Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-09 11:59:16 -05:00
commit d1a5db69dc
40 changed files with 9455 additions and 17990 deletions

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serializedVersion: 2 serializedVersion: 2
x: 5691 x: 5673
y: 2651 y: 2645
width: 430 width: 463
height: 406 height: 427
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -1137,10 +1137,10 @@ TextureImporter:
name: Tram_Poline_49 name: Tram_Poline_49
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 7657 x: 7637
y: 2611 y: 2590
width: 428 width: 469
height: 446 height: 508
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -1263,10 +1263,10 @@ TextureImporter:
name: Tram_Poline_55 name: Tram_Poline_55
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 183 x: 178
y: 1533 y: 1517
width: 1794 width: 1794
height: 110 height: 126
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -1305,10 +1305,10 @@ TextureImporter:
name: Tram_Poline_57 name: Tram_Poline_57
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 181 x: 173
y: 1325 y: 1271
width: 1792 width: 1803
height: 120 height: 174
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -1608,6 +1608,7 @@ TextureImporter:
Tram_Poline_65: -1258078219 Tram_Poline_65: -1258078219
Tram_Poline_66: 1876203649 Tram_Poline_66: 1876203649
Tram_Poline_67: -470760272 Tram_Poline_67: -470760272
Tram_Poline_68: 1922082235
Tram_Poline_7: -1086574686 Tram_Poline_7: -1086574686
Tram_Poline_8: -1983733368 Tram_Poline_8: -1983733368
Tram_Poline_9: -574011881 Tram_Poline_9: -574011881

View file

@ -39,16 +39,12 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("stretchEmotion", "Emotion") new GameAction("stretchEmotion", "Emotion")
{ {
function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); }, function = delegate { var e = eventCaller.currentEntity; if (BlueBear.IsInstantEmotion(e["type"])) BlueBear.instance.SetEmotion(e.beat, e["type"]); },
defaultLength = 4, defaultLength = 4,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new() new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?"),
{
new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
}),
new Param("instant", false, "Instant"),
} }
}, },
new GameAction("wind", "Wind") new GameAction("wind", "Wind")
@ -109,7 +105,16 @@ namespace HeavenStudio.Games
LookUp = 0, LookUp = 0,
Smile = 1, Smile = 1,
StartCrying = 2, StartCrying = 2,
ClosedEyes = 3,
SmileInstant = 4,
CryingInstant
} }
public static bool IsInstantEmotion(int emotion)
{
return emotion is (int)EmotionStretchType.NoEmotion or (int)EmotionStretchType.ClosedEyes or (int)EmotionStretchType.SmileInstant or (int)EmotionStretchType.CryingInstant;
}
public enum StoryType public enum StoryType
{ {
Date, Date,
@ -367,8 +372,9 @@ namespace HeavenStudio.Games
private void HandleEmotions(double beat) private void HandleEmotions(double beat)
{ {
_allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion)); _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !IsInstantEmotion(x["type"]));
if (_allEmotionsStretch.Count == 0) return; if (_allEmotionsStretch.Count != 0)
{
UpdateEmotions(); UpdateEmotions();
var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat);
if (allEmosBeforeBeat.Count != 0) if (allEmosBeforeBeat.Count != 0)
@ -383,6 +389,11 @@ namespace HeavenStudio.Games
} }
} }
} }
var allSetEmotionsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => IsInstantEmotion(x["type"]) && x.beat < beat);
if (allSetEmotionsBeforeBeat.Count == 0) return;
var lastEvent = allSetEmotionsBeforeBeat[^1];
SetEmotion(lastEvent.beat, lastEvent["type"]);
}
public override void OnPlay(double beat) public override void OnPlay(double beat)
{ {
@ -497,7 +508,7 @@ namespace HeavenStudio.Games
private bool _wantMouthOpen = false; private bool _wantMouthOpen = false;
public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true) public void SetEmotion(double beat, int emotion)
{ {
_emotionCancelledBeat = beat; _emotionCancelledBeat = beat;
_wantMouthOpen = false; _wantMouthOpen = false;
@ -507,14 +518,14 @@ namespace HeavenStudio.Games
case (int)EmotionStretchType.NoEmotion: case (int)EmotionStretchType.NoEmotion:
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
break; break;
case (int)EmotionStretchType.LookUp: case (int)EmotionStretchType.ClosedEyes:
headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
break; break;
case (int)EmotionStretchType.StartCrying: case (int)EmotionStretchType.CryingInstant:
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
crying = true; crying = true;
break; break;
case (int)EmotionStretchType.Smile: case (int)EmotionStretchType.SmileInstant:
headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
break; break;
default: default:

