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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
This commit is contained in:
parent
bdc9900099
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37 changed files with 1524 additions and 29 deletions
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--- !u!91 &9100000
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--- !u!1102 &6055335416017212245
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m_TimeParameter:
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--- !u!1102 &8634772160231822414
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m_PrefabAsset: {fileID: 0}
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m_Name: Face07
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m_Speed: 1
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m_CycleOffset: 0
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m_StateMachineBehaviours: []
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10256,4 +10256,11 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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data:
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intParameter: 0
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@ -6143,4 +6143,18 @@ AnimationClip:
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script: {fileID: 0}
|
script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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m_Events:
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: SetFaceExpressionForced
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
|
@ -6412,4 +6412,25 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events:
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0
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functionName: SetFaceExpressionForced
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 8
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messageOptions: 0
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- time: 0.083333336
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|
functionName: SetFaceExpressionForced
|
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|
data:
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objectReferenceParameter: {fileID: 0}
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|
floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
|
@ -14389,4 +14389,39 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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m_Events:
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functionName: MarkNoEmote
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data:
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0
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functionName: SetFaceExpressionForced
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 8
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messageOptions: 0
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- time: 0.1
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functionName: SetFaceExpressionForced
|
||||||
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.95
|
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|
functionName: SetFaceExpressionForced
|
||||||
|
data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
|
@ -14639,4 +14639,11 @@ AnimationClip:
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script: {fileID: 0}
|
script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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m_Events:
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functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
|
@ -15497,4 +15497,25 @@ AnimationClip:
|
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script: {fileID: 0}
|
script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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m_Events:
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- time: 0
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
|
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floatParameter: 0
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|
intParameter: 0
|
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messageOptions: 0
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- time: 0
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functionName: SetFaceExpressionForced
|
||||||
|
data:
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objectReferenceParameter: {fileID: 0}
|
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|
floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.41666666
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|
functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
|
@ -5495,4 +5495,11 @@ AnimationClip:
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script: {fileID: 0}
|
script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events:
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functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
@ -8630,4 +8630,18 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events:
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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@ -9977,4 +9977,25 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events:
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0
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functionName: SetFaceExpressionForced
|
||||||
|
data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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@ -12974,4 +12974,32 @@ AnimationClip:
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script: {fileID: 0}
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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m_Events:
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- time: 0
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functionName: MarkNoEmote
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0
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functionName: SetFaceExpressionForced
|
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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|
intParameter: 8
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messageOptions: 0
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|
- time: 0.43333334
|
||||||
|
functionName: SetFaceExpressionForced
|
||||||
|
data:
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|
objectReferenceParameter: {fileID: 0}
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|
floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.55
|
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|
functionName: MarkCanEmote
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data:
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objectReferenceParameter: {fileID: 0}
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intParameter: 0
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messageOptions: 0
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|
|
@ -56,7 +56,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new Param("type", KarateMan.ParticleType.None, "Particle Type", "The type of particle effect to spawn"),
|
new Param("type", KarateMan.ParticleType.None, "Particle Type", "The type of particle effect to spawn"),
|
||||||
new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "The strength of the particle wind. (Does not work on the Rain particle.)"),
|
new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "The strength of the particle wind. (Does not work on the Rain particle.)"),
|
||||||
new Param("valB", new EntityTypes.Float(1f, 12f, 1f), "Particle Intensity", "The intensity of the particle effect.")
|
new Param("valB", new EntityTypes.Float(1f, 12f, 1f), "Particle Intensity", "The intensity of the particle effect")
|
||||||
|
}),
|
||||||
|
new GameAction("force facial expression", delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity.type); }, 0.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "The facial expression to force Joe to. Special moves may override this")
|
||||||
}),
|
}),
|
||||||
|
|
||||||
// These are still here for backwards-compatibility but are hidden in the editor
|
// These are still here for backwards-compatibility but are hidden in the editor
|
||||||
|
@ -155,6 +159,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
Plain,
|
Plain,
|
||||||
Gradient,
|
Gradient,
|
||||||
|
Radial,
|
||||||
Blood,
|
Blood,
|
||||||
//ManMan?
|
//ManMan?
|
||||||
}
|
}
|
||||||
|
@ -178,6 +183,18 @@ namespace HeavenStudio.Games
|
||||||
Fire,
|
Fire,
|
||||||
Rain
|
Rain
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum KarateManFaces
|
||||||
|
{
|
||||||
|
Normal,
|
||||||
|
Smirk,
|
||||||
|
Surprise,
|
||||||
|
Sad,
|
||||||
|
Lenny,
|
||||||
|
Happy,
|
||||||
|
VerySad,
|
||||||
|
Blush
|
||||||
|
}
|
||||||
|
|
||||||
public Color[] LightBulbColors;
|
public Color[] LightBulbColors;
|
||||||
public Color[] BackgroundColors;
|
public Color[] BackgroundColors;
|
||||||
|
@ -591,5 +608,10 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
Wind.windMain = windStrength;
|
Wind.windMain = windStrength;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetFaceExpression(int face)
|
||||||
|
{
|
||||||
|
Joe.SetFaceExpression(face);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
public class KarateManJoe : MonoBehaviour
|
public class KarateManJoe : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
public Animator FaceAnim;
|
||||||
public GameEvent bop = new GameEvent();
|
public GameEvent bop = new GameEvent();
|
||||||
public SpriteRenderer[] Shadows;
|
public SpriteRenderer[] Shadows;
|
||||||
|
|
||||||
|
@ -29,6 +30,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
public bool wantKick = false;
|
public bool wantKick = false;
|
||||||
public bool inKick = false;
|
public bool inKick = false;
|
||||||
float lastChargeTime = Single.MinValue;
|
float lastChargeTime = Single.MinValue;
|
||||||
|
bool canEmote = false;
|
||||||
|
|
||||||
bool inSpecial { get { return inCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } }
|
bool inSpecial { get { return inCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } }
|
||||||
|
|
||||||
|
@ -44,6 +46,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
anim.speed = 1f;
|
anim.speed = 1f;
|
||||||
anim.Play("Beat", -1, 0);
|
anim.Play("Beat", -1, 0);
|
||||||
|
lastChargeTime = Single.MinValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inCombo && shouldComboId == -2)
|
if (inCombo && shouldComboId == -2)
|
||||||
|
@ -71,12 +74,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
if (chargeProg >= 0f && chargeProg < 1f)
|
if (chargeProg >= 0f && chargeProg < 1f)
|
||||||
{
|
{
|
||||||
anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
|
anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
|
||||||
bop.startBeat = lastChargeTime + 2.75f;
|
bop.startBeat = lastChargeTime + 1.75f;
|
||||||
}
|
}
|
||||||
else if (chargeProg >= 1f)
|
else if (chargeProg >= 1f)
|
||||||
{
|
{
|
||||||
anim.speed = 1f;
|
anim.speed = 1f;
|
||||||
bop.startBeat = lastChargeTime + 2.75f;
|
bop.startBeat = lastChargeTime + 1.75f;
|
||||||
lastChargeTime = Single.MinValue;
|
lastChargeTime = Single.MinValue;
|
||||||
inKick = false;
|
inKick = false;
|
||||||
}
|
}
|
||||||
|
@ -229,7 +232,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
wantKick = false;
|
wantKick = false;
|
||||||
inKick = true;
|
inKick = true;
|
||||||
lastChargeTime = beat;
|
lastChargeTime = beat;
|
||||||
bop.startBeat = beat + 2.75f;
|
bop.startBeat = beat + 1.75f;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
@ -247,6 +250,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
anim.DoScaledAnimationAsync("ManKick", 0.5f);
|
anim.DoScaledAnimationAsync("ManKick", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MarkCanEmote()
|
||||||
|
{
|
||||||
|
canEmote = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MarkNoEmote()
|
||||||
|
{
|
||||||
|
canEmote = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateShadowColour()
|
public void UpdateShadowColour()
|
||||||
{
|
{
|
||||||
foreach (var shadow in Shadows)
|
foreach (var shadow in Shadows)
|
||||||
|
@ -254,5 +267,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
shadow.color = KarateMan.instance.GetShadowColor();
|
shadow.color = KarateMan.instance.GetShadowColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetFaceExpressionForced(int face)
|
||||||
|
{
|
||||||
|
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFaceExpression(int face, bool ignoreCheck = false)
|
||||||
|
{
|
||||||
|
if (canEmote || ignoreCheck)
|
||||||
|
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -495,6 +495,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
status = FlyStatus.NG;
|
status = FlyStatus.NG;
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ItemHitEffect(straight);
|
ItemHitEffect(straight);
|
||||||
|
@ -530,11 +531,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame != "karateman") return;
|
if (GameManager.instance.currentGame != "karateman") return;
|
||||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat + 2f, delegate {
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
//TODO: play miss sound
|
