more editor fixes (#574)

This commit is contained in:
Braedon Lewis 2023-10-27 16:19:16 -04:00 committed by GitHub
parent 30a275da8b
commit d30a59ac21
68 changed files with 1754 additions and 62 deletions

View file

@ -349,15 +349,17 @@ MonoBehaviour:
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m_isOrthographic: 1 m_isOrthographic: 1
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@ -162,6 +162,14 @@ namespace HeavenStudio.Editor
Application.Quit(); Application.Quit();
} }
public void Update()
{
if (!PersistentDataManager.gameSettings.scaleWScreenSize)
MainCanvas.scaleFactor = 1.0f + (0.25f * PersistentDataManager.gameSettings.editorScale);
MainCanvas.GetComponent<CanvasScaler>().uiScaleMode = (PersistentDataManager.gameSettings.scaleWScreenSize) ? CanvasScaler.ScaleMode.ScaleWithScreenSize : CanvasScaler.ScaleMode.ConstantPixelSize;
}
public void LateUpdate() public void LateUpdate()
{ {
if (lastScreenSize != new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height)) if (lastScreenSize != new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height))

View file

@ -38,6 +38,7 @@ namespace HeavenStudio.Editor.Track
public float WidthPerBeat { get; private set; } = 100.0f; public float WidthPerBeat { get; private set; } = 100.0f;
public float PixelsPerBeat => WidthPerBeat * Zoom; public float PixelsPerBeat => WidthPerBeat * Zoom;
public float Zoom { get; private set; } = 1.0f; public float Zoom { get; private set; } = 1.0f;
public float VerticalZoom { get; private set; } = 1.0f;
public float MousePos2Beat { get; private set; } public float MousePos2Beat { get; private set; }
public float MousePos2Layer { get; private set; } public float MousePos2Layer { get; private set; }
public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval()); public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
@ -294,11 +295,11 @@ namespace HeavenStudio.Editor.Track
ZoomInBTN.onClick.AddListener(delegate ZoomInBTN.onClick.AddListener(delegate
{ {
zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero); zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero, true);
}); });
ZoomOutBTN.onClick.AddListener(delegate ZoomOutBTN.onClick.AddListener(delegate
{ {
zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero); zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero, true);
}); });
ZoomResetBTN.onClick.AddListener(delegate ZoomResetBTN.onClick.AddListener(delegate
{ {
@ -355,7 +356,7 @@ namespace HeavenStudio.Editor.Track
if (songBeats == 0) songBeats = 320; if (songBeats == 0) songBeats = 320;
else songBeats += 10; else songBeats += 10;
TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y); TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y * RealTimelineContent.localScale.y);
// TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y); // TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y); RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
} }
@ -417,7 +418,9 @@ namespace HeavenStudio.Editor.Track
RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos); RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos);
MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera); MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera);
if (MouseInTimeline)
MouseInTimeline = RectTransformUtility.RectangleContainsScreenPoint(TimelineScroll.viewport,
Input.mousePosition, Editor.instance.EditorCamera);
/* /*
if (MouseInTimeline) if (MouseInTimeline)
@ -607,7 +610,7 @@ namespace HeavenStudio.Editor.Track
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight()); layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
} }
RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, LayerHeight() * LayerCount); RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, (LayerHeight() * LayerCount) / VerticalZoom);
} }
public void LateUpdate() public void LateUpdate()
@ -1109,8 +1112,8 @@ namespace HeavenStudio.Editor.Track
public float LayerHeight() public float LayerHeight()
{ {
var defaultHeight = 32; var defaultHeight = 32 * VerticalZoom;
return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount)); return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount) * VerticalZoom);
// return LayersRect.rect.height / LayerCount; // return LayersRect.rect.height / LayerCount;
} }
@ -1148,6 +1151,14 @@ namespace HeavenStudio.Editor.Track
TimelineBlockManager.Instance.OnZoom(); TimelineBlockManager.Instance.OnZoom();
} }
public void OnZoomVertical(float zoom)
{
VerticalZoom = zoom;
FitToSong();
TimelineBlockManager.Instance.OnZoom();
}
public void UpdateOffsetText() public void UpdateOffsetText()
{ {
// show up to 4 decimal places // show up to 4 decimal places

View file

@ -3,7 +3,7 @@ using UnityEngine.EventSystems;
namespace HeavenStudio.Editor.Track namespace HeavenStudio.Editor.Track
{ {
public class TimelineZoom : MonoBehaviour, IScrollHandler public class TimelineZoom : MonoBehaviour
{ {
public Vector3 Scale => _scale; public Vector3 Scale => _scale;
@ -25,7 +25,17 @@ namespace HeavenStudio.Editor.Track
rectTransform.localScale = _scale; rectTransform.localScale = _scale;
} }
public void OnScroll(PointerEventData eventData) private void Update()
{
var scrollDeltaY = Input.mouseScrollDelta.y;
if (scrollDeltaY != 0)
{
if (Timeline.instance.MouseInTimeline)
OnScroll(scrollDeltaY);
}
}
public void OnScroll(float scrollDeltaY)
{ {
if (Conductor.instance.NotStopped()) return; if (Conductor.instance.NotStopped()) return;
@ -37,26 +47,42 @@ namespace HeavenStudio.Editor.Track
if (cam == null) Debug.LogError("Camera not set!"); if (cam == null) Debug.LogError("Camera not set!");
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition); RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
float delta = eventData.scrollDelta.y; if (scrollDeltaY > 0)
if (delta > 0)
{ {
Zoom(0.25f * _scale.x, relativeMousePosition); if (Input.GetKey(KeyCode.LeftControl))
{
Zoom(0.25f * _scale.y, relativeMousePosition, false);
} }
else if (delta < 0) else
{
Zoom(0.25f * _scale.x, relativeMousePosition, true);
}
}
else if (scrollDeltaY < 0)
{
if (Input.GetKey(KeyCode.LeftControl))
{
var incre = -0.2f * _scale.y;
if (_scale.y + incre > minScale - 0.1f)
Zoom(-0.2f * _scale.y, relativeMousePosition, false);
}
else
{ {
var incre = -0.2f * _scale.x; var incre = -0.2f * _scale.x;
if (_scale.x + incre > minScale - 0.1f) if (_scale.x + incre > minScale - 0.1f)
Zoom(-0.2f * _scale.x, relativeMousePosition); Zoom(-0.2f * _scale.x, relativeMousePosition, true);
}
} }
} }
public void Zoom(float incre, Vector2 relativeMousePosition) public void Zoom(float incre, Vector2 relativeMousePosition, bool horiz)
{ {
if (!(_scale.x < maxScale)) return; if (!(_scale.x < maxScale)) return;
if (horiz)
{
var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale); var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
_scale.Set(newScale, 1, 1); _scale.Set(newScale, _scale.y, 1);
relativeMousePosition = new Vector2(relativeMousePosition.x, 0); relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
relMousePos -= (relativeMousePosition * incre); relMousePos -= (relativeMousePosition * incre);
@ -69,6 +95,23 @@ namespace HeavenStudio.Editor.Track
Timeline.instance.OnZoom(newScale); Timeline.instance.OnZoom(newScale);
} }
else
{
var newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
_scale.Set(_scale.x, newScale, 1);
relativeMousePosition = new Vector2(0, relativeMousePosition.y);
relMousePos -= (relativeMousePosition * incre);
rectTransform.localScale = _scale;
rectTransform.anchoredPosition = relMousePos;
rectTransform.localScale =
new Vector3(rectTransform.localScale.x,
Mathf.Clamp(rectTransform.localScale.y, 1.0f, Mathf.Infinity));
Timeline.instance.OnZoomVertical(newScale);
}
}
public void SetNewPos(float newX) public void SetNewPos(float newX)
{ {

View file

@ -113,7 +113,9 @@ namespace HeavenStudio.Common
bool timingDisplayMinMode = false, bool timingDisplayMinMode = false,
bool overlaysInEditor = true, bool overlaysInEditor = true,
bool letterboxBgEnable = true, bool letterboxBgEnable = true,
bool letterboxFxEnable = true bool letterboxFxEnable = true,
int editorScale = 0,
bool scaleWScreenSize = false
) )
{ {
this.showSplash = showSplash; this.showSplash = showSplash;
@ -132,6 +134,8 @@ namespace HeavenStudio.Common
this.discordRPCEnable = false; this.discordRPCEnable = false;
else else
this.discordRPCEnable = true; this.discordRPCEnable = true;
this.editorScale = editorScale;
this.scaleWScreenSize = scaleWScreenSize;
this.perfectChallengeType = perfectChallengeType; this.perfectChallengeType = perfectChallengeType;
this.isMedalOn = isMedalOn; this.isMedalOn = isMedalOn;
@ -169,6 +173,8 @@ namespace HeavenStudio.Common
// Editor Settings // Editor Settings
public bool editorCursorEnable; public bool editorCursorEnable;
public bool discordRPCEnable; public bool discordRPCEnable;
public int editorScale;
public bool scaleWScreenSize;
// Gameplay Settings // Gameplay Settings
public PerfectChallengeType perfectChallengeType; public PerfectChallengeType perfectChallengeType;

View file

@ -10,10 +10,17 @@ namespace HeavenStudio.Editor
{ {
public Toggle cursorCheckbox; public Toggle cursorCheckbox;
public Toggle discordRPCCheckbox; public Toggle discordRPCCheckbox;
public Button editorScaleDecre, editorScaleIncre;
public Toggle scaleWSS;
private void Start() { private void Start()
{
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
SetDecreIncreInteractable();
} }
public void OnCursorCheckboxChanged() public void OnCursorCheckboxChanged()
@ -36,10 +43,50 @@ namespace HeavenStudio.Editor
{ {
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
SetDecreIncreInteractable();
} }
public override void OnCloseTab() public override void OnCloseTab()
{ {
} }
public void OnSWSSChanged()
{
PersistentDataManager.gameSettings.scaleWScreenSize = scaleWSS.isOn;
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
}
public void OnEditorScaleDecre()
{
PersistentDataManager.gameSettings.editorScale--;
if (PersistentDataManager.gameSettings.editorScale < -3)
PersistentDataManager.gameSettings.editorScale = -3;
SetDecreIncreInteractable();
}
public void OnEditorScaleIncre()
{
PersistentDataManager.gameSettings.editorScale++;
if (PersistentDataManager.gameSettings.editorScale > 5)
PersistentDataManager.gameSettings.editorScale = 5;
SetDecreIncreInteractable();
}
public void OnEditorScaleReset()
{
PersistentDataManager.gameSettings.editorScale = 0;
SetDecreIncreInteractable();
}
private void SetDecreIncreInteractable()
{
editorScaleDecre.interactable = PersistentDataManager.gameSettings.editorScale > -3; // hardcoded? We might not change.
editorScaleIncre.interactable = PersistentDataManager.gameSettings.editorScale < 5;
}
} }
} }