View file

@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Early() public void Early()
{ {
player.Stab(null);
GameObject pea = new GameObject(); GameObject pea = new GameObject();
pea.transform.parent = player.early.transform; pea.transform.parent = player.early.transform;
@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Late() public void Late()
{ {
player.Stab(null);
GameObject pea = new GameObject(); GameObject pea = new GameObject();
pea.transform.parent = player.late.transform; pea.transform.parent = player.late.transform;
pea.transform.localScale = Vector2.one; pea.transform.localScale = Vector2.one;
@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Just(PlayerActionEvent caller, float state) private void Just(PlayerActionEvent caller, float state)
{ {
if (state >= 1f) { if (state >= 1f)
{
Late(); Late();
} else if (state <= -1f) { }
else if (state <= -1f)
{
Early(); Early();
} else { }
else
{
Hit(); Hit();
} }
} }
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
{ {
SoundByte.PlayOneShot("forkLifter/disappointed"); SoundByte.PlayOneShotGame("forkLifter/disappointed");
BeatAction.New(game, new List<BeatAction.Action>() BeatAction.New(game, new List<BeatAction.Action>()
{ {
new BeatAction.Action(startBeat+ 2.45f, delegate { new BeatAction.Action(startBeat+ 2.45f, delegate {

View file

@ -1,15 +1,7 @@
using HeavenStudio.Util; using HeavenStudio.Util;
using HeavenStudio.Common; using HeavenStudio.Common;
using JetBrains.Annotations;
using Starpelly.Transformer;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
using static HeavenStudio.EntityTypes;
using Jukebox; using Jukebox;
namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games.Loaders
@ -115,30 +107,6 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?") new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?")
} }
}, },
new GameAction("toggleStars", "Toggle Falling Stars")
{
function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);},
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Stars Enabled", "Starfall Or No?", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"})
}),
new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"),
new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"),
new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "How fast the stars fall to the edge of the screen")
}
},
new GameAction("scrollSpeed", "Change Scroll Speed")
{
function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "How fast will the background scroll down?"),
}
}
}, },
new List<string>() {"rvl", "normal"}, new List<string>() {"rvl", "normal"},
"rvlrocket", "en", "rvlrocket", "en",
@ -160,14 +128,11 @@ namespace HeavenStudio.Games
[SerializeField] GameObject bowlingPin; [SerializeField] GameObject bowlingPin;
[Header("Components")] [Header("Components")]
[SerializeField] ParticleSystem fallingStars;
[SerializeField] ParticleSystem fallingStarsBack;
[SerializeField] Transform launchPad; [SerializeField] Transform launchPad;
[SerializeField] Transform launchPadRotatable; [SerializeField] Transform launchPadRotatable;
[SerializeField] Transform spawnPad; [SerializeField] Transform spawnPad;
[SerializeField] Scroll scrollScript;
[SerializeField] Animator lensFlareAnim;
public Animator launchPadSpriteAnim; public Animator launchPadSpriteAnim;
[SerializeField] private SpriteRenderer _bgWhiteOverlay;
[Header("Variables")] [Header("Variables")]
private float currentRotBeat; private float currentRotBeat;
@ -200,9 +165,11 @@ namespace HeavenStudio.Games
private int currentRotIndex; private int currentRotIndex;
private List<RiqEntity> allPosEvents = new List<RiqEntity>(); private List<RiqEntity> allPosEvents = new();
private List<RiqEntity> allRotEvents = new List<RiqEntity>(); private List<RiqEntity> allRotEvents = new();
private List<RiqEntity> _allOverlayEvents = new();
public static LaunchParty instance; public static LaunchParty instance;
@ -218,33 +185,16 @@ namespace HeavenStudio.Games
void Awake() void Awake()
{ {
instance = this; instance = this;
lensFlareAnim.Play("Flashing", 0, 0);
var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" });
List<RiqEntity> tempPosEvents = new List<RiqEntity>();
for (int i = 0; i < posEvents.Count; i++)
{
if (posEvents[i].beat + posEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
{
tempPosEvents.Add(posEvents[i]);
}
} }
allPosEvents = tempPosEvents; public override void OnGameSwitch(double beat)
var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" });
List<RiqEntity> tempRotEvents = new List<RiqEntity>();
for (int i = 0; i < rotEvents.Count; i++)
{ {
if (rotEvents[i].beat + rotEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) HandleLaunchPadMoveEvents(beat);
{
tempRotEvents.Add(rotEvents[i]);
}
} }
allRotEvents = tempRotEvents; public override void OnPlay(double beat)
{
UpdateLaunchPadPos(); HandleLaunchPadMoveEvents(beat);
UpdateLaunchPadRot();
} }
void Update() void Update()
@ -261,6 +211,31 @@ namespace HeavenStudio.Games
queuedRockets.Clear(); queuedRockets.Clear();
} }
} }
LaunchPadPositionAndRotationUpdate(cond);
}
private void UpdateOverlay(Conductor cond)
{
}
#region Launch Pad Position and Rotation
private void HandleLaunchPadMoveEvents(double beat)
{
var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" });
allPosEvents = posEvents;
var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" });
allRotEvents = rotEvents;
UpdateLaunchPadPos();
UpdateLaunchPadRot();
LaunchPadPositionAndRotationUpdate(Conductor.instance);
}
private void LaunchPadPositionAndRotationUpdate(Conductor cond)
{
if (allPosEvents.Count > 0) if (allPosEvents.Count > 0)
{ {
if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
@ -335,11 +310,6 @@ namespace HeavenStudio.Games
} }
} }
public void UpdateScrollSpeed(float speed)
{
scrollScript.scrollSpeedY = speed * -1;
}
private void UpdateLaunchPadPos() private void UpdateLaunchPadPos()
{ {
if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
@ -364,6 +334,10 @@ namespace HeavenStudio.Games
} }
} }
#endregion
#region Rockets
public void SpawnRocket(double beat, float beatOffset, RocketType type, List<int> notes) public void SpawnRocket(double beat, float beatOffset, RocketType type, List<int> notes)
{ {
GameObject rocketToSpawn = rocket; GameObject rocketToSpawn = rocket;
@ -506,30 +480,7 @@ namespace HeavenStudio.Games
} }
} }
public void CreateParticles(double beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack) #endregion
{
ParticleSystem.EmissionModule emm;
ParticleSystem.EmissionModule emm2;
switch (toggle)
{
case true:
var emmrate = fallingStars.velocityOverLifetime;
var emmrate2 = fallingStarsBack.velocityOverLifetime;
emmrate.speedModifier = starSpeed;
emmrate2.speedModifier = starSpeedBack;
emm = fallingStars.emission;
emm2 = fallingStarsBack.emission;
emm.rateOverTime = starDensity * 6f;
emm2.rateOverTime = starDensity * 6f;
fallingStars.Play();
fallingStarsBack.Play();
break;
default:
fallingStars.Stop();
fallingStarsBack.Stop();
break;
}
}
} }
} }

View file

@ -1,13 +1,6 @@
using HeavenStudio.Util; using HeavenStudio.Util;
using JetBrains.Annotations;
using Starpelly.Transformer;
using System;
using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
using static HeavenStudio.EntityTypes;
namespace HeavenStudio.Games.Scripts_LaunchParty namespace HeavenStudio.Games.Scripts_LaunchParty
{ {

View file

@ -623,7 +623,7 @@ namespace HeavenStudio.Games
&& PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) && PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
{ {
// todo: strum // todo: strum
Soshi.UnHold(); Soshi.StrumStringsLast(false, false, true);
} }
if (PlayerInput.GetIsAction(InputAction_BasicRelease)) if (PlayerInput.GetIsAction(InputAction_BasicRelease))
{ {
@ -783,11 +783,11 @@ namespace HeavenStudio.Games
}); });
RockersInput riffComp = Instantiate(rockerInputRef, transform); RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform); RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform); RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
@ -795,7 +795,7 @@ namespace HeavenStudio.Games
RockersInput riffComp4 = Instantiate(rockerInputRef, transform); RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true); riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
} }
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
@ -846,7 +846,8 @@ namespace HeavenStudio.Games
RockersInput riffComp = Instantiate(rockerInputRef, transform); RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"]); (PremadeSamples)e["sampleS"], e["pitchSampleS"]);
ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
} }
else else
{ {
@ -866,7 +867,8 @@ namespace HeavenStudio.Games
RockersInput riffComp = Instantiate(rockerInputRef, transform); RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true); (PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
break; break;
} }
} }

View file

@ -99,9 +99,21 @@ namespace HeavenStudio.Games.Scripts_Rockers
} }
} }
private bool lastGleeClub = false;
private Rockers.PremadeSamples lastSample;
private int lastSampleTones;
public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false)
{
StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely);
}
public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
{ {
if (strumming) return; if (strumming) return;
lastGleeClub = gleeClub;
lastSample = sample;
lastSampleTones = sampleTones;
muted = false; muted = false;
strumming = true; strumming = true;
StopSounds(); StopSounds();

View file

@ -317,10 +317,6 @@ namespace HeavenStudio.Games
tempEvents.Remove(jump); tempEvents.Remove(jump);
} }
allJumpEvents = tempEvents; allJumpEvents = tempEvents;
foreach (var jump in allJumpEvents)
{
Debug.Log(jump.beat);
}
} }
private void PersistColor(double beat) private void PersistColor(double beat)

View file

@ -199,13 +199,13 @@ namespace HeavenStudio.Games
{ {
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f, false, 0.019),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f, false, 0.019),
}, forcePlay: true); }, forcePlay: true);
} }

View file

@ -384,6 +384,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
// queue normal kick input // queue normal kick input
nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out);
} }
game.hitBeats.Add(caller.startBeat + caller.timer);
} }
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
@ -407,6 +408,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
Toe(true); Toe(true);
nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out);
ball.canKick = false; ball.canKick = false;
game.hitBeats.Add(caller.startBeat + caller.timer);
} }
private void ToePrepareJust(PlayerActionEvent caller, float state) private void ToePrepareJust(PlayerActionEvent caller, float state)

View file

@ -13,12 +13,17 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("ball dispense", "Ball Dispense") new GameAction("ball dispense", "Ball Dispense")
{ {
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); }, function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.Dispense(e.beat, !e["toggle"], false, e["down"], e["auto"], e["interval"]); },
defaultLength = 2f, defaultLength = 2f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", false, "Disable Sound", "Disables the dispense sound"), new Param("toggle", false, "Disable Sound", "Disables the dispense sound"),
new Param("down", false, "Down Sound", "Will the Down sound be played?") new Param("down", false, "Down Sound", "Will the Down sound be played?"),
new Param("auto", true, "Auto Redispense", "", new()
{
new((x, _) => (bool)x, new string[] { "interval" })
}),
new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval")
}, },
inactiveFunction = delegate inactiveFunction = delegate
{ {
@ -163,6 +168,7 @@ namespace HeavenStudio.Games
using HeavenStudio.Common; using HeavenStudio.Common;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using UnityEngine.UI; using UnityEngine.UI;
using System;
public class SpaceSoccer : Minigame public class SpaceSoccer : Minigame
{ {
@ -214,6 +220,12 @@ namespace HeavenStudio.Games
float yScrollMultiplier = 0.3f; float yScrollMultiplier = 0.3f;
[SerializeField] private float xBaseSpeed = 1; [SerializeField] private float xBaseSpeed = 1;
[SerializeField] private float yBaseSpeed = 1; [SerializeField] private float yBaseSpeed = 1;
private List<double> _highKickToeBeats = new();
private List<double> _stopBeats = new();
[NonSerialized] public List<double> hitBeats = new();
#region Space Kicker Position Easing #region Space Kicker Position Easing
float easeBeat; float easeBeat;
float easeLength; float easeLength;
@ -234,6 +246,11 @@ namespace HeavenStudio.Games
instance = this; instance = this;
colorStart = defaultBGColor; colorStart = defaultBGColor;
colorEnd = defaultBGColor; colorEnd = defaultBGColor;
var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" });
foreach (var e in allHighKickToeEvents)
{
_highKickToeBeats.Add(e.beat);
}
} }
new void OnDrawGizmos() new void OnDrawGizmos()
@ -276,6 +293,31 @@ namespace HeavenStudio.Games
} }
} }
public override void OnBeatPulse(double beat)
{
if (!ballDispensed) return;
double offsetBeat = beat + (lastDispensedBeat % 1);
if (_stopBeats.Exists(x => offsetBeat >= x) || offsetBeat < lastDispensedBeat + 2) return;
if (_highKickToeBeats.Exists(x => offsetBeat >= x + 1 && offsetBeat < x + 3))
{
if (_highKickToeBeats.Exists(x => offsetBeat == x + 2) && !IsExpectingInputNow(InputAction_FlickRelease))
{
if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return;
ScoreMiss();
Debug.Log("Miss toe");
}
}
else if (!IsExpectingInputNow(InputAction_BasicPress))
{
if (hitBeats.Exists(x => offsetBeat == x)) return;
ScoreMiss();
Debug.Log("Miss");
}
}
public void StopBall(bool stop) public void StopBall(bool stop)
{ {
foreach (var kicker in kickers) foreach (var kicker in kickers)
@ -329,12 +371,12 @@ namespace HeavenStudio.Games
continue; continue;
} }
bool isOnGameSwitchBeat = entity.beat == beat; bool isOnGameSwitchBeat = entity.beat == beat;
Debug.Log(isOnGameSwitchBeat); Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"], entity["auto"], entity["interval"]);
Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"]);
break; break;
} }
PersistColor(beat); PersistColor(beat);
AddStopEvents(beat);
} }
public SuperCurveObject.Path GetPath(string name) public SuperCurveObject.Path GetPath(string name)
@ -349,6 +391,8 @@ namespace HeavenStudio.Games
return default(SuperCurveObject.Path); return default(SuperCurveObject.Path);
} }
#region VisualInterpolation
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
{ {
xScrollMultiplier = scrollSpeedX; xScrollMultiplier = scrollSpeedX;
@ -452,10 +496,35 @@ namespace HeavenStudio.Games
kickers.Add(spawnedKicker); kickers.Add(spawnedKicker);
kickerHolder.gameObject.SetActive(true); kickerHolder.gameObject.SetActive(true);
} }
if (ballDispensed) Dispense(lastDispensedBeat, false, true); if (ballDispensed) Dispense(lastDispensedBeat, false, true, false, false);
} }
public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) #endregion
public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false, bool autoDispense = true, int autoInterval = 2)
{
DispenseExec(beat, playSound, ignorePlayer, playDown);
if (!autoDispense) return;
DispenseRecursion(beat + 2, autoInterval);
}
private void DispenseRecursion(double beat, int interval)
{
double dispenseBeat = beat + interval;
if (_stopBeats.Exists(x => dispenseBeat + 2 >= x)) return;
BeatAction.New(this, new()
{
new(dispenseBeat, delegate
{
if (!_highKickToeBeats.Exists(x => dispenseBeat + 2 > x && dispenseBeat + 2 < x + 3)) DispenseExec(dispenseBeat);
DispenseRecursion(dispenseBeat + 2, interval);
})
});
}
private void DispenseExec(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false)
{ {
if (!ballDispensed) lastDispensedBeat = beat; if (!ballDispensed) lastDispensedBeat = beat;
ballDispensed = true; ballDispensed = true;
@ -496,6 +565,15 @@ namespace HeavenStudio.Games
}, forcePlay:true); }, forcePlay:true);
} }
private void AddStopEvents(double beat)
{
var allStopEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "stopBall" }).FindAll(x => x.beat >= beat);
foreach (var e in allStopEvents)
{
_stopBeats.Add(e.beat);
}
}
private double colorStartBeat = -1; private double colorStartBeat = -1;
private float colorLength = 0f; private float colorLength = 0f;
private Color colorStart; //obviously put to the default color of the game private Color colorStart; //obviously put to the default color of the game
@ -550,6 +628,7 @@ namespace HeavenStudio.Games
public override void OnPlay(double beat) public override void OnPlay(double beat)
{ {
PersistColor(beat); PersistColor(beat);
AddStopEvents(beat);
} }
} }
} }

View file

@ -269,12 +269,12 @@ namespace HeavenStudio.Games
})); }));
SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat); SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat);
SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat); SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat);
SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); if (dolphin) SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1);
SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75); SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75);
} }
BeatAction.New(instance, actions); BeatAction.New(instance, actions);
SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length)); SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length));
ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoDolphin, Out, Out); ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoRollSound, Out, Out);
} }
public void TogetherJump(double beat, bool alleyoop) public void TogetherJump(double beat, bool alleyoop)
@ -416,25 +416,6 @@ namespace HeavenStudio.Games
}); });
} }
private void JustJumpNoDolphin(PlayerActionEvent caller, float state)
{
double diveBeat = caller.timer + caller.startBeat;
SoundByte.PlayOneShotGame("splashdown/jumpPlayer");
SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75);
if (state >= 1f || state <= -1f)
{
player.Jump(diveBeat, true, true);
return;
}
SoundByte.PlayOneShotGame("splashdown/rollPlayer", diveBeat + 1);
player.Jump(diveBeat, false, true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }),
new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); })
});
}
private void JustJumpNoRollSound(PlayerActionEvent caller, float state) private void JustJumpNoRollSound(PlayerActionEvent caller, float state)
{ {
double diveBeat = caller.timer + caller.startBeat; double diveBeat = caller.timer + caller.startBeat;

View file

@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("dispense", "Dispense") new GameAction("dispense", "Dispense")
{ {
function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); }, function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); },
inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); },
defaultLength = 2f, defaultLength = 2f,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"), new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"),
new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?") new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?"),
//auto dispense stuff
new Param("auto", true, "Auto Redispense", "", new()
{
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
}),
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
new Param("ignore", true, "Ignore Special Passes"),
new Param("callAuto", false, "Name Call On Redispense")
} }
}, },
new GameAction("pass", "Normal Toss") new GameAction("pass", "Normal Toss")
@ -235,6 +245,7 @@ namespace HeavenStudio.Games
colorStart = defaultBGColor; colorStart = defaultBGColor;
colorEnd = defaultBGColor; colorEnd = defaultBGColor;
SetupBopRegion("tossBoys", "bop", "auto"); SetupBopRegion("tossBoys", "bop", "auto");
SetPassBallEvents();
} }
new void OnDrawGizmos() new void OnDrawGizmos()
@ -339,6 +350,17 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)
{ {
PersistColor(beat); PersistColor(beat);
HandleDispenses(beat);
}
private void HandleDispenses(double beat)
{
var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat);
if (allRelevantDispenses.Count == 0) return;
var e = allRelevantDispenses[^1];
Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]);
} }
#region Bop #region Bop
@ -363,13 +385,112 @@ namespace HeavenStudio.Games
} }
#endregion #endregion
public void Dispense(double beat, float length, int who, bool call) public static void DispenseSound(double beat, int who, bool call)
{
SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true);
if (!call) return;
double callBeat = beat;
switch (who)
{
case (int)WhichTossKid.Akachan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
}, forcePlay: true);
break;
case (int)WhichTossKid.Aokun:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
}, forcePlay: true);
break;
case (int)WhichTossKid.Kiiyan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
}, forcePlay: true);
break;
default:
break;
}
}
public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call)
{
if (playSound) DispenseSound(beat, who, call);
DispenseExec(beat, length, who, false, "");
if (auto && passBallDict.TryGetValue(beat + length, out var e))
{
if (e.datamodel == "tossBoys/blur")
{
DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel);
}
else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel);
}
}
public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel)
{
if (index % interval == 0 && !isBlur && !(ignore && isSpecial))
{
double dispenseBeat = beat - 2;
BeatAction.New(this, new()
{
new(dispenseBeat, delegate
{
if (currentBall != null) return;
DispenseSound(dispenseBeat, curReceiver, call);
DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel);
})
});
}
if (!isBlur && !(ignore && isSpecial)) index++;
var tempLastReceiver = previousReceiver;
var lastLength = isBlur ? 1 : currentLength;
previousReceiver = curReceiver;
var nextIsSpecial = isSpecial;
var blurSet = isBlur;
var nextForce = false;
if (passBallDict.TryGetValue(beat + lastLength, out var e))
{
if (e.datamodel == "tossBoys/pop") return;
curReceiver = e["who"];
blurSet = e.datamodel == "tossBoys/blur";
currentLength = e.length;
nextIsSpecial = IsSpecialEvent(e.datamodel);
eventDatamodel = e.datamodel;
}
else
{
curReceiver = tempLastReceiver;
nextForce = true;
}
// let's not do a stack overflow, alright?
BeatAction.New(this, new()
{
new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); })
});
}
public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel)
{ {
if (currentBall != null) return; if (currentBall != null) return;
SetPassBallEvents();
SetReceiver(who); SetReceiver(who);
GetCurrentReceiver().ShowArrow(beat, length - 1); GetCurrentReceiver().ShowArrow(beat, length - 1);
SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid(currentReceiver, true));
hatchAnim.Play("HatchOpen", 0, 0); hatchAnim.Play("HatchOpen", 0, 0);
currentBall = Instantiate(ballPrefab, transform); currentBall = Instantiate(ballPrefab, transform);
currentBall.gameObject.SetActive(true); currentBall.gameObject.SetActive(true);
@ -388,50 +509,10 @@ namespace HeavenStudio.Games
break; break;
} }
if (call)
{
double callBeat = beat;
switch (who)
{
case (int)WhichTossKid.Akachan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
});
break;
case (int)WhichTossKid.Aokun:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
});
break;
case (int)WhichTossKid.Kiiyan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
});
break;
default:
break;
}
}
if (passBallDict.ContainsKey(beat + length)) if (passBallDict.ContainsKey(beat + length))
{ {
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
if (passBallDict[beat + length].datamodel == "tossBoys/dual" || passBallDict[beat + length].datamodel == "tossBoys/lightning" || passBallDict[beat + length].datamodel == "tossBoys/blur") if (IsSpecialEvent(passBallDict[beat + length].datamodel))
{ {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
@ -448,6 +529,26 @@ namespace HeavenStudio.Games
}); });
} }
} }
else if (forcePass)
{
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
if (IsSpecialEvent(eventDatamodel))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
else if (eventDatamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
});
}
}
else else
{ {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
@ -462,35 +563,31 @@ namespace HeavenStudio.Games
passBallDict.Clear(); passBallDict.Clear();
var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" }); var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" });
for (int i = 0; i < passBallEvents.Count; i++) for (int i = 0; i < passBallEvents.Count; i++)
{
if (passBallEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
{ {
if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue;
passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]);
} }
} }
}
void DeterminePass(double beat, bool barely) private void DeterminePassValues(double beat)
{ {
var tempLastReceiver = lastReceiver; var tempLastReceiver = lastReceiver;
lastReceiver = currentReceiver; lastReceiver = currentReceiver;
if (passBallDict.TryGetValue(beat, out var receiver)) if (passBallDict.TryGetValue(beat, out var receiver))
{ {
currentReceiver = (WhichTossKid)receiver["who"]; if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"];
currentPassType = receiver.datamodel; currentPassType = receiver.datamodel;
currentEventLength = receiver.length; currentEventLength = receiver.length;
} }
else else
{ {
/*
RiqEntity spawnedEntity = new RiqEntity();
spawnedEntity.DynamicData.Add("who", (int)tempLastReceiver);
spawnedEntity.datamodel = currentPassType;
passBallDict.Add(beat, spawnedEntity);
*/
currentReceiver = tempLastReceiver; currentReceiver = tempLastReceiver;
} }
}
void DeterminePass(double beat, bool barely)
{
DeterminePassValues(beat);
switch (currentPassType) switch (currentPassType)
{ {
case "tossBoys/pass": case "tossBoys/pass":
@ -508,14 +605,7 @@ namespace HeavenStudio.Games
default: default:
break; break;
} }
if (barely) currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f);
{
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
}
else
{
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
}
if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop")
{ {
currentBall.willBePopped = true; currentBall.willBePopped = true;
@ -1048,6 +1138,7 @@ namespace HeavenStudio.Games
Destroy(currentBall.gameObject); Destroy(currentBall.gameObject);
currentBall = null; currentBall = null;
SoundByte.PlayOneShotGame("tossBoys/misshit"); SoundByte.PlayOneShotGame("tossBoys/misshit");
if (caller != null) DeterminePassValues(caller.startBeat + caller.timer);
} }
void Empty(PlayerActionEvent caller) { } void Empty(PlayerActionEvent caller) { }
@ -1110,7 +1201,7 @@ namespace HeavenStudio.Games
} }
} }
string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital)
{ {
switch (tossKid) switch (tossKid)
{ {
@ -1162,6 +1253,24 @@ namespace HeavenStudio.Games
return null; return null;
} }
} }
private bool IsSpecialEvent(string e)
{
bool b = false;
switch (e)
{
case "tossBoys/dual":
case "tossBoys/lightning":
case "tossBoys/blur":
b = true; break;
default:
return b;
}
return b;
}
#endregion #endregion
} }
} }

View file

@ -367,9 +367,12 @@ namespace HeavenStudio.Games
} }
} }
}), }),
new BeatAction.Action(beat + 1, delegate new BeatAction.Action(beat, delegate
{ {
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0);
}),
new BeatAction.Action(beat + 1, delegate
{
if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length) if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length)
{ {
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0);