From ce9a73207d3ea595c16651e2ba27ebef05518add Mon Sep 17 00:00:00 2001 From: RaffyTaffy14 <105959219+RaffyTaffy14@users.noreply.github.com> Date: Mon, 15 Apr 2024 21:45:56 -0400 Subject: [PATCH] Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images --- Assets/Resources/Games/sumoBrothers.prefab | 6204 +++- .../Resources/Games/sumoBrothers.prefab.meta | 2 +- .../Prefabs/GameView/GameTex.renderTexture | 4 +- .../Prefabs/GameView/OverlayTex.renderTexture | 4 +- .../{tink.mp3.meta => Goofy.ogg.meta} | 6 +- .../Sfx/games/sumoBrothers/miss.wav.meta | 2 +- .../Sfx/games/sumoBrothers/pose.wav.meta | 2 +- .../games/sumoBrothers/poseSignal.wav.meta | 2 +- .../games/sumoBrothers/poseSignalEnd.wav.meta | 2 +- .../Sfx/games/sumoBrothers/slap.wav.meta | 2 +- .../games/sumoBrothers/slapSignal.wav.meta | 2 +- .../Sfx/games/sumoBrothers/stomp.wav.meta | 2 +- .../games/sumoBrothers/stompSignal.wav.meta | 2 +- .../Sfx/games/sumoBrothers/tink.ogg.meta | 22 + .../Sfx/games/sumoBrothers/whiff.wav.meta | 2 +- 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.../Animations/SumoBrothers/SumoPoseG2.anim | 6314 ++--- .../SumoBrothers/SumoPoseG2.anim.meta | 2 +- .../Animations/SumoBrothers/SumoPoseG3.anim | 6924 ++--- .../SumoBrothers/SumoPoseG3.anim.meta | 2 +- .../Animations/SumoBrothers/SumoPoseG4.anim | 23185 +++++++++++++++ .../SumoBrothers/SumoPoseG4.anim.meta | 8 + .../SumoBrothers/SumoPoseG4Alt.anim | 23290 ++++++++++++++++ .../SumoBrothers/SumoPoseG4Alt.anim.meta | 8 + .../Animations/SumoBrothers/SumoPoseG6.anim | 22835 +++++++++++++++ .../SumoBrothers/SumoPoseG6.anim.meta | 8 + .../SumoBrothers/SumoPoseGBop1.anim | 4104 +-- .../SumoBrothers/SumoPoseGBop1.anim.meta | 2 +- .../SumoBrothers/SumoPoseGBop2.anim | 4432 +-- .../SumoBrothers/SumoPoseGBop2.anim.meta | 2 +- .../SumoBrothers/SumoPoseGBop3.anim | 4762 ++-- .../SumoBrothers/SumoPoseGBop3.anim.meta | 2 +- .../SumoBrothers/SumoPoseGBop4.anim | 19000 +++++++++++++ .../SumoBrothers/SumoPoseGBop4.anim.meta | 8 + .../SumoBrothers/SumoPoseGBop6.anim | 18948 +++++++++++++ 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.../SumoBrothers/SumoPoseP1.anim.meta | 2 +- .../Animations/SumoBrothers/SumoPoseP2.anim | 6088 ++-- .../SumoBrothers/SumoPoseP2.anim.meta | 2 +- .../Animations/SumoBrothers/SumoPoseP3.anim | 6226 ++--- .../SumoBrothers/SumoPoseP3.anim.meta | 2 +- .../Animations/SumoBrothers/SumoPoseP4.anim | 22231 +++++++++++++++ .../SumoBrothers/SumoPoseP4.anim.meta | 8 + .../Animations/SumoBrothers/SumoPoseP6.anim | 22647 +++++++++++++++ .../SumoBrothers/SumoPoseP6.anim.meta | 8 + .../SumoBrothers/SumoPosePBop1.anim | 3868 +-- .../SumoBrothers/SumoPosePBop1.anim.meta | 2 +- .../SumoBrothers/SumoPosePBop2.anim | 4104 +-- .../SumoBrothers/SumoPosePBop2.anim.meta | 2 +- .../SumoBrothers/SumoPosePBop3.anim | 4356 +-- .../SumoBrothers/SumoPosePBop3.anim.meta | 2 +- .../SumoBrothers/SumoPosePBop4.anim | 18488 ++++++++++++ .../SumoBrothers/SumoPosePBop4.anim.meta | 8 + .../SumoBrothers/SumoPosePBop6.anim | 18796 +++++++++++++ .../SumoBrothers/SumoPosePBop6.anim.meta | 8 + 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.../Animations/SumoBrothers/SumoSlapBack.anim | 6320 ++--- .../SumoBrothers/SumoSlapBack.anim.meta | 2 +- .../SumoBrothers/SumoSlapFront.anim | 6526 ++--- .../SumoBrothers/SumoSlapFront.anim.meta | 2 +- .../Animations/SumoBrothers/SumoSlapMiss.anim | 1320 +- .../SumoBrothers/SumoSlapMiss.anim.meta | 2 +- .../SumoBrothers/SumoSlapPrepare.anim | 518 +- .../SumoBrothers/SumoSlapPrepare.anim.meta | 2 +- .../SumoBrothers/SumoSlapToStomp.anim | 3752 +-- .../SumoBrothers/SumoSlapToStomp.anim.meta | 2 +- .../Animations/SumoBrothers/SumoStompL.anim | 3494 +-- .../SumoBrothers/SumoStompL.anim.meta | 2 +- .../SumoBrothers/SumoStompMiss.anim | 3588 +-- .../SumoBrothers/SumoStompMiss.anim.meta | 2 +- .../SumoBrothers/SumoStompPrepareL.anim | 3038 +- .../SumoBrothers/SumoStompPrepareL.anim.meta | 2 +- .../SumoBrothers/SumoStompPrepareR.anim | 3272 +-- .../SumoBrothers/SumoStompPrepareR.anim.meta | 2 +- .../Animations/SumoBrothers/SumoStompR.anim | 3620 +-- .../SumoBrothers/SumoStompR.anim.meta | 2 +- .../SumoBrothers/sumoBrotherP.controller | 493 + .../SumoBrothers/sumoBrotherP.controller.meta | 2 +- .../Animations/YaseiNoIkiG3M4.controller | 101 + ...er.meta => YaseiNoIkiG3M4.controller.meta} | 4 +- .../backgrounds.meta} | 4 +- .../Animations/backgrounds/GreatWave.anim | 409 + .../backgrounds/GreatWave.anim.meta | 8 + .../Animations/backgrounds/GreatWaveDark.anim | 373 + .../backgrounds/GreatWaveDark.anim.meta | 8 + .../Animations/backgrounds/GreatWaveIdle.anim | 373 + .../backgrounds/GreatWaveIdle.anim.meta | 8 + .../Animations/backgrounds/Nerd.anim | 409 + .../Animations/backgrounds/Nerd.anim.meta | 8 + .../Animations/backgrounds/NerdDark.anim | 373 + .../Animations/backgrounds/NerdDark.anim.meta | 8 + .../Animations/backgrounds/NerdIdle.anim | 373 + .../Animations/backgrounds/NerdIdle.anim.meta | 8 + .../Animations/backgrounds/OtaniOniji.anim | 409 + .../backgrounds/OtaniOniji.anim.meta | 8 + .../backgrounds/OtaniOnijiDark.anim | 373 + .../backgrounds/OtaniOnijiDark.anim.meta | 8 + .../backgrounds/OtaniOnijiIdle.anim | 373 + .../backgrounds/OtaniOnijiIdle.anim.meta | 8 + .../bgGreatWave.controller} | 339 +- .../backgrounds/bgGreatWave.controller.meta | 8 + .../Animations/backgrounds/empty.anim | 293 + .../Animations/backgrounds/empty.anim.meta | 8 + .../Animations/glasses.controller | 153 + .../Animations/glasses.controller.meta | 8 + .../SumoBrothers/Animations/glassesGone.anim | 98 + .../Animations/glassesGone.anim.meta | 8 + .../SumoBrothers/Animations/glassesLand.anim | 288 + .../Animations/glassesLand.anim.meta | 8 + .../SumoBrothers/Animations/glassesThrow.anim | 396 + .../Animations/glassesThrow.anim.meta | 8 + .../SumoBrothers/Animations/impact.anim.meta | 2 +- .../Animations/impact.controller.meta | 2 +- .../SumoBrothers/Animations/inuSensei.meta | 2 +- .../Animations/inuSensei/InuAlarm.anim.meta | 2 +- .../Animations/inuSensei/InuBeatChange.anim | 1448 +- .../inuSensei/InuBeatChange.anim.meta | 2 +- .../Animations/inuSensei/InuBop.anim | 234 +- .../Animations/inuSensei/InuBop.anim.meta | 2 +- .../Animations/inuSensei/InuBopMiss.anim | 240 +- .../Animations/inuSensei/InuBopMiss.anim.meta | 2 +- .../Animations/inuSensei/InuCrouch.anim.meta | 2 +- .../Animations/inuSensei/InuFloat.anim | 578 +- .../Animations/inuSensei/InuFloat.anim.meta | 2 +- .../Animations/inuSensei/InuFloatMiss.anim | 768 +- .../inuSensei/InuFloatMiss.anim.meta | 2 +- .../Animations/inuSensei/InuIdle.anim.meta | 2 +- .../inuSensei/inuSensei.controller.meta | 2 +- .../Animations/wwwwwwwwwi wiwwild.anim | 113 + .../Animations/wwwwwwwwwi wiwwild.anim.meta | 8 + .../Games/SumoBrothers/ImpactColors.mat.meta | 2 +- ...bg_00.000.png.meta => KARATEJORK.png.meta} | 4 +- .../References/pose01_blue.001.png.meta | 123 - .../References/pose01_blue.002.png.meta | 123 - .../pose01_miss_blue_beat.000.png.meta | 123 - .../pose01_miss_blue_beat.001.png.meta | 123 - .../References/pose01_miss_red.000.png.meta | 123 - 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.../uaibsnpasn/dog_alarm.000.png.meta | 123 - .../uaibsnpasn/dog_alarm.001.png.meta | 123 - .../uaibsnpasn/dog_alarm.002.png.meta | 123 - .../uaibsnpasn/dog_beat.000.png.meta | 123 - .../uaibsnpasn/dog_beat.001.png.meta | 123 - .../uaibsnpasn/dog_beat_change.000.png.meta | 123 - .../uaibsnpasn/dog_beat_change.001.png.meta | 123 - .../uaibsnpasn/dog_beat_change.002.png.meta | 123 - .../uaibsnpasn/dog_beat_change.003.png.meta | 123 - .../uaibsnpasn/dog_beat_change.004.png.meta | 123 - .../uaibsnpasn/dog_beat_change.005.png.meta | 123 - .../uaibsnpasn/dog_float.000.png.meta | 123 - .../uaibsnpasn/dog_float.001.png.meta | 123 - .../uaibsnpasn/dog_float.002.png.meta | 123 - .../uaibsnpasn/dog_float.003.png.meta | 123 - .../uaibsnpasn/dog_float_bad.000.png.meta | 123 - .../uaibsnpasn/dog_float_bad.001.png.meta | 123 - .../uaibsnpasn/dog_float_bad.002.png.meta | 123 - .../uaibsnpasn/harite_back_red.000.png.meta | 123 - .../uaibsnpasn/harite_back_red.001.png.meta | 123 - 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outWeight: 0 - serializedVersion: 3 time: 0.48333332 value: 1 - inSlope: Infinity + inSlope: -0 outSlope: Infinity - tangentMode: 103 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 @@ -3467,35 +3467,35 @@ AnimationClip: time: 0 value: 1 inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.06666667 value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.46666667 value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.48333332 value: 1 - inSlope: Infinity + inSlope: -0 outSlope: Infinity - tangentMode: 103 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 @@ -3513,35 +3513,35 @@ AnimationClip: time: 0 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inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -941,7 +941,7 @@ AnimationClip: - serializedVersion: 3 time: 0.46666667 value: {x: 0, y: 180, z: -15} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -950,7 +950,7 @@ AnimationClip: - serializedVersion: 3 time: 0.48333332 value: {x: 0, y: 180, z: -15} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -975,7 +975,7 @@ AnimationClip: - serializedVersion: 3 time: 0.06666667 value: {x: 0, y: 180, z: -5} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -984,7 +984,7 @@ AnimationClip: - serializedVersion: 3 time: 0.46666667 value: {x: 0, y: 180, z: -5} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 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@@ AnimationClip: - serializedVersion: 3 time: 0.46666667 value: {x: 1, y: 1, z: 1} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -3489,7 +3489,7 @@ AnimationClip: - serializedVersion: 3 time: 0.48333332 value: {x: 1, y: 1, z: 1} - inSlope: {x: 0, y: 0, z: 0} + inSlope: {x: -0, y: -0, z: -0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 @@ -3507,35 +3507,35 @@ AnimationClip: time: 0 value: 1 inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.06666667 value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.46666667 value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 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@@ -3783,35 +3783,35 @@ AnimationClip: time: 0 value: 11 inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.06666667 value: 11 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.46666667 value: 11 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + inSlope: -0 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.48333332 value: 11 - inSlope: Infinity + inSlope: -0 outSlope: Infinity - tangentMode: 103 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 @@ -3829,35 +3829,35 @@ AnimationClip: time: 0 value: 1 inSlope: Infinity - outSlope: Infinity - tangentMode: 103 + outSlope: 0 + tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.06666667 value: 1 - 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name: sumoDesolate rect: serializedVersion: 2 - x: 3057 - y: 953 - width: 283 - height: 263 + x: 3048 + y: 936 + width: 336 + height: 336 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1997,7 +1997,7 @@ TextureImporter: width: 550 height: 280 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2018,7 +2018,7 @@ TextureImporter: width: 520 height: 400 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2039,7 +2039,7 @@ TextureImporter: width: 520 height: 270 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2060,7 +2060,7 @@ TextureImporter: width: 400 height: 900 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2081,7 +2081,7 @@ TextureImporter: width: 590 height: 320 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2102,7 +2102,7 @@ TextureImporter: width: 550 height: 320 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2123,7 +2123,7 @@ TextureImporter: width: 400 height: 400 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2144,7 +2144,7 @@ TextureImporter: width: 670 height: 180 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2165,7 +2165,7 @@ TextureImporter: width: 630 height: 157 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2186,7 +2186,7 @@ TextureImporter: width: 400 height: 363 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2198,6 +2198,27 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: sumoNerd + rect: + serializedVersion: 2 + x: 3752 + y: 3752 + width: 336 + height: 336 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: f720247e3f53e1e4eb5b17433809b318 + internalID: -1892243419 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -2213,6 +2234,7 @@ TextureImporter: slapMiss: 2427292721185091619 smoke: 1251684752 stompMiss: 3629736518689559403 + sumoDesolate: -468614534 sumoFoot1: -5506557043992739356 sumoFoot2: -4732146126202908803 sumoFoot3: 4012722578137635264 @@ -2227,6 +2249,7 @@ TextureImporter: sumoMawashi3: -2488178651933775441 sumoMawashi4: -4588480885815971562 sumoMawashi5: 7869255448870136849 + sumoNerd: 465960024 sumoPose1: 5635274376280971020 sumoPose1B: 2246774544801696384 sumoPose1G: 9067777096479463812 @@ -2357,12 +2380,10 @@ TextureImporter: sumou_brothers_67: 1243855914 sumou_brothers_68: -1582613278 sumou_brothers_69: 289010235 - sumou_brothers_7: 465960024 sumou_brothers_70: 1509846930 sumou_brothers_71: -803690760 sumou_brothers_72: 350297172 sumou_brothers_73: 1449218975 - sumou_brothers_74: -468614534 sumou_brothers_75: -121548264 sumou_brothers_76: 1786942415 sumou_brothers_77: 105628577 @@ -2394,5 +2415,5 @@ TextureImporter: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 userData: - assetBundleName: + assetBundleName: ctrsumou/common assetBundleVariant: diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 91f86470..d7298327 