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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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editor fully scaleable
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13 changed files with 2361 additions and 784 deletions
File diff suppressed because one or more lines are too long
105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
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105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
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- _FaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.78039217}
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m_BuildTextureStacks: []
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File diff suppressed because it is too large
Load diff
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@ -52,6 +52,7 @@ namespace HeavenStudio.Editor
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[SerializeField] private Button EditorThemeBTN;
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[SerializeField] private Button EditorThemeBTN;
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[SerializeField] private Button FullScreenBTN;
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[SerializeField] private Button FullScreenBTN;
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[SerializeField] private Button TempoFinderBTN;
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[SerializeField] private Button TempoFinderBTN;
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[SerializeField] private Button SnapDiagBTN;
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[Header("Tooltip")]
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[Header("Tooltip")]
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public TMP_Text tooltipText;
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public TMP_Text tooltipText;
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@ -105,6 +106,7 @@ namespace HeavenStudio.Editor
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Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
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Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
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Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
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Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
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Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
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Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
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Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
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UpdateEditorStatus(true);
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UpdateEditorStatus(true);
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}
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}
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@ -22,7 +22,7 @@ namespace HeavenStudio.Editor
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public Beatmap.Entity entity;
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public Beatmap.Entity entity;
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private bool active;
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public bool active;
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private int childCountAtStart;
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private int childCountAtStart;
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@ -40,7 +40,7 @@ namespace HeavenStudio.Editor
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private void Update()
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private void Update()
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{
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{
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if(!Conductor.instance.NotStopped())
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if(!(EventParameterManager.instance.active || Conductor.instance.NotStopped()))
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{
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{
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if (gameOpen)
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if (gameOpen)
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{
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{
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@ -54,7 +54,7 @@ namespace HeavenStudio.Editor
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}
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}
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}
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}
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if (Input.mouseScrollDelta.y != 0)
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if (RectTransformUtility.RectangleContainsScreenPoint(eventsParent, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
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{
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{
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UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
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UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
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}
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}
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28
Assets/Scripts/LevelEditor/SnapDialog.cs
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Assets/Scripts/LevelEditor/SnapDialog.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Editor
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{
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public class SnapDialog : MonoBehaviour
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{
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[SerializeField] private GameObject snapSetter;
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private void Awake()
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{
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}
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public void SwitchSnapDialog()
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{
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if(snapSetter.activeSelf) {
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snapSetter.SetActive(false);
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} else {
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snapSetter.SetActive(true);
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}
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}
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private void Update()
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{
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}
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}
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}
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11
Assets/Scripts/LevelEditor/SnapDialog.cs.meta
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Assets/Scripts/LevelEditor/SnapDialog.cs.meta
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@ -0,0 +1,11 @@
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externalObjects: {}
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27
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
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Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
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@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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using Starpelly;
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namespace HeavenStudio.Editor.Track
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{
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public class LayerLabel : MonoBehaviour
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{
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[SerializeField] private RectTransform rect;
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// Update is called once per frame
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void Update()
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{
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//convert timeline layer scale to screen space
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Camera cam = Editor.instance.EditorCamera;
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float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
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float modScale = Timeline.GetScaleModifier();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
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}
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}
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}
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11
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs.meta
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Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs.meta
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@ -0,0 +1,11 @@
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -68,6 +68,7 @@ namespace HeavenStudio.Editor.Track
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform LayersRect;
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[SerializeField] private RectTransform LayersRect;
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public TempoTimeline TempoInfo;
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public TempoTimeline TempoInfo;
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public VolumeTimeline VolumeInfo;
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public VolumeTimeline VolumeInfo;
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private RectTransform TimelineSongPosLine;
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private RectTransform TimelineSongPosLine;
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public Button MusicVolumeBTN;
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public Button MusicVolumeBTN;
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public Slider PlaybackSpeed;
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public Slider PlaybackSpeed;
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public Vector3[] LayerCorners = new Vector3[4];
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public static Timeline instance { get; private set; }
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public static Timeline instance { get; private set; }
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public bool userIsEditingInputField
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public bool userIsEditingInputField
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{
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{
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timelineState.SetState(false, false, true);
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timelineState.SetState(false, false, true);
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}
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}
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LayersRect.GetWorldCorners(LayerCorners);
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}
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public static float GetScaleModifier()
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{
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Camera cam = Editor.instance.EditorCamera;
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Vector2 scalerReferenceResolution = new Vector2(1280, 720);
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return Mathf.Pow(cam.pixelWidth/scalerReferenceResolution.x, 1f)*
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Mathf.Pow(cam.pixelHeight/scalerReferenceResolution.y, 0f);
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}
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public Vector2 LayerCornersToDist()
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{
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Vector3[] v = LayerCorners;
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return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
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}
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}
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private void SliderControl()
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private void SliderControl()
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@ -26,7 +26,7 @@ namespace HeavenStudio.Editor.Track
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[SerializeField] private RectTransform resizeGraphic;
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[SerializeField] private RectTransform resizeGraphic;
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[SerializeField] private RectTransform leftDrag;
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[SerializeField] private RectTransform leftDrag;
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[SerializeField] private RectTransform rightDrag;
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[SerializeField] private RectTransform rightDrag;
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private GameObject moveTemp;
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// private GameObject moveTemp;
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[Header("Properties")]
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[Header("Properties")]
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public Beatmap.Entity entity;
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public Beatmap.Entity entity;
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@ -61,8 +61,9 @@ namespace HeavenStudio.Editor.Track
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lastMovePos = transform.localPosition;
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lastMovePos = transform.localPosition;
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moveTemp = new GameObject();
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// what the fuck????
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moveTemp.transform.SetParent(this.transform.parent);
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// moveTemp = new GameObject();
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// moveTemp.transform.SetParent(this.transform.parent);
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
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for (int i = 0; i < this.transform.childCount; i++)
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for (int i = 0; i < this.transform.childCount; i++)
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@ -105,7 +106,7 @@ namespace HeavenStudio.Editor.Track
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#endregion
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#endregion
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SetColor(GetTrack());
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SetColor(entity.track);
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if (selected)
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if (selected)
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{
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{
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@ -132,6 +133,20 @@ namespace HeavenStudio.Editor.Track
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if (Conductor.instance.NotStopped())
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if (Conductor.instance.NotStopped())
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{
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{
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Cancel();
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Cancel();
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if (moving)
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moving = false;
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if (selected)
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{
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selected = false;
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selectedImage.gameObject.SetActive(false);
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for (int i = 0; i < outline.childCount; i++)
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outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
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}
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
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this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
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return;
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return;
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}
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}
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@ -157,14 +172,11 @@ namespace HeavenStudio.Editor.Track
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lastPos_ = transform.localPosition;
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lastPos_ = transform.localPosition;
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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||||||
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
|
|
||||||
|
|
||||||
if (lastPos != transform.localPosition)
|
if (lastPos != transform.localPosition)
|
||||||
{
|
{
|
||||||
OnMove();
|
OnMove();
|
||||||
// this.transform.DOLocalMove(new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y)), 0.15f).SetEase(Ease.OutExpo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
lastPos = transform.localPosition;
|
lastPos = transform.localPosition;
|
||||||
|
@ -215,6 +227,9 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
|
||||||
|
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
|
||||||
}
|
}
|
||||||
|
|
||||||
#region ClickEvents
|
#region ClickEvents
|
||||||
|
|
Loading…
Reference in a new issue