Merge branch 'master' into scaled-secPerBeat

This commit is contained in:
minenice55 2022-03-25 18:59:57 -04:00
commit cfe79438bf

View file

@ -130,6 +130,10 @@ namespace HeavenStudio.Editor.Track
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{ {
// TEMP: DISABLED UNTIL CRITICAL FIXES
if (create)
return;
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();