Editor: disabled tempo change placing

UNTESTED
This commit is contained in:
minenice55 2022-03-24 13:17:49 -04:00
parent 7444165b08
commit ca158363e4

View file

@ -130,6 +130,10 @@ namespace HeavenStudio.Editor.Track
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{ {
// TEMP: DISABLED UNTIL CRITICAL FIXES
if (create)
return;
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();