mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
Merge branch 'release_1'
This commit is contained in:
commit
d791e944e1
57 changed files with 41284 additions and 400 deletions
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m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: dcbd7609d0f3e704396b51edca46716b, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 621 KiB After Width: | Height: | Size: 1 MiB |
|
@ -59,7 +59,7 @@ TextureImporter:
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spriteMeshType: 1
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||||
alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
|
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spritePixelsToUnits: 145.84201
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -79,7 +79,7 @@ TextureImporter:
|
|||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
maxTextureSize: 4096
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
|
@ -120,16 +120,16 @@ TextureImporter:
|
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name: mobTrick_bg00_0
|
||||
rect:
|
||||
serializedVersion: 2
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|
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|
@ -141,16 +141,16 @@ TextureImporter:
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name: mobTrick_bg00_1
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rect:
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internalID: -2744129390065220167
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|
@ -162,16 +162,16 @@ TextureImporter:
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name: mobTrick_bg00_2
|
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rect:
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||||
serializedVersion: 2
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internalID: -7631371983786943230
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|
@ -183,16 +183,16 @@ TextureImporter:
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name: mobTrick_bg00_3
|
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rect:
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|
Binary file not shown.
Before Width: | Height: | Size: 593 KiB After Width: | Height: | Size: 934 KiB |
File diff suppressed because it is too large
Load diff
|
@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
|
||||
}
|
||||
},
|
||||
}
|
||||
// ,
|
||||
// new List<string>() { "pco", "normal", "repeat" },
|
||||
// "pcomeat", "en",
|
||||
// new List<string>() { }
|
||||
},
|
||||
new List<string>() { "pco", "normal", "repeat" },
|
||||
"pcomeat", "en",
|
||||
new List<string>() { }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
{
|
||||
public class MobTrickObj : MonoBehaviour
|
||||
{
|
||||
public bool flyType;
|
||||
public double startBeat;
|
||||
[NonSerialized] public double startBeat;
|
||||
bool miss = false;
|
||||
|
||||
float flyBeats;
|
||||
float dodgeBeats;
|
||||
public int type;
|
||||
[SerializeField] public byte flyType;
|
||||
[SerializeField] float flyBeats;
|
||||
[SerializeField] float dodgeBeats;
|
||||
[SerializeField] float gravity;
|
||||
[SerializeField] int hitLayer;
|
||||
[SerializeField] TrickClass.TrickObjType type;
|
||||
[SerializeField] string justSound;
|
||||
[SerializeField] string missSound;
|
||||
[SerializeField] SpriteRenderer spriteRenderer;
|
||||
|
||||
[NonSerialized] public BezierCurve3D curve;
|
||||
|
||||
private TrickClass game;
|
||||
private float grav;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = TrickClass.instance;
|
||||
flyBeats = flyType ? 4f : 2f;
|
||||
dodgeBeats = flyType ? 2f : 1f;
|
||||
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
transform.position = curve.GetPoint(flyPos);
|
||||
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
|
||||
|
||||
if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane)
|
||||
{
|
||||
transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f));
|
||||
}
|
||||
Update();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
var cond = Conductor.instance;
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
|
||||
if (flyPos <= 1f)
|
||||
if (curve == null)
|
||||
{
|
||||
if (!miss)
|
||||
{
|
||||
flyPos *= 0.95f;
|
||||
}
|
||||
Vector3 lastPos = transform.position;
|
||||
Vector3 nextPos = curve.GetPoint(flyPos);
|
||||
|
||||
if (flyType)
|
||||
{
|
||||
Vector3 direction = (nextPos - lastPos).normalized;
|
||||
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
this.transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
|
||||
}
|
||||
|
||||
transform.position = nextPos;
|
||||
grav += gravity * Time.deltaTime * cond.SongPitch;
|
||||
transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
||||
if (flyPos <= 1f)
|
||||
{
|
||||
if (!miss)
|
||||
{
|
||||
flyPos *= 0.95f;
|
||||
}
|
||||
Vector3 lastPos = transform.position;
|
||||
Vector3 nextPos = curve.GetPoint(flyPos);
|
||||
|
||||
switch (flyType)
|
||||
{
|
||||
case 1:
|
||||
Vector3 direction = (nextPos - lastPos).normalized;
|
||||
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||
break;
|
||||
case 2:
|
||||
transform.rotation = Quaternion.identity;
|
||||
break;
|
||||
default:
|
||||
transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch));
|
||||
break;
|
||||
}
|
||||
|
||||
transform.position = nextPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
||||
}
|
||||
}
|
||||
|
||||
if (flyPos > 1f)
|
||||
{
|
||||
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetDodgeSound()
|
||||
public string GetMissSound()
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
return "trickClass/ball_impact";
|
||||
}
|
||||
return $"trickClass/{missSound}";
|
||||
}
|
||||
|
||||
public void DoObjMiss()
|
||||
public string GetJustSound()
|
||||
{
|
||||
return $"trickClass/{justSound}";
|
||||
}
|
||||
|
||||
public void DoObjMiss(bool ng = false)
|
||||
{
|
||||
miss = true;
|
||||
switch (type)
|
||||
{
|
||||
case (int) TrickClass.TrickObjType.Plane:
|
||||
case TrickClass.TrickObjType.Plane:
|
||||
startBeat += dodgeBeats;
|
||||
curve = game.planeMissCurve;
|
||||
flyBeats = 4f;
|
||||
|
||||
|
@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
|
||||
transform.position = nextPos;
|
||||
break;
|
||||
case TrickClass.TrickObjType.Shock:
|
||||
Destroy(gameObject);
|
||||
break;
|
||||
default:
|
||||
startBeat += dodgeBeats;
|
||||
curve = game.ballMissCurve;
|
||||
flyBeats = 1.25f;
|
||||
break;
|
||||
}
|
||||
startBeat += dodgeBeats;
|
||||
}
|
||||
|
||||
public bool CanDodge()
|
||||
|
@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
//NG
|
||||
game.PlayerDodgeNg();
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
});
|
||||
SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
|
||||
game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock);
|
||||
if (type is not TrickClass.TrickObjType.Shock)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
});
|
||||
}
|
||||
SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f);
|
||||
SoundByte.PlayOneShot("miss");
|
||||
DoObjMiss();
|
||||
DoObjMiss(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//just
|
||||
game.PlayerDodge();
|
||||
SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
bool phone = type is TrickClass.TrickObjType.Phone;
|
||||
game.PlayerDodge(phone, phone);
|
||||
SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
});
|
||||
|
||||
if (phone)
|
||||
{
|
||||
transform.position = curve.GetPoint(0.5f);
|
||||
curve = null;
|
||||
grav = 0f;
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
flyBeats = 1f;
|
||||
spriteRenderer.sortingOrder = hitLayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DodgeMiss(PlayerActionEvent caller)
|
||||
{
|
||||
SoundByte.PlayOneShotGame(GetDodgeSound());
|
||||
DoObjMiss();
|
||||
game.PlayerThrough();
|
||||
SoundByte.PlayOneShotGame(GetMissSound());
|
||||
DoObjMiss(false);
|
||||
game.PlayerThrough(type is TrickClass.TrickObjType.Shock);
|
||||
}
|
||||
|
||||
public void DodgeThrough(PlayerActionEvent caller) {}
|
||||
public void DodgeThrough(PlayerActionEvent caller) { }
|
||||
}
|
||||
}
|
|
@ -12,16 +12,26 @@ namespace HeavenStudio.Games.Loaders
|
|||
using static Minigames;
|
||||
