mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 12:03:00 +00:00
Fixed ForkLifter hand grab bug
This commit is contained in:
parent
aa3f999721
commit
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14 changed files with 1545 additions and 58 deletions
File diff suppressed because it is too large
Load diff
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@ -160,8 +160,79 @@ AnimationClip:
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@ -169,6 +240,41 @@ AnimationClip:
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@ -232,13 +338,15 @@ AnimationClip:
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@ -767,6 +875,63 @@ AnimationClip:
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|
@ -4267,6 +4299,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: b91bd072f874c8746bee1afaf6dac3b4, type: 3}
|
m_Script: {fileID: 11500000, guid: b91bd072f874c8746bee1afaf6dac3b4, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
firstEnable: 0
|
||||||
ForkLifterHand: {fileID: 1144790346}
|
ForkLifterHand: {fileID: 1144790346}
|
||||||
handAnim: {fileID: 1144790345}
|
handAnim: {fileID: 1144790345}
|
||||||
flickedObject: {fileID: 1671500045}
|
flickedObject: {fileID: 1671500045}
|
||||||
|
@ -7024,7 +7057,7 @@ SpriteRenderer:
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 32767
|
m_SortingOrder: 26766
|
||||||
m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
|
m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
|
||||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
@ -7242,8 +7275,8 @@ Transform:
|
||||||
m_LocalPosition: {x: -2.2534251, y: -0.30203432, z: 0}
|
m_LocalPosition: {x: -2.2534251, y: -0.30203432, z: 0}
|
||||||
m_LocalScale: {x: -1.1646066, y: 1.1646066, z: 0.7352917}
|
m_LocalScale: {x: -1.1646066, y: 1.1646066, z: 0.7352917}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 950172045}
|
m_Father: {fileID: 610701222}
|
||||||
m_RootOrder: 6
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 29.4}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 29.4}
|
||||||
--- !u!212 &2145437458
|
--- !u!212 &2145437458
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace RhythmHeavenMania
|
||||||
public Transform GamesHolder;
|
public Transform GamesHolder;
|
||||||
private float currentBeat;
|
private float currentBeat;
|
||||||
private float currentLength;
|
private float currentLength;
|
||||||
|
private string currentSwitchGame;
|
||||||
|
|
||||||
public delegate void EventCallback();
|
public delegate void EventCallback();
|
||||||
|
|
||||||
|
@ -56,7 +57,8 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
new MiniGame("gameManager", new List<GameAction>()
|
new MiniGame("gameManager", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("end", delegate { Debug.Log("end"); })
|
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||||
|
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
|
||||||
}),
|
}),
|
||||||
new MiniGame("forkLifter", new List<GameAction>()
|
new MiniGame("forkLifter", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
@ -73,10 +75,10 @@ namespace RhythmHeavenMania
|
||||||
// Claps
|
// Claps
|
||||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
||||||
|
|
||||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(); }, true ),
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(); } ),
|
||||||
|
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, true ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -117,6 +119,8 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
|
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
|
||||||
|
|
||||||
|
if (details.Length > 2) currentSwitchGame = details[2];
|
||||||
|
|
||||||
GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
||||||
action.function.Invoke();
|
action.function.Invoke();
|
||||||
|
|
||||||
|
@ -130,7 +134,7 @@ namespace RhythmHeavenMania
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
|
public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] exclude)
|
||||||
{
|
{
|
||||||
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||||
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
|
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
|
||||||
|
@ -143,5 +147,21 @@ namespace RhythmHeavenMania
|
||||||
}
|
}
|
||||||
return temp2;
|
return temp2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
|
||||||
|
{
|
||||||
|
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
|
||||||
|
{
|
||||||
|
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// elaborate as fuck, boy
|
||||||
|
public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
|
||||||
|
{
|
||||||
|
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -6,6 +6,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using RhythmHeavenMania.Games;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -23,6 +24,9 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public float startOffset;
|
public float startOffset;
|
||||||
|
|
||||||
|
[Header("Games")]
|
||||||
|
Coroutine currentGameSwitchIE;
|
||||||
|
private string currentGame;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -45,6 +49,8 @@ namespace RhythmHeavenMania
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
|
|
||||||
StartCoroutine(Begin());
|
StartCoroutine(Begin());
|
||||||
|
|
||||||
|
currentGame = eventCaller.GamesHolder.GetComponentsInChildren<Transform>()[1].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Begin()
|
private IEnumerator Begin()
|
||||||
|
@ -97,6 +103,26 @@ namespace RhythmHeavenMania
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SwitchGame(string game)
|
||||||
|
{
|
||||||
|
if (currentGameSwitchIE != null) StopCoroutine(currentGameSwitchIE);
|
||||||
|
currentGameSwitchIE = StartCoroutine(SwitchGameIE(game));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SwitchGameIE(string game)
|
||||||
|
{
|
||||||
|
this.GetComponent<SpriteRenderer>().enabled = true;
|
||||||
|
|
||||||
|
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
|
||||||
|
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
|
||||||
|
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
|
||||||
|
currentGame = game;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.1666f);
|
||||||
|
|
||||||
|
|
||||||
|
this.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnGUI()
|
private void OnGUI()
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
{
|
{
|
||||||
public class ClappyTrio : MonoBehaviour
|
public class ClappyTrio : Minigame
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject LionLeft;
|
[SerializeField] private GameObject LionLeft;
|
||||||
private GameObject LionMiddle;
|
private GameObject LionMiddle;
|
||||||
|
@ -24,7 +24,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
public bool playerHitLast = false;
|
public bool playerHitLast = false;
|
||||||
|
|
||||||
|
|
||||||
public static ClappyTrio instance { get; set; }
|
public static ClappyTrio instance { get; set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -32,6 +31,14 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch()
|
||||||
|
{
|
||||||
|
SetFace(0, 0);
|
||||||
|
SetFace(1, 0);
|
||||||
|
SetFace(2, 0);
|
||||||
|
PlayAnimationAll("Idle");
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||||
|
@ -76,12 +83,16 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
clapIndex = 0;
|
clapIndex = 0;
|
||||||
isClapping = false;
|
isClapping = false;
|
||||||
currentClappingLength = 0;
|
currentClappingLength = 0;
|
||||||
|
ClappyTrioPlayer.clapStarted = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clap(float beat, float length)
|
public void Clap(float beat, float length)
|
||||||
{
|
{
|
||||||
|
ClappyTrioPlayer.clapStarted = true;
|
||||||
|
ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit
|
||||||
|
|
||||||
playerHitLast = false;
|
playerHitLast = false;
|
||||||
isClapping = true;
|
isClapping = true;
|
||||||
lastClapStart = beat;
|
lastClapStart = beat;
|
||||||
|
@ -105,14 +116,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
SetFace(1, 1);
|
SetFace(1, 1);
|
||||||
SetFace(2, 1);
|
SetFace(2, 1);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetFace(0, 2);
|
||||||
|
SetFace(1, 2);
|
||||||
|
SetFace(2, 0);
|
||||||
|
}
|
||||||
PlayAnimationAll("Bop");
|
PlayAnimationAll("Bop");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayAnimationAll(string anim)
|
private void PlayAnimationAll(string anim)
|
||||||
{
|
{
|
||||||
LionLeft.GetComponent<Animator>().Play(anim, 0, 0);
|
LionLeft.GetComponent<Animator>().Play(anim, -1, 0);
|
||||||
LionMiddle.GetComponent<Animator>().Play(anim, 0, 0);
|
LionMiddle.GetComponent<Animator>().Play(anim, -1, 0);
|
||||||
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
LionPlayer.GetComponent<Animator>().Play(anim, -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFace(int lion, int type)
|
public void SetFace(int lion, int type)
|
||||||
|
|
|
@ -17,10 +17,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
private int lastIndex;
|
private int lastIndex;
|
||||||
|
|
||||||
private float perfectTime = 0.25f, lateTime = 0.46f;
|
private float perfectTime = 0.25f, lateTime = 0.43f;
|
||||||
|
|
||||||
private bool hit;
|
private bool hit;
|
||||||
|
|
||||||
|
public bool clapStarted = false;
|
||||||
|
public bool canHit;
|
||||||
|
|
||||||
|
private GameObject clapEffect;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
clapEffect = transform.GetChild(4).GetChild(3).gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed())
|
||||||
|
@ -79,13 +89,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
|
clapEffect.SetActive(true);
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||||
|
|
||||||
|
if (this.canHit)
|
||||||
ClappyTrio.instance.playerHitLast = true;
|
ClappyTrio.instance.playerHitLast = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
clapEffect.SetActive(false);
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
ClappyTrio.instance.playerHitLast = false;
|
ClappyTrio.instance.playerHitLast = false;
|
||||||
|
|
||||||
|
if (clapStarted)
|
||||||
|
this.canHit = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ClappyTrio.instance.SetFace(2, 4);
|
ClappyTrio.instance.SetFace(2, 4);
|
||||||
|
|
|
@ -8,7 +8,7 @@ using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.ForkLifter
|
namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifter : MonoBehaviour
|
public class ForkLifter : Minigame
|
||||||
{
|
{
|
||||||
public static ForkLifter instance;
|
public static ForkLifter instance;
|
||||||
|
|
||||||
|
@ -33,6 +33,12 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch()
|
||||||
|
{
|
||||||
|
ForkLifterHand.CheckNextFlick();
|
||||||
|
ForkLifterPlayer.instance.RemoveObjFromFork();
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
GameManager = GameManager.instance;
|
GameManager = GameManager.instance;
|
||||||
|
|
|
@ -17,27 +17,29 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
public void CheckNextFlick()
|
public void CheckNextFlick()
|
||||||
{
|
{
|
||||||
allPlayerActions = EventCaller.GetAllInGameManagerListExcept("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||||
|
allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
||||||
|
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
||||||
|
|
||||||
if (GameManager.instance.currentPlayerEvent < allPlayerActions.Count)
|
if (currentPlayerEvent < allPlayerActions.Count)
|
||||||
{
|
{
|
||||||
switch (allPlayerActions[GameManager.instance.currentPlayerEvent].datamodel.Split('/')[1])
|
switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
|
||||||
{
|
{
|
||||||
case "pea":
|
case "pea":
|
||||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
|
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
|
||||||
fastSprite.sprite = fastSprites[0];
|
fastSprite.sprite = fastSprites[0];
|
||||||
break;
|
break;
|
||||||
case "topbun":
|
case "topbun":
|
||||||
fastSprite.sprite = fastSprites[0];
|
|
||||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1];
|
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1];
|
||||||
|
fastSprite.sprite = fastSprites[0];
|
||||||
break;
|
break;
|
||||||
case "burger":
|
case "burger":
|
||||||
fastSprite.sprite = fastSprites[1];
|
|
||||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2];
|
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2];
|
||||||
|
fastSprite.sprite = fastSprites[1];
|
||||||
break;
|
break;
|
||||||
case "bottombun":
|
case "bottombun":
|
||||||
fastSprite.sprite = fastSprites[0];
|
|
||||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3];
|
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3];
|
||||||
|
fastSprite.sprite = fastSprites[0];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -105,6 +105,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RemoveObjFromFork();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveObjFromFork()
|
||||||
|
{
|
||||||
for (int i = 0; i < early.transform.childCount; i++)
|
for (int i = 0; i < early.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
Destroy(early.transform.GetChild(i).gameObject);
|
Destroy(early.transform.GetChild(i).gameObject);
|
||||||
|
@ -220,7 +225,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||||
|
|
||||||
Jukebox.PlayOneShotGame("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
currentEarlyPeasOnFork++;
|
currentEarlyPeasOnFork++;
|
||||||
|
|
||||||
|
@ -249,7 +254,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||||
|
|
||||||
Jukebox.PlayOneShotGame("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
currentLatePeasOnFork++;
|
currentLatePeasOnFork++;
|
||||||
|
|
||||||
|
|
|
@ -73,7 +73,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
if (normalizedBeat > endTime && endstate <= 1)
|
if (normalizedBeat > endTime && endstate <= 1)
|
||||||
{
|
{
|
||||||
endstate++;
|
endstate++;
|
||||||
Jukebox.PlayOneShotGame("audience/disappointed");
|
Jukebox.PlayOneShot("audience/disappointed");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (normalizedBeat > 1.35f)
|
if (normalizedBeat > 1.35f)
|
||||||
|
|
16
Assets/Scripts/Games/Minigame.cs
Normal file
16
Assets/Scripts/Games/Minigame.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games
|
||||||
|
{
|
||||||
|
public class Minigame : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int firstEnable = 0;
|
||||||
|
|
||||||
|
public virtual void OnGameSwitch()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Minigame.cs.meta
Normal file
11
Assets/Scripts/Games/Minigame.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c59cddacfd5c42547b00e692560a8312
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"bpm": 117.26,
|
"bpm": 130,
|
||||||
"entities": [
|
"entities": [
|
||||||
{
|
{
|
||||||
"beat": 1,
|
"beat": 1,
|
||||||
|
@ -67,6 +67,58 @@
|
||||||
{
|
{
|
||||||
"beat": 19,
|
"beat": 19,
|
||||||
"datamodel": "clappyTrio/bop"
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
"beat": 28,
|
||||||
|
"datamodel": "gameManager/switchGame/forkLifter"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 29,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 32,
|
||||||
|
"datamodel": "gameManager/switchGame/clappyTrio"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 33,
|
||||||
|
"length": 1,
|
||||||
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 36,
|
||||||
|
"datamodel": "gameManager/switchGame/forkLifter"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 37,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 40,
|
||||||
|
"datamodel": "gameManager/switchGame/clappyTrio"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 41,
|
||||||
|
"length": 1,
|
||||||
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 44,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 44.25,
|
||||||
|
"datamodel": "gameManager/switchGame/forkLifter"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 45,
|
||||||
|
"datamodel": "forkLifter/topbun"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 45.5,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
Loading…
Reference in a new issue