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Fan Club: start scene setup
This commit is contained in:
parent
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commit
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15 changed files with 3042 additions and 0 deletions
1416
Assets/Resources/Games/fanClub.prefab
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1416
Assets/Resources/Games/fanClub.prefab
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Normal file
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Normal file
File diff suppressed because it is too large
Load diff
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Assets/Scripts/Games/FanClub.meta
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Normal file
|
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29
Assets/Scripts/Games/FanClub/FanClub.cs
Normal file
29
Assets/Scripts/Games/FanClub/FanClub.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games
|
||||||
|
{
|
||||||
|
// none yet
|
||||||
|
//using Scripts_FanClub;
|
||||||
|
|
||||||
|
public class FanClub : Minigame
|
||||||
|
{
|
||||||
|
// userdata here
|
||||||
|
|
||||||
|
// end userdata
|
||||||
|
|
||||||
|
public static FanClub instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/FanClub/FanClub.cs.meta
Normal file
11
Assets/Scripts/Games/FanClub/FanClub.cs.meta
Normal file
|
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|
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|
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
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|
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|
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|
@ -414,6 +414,9 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||||
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||||
}),
|
}),
|
||||||
|
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
|
|
Loading…
Reference in a new issue