public static class MobTrickLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("toss", "Paper Ball")
|
||||
new GameAction("toss", "Toss Object")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball);
|
||||
},
|
||||
var e = eventCaller.currentEntity;
|
||||
TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]);
|
||||
},
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
|
||||
}),
|
||||
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
|
||||
}
|
||||
},
|
||||
new GameAction("plane", "Plane")
|
||||
{
|
||||
|
@ -31,20 +41,59 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 3,
|
||||
},
|
||||
new GameAction("blast", "Optic Blast")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
TrickClass.PreBlast(eventCaller.currentEntity.beat);
|
||||
},
|
||||
defaultLength = 4,
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||
resizable = true,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Bop", "Should the girl and boy bop?"),
|
||||
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
|
||||
}
|
||||
},
|
||||
new GameAction("chair", "Chair")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair);
|
||||
},
|
||||
defaultLength = 2,
|
||||
hidden = true,
|
||||
},
|
||||
new GameAction("phone", "Phone")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
|
||||
},
|
||||
defaultLength = 2,
|
||||
hidden = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
|
||||
}
|
||||
},
|
||||
new GameAction("shock", "Lightning Bolt")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock);
|
||||
},
|
||||
defaultLength = 2,
|
||||
hidden = true,
|
||||
},
|
||||
},
|
||||
new List<string>() {"mob", "normal"},
|
||||
new List<string>() { "mob", "normal" },
|
||||
"mobtrick", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() { }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -59,15 +108,29 @@ namespace HeavenStudio.Games
|
|||
using Scripts_TrickClass;
|
||||
public class TrickClass : Minigame
|
||||
{
|
||||
public enum TrickObjType {
|
||||
public enum TrickObjTypeEditor : int
|
||||
{
|
||||
PaperBall,
|
||||
Chair,
|
||||
Lightning,
|
||||
Phone,
|
||||
}
|
||||
public enum TrickObjType : int
|
||||
{
|
||||
Ball,
|
||||
Chair,
|
||||
Shock,
|
||||
Phone,
|
||||
Plane,
|
||||
Blast
|
||||
}
|
||||
public struct QueuedObject
|
||||
{
|
||||
public double beat;
|
||||
public int type;
|
||||
public bool variant;
|
||||
}
|
||||
|
||||
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
|
||||
|
||||
[Header("Objects")]
|
||||
|
@ -76,9 +139,11 @@ namespace HeavenStudio.Games
|
|||
public Animator warnAnim;
|
||||
|
||||
[Header("References")]
|
||||
public GameObject ballPrefab;
|
||||
public GameObject planePrefab;
|
||||
public GameObject shockPrefab;
|
||||
public GameObject[] objPrefab;
|
||||
public GameObject[] objPrefabVariant;
|
||||
public string[] objWarnAnim;
|
||||
public string[] objWarnAnimVariant;
|
||||
public string[] objThrowAnim;
|
||||
public Transform objHolder;
|
||||
|
||||
[Header("Curves")]
|
||||
|
@ -96,7 +161,7 @@ namespace HeavenStudio.Games
|
|||
double playerBopStart = double.MinValue;
|
||||
double girlBopStart = double.MinValue;
|
||||
bool showBubble = true;
|
||||
bool playerReady;
|
||||
bool playerReady, girlBopEnable;
|
||||
|
||||
public static PlayerInput.InputAction InputAction_TouchPressing =
|
||||
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
|
||||
|
@ -115,6 +180,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetupBopRegion("trickClass", "bop", "autoBop");
|
||||
girlBopEnable = true;
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
|
@ -124,7 +190,7 @@ namespace HeavenStudio.Games
|
|||
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||
playerAnim.DoScaledAnimationAsync("Bop");
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
||||
if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
|
||||
girlAnim.DoScaledAnimationAsync("Bop");
|
||||
}
|
||||
|
||||
|
@ -141,24 +207,16 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(input.beat - 1f, delegate
|
||||
{
|
||||
switch (input.type)
|
||||
{
|
||||
case (int)TrickClass.TrickObjType.Ball:
|
||||
warnAnim.Play("WarnBall", 0, 0);
|
||||
break;
|
||||
case (int)TrickClass.TrickObjType.Plane:
|
||||
warnAnim.Play("WarnPlane", 0, 0);
|
||||
break;
|
||||
}
|
||||
warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
|
||||
}),
|
||||
new BeatAction.Action(input.beat, delegate
|
||||
new BeatAction.Action(input.beat, delegate
|
||||
{
|
||||
warnAnim.Play("NoPose", 0, 0);
|
||||
TossObject(input.beat, input.type);
|
||||
TossObject(input.beat, input.type, input.variant);
|
||||
})
|
||||
});
|
||||
}
|
||||
queuedInputs.Clear();
|
||||
queuedInputs.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,32 +265,24 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance.showBubble = !instance.showBubble;
|
||||
}
|
||||
|
||||
public static void PreTossObject(double beat, int type)
|
||||
|
||||
public static void PreTossObject(double beat, int type, bool variant = false)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "trickClass")
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
if (instance.showBubble == true)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int)TrickClass.TrickObjType.Ball:
|
||||
instance.warnAnim.Play("WarnBall", 0, 0);
|
||||
break;
|
||||
case (int)TrickClass.TrickObjType.Plane:
|
||||
instance.warnAnim.Play("WarnPlane", 0, 0);
|
||||
break;
|
||||
}
|
||||
instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat, delegate
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
instance.warnAnim.Play("NoPose", 0, 0);
|
||||
instance.TossObject(beat, type);
|
||||
instance.TossObject(beat, type, variant);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -242,78 +292,187 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
beat = beat,
|
||||
type = type,
|
||||
variant = variant
|
||||
});
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case (int)TrickObjType.Plane:
|
||||
PlaySoundSequence("trickClass", "planeThrow", beat);
|
||||
break;
|
||||
case (int)TrickObjType.Chair:
|
||||
PlaySoundSequence("trickClass", "chairThrow", beat);
|
||||
break;
|
||||
case (int)TrickObjType.Shock:
|
||||
PlaySoundSequence("trickClass", "shockThrow", beat);
|
||||
break;
|
||||
case (int)TrickObjType.Phone:
|
||||
PlaySoundSequence("trickClass", "phoneThrow", beat);
|
||||
break;
|
||||
default:
|
||||
PlaySoundSequence("trickClass", "ballThrow", beat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void TossObject(double beat, int type)
|
||||
public void TossObject(double beat, int type, bool variant = false)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) TrickObjType.Plane:
|
||||
SoundByte.PlayOneShotGame("trickClass/girl_toss_plane");
|
||||
break;
|
||||
default:
|
||||
SoundByte.PlayOneShotGame("trickClass/girl_toss_ball");
|
||||
break;
|
||||
}
|
||||
SpawnObject(beat, type);
|
||||
SpawnObject(beat, type, variant);
|
||||
|
||||
girlAnim.DoScaledAnimationAsync("Throw");
|
||||
girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
|
||||
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||
}
|
||||
|
||||
public void SpawnObject(double beat, int type)
|
||||
public void SpawnObject(double beat, int type, bool variant = false)
|
||||
{
|
||||
GameObject objectToSpawn;
|
||||
BezierCurve3D curve;
|
||||
bool isPlane = false;
|
||||
switch (type)
|
||||
{
|
||||
case (int) TrickObjType.Plane:
|
||||
objectToSpawn = planePrefab;
|
||||
case (int)TrickObjType.Plane:
|
||||
curve = planeTossCurve;
|
||||
isPlane = true;
|
||||
break;
|
||||
case (int)TrickObjType.Shock:
|
||||
curve = shockTossCurve;
|
||||
break;
|
||||
default:
|
||||
objectToSpawn = ballPrefab;
|
||||
curve = ballTossCurve;
|
||||
break;
|
||||
}
|
||||
var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
|
||||
objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
|
||||
var mobj = Instantiate(objectToSpawn, objHolder);
|
||||
var thinker = mobj.GetComponent<MobTrickObj>();
|
||||
|
||||
thinker.startBeat = beat;
|
||||
thinker.flyType = isPlane;
|
||||
thinker.curve = curve;
|
||||
thinker.type = type;
|
||||
// thinker.type = type;
|
||||
|
||||
mobj.SetActive(true);
|
||||
}
|
||||
|
||||
