Fan Club: start scene setup

This commit is contained in:
minenice55 2022-03-12 23:24:37 -05:00
parent 5a9cf5507a
commit cd652e4107
15 changed files with 3042 additions and 0 deletions

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using RhythmHeavenMania.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
// none yet
//using Scripts_FanClub;
public class FanClub : Minigame
{
// userdata here
// end userdata
public static FanClub instance;
private void Awake()
{
instance = this;
}
private void Update()
{
}
}
}

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@ -414,6 +414,9 @@ namespace RhythmHeavenMania
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
}), }),
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
{
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>() /*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{ {
}), }),