diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 88e22c6e..bc8dacfd 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -23,17 +23,18 @@ namespace HeavenStudio.Games public List scheduledInputs = new List(); - /** - * Schedule an Input for a later time in the minigame. Executes the methods put in parameters - * - * float startBeat : When the scheduling started (In beats) - * float timer : How many beats later should the input be expected - * InputType inputType : The type of the input that's expected (Press, release, A, B, Directions..) (Check InputType class for a list) - * ActionEventCallbackState OnHit : Method to run if the Input has been Hit - * ActionEventCallback OnMiss : Method to run if the Input has been Missed - * ActionEventCallback OnBlank : Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much) - */ - public PlayerActionEvent ScheduleInput(float startBeat, + /// + /// Schedule an Input for a later time in the minigame. Executes the methods put in parameters + /// + /// When the scheduling started (in beats) + /// How many beats later should the input be expected + /// The type of the input that's expected (Press, Release, A, B, Directions>) + /// Method to run if the Input has been Hit + /// Method to run if the Input has been Missed + /// Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much) + /// + public PlayerActionEvent ScheduleInput( + float startBeat, float timer, InputType inputType, PlayerActionEvent.ActionEventCallbackState OnHit, @@ -207,4 +208,4 @@ namespace HeavenStudio.Games return sameTime; } } -} \ No newline at end of file +}