public void PlayerDodge(bool slow = false)
|
||||
public static void PreBlast(double beat)
|
||||
{
|
||||
PlaySoundSequence("trickClass", "girlCharge", beat);
|
||||
if (GameManager.instance.currentGame == "trickClass")
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
instance.DoBlast(beat);
|
||||
})
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedInputs.Add(new QueuedObject
|
||||
{
|
||||
beat = beat,
|
||||
type = (int)TrickObjType.Blast,
|
||||
variant = false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void DoBlast(double beat)
|
||||
{
|
||||
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
girlBopEnable = false;
|
||||
girlAnim.DoScaledAnimationAsync("Charge0");
|
||||
}),
|
||||
new BeatAction.Action(beat + 0.75, delegate
|
||||
{
|
||||
girlAnim.DoScaledAnimationAsync("Charge1");
|
||||
}),
|
||||
new BeatAction.Action(beat + 1.5, delegate
|
||||
{
|
||||
girlAnim.DoScaledAnimationAsync("Charge1");
|
||||
}),
|
||||
new BeatAction.Action(beat + 2, delegate
|
||||
{
|
||||
//test
|
||||
// girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 4, delegate
|
||||
{
|
||||
girlBopEnable = true;
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public bool CanDodge()
|
||||
{
|
||||
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
|
||||
}
|
||||
|
||||
public void BlastJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("trickClass/shock_impact");
|
||||
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
||||
PlayerDodgeNg(true);
|
||||
return;
|
||||
}
|
||||
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
|
||||
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
||||
|
||||
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
|
||||
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
|
||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
|
||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
|
||||
playerReady = false;
|
||||
|
||||
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
|
||||
{
|
||||
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public void BlastMiss(PlayerActionEvent caller)
|
||||
{
|
||||
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
||||
|
||||
SoundByte.PlayOneShotGame("trickClass/blast_miss");
|
||||
|
||||
playerAnim.DoScaledAnimationAsync("ThroughBlast");
|
||||
playerReady = false;
|
||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
|
||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
|
||||
}
|
||||
|
||||
public void Through(PlayerActionEvent caller) { }
|
||||
|
||||
public void PlayerDodge(bool slow = false, bool type = false)
|
||||
{
|
||||
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
||||
|
||||
//anim
|
||||
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
||||
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
||||
playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
|
||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||
playerReady = false;
|
||||
|
||||
}
|
||||
|
||||
public void PlayerDodgeNg()
|
||||
public void PlayerDodgeNg(bool shock = false)
|
||||
{
|
||||
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
||||
playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
|
||||
playerReady = false;
|
||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||
}
|
||||
|
||||
public void PlayerThrough()
|
||||
public void PlayerThrough(bool shock = false)
|
||||
{
|
||||
playerAnim.DoScaledAnimationAsync("Through");
|
||||
playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
|
||||
playerReady = false;
|
||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||
|
|
|
@ -310,6 +310,7 @@ namespace HeavenStudio.Editor
|
|||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
};
|
||||
for (int i = 0; i < mgs.Count; i++)
|
||||
{
|
||||
|
@ -321,10 +322,11 @@ namespace HeavenStudio.Editor
|
|||
"ntr" => 1,
|
||||
"rvl" => 2,
|
||||
"ctr" => 3,
|
||||
_ => 4,
|
||||
"mob" => 4,
|
||||
_ => 5,
|
||||
}].Add(mgs[i]);
|
||||
} else if (mg.inferred) {
|
||||
systems[4].Add(mgs[i]);
|
||||
systems[^1].Add(mgs[i]);
|
||||
} else {
|
||||
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue