mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
Spaceball pretty much finalized.
This commit is contained in:
parent
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24 changed files with 2225 additions and 285 deletions
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--- !u!212 &2018765197
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|
|
@ -104,12 +104,21 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
mst_f = mst_f + (Time.deltaTime * framesSinceLastSame) * musicSource.pitch;
|
mst_f = mst_f + (Time.deltaTime * framesSinceLastSame) * musicSource.pitch;
|
||||||
|
|
||||||
if (mst_f < lastMst_F)
|
if (mst_f <= lastMst_F)
|
||||||
{
|
{
|
||||||
mst_f = lastMst_F;
|
// mst_f = lastMst_F;
|
||||||
|
float b = lastMst_F + (Time.deltaTime) * musicSource.pitch;
|
||||||
|
|
||||||
|
mst_f = b;
|
||||||
|
// print(b);
|
||||||
|
// print(mst_f + " " + b + " " + lastMst_F);
|
||||||
|
}
|
||||||
|
else if (mst_f < lastTime)
|
||||||
|
{
|
||||||
|
Debug.LogError("What the fuck.");
|
||||||
}
|
}
|
||||||
|
|
||||||
print($"{lastMst_F}, {mst_f}");
|
// print($"{lastMst_F}, {mst_f}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -124,7 +133,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
//determine how many beats since the song started
|
//determine how many beats since the song started
|
||||||
songPositionInBeats = songPosition / secPerBeat;
|
songPositionInBeats = songPosition / secPerBeat;
|
||||||
// print($"{musicSource.time}(AudioSource.time), {Time.frameCount}(Time.fasrameCount)");
|
// print($"{mst_f}(AudioSource.time), {Time.frameCount}(Time.fasrameCount)");
|
||||||
// print($"{musicSource.time}(0), {mst_f}");
|
// print($"{musicSource.time}(0), {mst_f}");
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -91,6 +91,7 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
||||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
||||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
|
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
|
||||||
|
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); }, true ),
|
||||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
51
Assets/Scripts/Games/Spaceball/Alien.cs
Normal file
51
Assets/Scripts/Games/Spaceball/Alien.cs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
{
|
||||||
|
public class Alien : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Animator anim;
|
||||||
|
|
||||||
|
private float showBeat = 0;
|
||||||
|
private bool isShowing = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
anim.Play("AlienIdle", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.musicSource.isPlaying && !isShowing)
|
||||||
|
{
|
||||||
|
anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
|
||||||
|
anim.speed = 0;
|
||||||
|
}
|
||||||
|
else if (!Conductor.instance.musicSource.isPlaying)
|
||||||
|
{
|
||||||
|
anim.Play("AlienIdle", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isShowing)
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(showBeat, 1f);
|
||||||
|
anim.Play("AlienShow", 0, normalizedBeat);
|
||||||
|
anim.speed = 0;
|
||||||
|
|
||||||
|
if (normalizedBeat >= 2)
|
||||||
|
{
|
||||||
|
isShowing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show(float showBeat)
|
||||||
|
{
|
||||||
|
isShowing = true;
|
||||||
|
this.showBeat = showBeat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Spaceball/Alien.cs.meta
Normal file
11
Assets/Scripts/Games/Spaceball/Alien.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdd5be636e18a974c94d01c287c07dd7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,6 +25,8 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
|
private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
|
||||||
|
|
||||||
|
public Alien alien;
|
||||||
|
|
||||||
public static Spaceball instance { get; set; }
|
public static Spaceball instance { get; set; }
|
||||||
|
|
||||||
public override void OnGameSwitch()
|
public override void OnGameSwitch()
|
||||||
|
|
|
@ -25,6 +25,9 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
e.gameObject = this.gameObject;
|
e.gameObject = this.gameObject;
|
||||||
|
|
||||||
|
float rot = Random.Range(0, 360);
|
||||||
|
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -80,10 +83,6 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
else if (Conductor.instance.songPositionInBeats < startBeat)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeEligible(bool early, bool perfect, bool late)
|
public void MakeEligible(bool early, bool perfect, bool late)
|
||||||
|
|
|
@ -57,12 +57,14 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
public void Swing()
|
public void Swing()
|
||||||
{
|
{
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
if (EligibleHits[currentHitInList].perfect)
|
if (EligibleHits[currentHitInList].perfect)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(0, 8), 0, -600), 5f);
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(0, 25), 0, -600), 7f).SetEase(Ease.Linear);
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -95;
|
||||||
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
||||||
|
|
|
@ -9,7 +9,7 @@ Material:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Invert
|
m_Name: Invert
|
||||||
m_Shader: {fileID: 4800000, guid: 186aee7e6d6053f4f8f0cca0ed3d25ac, type: 3}
|
m_Shader: {fileID: 4800000, guid: 186aee7e6d6053f4f8f0cca0ed3d25ac, type: 3}
|
||||||
m_ShaderKeywords:
|
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
|
@ -75,4 +75,3 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
{
|
{
|
||||||
"bpm": 135,
|
"bpm": 105,
|
||||||
"entities": [
|
"entities": [
|
||||||
{
|
{
|
||||||
"beat": 0,
|
"beat": 0,
|
||||||
"length": 0,
|
"length": 0,
|
||||||
"valA": 170,
|
"valA": 4,
|
||||||
"datamodel": "spaceball/cameraZoom"
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -18,32 +18,29 @@
|
||||||
"type": 1,
|
"type": 1,
