mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 20:43:03 +00:00
Playback visualization + started on timeline in editor
This commit is contained in:
parent
3bfa6bde07
commit
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29 changed files with 6788 additions and 358 deletions
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@ -10,44 +10,40 @@ namespace RhythmHeavenMania
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// [RequireComponent(typeof(AudioSource))]
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public class Conductor : MonoBehaviour
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{
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//Song beats per minute
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//This is determined by the song you're trying to sync up to
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// Song beats per minute
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// This is determined by the song you're trying to sync up to
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public float songBpm;
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//The number of seconds for each song beat
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// The number of seconds for each song beat
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public float secPerBeat;
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//Current song position, in seconds
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// Current song position, in seconds
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public float songPosition;
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//Current song position, in beats
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// Current song position, in beats
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public float songPositionInBeats;
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//How many seconds have passed since the song started
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public float dspSongTime;
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// How many seconds have passed since the song started
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public float startTime;
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//an AudioSource attached to this GameObject that will play the music.
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private float pauseTime;
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// Current time of the song
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private float time;
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// an AudioSource attached to this GameObject that will play the music.
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public AudioSource musicSource;
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//The offset to the first beat of the song in seconds
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// The offset to the first beat of the song in seconds
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public float firstBeatOffset;
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//the number of beats in each loop
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public float beatsPerLoop;
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//the total number of loops completed since the looping clip first started
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public int completedLoops = 0;
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//The current position of the song within the loop in beats.
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public float loopPositionInBeats;
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//The current relative position of the song within the loop measured between 0 and 1.
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public float loopPositionInAnalog;
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//Conductor instance
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// Conductor instance
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public static Conductor instance;
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private AudioDspTimeKeeper timeKeeper;
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public bool isPlaying;
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public bool isPaused;
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// private AudioDspTimeKeeper timeKeeper;
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void Awake()
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{
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void Start()
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{
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//Load the AudioSource attached to the Conductor GameObject
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musicSource = GetComponent<AudioSource>();
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timeKeeper = GetComponent<AudioDspTimeKeeper>();
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//Calculate the number of seconds in each beat
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secPerBeat = 60f / songBpm;
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//Record the time when the music starts
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// dspSongTime = (float)musicSource.time;
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//Start the music
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// musicSource.Play();
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}
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public void Play(float startBeat)
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public void Play()
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{
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timeKeeper.Play();
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SetTime(startBeat);
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float lastTime = pauseTime - startTime;
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startTime = Time.time;
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time = startTime + lastTime;
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isPlaying = true;
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isPaused = false;
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musicSource.PlayScheduled(startTime);
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}
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public void Pause()
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{
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pauseTime = time;
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isPlaying = false;
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isPaused = true;
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musicSource.Pause();
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}
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public void Stop()
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{
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time = 0;
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isPlaying = false;
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isPaused = false;
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musicSource.Stop();
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}
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public void SetTime(float startBeat)
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public void Update()
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{
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if (!musicSource.isPlaying) return;
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if (isPlaying)
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{
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time += Time.deltaTime * musicSource.pitch;
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//determine how many seconds since the song started
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// songPosition = (float)(timeKeeper.dspTime - dspSongTime - firstBeatOffset);
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songPosition = (float)timeKeeper.GetCurrentTimeInSong();
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songPosition = time - startTime - firstBeatOffset;
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//determine how many beats since the song started
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songPositionInBeats = songPosition / secPerBeat;
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//calculate the loop position
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if (songPositionInBeats >= (completedLoops + 1) * beatsPerLoop)
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completedLoops++;
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loopPositionInBeats = songPositionInBeats - completedLoops * beatsPerLoop;
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loopPositionInAnalog = loopPositionInBeats / beatsPerLoop;
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}
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}
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public float GetLoopPositionFromBeat(float startBeat, float length)
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public float SongLengthInBeats()
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{
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if (!musicSource.clip) return 0;
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return musicSource.clip.length / secPerBeat;
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}
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}
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private IEnumerator Begin()
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{
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yield return new WaitForSeconds(startOffset);
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Conductor.instance.Play(startBeat);
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// Conductor.instance.Play(startBeat);
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}
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private void Update()
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{
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||||
if (Beatmap.entities.Count < 1)
|
||||
return;
|
||||
if (!Conductor.instance.musicSource.isPlaying)
|
||||
if (!Conductor.instance.isPlaying)
|
||||
return;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
|
|
|
@ -19,12 +19,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (Conductor.instance.musicSource.isPlaying && !isShowing)
|
||||
if (Conductor.instance.isPlaying && !isShowing)
|
||||
{
|
||||
anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
|
||||
// anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
|
||||
anim.speed = 0;
|
||||
}
|
||||
else if (!Conductor.instance.musicSource.isPlaying)
|
||||
else if (!Conductor.instance.isPlaying)
|
||||
{
|
||||
anim.Play("AlienIdle", 0, 0);
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace RhythmHeavenMania
|
|||
Conductor.name = "Conductor";
|
||||
Conductor.AddComponent<AudioSource>().clip = music;
|
||||
Conductor.AddComponent<Conductor>();
|
||||
Conductor.AddComponent<AudioDspTimeKeeper>();
|
||||
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
||||
|
||||
if (editor)
|
||||
{
|
||||
|
|
56
Assets/Scripts/LevelEditor/BeatGrid.cs
Normal file
56
Assets/Scripts/LevelEditor/BeatGrid.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class BeatGrid : MonoBehaviour
|
||||
{
|
||||
private RectTransform rectTransform;
|
||||
|
||||
public float snap;
|
||||
public float count;
|
||||
|
||||
private float lastPosX;
|
||||
|
||||
private List<GameObject> Lines = new List<GameObject>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
GameObject line = Instantiate(transform.GetChild(0).gameObject, transform);
|
||||
line.transform.localPosition = new Vector3(i, line.transform.localPosition.y);
|
||||
line.SetActive(true);
|
||||
|
||||
Lines.Add(line);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var pos = new Vector2(Mathf.RoundToInt(Mathf.Abs(transform.parent.localPosition.x) / 100) - 1, transform.localPosition.y);
|
||||
transform.localPosition = pos;
|
||||
|
||||
if (pos.x != lastPosX)
|
||||
UpdateGridNum();
|
||||
|
||||
lastPosX = transform.localPosition.x;
|
||||
}
|
||||
|
||||
private void UpdateGridNum()
|
||||
{
|
||||
for (int i = 0; i < Lines.Count; i++)
|
||||
{
|
||||
var line = Lines[i];
|
||||
float newNum = transform.localPosition.x + i;
|
||||
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/BeatGrid.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/BeatGrid.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9c7a9db66b8fb65479a81158697db051
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -18,7 +18,10 @@ namespace RhythmHeavenMania.Editor
|
|||
private float lastBeatPos = 0;
|
||||
|
||||
[Header("Timeline Components")]
|
||||
[SerializeField] private Slider TimelineSlider;
|
||||
[SerializeField] private RectTransform TimelineSlider;
|
||||
[SerializeField] private RectTransform TimelineContent;
|
||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
||||
#region Initializers
|
||||
|
||||
|
@ -33,7 +36,7 @@ namespace RhythmHeavenMania.Editor
|
|||
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
|
||||
SongPos.text = FormatTime(Conductor.instance.songPosition);
|
||||
|
||||
isPlaying = Conductor.instance.musicSource.isPlaying;
|
||||
isPlaying = Conductor.instance.isPlaying;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
|
@ -54,11 +57,10 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
private void SliderControl()
|
||||
{
|
||||
TimelineSlider.maxValue = Conductor.instance.SongLengthInBeats();
|
||||
|
||||
if (isPlaying)
|
||||
if (TimelineSongPosLine != null)
|
||||
{
|
||||
TimelineSlider.value = Conductor.instance.songPositionInBeats;
|
||||
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
|
||||
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,14 +69,14 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
if (fromStart)
|
||||
{
|
||||
if (isPlaying && Conductor.instance.musicSource.clip)
|
||||
if (isPlaying)
|
||||
Play(true);
|
||||
else
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!isPlaying && Conductor.instance.musicSource.clip)
|
||||
if (!isPlaying)
|
||||
{
|
||||
Play(false);
|
||||
}
|
||||
|
@ -88,22 +90,30 @@ namespace RhythmHeavenMania.Editor
|
|||
public void Play(bool fromStart)
|
||||
{
|
||||
if (fromStart) Stop();
|
||||
// isPaused = false;
|
||||
Conductor.instance.musicSource.Play();
|
||||
|
||||
if (!Conductor.instance.isPaused)
|
||||
{
|
||||
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
|
||||
TimelineSongPosLine.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
Conductor.instance.Play();
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
// isPaused = true;
|
||||
Conductor.instance.musicSource.Pause();
|
||||
Conductor.instance.Pause();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
// isPaused = true;
|
||||
// timelineSlider.value = 0;
|
||||
Conductor.instance.musicSource.time = 0;
|
||||
Conductor.instance.musicSource.Stop();
|
||||
|
||||
Destroy(TimelineSongPosLine.gameObject);
|
||||
|
||||
Conductor.instance.Stop();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -8,8 +8,6 @@ namespace RhythmHeavenMania.Tests
|
|||
{
|
||||
private void Update()
|
||||
{
|
||||
this.gameObject.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(0, 360, Conductor.instance.loopPositionInAnalog));
|
||||
print(Conductor.instance.loopPositionInAnalog);
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue