Game Overlays (#280)
* add accuracy display * temp BG for show * separate overlays prefab make proper shader for star effects * aim shakiness display * implement testing skill star * fully functional skill star * separate section display from editor * fully separate chart section display from timeline * add section to overlays * fix nullreference issues * start game layout settings * add game settings script * fix nonfunctioning scoring * invert y position logic on timing bar * add perfect challenge functionality * fix section not showing up in editor add perfect challenge option * add timing display minimal mode * Update PerfectAndPractice.png * show gismo for minigame bounds in editor * add ability to disable overlays in editor * prepare medals add new timing display graphic * hide screen preview * per-axis camera control added per request * section medals basic functionality * add medal get animations * fix bug with perfect icons * visual enhancements * adjust look of timing display minmode address audio ducking issues(?) * prepare overlay lyt editor add viewport pan, rotate, scale adjust audio setting * add layout editor UI elements * dynamic overlay creation * fix default single timing disp * set up overlay settings controls * start UI events * runtime uuid for component reference * layout editor affects overlay elements * show overlay element previews while editing * advanced audio settings * fix bug in drop-down creation * fallback defaults for the new stuff * fix textbox & overlay visibility bugs
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textureShape: 1
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||||||
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singleChannelComponent: 0
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||||||
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flipbookRows: 1
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||||||
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flipbookColumns: 1
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||||||
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maxTextureSizeSet: 0
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||||||
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compressionQualitySet: 0
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||||||
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textureFormatSet: 0
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||||||
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ignorePngGamma: 1
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||||||
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applyGammaDecoding: 0
|
||||||
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platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
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||||||
|
maxTextureSize: 64
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
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||||||
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textureCompression: 0
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compressionQuality: 50
|
||||||
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crunchedCompression: 0
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||||||
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allowsAlphaSplitting: 0
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||||||
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overridden: 0
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||||||
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 64
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,7 +18,7 @@ RenderTexture:
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m_Height: 1280
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m_Height: 1280
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m_AntiAliasing: 1
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 0
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m_ColorFormat: 8
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m_MipMap: 0
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m_MipMap: 0
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m_GenerateMips: 1
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m_GenerateMips: 1
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|
Before Width: | Height: | Size: 369 KiB After Width: | Height: | Size: 19 KiB |