Tweezers:: Code cleanup

This commit is contained in:
Jenny Crowe 2022-02-08 23:52:50 -07:00
parent f2516c0ca5
commit c8087d97f6
4 changed files with 12 additions and 4 deletions

View file

@ -907,7 +907,7 @@ MonoBehaviour:
EligibleHits: [] EligibleHits: []
firstEnable: 0 firstEnable: 0
Vegetable: {fileID: 3177931334588542204} Vegetable: {fileID: 3177931334588542204}
Tweezers: {fileID: 3684904985109994079} Tweezers: {fileID: 3391455012319192365}
HairsHolder: {fileID: 2002856028339003249} HairsHolder: {fileID: 2002856028339003249}
tweezersBeatOffset: 2 tweezersBeatOffset: 2
tweezersRotOffset: {x: -202, y: 180} tweezersRotOffset: {x: -202, y: 180}

View file

@ -7,13 +7,19 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public class Hair : PlayerActionObject public class Hair : PlayerActionObject
{ {
public float createBeat; public float createBeat;
private Tweezers tweezers;
private void Awake()
{
tweezers = RhythmTweezers.instance.Tweezers;
}
private void Update() private void Update()
{ {
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f); float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
StateCheck(stateBeat); StateCheck(stateBeat);
if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>().hitOnFrame == 0) if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
{ {
if (state.perfect) if (state.perfect)
{ {
@ -24,7 +30,6 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public void Ace() public void Ace()
{ {
Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>();
tweezers.Pluck(true, this); tweezers.Pluck(true, this);
tweezers.hitOnFrame++; tweezers.hitOnFrame++;

View file

@ -10,7 +10,8 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public class RhythmTweezers : Minigame public class RhythmTweezers : Minigame
{ {
public GameObject Vegetable; public GameObject Vegetable;
public GameObject Tweezers; public Animator VegetableAnimator;
public Tweezers Tweezers;
[SerializeField] private GameObject HairsHolder; [SerializeField] private GameObject HairsHolder;

View file

@ -10,10 +10,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
{ {
public int hitOnFrame; public int hitOnFrame;
private Animator anim; private Animator anim;
private Animator vegetableAnim;
private void Start() private void Start()
{ {
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
} }
private void LateUpdate() private void LateUpdate()