headers and subheaders

This commit is contained in:
minenice55 2022-09-03 22:29:50 -04:00
parent 7084d96cc1
commit cb2b5707e9
3 changed files with 432 additions and 26 deletions

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m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1694560419 --- !u!114 &1694560419
@ -44427,12 +44818,14 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 937032843}
- {fileID: 797336684} - {fileID: 797336684}
- {fileID: 2083473858} - {fileID: 2083473858}
- {fileID: 1651196875} - {fileID: 1651196875}
- {fileID: 728113666} - {fileID: 728113666}
- {fileID: 937032843}
- {fileID: 1503364108} - {fileID: 1503364108}
- {fileID: 934666995}
- {fileID: 1172723235}
m_Father: {fileID: 572765322} m_Father: {fileID: 572765322}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -51450,7 +51843,7 @@ RectTransform:
- {fileID: 798238754} - {fileID: 798238754}
- {fileID: 2086758091} - {fileID: 2086758091}
m_Father: {fileID: 1776319213} m_Father: {fileID: 1776319213}
m_RootOrder: 1 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}

View file

@ -66,13 +66,13 @@ namespace HeavenStudio.Editor
{ {
infoContainer.AddDivider(this); infoContainer.AddDivider(this);
} }
else if (property.tag == "heading") else if (property.tag == "header")
{ {
infoContainer.AddDivider(this); infoContainer.AddHeader(this, property.label);
} }
else if (property.tag == "subheading") else if (property.tag == "subheader")
{ {
infoContainer.AddDivider(this); infoContainer.AddSubHeader(this, property.label);
} }
else else
{ {

View file

@ -20,6 +20,8 @@ namespace HeavenStudio.Editor
[Header("Layout Prefabs")] [Header("Layout Prefabs")]
[SerializeField] private GameObject DividerP; [SerializeField] private GameObject DividerP;
[SerializeField] private GameObject HeaderP;
[SerializeField] private GameObject SubHeaderP;
public void Init(RemixPropertiesDialog diag) public void Init(RemixPropertiesDialog diag)
{ {
@ -84,10 +86,21 @@ namespace HeavenStudio.Editor
public void AddDivider(RemixPropertiesDialog diag) public void AddDivider(RemixPropertiesDialog diag)
{ {
GameObject prefab = DividerP; InitPrefab(DividerP);
InitPrefab(prefab);
} }
public void AddHeader(RemixPropertiesDialog diag, string text)
{
var input = InitPrefab(HeaderP);
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
}
public void AddSubHeader(RemixPropertiesDialog diag, string text)
{
var input = InitPrefab(SubHeaderP);
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
}
private GameObject InitPrefab(GameObject prefab, string tooltip = "") private GameObject InitPrefab(GameObject prefab, string tooltip = "")
{ {
GameObject input = Instantiate(prefab); GameObject input = Instantiate(prefab);