//TODO: play miss sound
|
||||||
//deduct flow if applicable
|
//deduct flow if applicable
|
||||||
|
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -564,7 +566,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
public void ComboStartOut(PlayerActionEvent caller) {}
|
public void ComboStartOut(PlayerActionEvent caller) {}
|
||||||
public void ComboStartThrough(PlayerActionEvent caller)
|
public void ComboStartThrough(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentGame != "karateman") return;
|
||||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||||
|
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
|
//TODO: play miss sound
|
||||||
|
//deduct flow if applicable
|
||||||
|
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
|
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
|
||||||
|
@ -603,9 +614,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
status = FlyStatus.NG;
|
status = FlyStatus.NG;
|
||||||
|
|
||||||
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ItemHitEffect();
|
ItemHitEffect();
|
||||||
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 1.5f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Happy);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(startBeat + 3.5f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -616,16 +643,32 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
if (GameManager.instance.currentGame != "karateman") return;
|
if (GameManager.instance.currentGame != "karateman") return;
|
||||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||||
var joe = KarateMan.instance.Joe;
|
var joe = KarateMan.instance.Joe;
|
||||||
if (joe.GetComboId() != comboId || !joe.inCombo) return;
|
if (joe.GetComboId() != comboId || !joe.inCombo)
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat + 1.5f, delegate {
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
joe.inCombo = false;
|
{
|
||||||
joe.SetComboId(-1);
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
joe.SetShouldComboId(-1);
|
//TODO: play miss sound
|
||||||
joe.ComboSequence(4);
|
//deduct flow if applicable
|
||||||
})
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||||
});
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 1.5f, delegate {
|
||||||
|
joe.inCombo = false;
|
||||||
|
joe.SetComboId(-1);
|
||||||
|
joe.SetShouldComboId(-1);
|
||||||
|
joe.ComboSequence(4);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(startBeat + 2.5f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ComboEndWrongAction(PlayerActionEvent caller, float state)
|
public void ComboEndWrongAction(PlayerActionEvent caller, float state)
|
||||||
|
@ -651,6 +694,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
|
||||||
status = FlyStatus.NG;
|
status = FlyStatus.NG;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -665,13 +709,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public void KickChargeThrough(PlayerActionEvent caller)
|
public void KickChargeThrough(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
var joe = KarateMan.instance.Joe;
|
||||||
if (GameManager.instance.currentGame != "karateman") return;
|
if (GameManager.instance.currentGame != "karateman") return;
|
||||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat + 2f, delegate {
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
//TODO: play miss sound
|
//TODO: play miss sound
|
||||||
//deduct flow if applicable
|
//deduct flow if applicable
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -687,6 +733,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
CurrentCurve = ItemCurves[8];
|
CurrentCurve = ItemCurves[8];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
|
||||||
status = FlyStatus.NG;
|
status = FlyStatus.NG;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -695,6 +742,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
CurrentCurve = ItemCurves[7];
|
CurrentCurve = ItemCurves[7];
|
||||||
startBeat = Conductor.instance.songPositionInBeats;
|
startBeat = Conductor.instance.songPositionInBeats;
|
||||||
curveTargetBeat = 3f;
|
curveTargetBeat = 3f;
|
||||||
|
|
||||||
|
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 1.25f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(startBeat + 3.25f, delegate {
|
||||||
|
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -705,11 +762,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame != "karateman") return;
|
if (GameManager.instance.currentGame != "karateman") return;
|
||||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat + 2f, delegate {
|
new BeatAction.Action(startBeat + 2f, delegate {
|
||||||
//TODO: play miss sound
|
//TODO: play miss sound
|
||||||
//deduct flow if applicable
|
//deduct flow if applicable
|
||||||
|
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue