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+ rect:
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+ - serializedVersion: 2
+ name: 3800
+ rect:
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diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 261594fe..f8f3023f 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -40,6 +40,11 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", true, "Return Camera", "Camera zooms back in?"),
}),
new GameAction("prepare", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Prepare(e.beat, e.length);}, 1f, true),
+ new GameAction("set gameplay modifiers", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.type, e.toggle); }, 0.5f, false, new List()
+ {
+ new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use"),
+ new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"),
+ }),
new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, true, new List()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
@@ -206,6 +211,16 @@ namespace HeavenStudio.Games
Blush
}
+ public enum NoriMode
+ {
+ None,
+ Tengoku,
+ Mania,
+ }
+ public bool IsComboEnable = true; //only stops Out combo inputs, this basically makes combo contextual
+ public bool IsNoriActive { get { return Nori.MaxNori > 0; } }
+ public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } }
+
public Color[] LightBulbColors;
public Color[] BackgroundColors;
public Color[] ShadowColors;
@@ -224,6 +239,8 @@ namespace HeavenStudio.Games
public Transform ItemHolder;
public GameObject Item;
public KarateManJoe Joe;
+ public GameObject NoriGO;
+ public KarateManNoriController Nori;
[Header("Colour Map")]
public Material MappingMaterial;
@@ -381,7 +398,7 @@ namespace HeavenStudio.Games
startCamSpecial = beat;
cameraAngle = CameraAngle.Special;
}
- wantsReturn = returns ? beat + length : Single.MaxValue;
+ wantsReturn = returns ? beat + length - 0.001f : Single.MaxValue;
cameraReturnLength = Mathf.Min(2f, length*0.5f);
}
@@ -665,6 +682,13 @@ namespace HeavenStudio.Games
UpdateFilterColour(bgColour, filterColour);
}
+ public void SetGameplayMods(int mode, bool combo)
+ {
+ NoriGO.SetActive(true);
+ Nori.SetNoriMode(mode);
+ IsComboEnable = combo;
+ }
+
void UpdateFilterColour(Color bgColor, Color filterColor)
{
Color col;
diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
index ee51d393..4700bfbc 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
@@ -32,10 +32,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public bool inKick = false;
float lastChargeTime = Single.MinValue;
float unPrepareTime = Single.MinValue;
+ float noNuriJabTime = Single.MinValue;
bool canEmote = false;
public int wantFace = 0;
- bool inSpecial { get { return inCombo || lockedInCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } }
+ public bool inSpecial { get { return inCombo || lockedInCombo ||
+ Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
+ public bool inNuriLock { get { return (Conductor.instance.songPositionInBeats >= noNuriJabTime && Conductor.instance.songPositionInBeats < noNuriJabTime + 1f); } }
private void Awake()
{
@@ -45,6 +48,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
var cond = Conductor.instance;
+ UpdateShadowColour();
+
+ if (canEmote && wantFace >= 0)
+ {
+ SetFaceExpressionForced(wantFace);
+ if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1;
+ }
+
+ if (cond.songPositionInBeats >= noNuriJabTime && cond.songPositionInBeats < noNuriJabTime + 1f)
+ {
+ anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f);
+ bop.startBeat = noNuriJabTime + 1f;
+ }
+ else if (cond.songPositionInBeats >= noNuriJabTime + 1f && noNuriJabTime != Single.MinValue)
+ {
+ bop.startBeat = noNuriJabTime + 1f;
+ noNuriJabTime = Single.MinValue;
+ }
+
if (unPrepareTime != Single.MinValue && cond.songPositionInBeats >= unPrepareTime)
{
unPrepareTime = Single.MinValue;
@@ -103,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
- else if (PlayerInput.AltPressed() && !inSpecial)
+ else if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow())
{
@@ -136,13 +158,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
- UpdateShadowColour();
-
- if (canEmote && wantFace >= 0)
- {
- SetFaceExpressionForced(wantFace);
- if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1;
- }
}
public bool Punch(int forceHand = 0)
@@ -178,6 +193,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
anim.DoScaledAnimationAsync("Straight", 0.5f);
straight = true;
break;
+ case 3:
+ lastPunchTime = Single.MinValue;
+ anim.DoNormalizedAnimation("JabNoNuri");
+ noNuriJabTime = cond.songPositionInBeats;
+ break;
}
bop.startBeat = cond.songPositionInBeats + 0.5f;
return straight; //returns what hand was used to punch the object
diff --git a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
new file mode 100644
index 00000000..13b80201
--- /dev/null
+++ b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
@@ -0,0 +1,135 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Scripts_KarateMan
+{
+ public class KarateManNoriController : MonoBehaviour
+ {
+ public GameObject NoriController;
+ public GameObject NoriHeart;
+ public Transform NoriHolder;
+ public Material NoriMaterial;
+
+ public float Nori;
+ public int MaxNori;
+ Animator[] NoriHeartAnimators;
+ Material[] NoriHeartMaterials;
+
+ static Vector2 HeartScale = new Vector2(60, 52);
+ static float ScaleFactorTengoku = 1/46f;
+ static float ScaleFactorMania = 1/72f;
+
+ static float CameraOffset = 10;
+ static float PeriodLow = 24/60f;
+ static float PeriodHigh = 15/60f;
+
+ int noriMode = (int) KarateMan.NoriMode.None;
+
+
+ void Start()
+ {
+
+ }
+
+ public void SetNoriMode(int mode, int startingNori = 0)
+ {
+ float scaleFactor = 0f;
+ //clear all children of the holder
+ foreach (Transform child in NoriHolder)
+ {
+ Destroy(child.gameObject);
+ }
+
+ switch (mode)
+ {
+ case (int) KarateMan.NoriMode.Tengoku:
+ MaxNori = 5;
+ Nori = Mathf.Clamp(startingNori, 0, MaxNori);
+ scaleFactor = ScaleFactorTengoku;
+ break;
+ case (int) KarateMan.NoriMode.Mania:
+ MaxNori = 10;
+ Nori = Mathf.Clamp(startingNori, 0, MaxNori);
+ scaleFactor = ScaleFactorMania;
+ break;
+ default:
+ MaxNori = 0;
+ Nori = 0;
+ return;
+ }
+
+ NoriHeartAnimators = new Animator[MaxNori];
+ NoriHeartMaterials = new Material[MaxNori];
+ noriMode = mode;
+
+ if (mode == (int) KarateMan.NoriMode.None) return;
+
+ //add the label?
+
+ for (int i = 0; i < MaxNori; i++)
+ {
+ GameObject h = GameObject.Instantiate(NoriHeart, NoriHolder);
+ h.SetActive(true);
+
+ Material m_Material = Instantiate(NoriMaterial);
+ NoriHeartMaterials[i] = m_Material;
+ h.GetComponent().material = m_Material;
+
+ RectTransform hrect = h.GetComponent();
+ hrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, HeartScale.x * scaleFactor);
+ hrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, HeartScale.y * scaleFactor);
+
+ NoriHeartAnimators[i] = h.GetComponent();
+ NoriHeartAnimators[i].Play(i <= (int) (startingNori - 1) ? "NoriFull" : "NoriNone", -1, (Time.time * PeriodLow) % 1f);
+ }
+ }
+
+ public void DoHit()
+ {
+ if (noriMode == (int) KarateMan.NoriMode.None) return;
+ if (noriMode == (int) KarateMan.NoriMode.Tengoku)
+ {
+ if (Nori >= MaxNori) return;
+ Nori += 1;
+ NoriHeartAnimators[(int) Nori - 1].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
+ }
+ }
+
+ public void DoNG()
+ {
+ if (noriMode == (int) KarateMan.NoriMode.None) return;
+ if (noriMode == (int) KarateMan.NoriMode.Tengoku)
+ {
+ if (Nori <= 0) return;
+ Nori -= 1;
+ NoriHeartAnimators[(int) Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
+ }
+ }
+
+ public void DoThrough()
+ {
+ if (noriMode == (int) KarateMan.NoriMode.None) return;
+ if (noriMode == (int) KarateMan.NoriMode.Tengoku)
+ {
+ Nori = 0;
+ foreach (Animator anim in NoriHeartAnimators)
+ {
+ anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
+ }
+ }
+ }
+
+ void Update()
+ {
+ Transform target = GameCamera.instance.transform;
+
+ Vector3 displacement = target.forward * CameraOffset;
+ transform.position = target.position + displacement;
+ transform.rotation = target.rotation;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta
new file mode 100644
index 00000000..ba324561
--- /dev/null
+++ b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3f1678e3fe1b7c94f9a1558cfd247853
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
index 02d6e6cf..28952cfb 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
@@ -335,6 +335,19 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
break;
case FlyStatus.HitWeak:
+ prog = cond.GetPositionFromBeat(startBeat, 1f);
+ if (cond.songPositionInBeats >= startBeat + 3f)
+ {
+ GameObject.Destroy(ShadowInstance.gameObject);
+ GameObject.Destroy(gameObject);
+ return;
+ }
+ Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
+ if (prog <= 1f)
+ {
+ pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog);
+ }
+ transform.position = pos;
break;
}
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
@@ -561,9 +574,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
- if (status == FlyStatus.Fly && !joe.inCombo) {
- bool straight = joe.Punch(ItemPunchHand());
+ if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
if (state <= -1f || state >= 1f) {
+ bool straight = joe.Punch(ItemPunchHand());
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
@@ -577,10 +590,29 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+
+ KarateMan.instance.Nori.DoNG();
}
else {
+ if (KarateMan.instance.IsNoriActive)
+ {
+ if ((type == ItemType.Rock || type == ItemType.Cooking || type == ItemType.Alien || type == ItemType.TacoBell)
+ && KarateMan.instance.NoriPerformance < 0.6f)
+ {
+ CreateHitMark(false);
+ startBeat = Conductor.instance.songPositionInBeats;
+ status = FlyStatus.HitWeak;
+ Jukebox.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
+ joe.Punch(3);
+ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
+ KarateMan.instance.Nori.DoNG();
+ return;
+ }
+ }
+ bool straight = joe.Punch(ItemPunchHand());
ItemHitEffect(straight);
status = FlyStatus.Hit;
+ KarateMan.instance.Nori.DoHit();
}
}
}
@@ -588,10 +620,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void ItemWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
+ if (!KarateMan.instance.IsComboEnable) return;
//hitting a normal object with the alt input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
- if (status == FlyStatus.Fly && !joe.inCombo) {
+ if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
@@ -613,6 +646,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+ KarateMan.instance.Nori.DoThrough();
}
}
@@ -626,22 +660,22 @@ namespace HeavenStudio.Games.Scripts_KarateMan
BeatAction.New(joe.gameObject, new List()
{
new BeatAction.Action(startBeat + 2f, delegate {
- //TODO: play miss sound
- //deduct flow if applicable
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
+ Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 6f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+ KarateMan.instance.Nori.DoThrough();
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
- if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) {
+ if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) {
joe.inCombo = true;
joe.Punch(1);
joe.SetComboId(comboId);
@@ -652,9 +686,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
+
+ KarateMan.instance.Nori.DoNG();
}
else {
ItemHitEffect();
+ KarateMan.instance.Nori.DoHit();
}
}
}
@@ -667,16 +704,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List()
{
- new BeatAction.Action(startBeat + 2f, delegate {
- //TODO: play miss sound
- //deduct flow if applicable
+ new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
+ Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 6f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+ KarateMan.instance.Nori.DoThrough();
}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
@@ -685,7 +722,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
//hitting a combo start with the normal input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
- if (status == FlyStatus.Fly && !joe.inCombo) {
+ if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
@@ -697,6 +734,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
else {
ItemHitEffect(straight);
}
+ KarateMan.instance.Nori.DoThrough();
}
}
@@ -725,6 +763,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+
+ KarateMan.instance.Nori.DoNG();
}
else {
ItemHitEffect();
@@ -737,6 +777,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
+ KarateMan.instance.Nori.DoHit();
}
}
}
@@ -764,8 +805,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
BeatAction.New(joe.gameObject, new List()
{
new BeatAction.Action(startBeat + 2f, delegate {
- //TODO: play miss sound
- //deduct flow if applicable
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
}),
new BeatAction.Action(startBeat + 6f, delegate {
@@ -793,25 +832,28 @@ namespace HeavenStudio.Games.Scripts_KarateMan
})
});
}
+ KarateMan.instance.Nori.DoThrough();
}
public void ComboEndWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
- KarateMan.instance.Joe.Punch(1);
+ if (!(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
+ KarateMan.instance.Joe.Punch(1);
}
public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
- KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
+ if (KarateMan.instance.IsComboEnable && !(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
+ KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
}
public void KickChargeJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
- if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) {
+ if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) {
joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
@@ -827,11 +869,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+ KarateMan.instance.Nori.DoNG();
}
else {
joe.StartKickCharge(startBeat + 1.25f);
ItemHitEffect();
status = FlyStatus.Hit;
+ KarateMan.instance.Nori.DoHit();
}
}
}
@@ -845,16 +889,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List()
{
- new BeatAction.Action(startBeat + 2f, delegate {
- //TODO: play miss sound
- //deduct flow if applicable
+ new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
+ Jukebox.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 6f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+ KarateMan.instance.Nori.DoThrough();
}
public void KickJustOrNg(PlayerActionEvent caller, float state)
@@ -879,6 +923,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
+
+ KarateMan.instance.Nori.DoNG();
}
else {
ItemHitEffect();
@@ -897,6 +943,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
+
+ KarateMan.instance.Nori.DoHit();
}
}
}
@@ -915,6 +963,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
})
});
+ KarateMan.instance.Nori.DoThrough();
}
}
}
\ No newline at end of file