mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Added Mr. Upbeat fall animation
This commit is contained in:
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commit
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5 changed files with 522 additions and 54 deletions
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m_PostInfinity: 2
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m_EulerEditorCurves: []
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@ -64,10 +64,10 @@ TextureImporter:
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second: mrupbeat_fall_2
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second: mrupbeat_fall_2
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- first:
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- first:
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213: -1109266650601169752
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213: -1109266650601169752
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second: mrupbeat_fall_3
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second: mrupbeat_fall_2
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- first:
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- first:
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213: -3983884386284601651
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213: -3983884386284601651
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mipmaps:
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mipmaps:
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@ -521,8 +521,8 @@ TextureImporter:
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y: 433
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width: 110
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@ -542,8 +542,8 @@ TextureImporter:
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@ -557,35 +557,14 @@ TextureImporter:
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@ -598,15 +577,15 @@ TextureImporter:
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|
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|
|
@ -17,7 +17,7 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
public GameEvent beat = new GameEvent();
|
public GameEvent beat = new GameEvent();
|
||||||
public GameEvent offbeat = new GameEvent();
|
public GameEvent offbeat = new GameEvent();
|
||||||
public bool canGo = false;
|
public bool canGo = false;
|
||||||
private int beatCount = 0;
|
public int beatCount = 0;
|
||||||
|
|
||||||
public static MrUpbeat instance;
|
public static MrUpbeat instance;
|
||||||
|
|
||||||
|
@ -26,13 +26,15 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
canGo = false;
|
||||||
|
man.stepTimes = 0;
|
||||||
|
SetInterval(0);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (canGo)
|
|
||||||
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
|
||||||
//else
|
|
||||||
// metronome.transform.eulerAngles = new Vector3(0, 0, 200);
|
|
||||||
|
|
||||||
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||||
for(int i=0; i<gos.Count; i++)
|
for(int i=0; i<gos.Count; i++)
|
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{
|
{
|
||||||
|
@ -46,6 +48,11 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
||||||
|
if (canGo)
|
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|
{
|
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|
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
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|
}
|
||||||
|
|
||||||
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
|
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
|
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{
|
{
|
||||||
if(beatCount % 2 == 0)
|
if(beatCount % 2 == 0)
|
||||||
|
@ -63,14 +70,6 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch()
|
|
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{
|
|
||||||
base.OnGameSwitch();
|
|
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canGo = false;
|
|
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man.stepTimes = 0;
|
|
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SetInterval(0);
|
|
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}
|
|
||||||
|
|
||||||
public void SetInterval(float beat)
|
public void SetInterval(float beat)
|
||||||
{
|
{
|
||||||
beatCount = 0;
|
beatCount = 0;
|
||||||
|
|
|
@ -29,7 +29,10 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
|
|
||||||
if(game.canGo && normalizedBeat > Minigame.LateTime())
|
if(game.canGo && normalizedBeat > Minigame.LateTime())
|
||||||
{
|
{
|
||||||
//Fall();
|
if ((game.beatCount % 2 == 0 && stepTimes % 2 == 0) || (game.beatCount % 2 == 1 && stepTimes % 2 == 1))
|
||||||
|
{
|
||||||
|
Fall();
|
||||||
|
}
|
||||||
targetBeat += 100f;
|
targetBeat += 100f;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue