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assetBundleVariant: diff --git a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs new file mode 100644 index 00000000..967713ed --- /dev/null +++ b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs @@ -0,0 +1,100 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using NaughtyBezierCurves; + +namespace HeavenStudio.Games.Scripts_MunchyMonk +{ + public class Dumpling : PlayerActionObject + { + public Animator otherAnim; + public float startBeat; + public float type; + const string sfxName = "munchyMonk/"; + private bool canDestroy; + + [Header("References")] + [SerializeField] Animator smearAnim; + [SerializeField] Animator anim; + + private MunchyMonk game; + + private void Awake() + { + game = MunchyMonk.instance; + game.firstTwoMissed = false; + } + + private void Start() + { + if (type == 1f || type == 3f) { + game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); + } else if (type >= 3.5f) { + game.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_DOWN, Hit, Miss, Early); + } else { + game.ScheduleInput(startBeat, type == 2f ? 1.5f : 2f, InputType.STANDARD_DOWN, Hit, Miss, Early); + } + } + + private void Update() + { + if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused) || GameManager.instance.currentGame != "munchyMonk") { + GameObject.Destroy(gameObject); + } + + if (canDestroy && anim.IsAnimationNotPlaying()) GameObject.Destroy(gameObject); + } + + private void Hit(PlayerActionEvent caller, float state) + { + if (!canDestroy) { + game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); + Jukebox.PlayOneShotGame(sfxName+"slap"); + game.isStaring = false; + + if (state >= 1f || state <= -1f) + { + game.MonkAnim.DoScaledAnimationAsync("Barely", 0.5f); + anim.DoScaledAnimationAsync("HitHead", 0.5f); + Jukebox.PlayOneShotGame(sfxName+"barely"); + canDestroy = true; + } else { + game.MonkAnim.DoScaledAnimationAsync("Eat", 0.4f); + if (type == 2) otherAnim.DoScaledAnimationAsync("FollowHand", 0.5f); + smearAnim.Play("SmearAppear", 0, 0); + game.needBlush = true; + Jukebox.PlayOneShotGame(sfxName+"gulp"); + if (game.forceGrow) game.growLevel += 1; + GameObject.Destroy(gameObject); + } + } + } + + private void Miss(PlayerActionEvent caller) + { + if (!canDestroy) { + anim.DoScaledAnimationAsync("FallOff", 0.5f); + canDestroy = true; + } + } + + private void Early(PlayerActionEvent caller) + { + if (!(type == 2.5f) || game.firstTwoMissed) { + game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); + game.MonkAnim.DoScaledAnimationAsync("Miss", 0.5f); + smearAnim.Play("SmearAppear", 0, 0); + anim.DoScaledAnimationAsync("HitHead", 0.5f); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sfxName+"slap", game.lastReportedBeat), + new MultiSound.Sound(sfxName+"miss", game.lastReportedBeat), + }); + canDestroy = true; + game.needBlush = false; + game.firstTwoMissed = true; + } + } + } +} diff --git a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta new file mode 100644 index 00000000..d483dbf4 --- /dev/null +++ b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4c87c9f6cda1a0748b3d81a13719d112 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs new file mode 100644 index 00000000..73b9f9b2 --- /dev/null +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -0,0 +1,432 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class ntrMunchyMonkLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("munchyMonk", "Munchy Monk", "b9fffc", false, false, new List() + { + new GameAction("Bop", "Bop") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.Bop(e.beat, e["monkBop"]); + }, + parameters = new List() + { + new Param("monkBop", false, "Bop", "Does the Monk bop?"), + }, + defaultLength = 0.5f, + }, + new GameAction("MonkMove", "Monk Move") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.MonkMove(e.beat, e.length, e["instant"], e["whichSide"]); + }, + resizable = true, + parameters = new List() + { + new Param("instant", false, "", "Instantly move to the middle or to the right"), + } + }, + new GameAction("One", "One") + { + defaultLength = 2f, + parameters = new List() + { + new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Change the color of the dumpling") + }, + preFunctionLength = 0, + preFunction = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.PreOneGoCue(e.beat, e["oneColor"]); + } + }, + new GameAction("TwoTwo", "Two Two") + { + defaultLength = 2f, + parameters = new List() + { + new Param("twoColor", new Color(1, 0.51f, 0.45f, 1), "Color", "Change the color of the dumplings") + }, + preFunctionLength = 0.5f, + preFunction = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.PreTwoTwoCue(e.beat, e["twoColor"]); + }, + }, + new GameAction("Three", "Three") + { + defaultLength = 4f, + parameters = new List() + { + new Param("threeColor", new Color(0.34f, 0.77f, 0.36f, 1), "Color", "Change the color of the dumplings") + }, + preFunctionLength = 0, + preFunction = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.PreThreeGoCue(e.beat, e["threeColor"]); + } + }, + new GameAction("Modifiers", "Modifiers") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.Modifiers(e.beat, e["inputsTil"], e["forceGrow"], e["disableBaby"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "How Many 'til Growth?", "How many dumplings are needed to grow the stache?"), + new Param("forceGrow", false, "Next Will Grow?", "Will the next input increment stache growth?"), + new Param("disableBaby", false, "Disable Baby?", "Make baby active or not"), + }, + }, + new GameAction("MonkAnimation", "Monk Animations") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.PlayMonkAnim(e.beat, e["whichAnim"]); + }, + parameters = new List() + { + new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Which Animation", "Which animation will the Monk play?"), + } + }, + // note: make the bg not scroll by default + new GameAction("ScrollBackground", "Scroll Background") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.ScrollBG(e.beat, e["instant"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("instant", false, "Instant?", "Will the scrolling happen immediately?"), + } + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_MunchyMonk; + public class MunchyMonk : Minigame + { + static List queuedOnes = new List(); + struct QueuedOne + { + public float beat; + public Color color; + } + + static List queuedTwoTwos = new List(); + struct QueuedTwoTwo + { + public float beat; + public Color color; + } + + static List queuedThrees = new List(); + struct QueuedThree + { + public float beat; + public Color color; + } + + public enum WhichMonkAnim + { + Stare, + Blush, + Bop, + } + + [Header("Objects")] + [SerializeField] GameObject Baby; + [SerializeField] GameObject BrowHolder; + [SerializeField] GameObject StacheHolder; + [SerializeField] GameObject DumplingObj; + [SerializeField] GameObject TwoDumplingObj1; + [SerializeField] GameObject TwoDumplingObj2; + [SerializeField] SpriteRenderer DumplingSprite; + [SerializeField] SpriteRenderer TwoDumplingSprite1; + [SerializeField] SpriteRenderer TwoDumplingSprite2; + [SerializeField] SpriteRenderer DumplingSmear; + [SerializeField] SpriteRenderer TwoDumplingSmear1; + [SerializeField] SpriteRenderer TwoDumplingSmear2; + [SerializeField] Transform MMParent; + + [Header("Animators")] + [SerializeField] Animator OneGiverAnim; + [SerializeField] Animator TwoGiverAnim; + [SerializeField] Animator ThreeGiverAnim; + [SerializeField] Animator BrowAnim; + [SerializeField] Animator StacheAnim; + public Animator MonkAnim; + public Animator MonkArmsAnim; + public Animator DumplingAnim; + public Animator TwoDumpling1Anim; + public Animator TwoDumpling2Anim; + public Animator SmearAnim; + + [Header("Variables")] + public float lastReportedBeat = 0f; + public bool monkBop = true; + public bool needBlush; + public bool isStaring; + public bool firstTwoMissed; + public bool forceGrow; + public int growLevel = 0; + private bool disableBaby; + private int inputsTilGrow; + float scrollModifier = 0f; + const string sfxName = "munchyMonk/"; + + public static MunchyMonk instance; + + private void Awake() + { + instance = this; + if (disableBaby) Baby.SetActive(false); + } + + private void Update() + { + // input stuff + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); + Jukebox.PlayOneShotGame(sfxName+"slap"); + isStaring = false; + } + + // blushes when done eating but not when staring + if (needBlush + && !MonkAnim.IsPlayingAnimationName("Eat") + && !MonkAnim.IsPlayingAnimationName("Stare") + && !MonkAnim.IsPlayingAnimationName("Barely") + && !MonkAnim.IsPlayingAnimationName("Miss") + && !isStaring) + { + MonkAnim.DoScaledAnimationAsync("Blush", 0.5f); + needBlush = false; + } + + // sets hair stuff active when it needs to be + if (growLevel == 4) BrowHolder.SetActive(true); + if (growLevel > 0) StacheHolder.SetActive(true); + + // resets the monk when game is paused + if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) { + MonkAnim.DoScaledAnimationAsync("Idle", 0.5f); + } + + // scrolling stuff + //if (needScroll) { + // Tile += new Vector2(2 * Time.deltaTime, 0); + // NormalizedX += 0.5f * Time.deltaTime; + //} + + // cue queuing stuff + if (queuedOnes.Count > 0) { + foreach (var dumpling in queuedOnes) { OneGoCue(dumpling.beat, dumpling.color); } + queuedOnes.Clear(); + } + + if (queuedTwoTwos.Count > 0) { + foreach (var dumpling in queuedTwoTwos) { TwoTwoCue(dumpling.beat, dumpling.color); } + queuedTwoTwos.Clear(); + } + + if (queuedThrees.Count > 0) { + foreach (var dumpling in queuedThrees) { ThreeGoCue(dumpling.beat, dumpling.color); } + queuedThrees.Clear(); + } + } + + private void LateUpdate() + { + if (Conductor.instance.ReportBeat(ref lastReportedBeat)) { + if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle")) + && monkBop + && !isStaring){ + MonkAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + if (BrowAnim.IsPlayingAnimationName("Bop") && growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f); + if (StacheAnim.IsPlayingAnimationName("Bop"+growLevel)) StacheAnim.DoScaledAnimationAsync("Bop"+growLevel, 0.5f); + } + } + + public void Bop(float beat, bool doesBop) + { + monkBop = doesBop; + } + + public static void PreOneGoCue(float beat, Color oneColor) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sfxName+"one_1", beat), + new MultiSound.Sound(sfxName+"one_2", beat + 1f), + }, forcePlay: true); + + queuedOnes.Add(new QueuedOne() + { beat = beat, color = oneColor, }); + } + + public void OneGoCue(float beat, Color oneColor) + { + DumplingSprite.color = + DumplingSmear.color = oneColor; + + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat , delegate { OneGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); }), + new BeatAction.Action(beat+0.5f, delegate { OneGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), + }); + + Dumpling DumplingClone = Instantiate(DumplingObj, MMParent).GetComponent(); + DumplingClone.startBeat = beat; + } + + public static void PreTwoTwoCue(float beat, Color twoColor) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sfxName+"two_1", beat - 0.5f), + new MultiSound.Sound(sfxName+"two_2", beat), + new MultiSound.Sound(sfxName+"two_3", beat + 1f), + new MultiSound.Sound(sfxName+"two_4", beat + 1.5f), + }, forcePlay: true); + + queuedTwoTwos.Add(new QueuedTwoTwo() + { beat = beat, color = twoColor, }); + } + + public void TwoTwoCue(float beat, Color twoColor) + { + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat-0.5f, delegate { + // lol + TwoDumplingSmear1.color = + TwoDumplingSmear2.color = + TwoDumplingSprite1.color = + TwoDumplingSprite2.color = twoColor; + + // first dumpling + Dumpling DumplingClone1 = Instantiate(TwoDumplingObj1, MMParent).GetComponent(); + DumplingClone1.startBeat = beat-0.5f; + DumplingClone1.type = 2f; + // second dumpling + Dumpling DumplingClone2 = Instantiate(TwoDumplingObj2, MMParent).GetComponent(); + DumplingClone2.startBeat = beat-0.5f; + DumplingClone2.type = 2.5f; + DumplingClone1.otherAnim = DumplingClone2.gameObject.GetComponent(); + + TwoGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); }), + new BeatAction.Action(beat, delegate { + TwoGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), + }); + } + + public static void PreThreeGoCue(float beat, Color threeColor) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sfxName+"three_1", beat), + new MultiSound.Sound(sfxName+"three_2", beat + 1f), + new MultiSound.Sound(sfxName+"three_3", beat + 2f), + new MultiSound.Sound(sfxName+"three_4", beat + 3f), + }, forcePlay: true); + + queuedThrees.Add(new QueuedThree() + { beat = beat, color = threeColor, }); + } + + public void ThreeGoCue(float beat, Color threeColor) + { + DumplingSprite.color = + DumplingSmear.color = threeColor; + + BeatAction.New(instance.gameObject, new List() { + // first dumpling + new BeatAction.Action(beat, delegate { + Dumpling DumplingClone1 = Instantiate(DumplingObj, MMParent).GetComponent(); + DumplingClone1.startBeat = beat; + DumplingClone1.type = 3f; + + ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); }), + new BeatAction.Action(beat+0.5f, delegate { + ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), + // second dumpling + new BeatAction.Action(beat+1.25f, delegate { + Dumpling DumplingClone2 = Instantiate(DumplingObj, MMParent).GetComponent(); + DumplingClone2.startBeat = beat+1.25f; + DumplingClone2.type = 3.5f; + + ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); }), + new BeatAction.Action(beat+1.75f, delegate { + ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), + // third dumpling + new BeatAction.Action(beat+2.25f, delegate { + Dumpling DumplingClone3 = Instantiate(DumplingObj, MMParent).GetComponent(); + DumplingClone3.startBeat = beat+2.25f; + DumplingClone3.type = 4f; + + ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); }), + new BeatAction.Action(beat+2.75f, delegate { + ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), + }); + } + + public void PlayMonkAnim(float beat, int whichAnim) + { + switch (whichAnim) + { + case 0: + MonkAnim.DoScaledAnimationAsync("Stare", 0.5f); + isStaring = true; + break; + case 1: + MonkAnim.DoScaledAnimationAsync("Blush", 0.5f); + needBlush = false; + break; + case 2: + MonkAnim.DoScaledAnimationAsync("Bop", 0.5f); + break; + } + } + + public void MonkMove(float beat, float length, bool isInstant, int whichSide) + { + if (isInstant) { + + } else { + if (whichSide == 0) { + + } else { + + } + } + } + + public void Modifiers(float beat, int inputsTilGrow, bool forceGrow, bool disableBaby) + { + instance.inputsTilGrow = inputsTilGrow; + instance.forceGrow = forceGrow; + instance.disableBaby = disableBaby; + + if (disableBaby) Baby.SetActive(false); + } + + public void ScrollBG(float beat, bool isInstant) + { 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