Built to Scale New Models + Lighting (#773)

* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
ev 2024-03-09 22:36:41 -05:00 committed by GitHub
parent 8bf1f3e17b
commit cc00a51407
29 changed files with 836 additions and 253 deletions

View file

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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@ -102,7 +103,7 @@ Material:
- _EnvironmentReflections: 1
- _FirstOutlineWidth: 0.02
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.621
- _GlossinessSource: 0
- _GlossyReflections: 0
- _IndirectLightMultiplier: 1
@ -141,7 +142,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.20754719, g: 0.20754719, b: 0.20754719, a: 1}
- _EmissionMapChannelMask: {r: 1, g: 1, b: 1, a: 0}
- _FirstOutlineColor: {r: 0, g: 0, b: 0, a: 0.5}
- _IndirectLightMinColor: {r: 0, g: 0, b: 0, a: 1}

View file

@ -8,10 +8,11 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shooter
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 4
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@ -56,6 +57,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
@ -63,7 +68,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0.684
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
@ -76,5 +81,6 @@ Material:
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.16981131, g: 0.16981131, b: 0.16981131, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View file

@ -15,15 +15,18 @@ MonoBehaviour:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bridge
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _EMISSION
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@ -53,7 +56,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 657c2f9c15dce0541bcc21ff7c7ede1d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
@ -88,6 +91,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
@ -101,9 +105,10 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.807
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
@ -114,11 +119,12 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View file

@ -15,14 +15,17 @@ MonoBehaviour:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GapShadow
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -105,6 +108,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AdditionalLightIgnoreCelShade: 0.9
- _AlphaClip: 0

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Grid
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -104,8 +108,8 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossMapScale: 0.305
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GridPlane
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -105,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lights 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -105,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lights 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -105,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lights 3
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -105,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -15,14 +15,17 @@ MonoBehaviour:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lights 4
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _RECEIVE_SHADOWS_OFF
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
- _RECEIVE_SHADOWS_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -76,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -88,6 +95,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
@ -101,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -126,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lights
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords:
@ -79,6 +79,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -105,7 +109,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.689
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -130,5 +134,5 @@ Material:
- _BaseColor: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
m_BuildTextureStacks: []

View file

@ -15,15 +15,18 @@ MonoBehaviour:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Line
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF
m_LightmapFlags: 4
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _EMISSION
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@ -88,6 +91,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
@ -101,7 +105,7 @@ Material:
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _Glossiness: 0.711
- _GlossinessSource: 0
- _GlossyReflections: 0
- _Metallic: 0
@ -125,6 +129,6 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.084905684, g: 0.084905684, b: 0.084905684, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View file

@ -34,7 +34,36 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
clipAnimations:
- serializedVersion: 16
name: parts_ng
takeName: parts_ng|parts_ng|parts_ng|parts_ng_parts_ng|parts_ng|parts_ng_parts_ng
internalID: 9130175970626193648
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curves: []
events: []
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maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []

View file

@ -34,7 +34,36 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
clipAnimations:
- serializedVersion: 16
name: piece_LR
takeName: piece_LR|piece_LR|piece_LR|piece_LR_piece_LR|piece_LR|piece_LR_piece_LR
internalID: 5263545620203285798
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
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maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []

View file

@ -33,14 +33,101 @@ ModelImporter:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationCompression: 0
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
clipAnimations:
- serializedVersion: 16
name: machine_shot_machine
takeName: machine|machine|machine|machine_shot_machine|machine|machine_shot_machi
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curves: []
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name: machine_touch_machine
takeName: machine|machine|machine|machine_touch_machine|machine|machine_touch_mac
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View file

@ -97,16 +97,14 @@ namespace HeavenStudio.Games
[SerializeField] private Material shooterMaterial;
[SerializeField] private Material objectMaterial;
[SerializeField] private Material gridPlaneMaterial;
private Material elevatorMaterial;
private Material[] gridMaterials;
private Material[] firstPatternLights;
private Material[] secondPatternLights;
private Material[] elevatorObjectMats;
[SerializeField] private Material elevatorMaterial;
[SerializeField] private Material beltMaterial;
[SerializeField] private Material[] firstPatternLights;
[SerializeField] private Material[] secondPatternLights;
[Header("Properties")]
[SerializeField] float beltSpeed = 1f;
private Material beltMaterial;
private Material[] environmentMaterials;
private Material[] elevatorMaterials;
private float currentBeltOffset;
@ -132,52 +130,52 @@ namespace HeavenStudio.Games
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
GameCamera.AdditionalFoV = cameraFoV;
environmentMaterials = environmentRenderer.materials;
elevatorMaterials = elevatorRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]);
environmentMaterials[8] = beltMaterial;
elevatorObjectMats = new Material[]
{
Instantiate(elevatorMaterials[0]),
Instantiate(elevatorMaterials[1]),
Instantiate(elevatorMaterials[2]),
};
elevatorMaterials[0] = elevatorObjectMats[0];
elevatorMaterials[1] = elevatorObjectMats[1];
elevatorMaterials[2] = elevatorObjectMats[2];
elevatorMaterial = Instantiate(elevatorMaterials[3]);
elevatorMaterials[3] = elevatorMaterial;
gridMaterials = new Material[]
{
Instantiate(environmentMaterials[9]),
Instantiate(environmentMaterials[11]),
Instantiate(environmentMaterials[12]),
Instantiate(environmentMaterials[13]),
Instantiate(environmentMaterials[14]),
};
environmentMaterials[9] = gridMaterials[0];
environmentMaterials[11] = gridMaterials[1];
environmentMaterials[12] = gridMaterials[2];
environmentMaterials[13] = gridMaterials[3];
environmentMaterials[14] = gridMaterials[4];
// environmentMaterials = environmentRenderer.materials;
// elevatorMaterials = elevatorRenderer.materials;
// beltMaterial = Instantiate(environmentMaterials[8]);
// environmentMaterials[8] = beltMaterial;
// elevatorObjectMats = new Material[]
// {
// Instantiate(elevatorMaterials[0]),
// Instantiate(elevatorMaterials[1]),
// Instantiate(elevatorMaterials[2]),
// };
// elevatorMaterials[0] = elevatorObjectMats[0];
// elevatorMaterials[1] = elevatorObjectMats[1];
// elevatorMaterials[2] = elevatorObjectMats[2];
// elevatorMaterial = Instantiate(elevatorMaterials[3]);
// elevatorMaterials[3] = elevatorMaterial;
// gridMaterials = new Material[]
// {
// Instantiate(environmentMaterials[9]),
// Instantiate(environmentMaterials[11]),
// Instantiate(environmentMaterials[12]),
// Instantiate(environmentMaterials[13]),
// Instantiate(environmentMaterials[14]),
// };
// environmentMaterials[9] = gridMaterials[0];
// environmentMaterials[11] = gridMaterials[1];
// environmentMaterials[12] = gridMaterials[2];
// environmentMaterials[13] = gridMaterials[3];
// environmentMaterials[14] = gridMaterials[4];
firstPatternLights = new Material[]
{
Instantiate(environmentMaterials[1]),
Instantiate(environmentMaterials[2]),
Instantiate(environmentMaterials[4]),
};
environmentMaterials[1] = firstPatternLights[0];
environmentMaterials[2] = firstPatternLights[1];
environmentMaterials[4] = firstPatternLights[2];
// firstPatternLights = new Material[]
// {
// Instantiate(environmentMaterials[1]),
// Instantiate(environmentMaterials[2]),
// Instantiate(environmentMaterials[4]),
// };
// environmentMaterials[1] = firstPatternLights[0];
// environmentMaterials[2] = firstPatternLights[1];
// environmentMaterials[4] = firstPatternLights[2];
secondPatternLights = new Material[]
{
Instantiate(environmentMaterials[0]),
Instantiate(environmentMaterials[3])
};
environmentMaterials[0] = secondPatternLights[0];
environmentMaterials[3] = secondPatternLights[1];
// secondPatternLights = new Material[]
// {
// Instantiate(environmentMaterials[0]),
// Instantiate(environmentMaterials[3])
// };
// environmentMaterials[0] = secondPatternLights[0];
// environmentMaterials[3] = secondPatternLights[1];
elevatorAnim.Play("MakeRod", 0, 1f);
UpdateColors();
@ -231,14 +229,6 @@ namespace HeavenStudio.Games
beltMaterial.SetColor("_Color", currentEnvironmentColor);
gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor);
elevatorMaterial.SetColor("_Color", currentEnvironmentColor);
foreach (var mat in gridMaterials)
{
mat.SetColor("_Color", currentEnvironmentColor);
}
foreach (var mat in elevatorObjectMats)
{
mat.SetColor("_Color", currentObjectColor);
}
if (!lighting)
{
foreach (var mat in firstPatternLights)
@ -298,8 +288,8 @@ namespace HeavenStudio.Games
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
environmentRenderer.materials = environmentMaterials;
elevatorRenderer.materials = elevatorMaterials;
// environmentRenderer.materials = environmentMaterials;
// elevatorRenderer.materials = elevatorMaterials;
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
{