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Merge branch 'master' into scaled-secPerBeat
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@ -130,6 +130,10 @@ namespace HeavenStudio.Editor.Track
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private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
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{
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// TEMP: DISABLED UNTIL CRITICAL FIXES
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if (create)
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return;
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GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
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tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
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