|
||||||
"datamodel": "spaceball/shoot"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"beat": 8,
|
|
||||||
"length": 42,
|
|
||||||
"valA": 30,
|
|
||||||
"datamodel": "spaceball/cameraZoom"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"beat": 6,
|
"beat": 6,
|
||||||
"datamodel": "spaceball/shoot"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 8,
|
"beat": 8,
|
||||||
"datamodel": "gameManager/switchGame/forkLifter"
|
"length": 4,
|
||||||
|
"valA": 20,
|
||||||
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 8,
|
"beat": 8,
|
||||||
"datamodel": "forkLifter/pea"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 11,
|
"beat": 10,
|
||||||
"datamodel": "gameManager/switchGame/spaceball"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 11,
|
"beat": 12,
|
||||||
"type": 1,
|
"length": 0.25,
|
||||||
"datamodel": "spaceball/costume"
|
"valA": 10,
|
||||||
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 14,
|
"beat": 14,
|
||||||
|
@ -51,26 +48,29 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 16,
|
"beat": 16,
|
||||||
"datamodel": "gameManager/switchGame/clappyTrio"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 17,
|
"beat": 18,
|
||||||
"length": 2,
|
"datamodel": "spaceball/shoot"
|
||||||
"datamodel": "clappyTrio/clap"
|
},
|
||||||
|
{
|
||||||
|
"beat": 20,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 22,
|
"beat": 22,
|
||||||
"datamodel": "gameManager/switchGame/spaceball"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 22,
|
"beat": 22,
|
||||||
"type": 2,
|
"length": 4,
|
||||||
"datamodel": "spaceball/costume"
|
"valA": 20,
|
||||||
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 23,
|
"beat": 24,
|
||||||
"type": 1,
|
"datamodel": "spaceball/shoot"
|
||||||
"datamodel": "spaceball/shootHigh"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 26,
|
"beat": 26,
|
||||||
|
@ -81,20 +81,14 @@
|
||||||
"datamodel": "spaceball/shootHigh"
|
"datamodel": "spaceball/shootHigh"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 28,
|
"beat": 32,
|
||||||
"datamodel": "spaceball/shoot"
|
"length": 4,
|
||||||
},
|
"valA": 10,
|
||||||
{
|
"datamodel": "spaceball/cameraZoom"
|
||||||
"beat": 28,
|
|
||||||
"datamodel": "forkLifter/pea"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 29.5,
|
|
||||||
"datamodel": "gameManager/switchGame/forkLifter"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 32,
|
"beat": 32,
|
||||||
"datamodel": "gameManager/switchGame/spaceball"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 34,
|
"beat": 34,
|
||||||
|
@ -122,17 +116,147 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 44,
|
"beat": 44,
|
||||||
"length": 2,
|
"length": 1,
|
||||||
"valA": 170,
|
"valA": 20,
|
||||||
"datamodel": "spaceball/cameraZoom"
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 48,
|
"beat": 48,
|
||||||
"datamodel":"gameManager/switchGame/forkLifter"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 50,
|
"beat": 50,
|
||||||
"datamodel":"forkLifter/pea"
|
"datamodel": "spaceball/shoot"
|
||||||
}
|
},
|
||||||
|
{
|
||||||
|
"beat": 52,
|
||||||
|
"datamodel": "spaceball/shootHigh"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 56,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 58,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 60,
|
||||||
|
"datamodel": "spaceball/shootHigh"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 64,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 66,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 68,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 70,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 72,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 72,
|
||||||
|
"datamodel": "spaceball/alien"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 74,
|
||||||
|
"datamodel": "spaceball/alien"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 74,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 76,
|
||||||
|
"datamodel": "spaceball/shootHigh"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 80,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 82,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 84,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 85,
|
||||||
|
"datamodel": "spaceball/alien"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 86,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 86,
|
||||||
|
"type": 1,
|
||||||
|
"datamodel": "spaceball/costume"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 87,
|
||||||
|
"datamodel": "spaceball/alien"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 88,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 89,
|
||||||
|
"datamodel": "spaceball/alien"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 90,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 92,
|
||||||
|
"datamodel": "spaceball/shootHigh"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 96,
|
||||||
|
"type": 2,
|
||||||
|
"datamodel": "spaceball/costume"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 96,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 98,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 100,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 102,
|
||||||
|
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||||||
|
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||||||
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|
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|
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||||||
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@ -1,59 +1,54 @@
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@ -1,77 +1,11 @@
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@ -114,13 +48,6 @@
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@ -1,2 +1,2 @@
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Loading…
Reference in a new issue