mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
CNR API Internal Rework (#488)
* Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten
This commit is contained in:
parent
25cae2aff9
commit
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10 changed files with 531 additions and 523 deletions
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@ -1334,7 +1334,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &3942464277001988917
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Transform:
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m_ObjectHideFlags: 0
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@ -10665,9 +10665,9 @@ MonoBehaviour:
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doughDudesHolderAnim: {fileID: 9020148957407720643}
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gandwAnim: {fileID: 2284918768942303106}
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bgObjects:
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- {fileID: 8366664867673554297}
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- {fileID: 2959293411470963612}
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- {fileID: 9159990749478636517}
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shipObject: {fileID: 8366664867673554297}
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bigMode: 0
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bigModePlayer: 0
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spaceshipRisen: 0
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@ -76,13 +76,6 @@ namespace HeavenStudio.Games
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public double intervalStartBeat = -1; // the first beat of the interval
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public float intervalLength = -1; // the duration of the interval in beats
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public float defaultIntervalLength; // when an event is queued and the interval has not started yet, it will use this as the interval length.
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public CallAndResponseHandler(float defaultIntervalLength)
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{
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this.defaultIntervalLength = defaultIntervalLength;
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}
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public List<CallAndResponseEvent> queuedEvents = new List<CallAndResponseEvent>();
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/// <summary>
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@ -95,7 +88,7 @@ namespace HeavenStudio.Games
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public float GetIntervalProgressFromBeat(double beat, float lengthOffset = 0)
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{
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return (float)((beat - intervalStartBeat) / ((intervalStartBeat + intervalLength - lengthOffset) - intervalStartBeat));
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return (float)((beat - intervalStartBeat) / Mathf.Max(1, intervalLength - lengthOffset));
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}
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/// <summary>
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@ -114,28 +107,20 @@ namespace HeavenStudio.Games
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/// <param name="length">The length of the interval.</param>
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public void StartInterval(double beat, float length)
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{
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if (!IntervalIsActive())
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{
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if (queuedEvents.Count > 0) queuedEvents.Clear();
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}
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if (queuedEvents.Count > 0) queuedEvents.Clear();
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intervalStartBeat = beat;
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intervalLength = length;
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defaultIntervalLength = length;
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}
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/// <summary>
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/// Adds an event to the queued events list.
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/// </summary>
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/// <param name="beat">The current beat.</param>
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/// <param name="length">The length of the event.</param>>
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/// <param name="tag">The tag of the event.</param>
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/// <param name="crParams">Extra properties to add to the event.</param>
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/// <param name="ignoreInterval">If true, this function will not start a new interval if the interval isn't active.</param>
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/// <param name="overrideInterval">If true, overrides the current interval.</param>
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public void AddEvent(double beat, float length = 0, string tag = "", List<CallAndResponseEventParam> crParams = null, bool ignoreInterval = false, bool overrideInterval = false)
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public void AddEvent(double beat, float length = 0, string tag = "", List<CallAndResponseEventParam> crParams = null)
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{
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if ((!IntervalIsActive() && !ignoreInterval) || overrideInterval)
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{
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StartInterval(beat, defaultIntervalLength);
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}
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CallAndResponseEvent addedEvent = new CallAndResponseEvent(beat, beat - intervalStartBeat, tag, length);
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CallAndResponseEvent addedEvent = new(beat, beat - intervalStartBeat, tag, length);
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if (crParams != null && crParams.Count > 0)
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{
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foreach (var param in crParams)
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@ -163,7 +148,7 @@ namespace HeavenStudio.Games
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/// <summary>
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/// Check if an event exists at relativeBeat.
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/// </summary>
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/// <param name="beat">The beat to check.</param>
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/// <param name="relativeBeat">The relativeBeat to check.</param>
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public bool EventExistsAtRelativetBeat(double relativeBeat)
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{
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if (queuedEvents.Count == 0)
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@ -7,22 +7,17 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
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public class Hair : MonoBehaviour
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{
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public double createBeat;
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[NonSerialized] public double createBeat;
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public GameObject hairSprite;
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public GameObject stubbleSprite;
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public GameObject missedSprite;
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private RhythmTweezers game;
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private Tweezers tweezers;
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private bool plucked;
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private void Awake()
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public void StartInput(double beat, double length, Tweezers tweezer)
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{
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game = RhythmTweezers.instance;
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tweezers = game.Tweezers;
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}
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public void StartInput(double beat, double length)
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{
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tweezers = tweezer;
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game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
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}
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@ -30,14 +25,12 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
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tweezers.Pluck(true, this);
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tweezers.hitOnFrame++;
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plucked = true;
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}
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public void NearMiss()
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{
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tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
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plucked = true;
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}
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private void Just(PlayerActionEvent caller, float state)
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@ -26,15 +26,11 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
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PlayerActionEvent endEvent;
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private void Awake()
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public void StartInput(double beat, double length, Tweezers tweezer)
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{
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game = RhythmTweezers.instance;
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anim = GetComponent<Animator>();
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tweezers = game.Tweezers;
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}
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public void StartInput(double beat, double length)
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{
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tweezers = tweezer;
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inputBeat = beat + length;
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game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, StartJust, StartMiss, Out);
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}
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@ -17,22 +17,20 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("start interval", "Start Interval")
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{
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function = delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
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preFunction = delegate { RhythmTweezers.PreInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"]); },
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defaultLength = 4f,
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resizable = true,
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priority = 1,
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inactiveFunction = delegate { RhythmTweezers.InactiveInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }
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parameters = new List<Param>()
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{
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new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?")
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}
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},
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new GameAction("short hair", "Short Hair")
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{
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inactiveFunction = delegate { RhythmTweezers.SpawnHairInactive(eventCaller.currentEntity.beat); },
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function = delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f
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},
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new GameAction("long hair", "Curly Hair")
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{
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inactiveFunction = delegate { RhythmTweezers.SpawnLongHairInactive(eventCaller.currentEntity.beat); },
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function = delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f
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},
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new GameAction("passTurn", "Pass Turn")
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@ -131,6 +129,7 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Jukebox;
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using Scripts_RhythmTweezers;
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public class RhythmTweezers : Minigame
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@ -162,6 +161,7 @@ namespace HeavenStudio.Games
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public Animator VegetableAnimator;
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public SpriteRenderer bg;
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public Tweezers Tweezers;
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private Tweezers currentTweezers;
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public GameObject hairBase;
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public GameObject longHairBase;
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public GameObject pluckedHairBase;
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@ -169,7 +169,6 @@ namespace HeavenStudio.Games
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public GameObject HairsHolder;
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public GameObject DroppedHairsHolder;
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[NonSerialized] public int hairsLeft = 0;
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[Header("Variables")]
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private double passTurnBeat;
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@ -182,8 +181,6 @@ namespace HeavenStudio.Games
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public Sprite onionSprite;
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public Sprite potatoSprite;
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[NonSerialized] public int eyeSize = 0;
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Tween transitionTween;
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bool transitioning = false;
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Tween bgColorTween;
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@ -225,15 +222,18 @@ namespace HeavenStudio.Games
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private List<LongHair> spawnedLongs = new List<LongHair>();
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private static List<double> passedTurns = new();
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private struct QueuedInterval
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{
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public double beat;
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public float interval;
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public bool autoPassTurn;
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}
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private static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
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private void Awake()
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{
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instance = this;
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(4);
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}
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if (crHandlerInstance.queuedEvents.Count > 0)
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if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0)
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{
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foreach (var crEvent in crHandlerInstance.queuedEvents)
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{
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@ -261,9 +261,14 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnPlay(double beat)
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{
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crHandlerInstance = null;
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}
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private void OnDestroy()
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{
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if (crHandlerInstance != null && !Conductor.instance.isPlaying)
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if (!Conductor.instance.isPlaying)
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{
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crHandlerInstance = null;
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}
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@ -273,24 +278,30 @@ namespace HeavenStudio.Games
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}
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}
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public static void SpawnHairInactive(double beat)
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private void SpawnHairInactive(double beat)
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{
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(4);
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}
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if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return;
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crHandlerInstance.AddEvent(beat, 0, "Hair");
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Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent<Hair>();
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spawnedHairs.Add(hair);
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("SmallAppear", 0, 1);
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float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
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hair.transform.eulerAngles = new Vector3(0, 0, rot);
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hair.createBeat = beat;
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}
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public static void SpawnLongHairInactive(double beat)
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private void SpawnLongHairInactive(double beat)
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{
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(4);
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}
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if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return;
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crHandlerInstance.AddEvent(beat, 0.5f, "Long");
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LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent<LongHair>();
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spawnedLongs.Add(hair);
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("LongAppear", 0, 1);
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float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
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hair.transform.eulerAngles = new Vector3(0, 0, rot);
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hair.createBeat = beat;
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}
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public void SpawnHair(double beat)
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@ -302,10 +313,18 @@ namespace HeavenStudio.Games
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crHandlerInstance.AddEvent(beat, 0, "Hair");
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SoundByte.PlayOneShotGame("rhythmTweezers/shortAppear", beat);
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Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent<Hair>();
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Hair hair = Instantiate(hairBase, transform).GetComponent<Hair>();
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spawnedHairs.Add(hair);
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("SmallAppear", 0, 0);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("SmallAppear", 0, 0);
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hair.transform.SetParent(HairsHolder.transform, false);
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})
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});
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float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
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hair.transform.eulerAngles = new Vector3(0, 0, rot);
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@ -320,88 +339,136 @@ namespace HeavenStudio.Games
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crHandlerInstance.AddEvent(beat, 0.5f, "Long");
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SoundByte.PlayOneShotGame("rhythmTweezers/longAppear", beat);
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LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent<LongHair>();
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LongHair hair = Instantiate(longHairBase, transform).GetComponent<LongHair>();
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spawnedLongs.Add(hair);
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("LongAppear", 0, 0);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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hair.gameObject.SetActive(true);
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hair.GetComponent<Animator>().Play("LongAppear", 0, 0);
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hair.transform.SetParent(HairsHolder.transform, false);
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})
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});
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float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
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hair.transform.eulerAngles = new Vector3(0, 0, rot);
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hair.createBeat = beat;
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}
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public void SetIntervalStart(double beat, float interval = 4f)
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private void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 4f, bool autoPassTurn = true)
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{
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StopTransitionIfActive();
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hairsLeft = 0;
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eyeSize = 0;
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CallAndResponseHandler newHandler = new();
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crHandlerInstance = newHandler;
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crHandlerInstance.StartInterval(beat, interval);
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}
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public static void InactiveInterval(double beat, float interval)
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{
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if (crHandlerInstance == null)
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List<RiqEntity> relevantHairEvents = GetAllHairsInBetweenBeat(beat, beat + interval);
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foreach (var hairEvent in relevantHairEvents)
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{
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crHandlerInstance = new CallAndResponseHandler(4);
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}
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crHandlerInstance.StartInterval(beat, interval);
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}
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public void PassTurn(double beat)
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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if (hairEvent.beat >= gameSwitchBeat)
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{
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new BeatAction.Action(beat - 1, delegate
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if (hairEvent.datamodel == "rhythmTweezers/short hair")
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{
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hairsLeft = crHandlerInstance.queuedEvents.Count;
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foreach (var crEvent in crHandlerInstance.queuedEvents)
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SpawnHair(hairEvent.beat);
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}
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else
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{
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SpawnLongHair(hairEvent.beat);
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}
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}
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else
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{
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if (hairEvent.datamodel == "rhythmTweezers/short hair")
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{
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SpawnHairInactive(hairEvent.beat);
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}
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else
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{
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SpawnLongHairInactive(hairEvent.beat);
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}
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}
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}
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if (autoPassTurn)
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{
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PassTurn(beat + interval, interval, newHandler);
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}
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}
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public static void PreInterval(double beat, float interval = 4f, bool autoPassTurn = true)
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{
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if (GameManager.instance.currentGame == "rhythmTweezers")
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||||
{
|
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instance.SetIntervalStart(beat, beat, interval, autoPassTurn);
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}
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else
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||||
{
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queuedIntervals.Add(new QueuedInterval()
|
||||
{
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beat = beat,
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interval = interval,
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autoPassTurn = autoPassTurn
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});
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}
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}
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private static List<RiqEntity> GetAllHairsInBetweenBeat(double beat, double endBeat)
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{
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List<RiqEntity> hairEvents = EventCaller.GetAllInGameManagerList("rhythmTweezers", new string[] { "short hair", "long hair"});
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List<RiqEntity> tempEvents = new();
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foreach (var entity in hairEvents)
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{
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if (entity.beat >= beat && entity.beat < endBeat)
|
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{
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tempEvents.Add(entity);
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}
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}
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return tempEvents;
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}
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private void PassTurnStandalone(double beat)
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||||
{
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if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance);
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}
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private void PassTurn(double beat, double length, CallAndResponseHandler crHandler)
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{
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Tweezers spawnedTweezers = Instantiate(Tweezers, transform);
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spawnedTweezers.gameObject.SetActive(true);
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spawnedTweezers.Init(beat, beat + length);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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||||
new BeatAction.Action(beat - 0.25, delegate
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{
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if (crHandler.queuedEvents.Count > 0)
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||||
{
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currentTweezers = spawnedTweezers;
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spawnedTweezers.hairsLeft = crHandler.queuedEvents.Count;
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foreach (var crEvent in crHandler.queuedEvents)
|
||||
{
|
||||
if (crEvent.tag == "Hair")
|
||||
{
|
||||
Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers);
|
||||
}
|
||||
else if (crEvent.tag == "Long")
|
||||
{
|
||||
LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers);
|
||||
}
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
}),
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
{
|
||||
hairsLeft += crHandlerInstance.queuedEvents.Count;
|
||||
foreach (var crEvent in crHandlerInstance.queuedEvents)
|
||||
{
|
||||
if (crEvent.tag == "Hair")
|
||||
{
|
||||
Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat);
|
||||
}
|
||||
else if (crEvent.tag == "Long")
|
||||
{
|
||||
LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat);
|
||||
hairToInput.StartInput(beat, crEvent.relativeBeat);
|
||||
}
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
crHandler.queuedEvents.Clear();
|
||||
}
|
||||
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public static void PrePassTurn(double beat)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "rhythmTweezers")
|
||||
{
|
||||
instance.SetPassTurnValues(beat);
|
||||
instance.PassTurn(beat);
|
||||
instance.PassTurnStandalone(beat);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -409,13 +476,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void SetPassTurnValues(double startBeat)
|
||||
{
|
||||
if (crHandlerInstance.intervalLength <= 0) return;
|
||||
passTurnBeat = startBeat - 1;
|
||||
passTurnEndBeat = startBeat + crHandlerInstance.intervalLength;
|
||||
}
|
||||
|
||||
const float vegDupeOffset = 16.7f;
|
||||
public void NextVegetable(double beat, int type, Color onionColor, Color potatoColor)
|
||||
{
|
||||
|
@ -514,8 +574,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var turn in passedTurns)
|
||||
{
|
||||
SetPassTurnValues(turn);
|
||||
PassTurn(turn);
|
||||
PassTurnStandalone(turn);
|
||||
}
|
||||
passedTurns.Clear();
|
||||
}
|
||||
|
@ -530,28 +589,25 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
// Set tweezer angle.
|
||||
var tweezerAngle = -180f;
|
||||
|
||||
var tweezerTime = Conductor.instance.songPositionInBeats;
|
||||
var unclampedAngle = -58f + 116 * Mathp.Normalize(tweezerTime, (float)passTurnBeat + 1f, (float)passTurnEndBeat - 1f);
|
||||
tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f);
|
||||
|
||||
Tweezers.transform.eulerAngles = new Vector3(0, 0, tweezerAngle);
|
||||
|
||||
// Set tweezer to follow vegetable.
|
||||
var currentTweezerPos = Tweezers.transform.localPosition;
|
||||
var vegetablePos = Vegetable.transform.localPosition;
|
||||
var vegetableHolderPos = VegetableHolder.transform.localPosition;
|
||||
Tweezers.transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z);
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
{
|
||||
if (queuedIntervals.Count > 0)
|
||||
{
|
||||
foreach (var interval in queuedIntervals)
|
||||
{
|
||||
SetIntervalStart(interval.beat, beat, interval.interval, interval.autoPassTurn);
|
||||
}
|
||||
queuedIntervals.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetVegetable()
|
||||
{
|
||||
// If the tweezers happen to be holding a hair, drop it immediately so it can be destroyed below.
|
||||
Tweezers.DropHeldHair();
|
||||
currentTweezers?.DropHeldHair();
|
||||
|
||||
foreach (Transform t in HairsHolder.transform)
|
||||
{
|
||||
|
@ -564,8 +620,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
VegetableAnimator.Play("Idle", 0, 0);
|
||||
|
||||
eyeSize = 0;
|
||||
}
|
||||
|
||||
private void StopTransitionIfActive()
|
||||
|
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
using System;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
|
@ -17,6 +18,10 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
private bool holdingHair;
|
||||
public SpriteRenderer heldHairSprite;
|
||||
public Transform tweezerSpriteTrans;
|
||||
private double passTurnBeat = -1;
|
||||
private double passTurnEndBeat = -1;
|
||||
[NonSerialized] public int hairsLeft;
|
||||
private int eyeSize = 0;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -26,6 +31,37 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
game = RhythmTweezers.instance;
|
||||
}
|
||||
|
||||
public void Init(double beat, double endBeat)
|
||||
{
|
||||
passTurnBeat = beat;
|
||||
passTurnEndBeat = endBeat;
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (passTurnBeat != -1)
|
||||
{
|
||||
// Set tweezer angle.
|
||||
float tweezerTime = Conductor.instance.GetPositionFromBeat(passTurnBeat, Math.Max(passTurnEndBeat - 1f - passTurnBeat, 1));
|
||||
var unclampedAngle = -58f + (116 * tweezerTime);
|
||||
var tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f);
|
||||
|
||||
transform.eulerAngles = new Vector3(0, 0, tweezerAngle);
|
||||
|
||||
// Set tweezer to follow vegetable.
|
||||
var currentTweezerPos = transform.localPosition;
|
||||
var vegetablePos = game.Vegetable.transform.localPosition;
|
||||
var vegetableHolderPos = game.VegetableHolder.transform.localPosition;
|
||||
transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z);
|
||||
|
||||
if (tweezerAngle == 180)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (PlayerInput.Pressed(true))
|
||||
|
@ -51,13 +87,13 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
hair.hairSprite.SetActive(false);
|
||||
hair.stubbleSprite.SetActive(true);
|
||||
|
||||
game.hairsLeft--;
|
||||
game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10);
|
||||
hairsLeft--;
|
||||
eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10);
|
||||
|
||||
if (game.hairsLeft <= 0)
|
||||
if (hairsLeft <= 0)
|
||||
vegetableAnim.Play("HopFinal", 0, 0);
|
||||
else
|
||||
vegetableAnim.Play("Hop" + game.eyeSize.ToString(), 0, 0);
|
||||
vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0);
|
||||
|
||||
anim.Play("Tweezers_Pluck_Success", 0, 0);
|
||||
}
|
||||
|
@ -91,13 +127,13 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
// Making transparent instead of disabling because animators are silly.
|
||||
hair.loop.GetComponent<SpriteRenderer>().color = Color.clear;
|
||||
|
||||
game.hairsLeft--;
|
||||
game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10);
|
||||
hairsLeft--;
|
||||
eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10);
|
||||
|
||||
if (game.hairsLeft <= 0)
|
||||
if (hairsLeft <= 0)
|
||||
vegetableAnim.Play("HopFinal", 0, 0);
|
||||
else
|
||||
vegetableAnim.Play("Hop" + game.eyeSize.ToString(), 0, 0);
|
||||
vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0);
|
||||
|
||||
anim.Play("Tweezers_Pluck_Success", 0, 0);
|
||||
}
|
||||
|
|
|
@ -17,35 +17,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("intervalStart", "Start Interval")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.StartInterval(e.beat, e.length); },
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
preFunction = delegate { Rockers.PreMoveCamera(eventCaller.currentEntity.beat, eventCaller.currentEntity["moveCamera"]); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PreInterval(e.beat, e.length, e["auto"], e["moveCamera"], e["movePass"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("moveCamera", true, "Move Camera", "Should the camera move?")
|
||||
new Param("moveCamera", true, "Move Camera", "Should the camera move?"),
|
||||
new Param("movePass", true, "Move Camera (Pass Turn)", "Should the camera move at the auto pass turn?"),
|
||||
new Param("auto", true, "Auto Pass Turn")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveInterval(e.beat, e.length); }
|
||||
},
|
||||
new GameAction("riff", "Riff")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Riff(e.beat, e.length, new int[6]
|
||||
{
|
||||
e["1JJ"],
|
||||
e["2JJ"],
|
||||
e["3JJ"],
|
||||
e["4JJ"],
|
||||
e["5JJ"],
|
||||
e["6JJ"],
|
||||
}, e["gcJJ"], new int[6]
|
||||
{
|
||||
e["1S"],
|
||||
e["2S"],
|
||||
e["3S"],
|
||||
e["4S"],
|
||||
e["5S"],
|
||||
e["6S"],
|
||||
}, e["gcS"], e["sampleJJ"], e["pitchSampleJJ"], e["sampleS"], e["pitchSampleS"], !e["respond"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -70,19 +53,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveRiff(e.beat, e.length, new int[6]
|
||||
{
|
||||
e["1S"],
|
||||
e["2S"],
|
||||
e["3S"],
|
||||
e["4S"],
|
||||
e["5S"],
|
||||
e["6S"],
|
||||
}, e["gcS"], e["sampleS"], e["pitchSampleS"]); }
|
||||
},
|
||||
new GameAction("bend", "Bend")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Bend(e.beat, e.length, e["1JJ"], e["1S"], !e["respond"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -91,7 +64,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"),
|
||||
new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"),
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveBend(e.beat, e.length, e["1S"]); }
|
||||
},
|
||||
new GameAction("prepare", "Prepare")
|
||||
{
|
||||
|
@ -320,9 +292,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Rockers;
|
||||
using Starpelly;
|
||||
using System;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class Rockers : Minigame
|
||||
{
|
||||
|
@ -402,24 +371,30 @@ namespace HeavenStudio.Games
|
|||
private double cameraMoveBeat = -1;
|
||||
private double endBeat = double.MaxValue;
|
||||
private static List<double> queuedCameraEvents = new();
|
||||
private static List<double> queuedPreInterval = new();
|
||||
|
||||
private List<RiqEntity> riffEvents = new List<RiqEntity>();
|
||||
|
||||
private static List<double> riffUsedBeats = new();
|
||||
|
||||
private List<RiqEntity> bendEvents = new List<RiqEntity>();
|
||||
|
||||
private static List<double> bendUsedBeats = new();
|
||||
|
||||
private List<double> prepareBeatsJJ = new();
|
||||
|
||||
private struct QueuedInterval
|
||||
{
|
||||
public double beat;
|
||||
public float length;
|
||||
public bool moveCamera;
|
||||
public bool moveCameraPass;
|
||||
public bool autoPassTurn;
|
||||
}
|
||||
|
||||
private static List<QueuedInterval> queuedIntervals = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
crHandlerInstance = new CallAndResponseHandler();
|