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -8261,7 +8261,7 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 14 + m_fontSize: 0 m_fontSizeBase: 14.3 m_fontWeight: 400 m_enableAutoSizing: 1 @@ -13155,7 +13155,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 171581557} m_HandleRect: {fileID: 171581556} m_Direction: 2 - m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -31578,7 +31578,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 136.2041} + m_AnchoredPosition: {x: 0, y: 45.795906} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -41324,8 +41324,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000006 - m_Size: 0.73026246 + m_Value: 1.0000001 + m_Size: 0 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 3ef5d0f8..979a6fd8 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -28,6 +28,7 @@ using HeavenStudio.Util; using HeavenStudio.InputSystem; using System; using System.Collections.Generic; +using System.Linq; using UnityEngine; namespace HeavenStudio.Games.Loaders @@ -68,11 +69,12 @@ namespace HeavenStudio.Games.Loaders new GameAction("stompSignal", "Stomp Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"], e["direction"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), - new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") + new Param("look", true, "Look at Camera", "The Sumo Brothers will look at the camera if transitioning from slapping."), + new Param("direction", SumoBrothers.StompDirection.Automatic, "Stomp Direction", "Which direction the Sumo Brothers will begin stomping in."), }, inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, defaultLength = 4f, @@ -93,21 +95,29 @@ namespace HeavenStudio.Games.Loaders new GameAction("endPose", "Finishing Pose") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"], e["throw"]); }, parameters = new List() { new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) }), - new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), - new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), - new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") + new Param("type", SumoBrothers.PoseType.Squat, "Pose", "The pose variant that the Sumo Brothers perform on a successful input.", new List() + { + new Param.CollapseParam((x, _) => (int)x == (int)SumoBrothers.PoseType.Finale, new string[] { "throw" }) + }), + new Param("throw", true, "Throw Glasses", "If the Blue Sumo Brother will throw his glasses on a successful input."), + new Param("alternate", true, "Alternate Background", "Alternates between which of the backgrounds appear on a successful input.", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "bg" }) + }), + new Param("bg", SumoBrothers.BGType.GreatWave, "Background", "The background that appears on a successful input."), + new Param("confetti", true, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") }, defaultLength = 5f, priority = 2 }, - new GameAction("look", "Look Forward") + new GameAction("look", "Look at Camera") { function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); }, /*parameters = new List() @@ -120,7 +130,7 @@ namespace HeavenStudio.Games.Loaders }, new List() { "ctr", "keep" }, - //"ctrsumou", "jp", + //"ctrsumou", "en", //new List() { }, chronologicalSortKey: 31 ); @@ -133,15 +143,17 @@ namespace HeavenStudio.Games // using Scripts_SumoBrothers; public class SumoBrothers : Minigame { - [Header("Components")] + [Header("Animators")] [SerializeField] Animator inuSensei; [SerializeField] Animator sumoBrotherP; [SerializeField] Animator sumoBrotherG; [SerializeField] Animator sumoBrotherGHead; [SerializeField] Animator sumoBrotherPHead; [SerializeField] Animator impact; + [SerializeField] Animator glasses; [SerializeField] Animator dust; - + [SerializeField] Animator bgMove; + [SerializeField] Animator bgStatic; [Header("Properties")] /*static List queuedInputs = new List(); @@ -153,6 +165,16 @@ namespace HeavenStudio.Games public int poseBG; }*/ + [SerializeField] private Transform camera; + public float cameraX = 0f; + public float cameraXNew = 0f; + private double justStompBeat; + private double stompShakeLength; + public double stompShakeSpeed; + + public List stompShakeTimings = new List(); + public List stompShakeValues = new List(); + private bool goBopSumo; private bool goBopInu; @@ -164,6 +186,9 @@ namespace HeavenStudio.Games private int sumoPoseType; private string sumoPoseTypeCurrent = "1"; private int sumoPoseTypeNext; + private double nextGameswitchBeat = -1; + + private bool lookingAtCamera = false; @@ -178,19 +203,32 @@ namespace HeavenStudio.Games public static SumoBrothers instance; - /* public enum PoseType + public enum PoseType { - Crouching, - Crossed, - Pointing, - Finale - }*/ + Squat = 1, + Stance = 2, + Pointing = 3, + Finale = 4, + // finale but without throwing glasses will just be = 5 + Dab = 6, + } public enum BGType { - //TheGreatWave = 0, - //OtaniOniji = 1, - None = 2 + None = 2, + GreatWave = 0, + OtaniOniji = 1, + Nerd = 3, + } + + private BGType bgType = BGType.None; + private BGType bgTypeNext = BGType.None; + + public enum StompDirection + { + Automatic = 0, + Left = 1, + Right = 2, } private enum SumoState @@ -218,8 +256,8 @@ namespace HeavenStudio.Games } public static PlayerInput.InputAction InputAction_Alt = - new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + new("CtrSumouAlt", new int[] { IAAltDownCat, IAFlickCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress); // Start is called before the first frame update @@ -238,6 +276,9 @@ namespace HeavenStudio.Games sumoPoseType = 0; sumoPoseTypeNext = 0; + var beat = Conductor.instance.songPositionInBeatsAsDouble; + + } void OnDestroy() @@ -287,6 +328,8 @@ namespace HeavenStudio.Games sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); } } + + StompShake(); } public override void OnGameSwitch(double beat) // stole code from manzai @@ -302,11 +345,23 @@ namespace HeavenStudio.Games continue; } bool isOnGameSwitchBeat = entity.beat == beat; - if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);} + if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"], entity["StompDirection"]);} if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} } - //SetEndBeat(beat); + FindNextGameswitchBeat(beat); + } + + public override void OnPlay(double beat) + { + FindNextGameswitchBeat(beat); + } + + private void FindNextGameswitchBeat(double beat) + { // some of this code was made by astrl thanks + var nextGameswitch = gameManager.Beatmap.Entities.Find(e => e.beat > beat && e.datamodel != "gameManager/switchGame/sumoBrothers" && e.datamodel.Length >= "gameManager/switchGame".Length && e.datamodel[..("gameManager/switchGame".Length)] == "gameManager/switchGame"); + if ( nextGameswitch != null) { nextGameswitchBeat = nextGameswitch.beat; } else { nextGameswitchBeat = double.MaxValue;} + //print(nextGameswitchBeat); } public override void OnLateBeatPulse(double beat) @@ -338,21 +393,10 @@ namespace HeavenStudio.Games } - print("current sumo state: " + sumoState + " and previous sumo state: " + sumoStatePrevious); - print("sumo pose type: " + sumoPoseType); + //print("current sumo state: " + sumoState + " and previous sumo state: " + sumoStatePrevious); + //print("sumo pose type: " + sumoPoseType); } - /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified - { - var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); - double nextEndBeat = nextEnd?.beat ?? double.MaxValue; - - var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); - if (firstEnd != null) { - marchEndBeat = firstEnd.beat; - } - }*/ - public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) { goBopInu = inuAuto; @@ -394,7 +438,7 @@ namespace HeavenStudio.Games } - public void StompSignal(double beat, bool mute, bool inu, bool lookatcam) + public void StompSignal(double beat, bool mute, bool inu, bool lookatcam, int startingDirection) { if (sumoState == SumoState.Stomp || cueCurrentlyActive) { @@ -402,7 +446,15 @@ namespace HeavenStudio.Games } CueRunning(beat + 3); - sumoStompDir = true; + // true = left, false = right + // Automatic = 0, Left = 1, Right = 2 + /*if (startingDirection != 2) + { + sumoStompDir = true; + } else { + sumoStompDir = false; + }*/ + if (lookatcam && sumoState == SumoState.Slap) { lookingAtCamera = true; @@ -432,6 +484,17 @@ namespace HeavenStudio.Games sumoState = SumoState.Stomp; int stompType = 1; + bool startingLeftAfterTransition = false; + + if (startingDirection == 1) + { + startingLeftAfterTransition = true; + } + + if (startingDirection == 2) + { + stompType = 2; + } if (sumoStatePrevious == SumoState.Slap) { stompType = 3; @@ -439,7 +502,7 @@ namespace HeavenStudio.Games stompType = 4; } - StompRecursive(beat + 3, 1, stompType); + StompRecursive(beat + 3, 1, stompType, startingLeftAfterTransition); } @@ -452,10 +515,11 @@ namespace HeavenStudio.Games }, forcePlay: true); } - private void StompRecursive(double beat, double remaining, int type) + private void StompRecursive(double beat, double remaining, int type, bool startingLeftAfterTransition) { if (sumoState != SumoState.Stomp) { remaining -= 1; } + if (beat >= nextGameswitchBeat - 1) { remaining = 0; } if (remaining <= 0) { return; } @@ -477,6 +541,9 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }), + new BeatAction.Action(beat, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }), + new BeatAction.Action(beat, delegate { glasses.DoScaledAnimationAsync("glassesGone", 0.5f); }), + new BeatAction.Action(beat, delegate { bgType = BGType.None; }), new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), @@ -508,13 +575,13 @@ namespace HeavenStudio.Games }); } - if (type == 2) {type = 1;} else { type = 2; } + if (type == 2 || startingLeftAfterTransition == true) {type = 1;} else { type = 2; } var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); }) + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type, false); }) }); stompInput.IsHittable = () => { @@ -523,7 +590,7 @@ namespace HeavenStudio.Games - print("sumo stomp dir: " + sumoStompDir); + //print("sumo stomp dir: " + sumoStompDir); } @@ -545,6 +612,9 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }), new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { glasses.DoScaledAnimationAsync("glassesGone", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { bgType = BGType.None; }), new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), @@ -603,6 +673,7 @@ namespace HeavenStudio.Games } ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing); + if (beat >= nextGameswitchBeat - 1) { remaining = 0; } BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); }) @@ -610,7 +681,7 @@ namespace HeavenStudio.Games - print("the sumo slap direction:" + sumoSlapDir); + //print("the sumo slap direction:" + sumoSlapDir); } public void Crouch(double beat, float length, bool inu, bool sumo) @@ -636,16 +707,17 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { lookingAtCamera = true; }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }), - new BeatAction.Action(beat, delegate { print("look"); }), + //new BeatAction.Action(beat, delegate { print("look"); }), new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }), new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), - new BeatAction.Action(beat + length, delegate { print("lookun"); }) + //new BeatAction.Action(beat + length, delegate { print("lookun"); }) + }); } } - public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti) + public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG, bool throwGlasses) { if (cueCurrentlyActive) { return; } @@ -654,13 +726,23 @@ namespace HeavenStudio.Games sumoStatePrevious = sumoState; sumoState = SumoState.Pose; - if (sumoPoseTypeNext > 0 & randomPose) { + if (sumoPoseTypeNext > 0 & sumoPoseTypeNext < 4 & randomPose) { poseType = UnityEngine.Random.Range(1, 3); if (poseType >= sumoPoseTypeNext) poseType++; } else if (randomPose) { poseType = UnityEngine.Random.Range(1, 4); } + if (alternateBG) { + if (bgTypeNext != BGType.GreatWave) { backgroundType = 0; } else { + backgroundType = 1; } + + } + + if (!throwGlasses & poseType == 4) { + poseType = 5; + } + var cond = Conductor.instance; ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing); @@ -676,6 +758,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }), new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }), + new BeatAction.Action(beat + 3.5, delegate { bgTypeNext = (BGType)backgroundType; }), new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }), new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; }) }); @@ -693,14 +776,48 @@ namespace HeavenStudio.Games }); } + void PoseHit(PlayerActionEvent caller, float state) { sumoPoseTypeCurrent = sumoPoseTypeNext.ToString(); sumoPoseType = sumoPoseTypeNext; - sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + if (sumoPoseType == 4) { glasses.DoScaledAnimationAsync("glassesThrow", 0.5f); } + + if (sumoPoseType == 5) + { + sumoBrotherG.DoScaledAnimationAsync("SumoPoseG4Alt", 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGPoseAlt4", 0.5f); + sumoPoseType = 4; + sumoPoseTypeNext = 4; + sumoPoseTypeCurrent = "4"; + + } else { sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f); + } + + sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + + bgStatic.DoScaledAnimationAsync($"{bgType.ToString()}Dark", 0.5f); + + + bgType = bgTypeNext; + + if (bgType == BGType.Nerd) + { + SoundByte.PlayOneShotGame("sumoBrothers/Goofy"); + } + + var beat = conductor.songPosBeat; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { bgMove.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }), + new BeatAction.Action(beat + 2, delegate { bgMove.DoScaledAnimationAsync("empty", 0.5f); }), + new BeatAction.Action(beat + 2, delegate { bgStatic.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }), + }); + if (state >= 1f || state <= -1f) { @@ -721,13 +838,19 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShotGame("sumoBrothers/miss"); + if (sumoPoseTypeNext == 5) { sumoPoseTypeNext = 4; } + sumoPoseType = sumoPoseTypeNext; sumoPoseTypeCurrent = "Miss" + sumoPoseTypeNext.ToString(); + bgStatic.DoScaledAnimationAsync("empty", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseType.ToString(), 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseType.ToString(), 0.5f); sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); + + if (sumoPoseType == 4) { sumoBrotherGHead.DoScaledAnimationAsync("SumoGPoseAlt4", 0.5f); } } void SlapHit(PlayerActionEvent caller, float state) @@ -796,6 +919,12 @@ namespace HeavenStudio.Games sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f); sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + if (lookingAtCamera) { + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + } else { + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); + } + if (sumoState == SumoState.Slap) { inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f); } @@ -822,6 +951,63 @@ namespace HeavenStudio.Games } else { sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f); } + + justStompBeat = Conductor.instance.songPositionInBeatsAsDouble; + + // Attempt at making the code better, abandoned because the damn lists didn't cooperate + + /*stompShakeTimings.Clear(); + stompShakeValues.Clear(); + + for (int i = 0; i < 9; i++) + { + double currBeat = stompShakeSpeed * i + justStompBeat; + stompShakeTimings.Add(currBeat); + } + + stompShakeValues.Add(-0.3f); // -0.3 0.3 -0.2 0.2 -0.1 0.1 -0.05 0 + stompShakeValues.Add(0.3f); + stompShakeValues.Add(-0.2f); + stompShakeValues.Add(0.2f); + stompShakeValues.Add(-0.1f); + stompShakeValues.Add(0.1f); + stompShakeValues.Add(-0.05f); + stompShakeValues.Add(0f);*/ + + // yaaaay old crusty code + + BeatAction.New(instance, new List() { + //new BeatAction.Action(justStompBeat, delegate { stompShakeLength = 0.13; }), + new BeatAction.Action(justStompBeat, delegate { cameraXNew = -0.3f; }), + //new BeatAction.Action(justStompBeat + 0.2, delegate { stompShakeLength = 0.25; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { cameraXNew = 0.3f; }), + //new BeatAction.Action(justStompBeat + 0.4, delegate { stompShakeLength = 0.25; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { cameraXNew = -0.2f; }), + //new BeatAction.Action(justStompBeat + 0.6, delegate { stompShakeLength = 0.25; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { cameraXNew = 0.2f; }), + //new BeatAction.Action(justStompBeat + 0.8, delegate { stompShakeLength = 0.12; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { cameraXNew = -0.1f; }), + // + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { cameraXNew = 0.1f; }), + // + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { cameraXNew = -0.1f; }), + // + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { justStompBeat += stompShakeSpeed; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { cameraX = cameraXNew; }), + new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { cameraXNew = 0f; }), + }); /*BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { allowBopInu = false; }), @@ -853,5 +1039,37 @@ namespace HeavenStudio.Games void Nothing(PlayerActionEvent caller) { } + void StompShake() + { + // Attempt at making the code better, abandoned because the damn lists didn't cooperate + + //var timings = stompShakeTimings.ToList(); + //var values = stompShakeValues.ToList(); + /*if (stompShakeTimings.Count == 0) { return; } + + if (justStompBeat >= stompShakeTimings[0] && -1f != stompShakeValues[0]) + { + justStompBeat = stompShakeTimings[0]; + cameraX = cameraXNew; + cameraXNew = stompShakeValues[0]; + stompShakeValues.RemoveAt(0); + stompShakeTimings.RemoveAt(0); + print(stompShakeTimings.Count + " " + stompShakeValues.Count); + print("cX: " + cameraX + " cXN: " + cameraXNew + "jSB: " + justStompBeat + "sST: " + stompShakeTimings + "sSV: " + stompShakeValues); + }*/ + + float normalizedBeat = Conductor.instance.GetPositionFromBeat(justStompBeat, stompShakeSpeed); + + if (1f >= normalizedBeat) + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); + float newPosX = func(cameraX, cameraXNew, normalizedBeat); + camera.position = new Vector3(newPosX, 0, 0); + //print("cX: " + cameraX + " cXN: " + cameraXNew + "nPX: " + newPosX + "sSL: " + stompShakeLength); + //print("cX: " + cameraX + " cXN: " + cameraXNew + " jSB: " + justStompBeat + " sST: " + stompShakeTimings + " sSV: " + stompShakeValues); + } + } + + } } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 76c6f91d..822ed0c9 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -42,5 +42,94 @@ MonoBehaviour: - Assets/Scripts/Util/SoundByte.cs - Assets/Scripts/GameInitializer.cs - Assets/Scripts/AppInfo.cs + - Assets/Scripts/Games/FanClub/NtrIdolFan.cs + - Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs + - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs + - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs + - Assets/Scripts/Games/DoubleDate/Basketball.cs + - Assets/Scripts/Games/CropStomp/Veggie.cs + - Assets/Scripts/Games/KarateMan/KarateManPot.cs + - Assets/Scripts/Games/FanClub/FanClub.cs + - Assets/Scripts/Games/NailCarpenter/LongNail.cs + - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs + - Assets/Scripts/Games/DoubleDate/Football.cs + - Assets/Scripts/Util/AnimationHelpers.cs + - Assets/Scripts/Games/DoubleDate/SoccerBall.cs + - Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs + - Assets/Scripts/Games/DoubleDate/DoubleDate.cs + - Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs + - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs + - Assets/Scripts/Games/FanClub/NtrIdolAmie.cs + - Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs + - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs + - Assets/Scripts/Games/NailCarpenter/Nail.cs + - Assets/Scripts/Games/RhythmTweezers/LongHair.cs + - Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs + - Assets/Scripts/Games/KarateMan/KarateMan.cs + - Assets/Scripts/Games/SpaceSoccer/Ball.cs + - Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs + - Assets/Scripts/Games/CatchyTune/Fruit.cs + - Assets/Scripts/Games/NailCarpenter/Sweet.cs + - Assets/Scripts/Games/WizardsWaltz/Wizard.cs + - Assets/Scripts/Games/PlayerActionEvent.cs + - Assets/Scripts/Games/BlueBear/Treat.cs + - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs + - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs + - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs + - Assets/Scripts/LevelEditor/Commands/CommandManager.cs + - Assets/Scripts/Games/DJSchool/DJSchool.cs + - Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs + - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs + - Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs + - Assets/Scripts/Games/TheDazzles/TheDazzles.cs + - Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs + - Assets/Scripts/Games/Rockers/RockersRocker.cs + - Assets/Scripts/Games/BoardMeeting/BMExecutive.cs + - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs + - Assets/Scripts/Util/Sound.cs + - Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs + - Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs + - Assets/Scripts/Games/Manzai/Manzai.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs + - Assets/Scripts/Games/SeeSaw/SeeSaw.cs + - Assets/Scripts/Games/CatchOfTheDay/BGFish.cs + - Assets/Scripts/Games/KarateMan/KarateManJoe.cs + - Assets/Scripts/Games/Tunnel/Tunnel.cs + - Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs + - Assets/Scripts/Games/Global/Filter.cs + - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs + - Assets/Scripts/Util/SavWav.cs + - Assets/Scripts/Games/LaunchParty/LaunchParty.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs + - Assets/Scripts/Games/Rockers/RockersInput.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs + - Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs + - Assets/Scripts/Util/EntityTypes.cs + - Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs + - Assets/Scripts/Games/SlotMonster/SlotMonster.cs + - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs + - Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs + - Assets/Scripts/Games/Rockers/Rockers.cs + - Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs + - Assets/Scripts/Games/SpaceSoccer/Kicker.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs + - Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs + - Assets/Scripts/Games/SickBeats/Virus.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs + - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs + - Assets/Scripts/Games/BonOdori/BonOdori.cs + - Assets/Scripts/Games/Airboarder/Airboarder.cs + - Assets/Scripts/Games/GleeClub/ChorusKid.cs + - Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs + - Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs + - Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []