mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Built to Scale New Models + Lighting (#773)
* Yay * fix the weird material hardcoding * done --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
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29 changed files with 836 additions and 253 deletions
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@ -141,7 +142,7 @@ Material:
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@ -63,7 +68,7 @@ Material:
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@ -76,5 +81,6 @@ Material:
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@ -53,7 +56,7 @@ Material:
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@ -101,9 +105,10 @@ Material:
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@ -114,11 +119,12 @@ Material:
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@ -21,7 +21,7 @@ Material:
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@ -104,8 +108,8 @@ Material:
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@ -130,5 +134,5 @@ Material:
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@ -105,7 +109,7 @@ Material:
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@ -130,5 +134,5 @@ Material:
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@ -105,7 +109,7 @@ Material:
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@ -130,5 +134,5 @@ Material:
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _GLOSSYREFLECTIONS_OFF
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m_InvalidKeywords:
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|
@ -79,6 +79,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TerrainHolesTexture:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -105,7 +109,7 @@ Material:
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _Glossiness: 0.689
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- _GlossinessSource: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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|
@ -130,5 +134,5 @@ Material:
|
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- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
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- _Color: {r: 0, g: 1, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
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||||
m_BuildTextureStacks: []
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||||
|
|
|
@ -15,15 +15,18 @@ MonoBehaviour:
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version: 4
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_PrefabAsset: {fileID: 0}
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m_Name: Line
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF
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m_LightmapFlags: 4
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _EMISSION
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- _GLOSSYREFLECTIONS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@ -88,6 +91,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _Blend: 0
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@ -101,7 +105,7 @@ Material:
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _Glossiness: 0.711
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- _GlossinessSource: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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@ -125,6 +129,6 @@ Material:
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m_Colors:
|
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- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.084905684, g: 0.084905684, b: 0.084905684, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@ -34,7 +34,36 @@ ModelImporter:
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animationWrapMode: 0
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extraExposedTransformPaths: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: parts_ng
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takeName: parts_ng|parts_ng|parts_ng|parts_ng_parts_ng|parts_ng|parts_ng_parts_ng
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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@ -34,7 +34,36 @@ ModelImporter:
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: piece_LR
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takeName: piece_LR|piece_LR|piece_LR|piece_LR_piece_LR|piece_LR|piece_LR_piece_LR
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internalID: 5263545620203285798
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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keepOriginalOrientation: 0
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keepOriginalPositionXZ: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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meshes:
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lODScreenPercentages: []
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@ -33,14 +33,101 @@ ModelImporter:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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clipAnimations:
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- serializedVersion: 16
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name: machine_shot_machine
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takeName: machine|machine|machine|machine_shot_machine|machine|machine_shot_machi
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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name: machine_touch_machine
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events: []
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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name: machine_wait_machine
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takeName: machine|machine|machine|machine_wait_machine|machine|machine_wait_machi
|
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internalID: -1871232912940249434
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firstFrame: 0
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lastFrame: 1
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cycleOffset: 0
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loop: 0
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loopTime: 0
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curves: []
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events: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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meshes:
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lODScreenPercentages: []
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|
|
|
@ -97,16 +97,14 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private Material shooterMaterial;
|
||||
[SerializeField] private Material objectMaterial;
|
||||
[SerializeField] private Material gridPlaneMaterial;
|
||||
private Material elevatorMaterial;
|
||||
private Material[] gridMaterials;
|
||||
private Material[] firstPatternLights;
|
||||
private Material[] secondPatternLights;
|
||||
private Material[] elevatorObjectMats;
|
||||
[SerializeField] private Material elevatorMaterial;
|
||||
[SerializeField] private Material beltMaterial;
|
||||
[SerializeField] private Material[] firstPatternLights;
|
||||
[SerializeField] private Material[] secondPatternLights;
|
||||
|
||||
[Header("Properties")]
|
||||
[SerializeField] float beltSpeed = 1f;
|
||||
|
||||
private Material beltMaterial;
|
||||
private Material[] environmentMaterials;
|
||||
private Material[] elevatorMaterials;
|
||||
private float currentBeltOffset;
|
||||
|
@ -132,52 +130,52 @@ namespace HeavenStudio.Games
|
|||
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
|
||||
GameCamera.AdditionalFoV = cameraFoV;
|
||||
|
||||
environmentMaterials = environmentRenderer.materials;
|
||||
elevatorMaterials = elevatorRenderer.materials;
|
||||
beltMaterial = Instantiate(environmentMaterials[8]);
|
||||
environmentMaterials[8] = beltMaterial;
|
||||
elevatorObjectMats = new Material[]
|
||||
{
|
||||
Instantiate(elevatorMaterials[0]),
|
||||
Instantiate(elevatorMaterials[1]),
|
||||
Instantiate(elevatorMaterials[2]),
|
||||
};
|
||||
elevatorMaterials[0] = elevatorObjectMats[0];
|
||||
elevatorMaterials[1] = elevatorObjectMats[1];
|
||||
elevatorMaterials[2] = elevatorObjectMats[2];
|
||||
elevatorMaterial = Instantiate(elevatorMaterials[3]);
|
||||
elevatorMaterials[3] = elevatorMaterial;
|
||||
gridMaterials = new Material[]
|
||||
{
|
||||
Instantiate(environmentMaterials[9]),
|
||||
Instantiate(environmentMaterials[11]),
|
||||
Instantiate(environmentMaterials[12]),
|
||||
Instantiate(environmentMaterials[13]),
|
||||
Instantiate(environmentMaterials[14]),
|
||||
};
|
||||
environmentMaterials[9] = gridMaterials[0];
|
||||
environmentMaterials[11] = gridMaterials[1];
|
||||
environmentMaterials[12] = gridMaterials[2];
|
||||
environmentMaterials[13] = gridMaterials[3];
|
||||
environmentMaterials[14] = gridMaterials[4];
|
||||
// environmentMaterials = environmentRenderer.materials;
|
||||
// elevatorMaterials = elevatorRenderer.materials;
|
||||
// beltMaterial = Instantiate(environmentMaterials[8]);
|
||||
// environmentMaterials[8] = beltMaterial;
|
||||
// elevatorObjectMats = new Material[]
|
||||
// {
|
||||
// Instantiate(elevatorMaterials[0]),
|
||||
// Instantiate(elevatorMaterials[1]),
|
||||
// Instantiate(elevatorMaterials[2]),
|
||||
// };
|
||||
// elevatorMaterials[0] = elevatorObjectMats[0];
|
||||
// elevatorMaterials[1] = elevatorObjectMats[1];
|
||||
// elevatorMaterials[2] = elevatorObjectMats[2];
|
||||
// elevatorMaterial = Instantiate(elevatorMaterials[3]);
|
||||
// elevatorMaterials[3] = elevatorMaterial;
|
||||
// gridMaterials = new Material[]
|
||||
// {
|
||||
// Instantiate(environmentMaterials[9]),
|
||||
// Instantiate(environmentMaterials[11]),
|
||||
// Instantiate(environmentMaterials[12]),
|
||||
// Instantiate(environmentMaterials[13]),
|
||||
// Instantiate(environmentMaterials[14]),
|
||||
// };
|
||||
// environmentMaterials[9] = gridMaterials[0];
|
||||
// environmentMaterials[11] = gridMaterials[1];
|
||||
// environmentMaterials[12] = gridMaterials[2];
|
||||
// environmentMaterials[13] = gridMaterials[3];
|
||||
// environmentMaterials[14] = gridMaterials[4];
|
||||
|
||||
firstPatternLights = new Material[]
|
||||
{
|
||||
Instantiate(environmentMaterials[1]),
|
||||
Instantiate(environmentMaterials[2]),
|
||||
Instantiate(environmentMaterials[4]),
|
||||
};
|
||||
environmentMaterials[1] = firstPatternLights[0];
|
||||
environmentMaterials[2] = firstPatternLights[1];
|
||||
environmentMaterials[4] = firstPatternLights[2];
|
||||
// firstPatternLights = new Material[]
|
||||
// {
|
||||
// Instantiate(environmentMaterials[1]),
|
||||
// Instantiate(environmentMaterials[2]),
|
||||
// Instantiate(environmentMaterials[4]),
|
||||
// };
|
||||
// environmentMaterials[1] = firstPatternLights[0];
|
||||
// environmentMaterials[2] = firstPatternLights[1];
|
||||
// environmentMaterials[4] = firstPatternLights[2];
|
||||
|
||||
secondPatternLights = new Material[]
|
||||
{
|
||||
Instantiate(environmentMaterials[0]),
|
||||
Instantiate(environmentMaterials[3])
|
||||
};
|
||||
environmentMaterials[0] = secondPatternLights[0];
|
||||
environmentMaterials[3] = secondPatternLights[1];
|
||||
// secondPatternLights = new Material[]
|
||||
// {
|
||||
// Instantiate(environmentMaterials[0]),
|
||||
// Instantiate(environmentMaterials[3])
|
||||
// };
|
||||
// environmentMaterials[0] = secondPatternLights[0];
|
||||
// environmentMaterials[3] = secondPatternLights[1];
|
||||
|
||||
elevatorAnim.Play("MakeRod", 0, 1f);
|
||||
UpdateColors();
|
||||
|
@ -231,14 +229,6 @@ namespace HeavenStudio.Games
|
|||
beltMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||
gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||
elevatorMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||
foreach (var mat in gridMaterials)
|
||||
{
|
||||
mat.SetColor("_Color", currentEnvironmentColor);
|
||||
}
|
||||
foreach (var mat in elevatorObjectMats)
|
||||
{
|
||||
mat.SetColor("_Color", currentObjectColor);
|
||||
}
|
||||
if (!lighting)
|
||||
{
|
||||
foreach (var mat in firstPatternLights)
|
||||
|
@ -298,8 +288,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
|
||||
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
|
||||
environmentRenderer.materials = environmentMaterials;
|
||||
elevatorRenderer.materials = elevatorMaterials;
|
||||
// environmentRenderer.materials = environmentMaterials;
|
||||
// elevatorRenderer.materials = elevatorMaterials;
|
||||
|
||||
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue