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Tweezers:: Code cleanup
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parent
f2516c0ca5
commit
c8087d97f6
4 changed files with 12 additions and 4 deletions
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@ -907,7 +907,7 @@ MonoBehaviour:
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EligibleHits: []
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EligibleHits: []
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firstEnable: 0
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firstEnable: 0
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Vegetable: {fileID: 3177931334588542204}
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Vegetable: {fileID: 3177931334588542204}
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Tweezers: {fileID: 3684904985109994079}
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Tweezers: {fileID: 3391455012319192365}
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HairsHolder: {fileID: 2002856028339003249}
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HairsHolder: {fileID: 2002856028339003249}
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tweezersBeatOffset: 2
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tweezersBeatOffset: 2
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tweezersRotOffset: {x: -202, y: 180}
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tweezersRotOffset: {x: -202, y: 180}
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@ -7,13 +7,19 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public class Hair : PlayerActionObject
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public class Hair : PlayerActionObject
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{
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{
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public float createBeat;
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public float createBeat;
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private Tweezers tweezers;
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private void Awake()
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{
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tweezers = RhythmTweezers.instance.Tweezers;
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}
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private void Update()
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private void Update()
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{
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{
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float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
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float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
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StateCheck(stateBeat);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>().hitOnFrame == 0)
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if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
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{
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{
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if (state.perfect)
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if (state.perfect)
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{
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{
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@ -24,7 +30,6 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public void Ace()
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public void Ace()
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{
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{
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Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>();
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tweezers.Pluck(true, this);
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tweezers.Pluck(true, this);
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tweezers.hitOnFrame++;
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tweezers.hitOnFrame++;
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@ -10,7 +10,8 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public class RhythmTweezers : Minigame
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public class RhythmTweezers : Minigame
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{
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{
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public GameObject Vegetable;
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public GameObject Vegetable;
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public GameObject Tweezers;
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public Animator VegetableAnimator;
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public Tweezers Tweezers;
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[SerializeField] private GameObject HairsHolder;
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[SerializeField] private GameObject HairsHolder;
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@ -10,10 +10,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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{
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{
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public int hitOnFrame;
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public int hitOnFrame;
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private Animator anim;
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private Animator anim;
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private Animator vegetableAnim;
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private void Start()
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private void Start()
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{
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{
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anim = GetComponent<Animator>();
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anim = GetComponent<Animator>();
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vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
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}
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}
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private void LateUpdate()
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private void LateUpdate()
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