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Blue Bear: Basic gameplay setup
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45 changed files with 5689 additions and 28 deletions
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@ -7,20 +7,97 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
// using Scripts_BlueBear; -No scripts under this namespace yet.
|
using Scripts_BlueBear;
|
||||||
|
|
||||||
public class BlueBear : Minigame
|
public class BlueBear : Minigame
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
[Header("Animators")]
|
||||||
void Start()
|
public Animator headAndBodyAnim; // Head and body
|
||||||
|
public Animator bagsAnim; // Both bags sprite
|
||||||
|
public Animator donutBagAnim; // Individual donut bag
|
||||||
|
public Animator cakeBagAnim; // Individual cake bag
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public GameObject donutBase;
|
||||||
|
public GameObject cakeBase;
|
||||||
|
public Transform foodHolder;
|
||||||
|
public GameObject individualBagHolder;
|
||||||
|
|
||||||
|
[Header("Curves")]
|
||||||
|
public BezierCurve3D donutCurve;
|
||||||
|
public BezierCurve3D cakeCurve;
|
||||||
|
|
||||||
|
private bool squashing;
|
||||||
|
|
||||||
|
public static BlueBear instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private void Update()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||||
|
|
||||||
|
if (PlayerInput.GetAnyDirectionDown())
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play("BiteL", 0, 0);
|
||||||
|
}
|
||||||
|
else if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play("BiteR", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (squashing)
|
||||||
|
{
|
||||||
|
var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||||
|
var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||||
|
|
||||||
|
bool noDonutSquash = dState.IsName("DonutIdle");
|
||||||
|
bool noCakeSquash = cState.IsName("CakeIdle");
|
||||||
|
|
||||||
|
if (noDonutSquash && noCakeSquash)
|
||||||
|
{
|
||||||
|
squashing = false;
|
||||||
|
bagsAnim.Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnTreat(float beat, bool isCake)
|
||||||
|
{
|
||||||
|
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||||
|
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||||
|
|
||||||
|
var treatComp = newTreat.GetComponent<Treat>();
|
||||||
|
treatComp.startBeat = beat;
|
||||||
|
treatComp.curve = isCake ? cakeCurve : donutCurve;
|
||||||
|
|
||||||
|
newTreat.SetActive(true);
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||||
|
|
||||||
|
SquashBag(isCake);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SquashBag(bool isCake)
|
||||||
|
{
|
||||||
|
squashing = true;
|
||||||
|
bagsAnim.Play("Squashing", 0, 0);
|
||||||
|
|
||||||
|
individualBagHolder.SetActive(true);
|
||||||
|
|
||||||
|
if (isCake)
|
||||||
|
{
|
||||||
|
cakeBagAnim.Play("CakeSquash", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
donutBagAnim.Play("DonutSquash", 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
106
Assets/Scripts/Games/BlueBear/Treat.cs
Normal file
106
Assets/Scripts/Games/BlueBear/Treat.cs
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
||||||
|
{
|
||||||
|
public class Treat : PlayerActionObject
|
||||||
|
{
|
||||||
|
const float rotSpeed = 360f;
|
||||||
|
|
||||||
|
public bool isCake;
|
||||||
|
public float startBeat;
|
||||||
|
|
||||||
|
bool flying = true;
|
||||||
|
float flyBeats;
|
||||||
|
|
||||||
|
[NonSerialized] public BezierCurve3D curve;
|
||||||
|
|
||||||
|
private BlueBear game;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = BlueBear.instance;
|
||||||
|
|
||||||
|
flyBeats = isCake ? 3f : 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (flying)
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
|
flyPos *= isCake ? 0.75f : 0.6f;
|
||||||
|
transform.position = curve.GetPoint(flyPos);
|
||||||
|
|
||||||
|
if (flyPos > 1f)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float rot = isCake ? rotSpeed : -rotSpeed;
|
||||||
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
|
||||||
|
|
||||||
|
float normalizedBeat = cond.GetPositionFromMargin(startBeat + flyBeats, 1f);
|
||||||
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
if (!isCake)
|
||||||
|
{
|
||||||
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
flying = false;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||||
|
|
||||||
|
// Placeholder! Show particles here!
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (PlayerInput.GetAnyDirection())
|
||||||
|
{
|
||||||
|
if (isCake)
|
||||||
|
{
|
||||||
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
flying = false;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
||||||
|
|
||||||
|
// Placeholder! Show particles here!
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnAce()
|
||||||
|
{
|
||||||
|
flying = false;
|
||||||
|
|
||||||
|
if (isCake)
|
||||||
|
{
|
||||||
|
game.headAndBodyAnim.Play("BiteL", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
game.headAndBodyAnim.Play("BiteR", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Placeholder! Show particles here!
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
Normal file
11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7dae340f4a85ba44ab2f8cfd4429430
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -411,6 +411,8 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||||
|
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue