DJ School: Fixed Playback Speed not playing well with Offsets

Added in a new bit to the offset fixes that accounts for song pitch
This commit is contained in:
saladplainzone 2022-02-11 20:09:39 -08:00
parent b23dadbe19
commit d1054489b5

View file

@ -93,7 +93,7 @@ namespace RhythmHeavenMania.Games.DJSchool
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f - 0.030f/Conductor.instance.secPerBeat), new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound(sounds[2], beat + 2f), new MultiSound.Sound(sounds[2], beat + 2f),
}); });
@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Games.DJSchool
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("djSchool/andStop1", beat), new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f - 0.1200f/Conductor.instance.secPerBeat), new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f), new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
}); });
@ -161,8 +161,8 @@ namespace RhythmHeavenMania.Games.DJSchool
new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f), new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f - 0.0500f/Conductor.instance.secPerBeat), new MultiSound.Sound(sounds[3], beat + 1f - (0.0500f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound(sounds[4], beat + 2f - 0.070f/Conductor.instance.secPerBeat), new MultiSound.Sound(sounds[4], beat + 2f - (0.070f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
}); });
BeatAction.New(djYellow, new List<BeatAction.Action>() BeatAction.New(djYellow, new List<BeatAction.Action>()