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b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -0,0 +1,88 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.DrummingPractice +{ + public class Drummer : MonoBehaviour + { + + [Header("References")] + public Animator animator; + public List miiFaces; + public SpriteRenderer face; + + public bool player = false; + + public int mii = 0; + public int count = 0; + + private bool hitting = false; + + [System.Serializable] + public class MiiFace + { + public List Sprites; + } + + private void Update() + { + if (player && PlayerInput.Pressed()) + { + Hit(false); + } + } + + public void SetFace(int type) + { + face.sprite = miiFaces[mii].Sprites[type]; + } + + public void Bop() + { + if (animator.IsAnimationNotPlaying()) + animator.Play("Bop", 0, 0); + } + + public void Prepare(int type) + { + count = type; + if (count % 2 == 0) + animator.Play("PrepareLeft", 0, 0); + else + animator.Play("PrepareRight", 0, 0); + } + + public void Hit(bool hit) + { + if (!hitting) + { + if (count % 2 == 0) + animator.Play("HitLeft", 0, 0); + else + animator.Play("HitRight", 0, 0); + count++; + + if (player) + { + if (hit) + Jukebox.PlayOneShotGame("drummingPractice/hit"); + else + Jukebox.PlayOneShotGame("drummingPractice/miss"); + } + + hitting = true; + } + } + + public void EndHit() + { + hitting = false; + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta b/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta new file mode 100644 index 00000000..58df5504 --- /dev/null +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78423096340cc9740b0a87870976098f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs new file mode 100644 index 00000000..47ef89d1 --- /dev/null +++ b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs @@ -0,0 +1,77 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.DrummingPractice +{ + public class DrummerHit : PlayerActionObject + { + public float startBeat; + private bool hit = false; + private bool hasHit = false; + + // Start is called before the first frame update + void Start() + { + PlayerActionInit(gameObject, startBeat); + } + + public override void OnAce() + { + Hit(true); + } + + // Update is called once per frame + void Update() + { + if (Conductor.instance.GetPositionFromBeat(startBeat, 2) >= 1) + { + DrummingPractice.instance.SetFaces(0); + CleanUp(); + } + + if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1) + { + Jukebox.PlayOneShotGame("drummingPractice/drum"); + DrummingPractice.instance.leftDrummer.Hit(true); + DrummingPractice.instance.rightDrummer.Hit(true); + hit = true; + if (hasHit) CleanUp(); + } + + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1f); + StateCheck(normalizedBeat); + + if (PlayerInput.Pressed()) + { + if (state.perfect) + { + Hit(true); + } else if (state.notPerfect()) + { + Hit(false); + } + } + } + + public void Hit(bool _hit) + { + if (!hasHit) + { + DrummingPractice.instance.player.Hit(_hit); + DrummingPractice.instance.SetFaces(_hit ? 1 : 2); + + hasHit = true; + + if (hit) CleanUp(); + } + } + + public void CleanUp() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta new file mode 100644 index 00000000..7a14ec4c --- /dev/null +++ b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6a4698fb27db1ad4995391c5b6cd1ddb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs new file mode 100644 index 00000000..58c58d8e --- /dev/null +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -0,0 +1,125 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.DrummingPractice +{ + public class DrummingPractice : Minigame + { + public enum MiiType + { + GuestA, + GuestB, + GuestC, + GuestD, + GuestE, + GuestF, + Matt, + Tsunku, + Marshal + } + + [Header("References")] + public SpriteRenderer backgroundGradient; + public Drummer player; + public Drummer leftDrummer; + public Drummer rightDrummer; + public GameObject hitPrefab; + + public GameEvent bop = new GameEvent(); + public int count = 0; + + public static DrummingPractice instance; + + private void Awake() + { + instance = this; + } + + // TODO: Move this to OnGameSwitch() when functional? + private void Start() + { + SetMiis(UnityEngine.Random.Range(0, player.miiFaces.Count)); + } + + private void Update() + { + if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) + { + Bop(); + } + } + } + + public void SetBop(float beat, float length) + { + bop.startBeat = beat; + bop.length = length; + } + + public void Bop() + { + player.Bop(); + leftDrummer.Bop(); + rightDrummer.Bop(); + } + + public void Prepare(float beat) + { + int type = count % 2; + player.Prepare(type); + leftDrummer.Prepare(type); + rightDrummer.Prepare(type); + count++; + + SetFaces(0); + Jukebox.PlayOneShotGame("drummingPractice/prepare"); + + GameObject hit = Instantiate(hitPrefab); + hit.transform.parent = hitPrefab.transform.parent; + hit.SetActive(true); + DrummerHit h = hit.GetComponent(); + h.startBeat = beat; + } + + public void SetFaces(int type) + { + player.SetFace(type); + leftDrummer.SetFace(type); + rightDrummer.SetFace(type); + } + + public void SetMiis(int playerFace, bool all = false) + { + player.mii = playerFace; + + if (all) + { + leftDrummer.mii = playerFace; + rightDrummer.mii = playerFace; + } + else + { + do + { + leftDrummer.mii = UnityEngine.Random.Range(0, leftDrummer.miiFaces.Count); + } + while (leftDrummer.mii == player.mii); + do + { + rightDrummer.mii = UnityEngine.Random.Range(0, rightDrummer.miiFaces.Count); + } + while (rightDrummer.mii == leftDrummer.mii || rightDrummer.mii == player.mii); + } + + SetFaces(0); + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta new file mode 100644 index 00000000..4fee34ae --- /dev/null +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7db5828bf6ab644c92395762a28c7a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 4c3ed46b..1ecc5be1 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -18,6 +18,7 @@ using RhythmHeavenMania.Games.TapTrial; using RhythmHeavenMania.Games.CropStomp; using RhythmHeavenMania.Games.WizardsWaltz; using RhythmHeavenMania.Games.MrUpbeat; +using RhythmHeavenMania.Games.DrummingPractice; namespace RhythmHeavenMania { @@ -383,6 +384,17 @@ namespace RhythmHeavenMania new Param("toggle", false, "Applause") }), }), + new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List() + { + new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true), + new GameAction("drum", delegate { DrummingPractice.instance.Prepare(eventCaller.currentEntity.beat); }, 2f), + new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.toggle); }, 0.5f, parameters: new List() + { + new Param("type", DrummingPractice.MiiType.GuestA, "Mii", "The Mii that the player will control"), + new Param("toggle", false, "Set All", "Whether all Miis should be set") + }), + + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }),