Merge branch 'master' into scaled-secPerBeat

This commit is contained in:
minenice55 2022-03-25 18:59:57 -04:00
commit cfe79438bf
1 changed files with 4 additions and 0 deletions

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@ -130,6 +130,10 @@ namespace HeavenStudio.Editor.Track
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{
// TEMP: DISABLED UNTIL CRITICAL FIXES
if (create)
return;
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();