||||
}
|
||||
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" });
|
||||
foreach (var tempEvent in tempEvents)
|
||||
|
@ -480,6 +455,21 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private static List<RiqEntity> GrabAllInputsBetween(double beat, double endBeat)
|
||||
{
|
||||
List<RiqEntity> hairEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff", "bend" });
|
||||
List<RiqEntity> tempEvents = new();
|
||||
|
||||
foreach (var entity in hairEvents)
|
||||
{
|
||||
if (entity.beat >= beat && entity.beat < endBeat)
|
||||
{
|
||||
tempEvents.Add(entity);
|
||||
}
|
||||
}
|
||||
return tempEvents;
|
||||
}
|
||||
|
||||
private List<RiqEntity> GrabAllTogetherEvents(double beat)
|
||||
{
|
||||
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" });
|
||||
|
@ -546,22 +536,32 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
if (riffUsedBeats.Count > 0) riffUsedBeats.Clear();
|
||||
if (bendUsedBeats.Count > 0) bendUsedBeats.Clear();
|
||||
}
|
||||
if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear();
|
||||
if (queuedPreInterval.Count > 0) queuedPreInterval.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
if (queuedIntervals.Count > 0)
|
||||
{
|
||||
foreach (var interval in queuedIntervals)
|
||||
{
|
||||
StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn, interval.moveCameraPass);
|
||||
}
|
||||
queuedIntervals.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -593,20 +593,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
queuedCameraEvents.Clear();
|
||||
}
|
||||
if (queuedPreInterval.Count > 0)
|
||||
{
|
||||
foreach (var interval in queuedPreInterval)
|
||||
{
|
||||
PreInterval(interval);
|
||||
}
|
||||
queuedPreInterval.Clear();
|
||||
}
|
||||
|
||||
if (passedTurns.Count > 0)
|
||||
{
|
||||
foreach (var turn in passedTurns)
|
||||
{
|
||||
PassTurn(turn.beat, turn.moveCamera);
|
||||
StandalonePassTurn(turn.beat, turn.moveCamera);
|
||||
}
|
||||
passedTurns.Clear();
|
||||
}
|
||||
|
@ -621,12 +613,6 @@ namespace HeavenStudio.Games
|
|||
GameCamera.additionalPosition = new Vector3(newX, 0, 0);
|
||||
}
|
||||
}
|
||||
if (!Conductor.instance.isPlaying)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
if (riffUsedBeats.Count > 0) riffUsedBeats.Clear();
|
||||
if (bendUsedBeats.Count > 0) bendUsedBeats.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
|
||||
|
@ -827,15 +813,22 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(instance.gameObject, actions);
|
||||
}
|
||||
|
||||
public static void PreMoveCamera(double beat, bool moveCamera)
|
||||
public static void PreInterval(double beat, float length, bool autoPassTurn, bool moveCamera, bool movePass)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "rockers")
|
||||
{
|
||||
if (moveCamera) instance.MoveCamera(beat - 1);
|
||||
instance.PreInterval(beat - 1);
|
||||
instance.StartInterval(beat, length, beat, autoPassTurn, movePass);
|
||||
}
|
||||
if (moveCamera) queuedCameraEvents.Add(beat - 1);
|
||||
queuedPreInterval.Add(beat - 1);
|
||||
queuedIntervals.Add(new QueuedInterval()
|
||||
{
|
||||
beat = beat,
|
||||
length = length,
|
||||
autoPassTurn = autoPassTurn,
|
||||
moveCamera = moveCamera,
|
||||
moveCameraPass = movePass
|
||||
});
|
||||
}
|
||||
|
||||
private void MoveCamera(double beat)
|
||||
|
@ -846,91 +839,104 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
private void PreInterval(double beat)
|
||||
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera)
|
||||
{
|
||||
CallAndResponseHandler newHandler = new();
|
||||
crHandlerInstance = newHandler;
|
||||
crHandlerInstance.StartInterval(beat, length);
|
||||
List<RiqEntity> relevantInputs = GrabAllInputsBetween(beat, beat + length);
|
||||
List<double> riffUsedBeats = new List<double>();
|
||||
List<double> bendUsedBeats = new();
|
||||
foreach (var input in relevantInputs)
|
||||
{
|
||||
if (input.datamodel == "rockers/riff")
|
||||
{
|
||||
RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat);
|
||||
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
|
||||
riffUsedBeats.Add(input.beat);
|
||||
if (input["respond"])
|
||||
{
|
||||
crHandlerInstance.AddEvent(input.beat, input.length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", input["gcS"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("1", input["1S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("2", input["2S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("3", input["3S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("4", input["4S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("5", input["5S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("6", input["6S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sample", input["sampleS"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", input["pitchSampleS"])
|
||||
});
|
||||
}
|
||||
if (input.beat >= gameSwitchBeat)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(input.beat, delegate { Riff(input.beat, input.length, new int[]
|
||||
{
|
||||
input["1JJ"],
|
||||
input["2JJ"],
|
||||
input["3JJ"],
|
||||
input["4JJ"],
|
||||
input["5JJ"],
|
||||
input["6JJ"],
|
||||
}, input["gcJJ"], input["sampleJJ"], input["pitchSampleJJ"], !input["respond"]);
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (riffEvents.Count == 0) continue;
|
||||
RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat);
|
||||
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
|
||||
RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length);
|
||||
if (riffEventToCheck == null) continue;
|
||||
bendUsedBeats.Add(beat);
|
||||
if (input["respond"])
|
||||
{
|
||||
crHandlerInstance.AddEvent(input.beat, input.length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", input["1S"]),
|
||||
});
|
||||
}
|
||||
if (input.beat >= gameSwitchBeat)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(input.beat, delegate
|
||||
{
|
||||
Bend(input.beat, input.length, input["1JJ"]);
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay) Soshi.UnHold();
|
||||
if (JJ.together || Soshi.together)
|
||||
{
|
||||
JJ.ReturnBack();
|
||||
if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false);
|
||||
Soshi.ReturnBack();
|
||||
}
|
||||
})
|
||||
}),
|
||||
});
|
||||
if (autoPassTurn) PassTurn(beat + length, moveCamera, newHandler);
|
||||
}
|
||||
|
||||
public static void InactiveInterval(double beat, float length)
|
||||
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
crHandlerInstance.StartInterval(beat, length);
|
||||
}
|
||||
|
||||
public void StartInterval(double beat, float length)
|
||||
{
|
||||
crHandlerInstance.StartInterval(beat, length);
|
||||
if (GameManager.instance.autoplay) Soshi.UnHold();
|
||||
}
|
||||
|
||||
public static void InactiveRiff(double beat, float length, int[] pitchesPlayer, bool gleeClubPlayer, int sampleSoshi, int sampleTonesSoshi)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
List<RiqEntity> foundRiffEvents = GrabAllRiffEvents();
|
||||
RiqEntity foundEvent = foundRiffEvents.Find(x => x.beat == beat);
|
||||
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains(foundEvent.beat))) && foundRiffEvents.Count > 1) return;
|
||||
riffUsedBeats.Add(beat);
|
||||
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
|
||||
});
|
||||
}
|
||||
|
||||
public static void InactiveBend(double beat, float length, int pitchSoshi)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
var bendEventsToCheck = GrabAllBendEvents();
|
||||
var riffEventsToCheck = GrabAllRiffEvents();
|
||||
if (riffEventsToCheck.Count == 0) return;
|
||||
RiqEntity foundEvent = bendEventsToCheck.Find(x => x.beat == beat);
|
||||
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEventsToCheck.Count > 1) return;
|
||||
RiqEntity riffEventToCheck = riffEventsToCheck.Find(x => beat >= x.beat && beat < x.beat + x.length);
|
||||
if (riffEventToCheck == null) return;
|
||||
bendUsedBeats.Add(beat);
|
||||
crHandlerInstance.AddEvent(beat, length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi),
|
||||
});
|
||||
}
|
||||
|
||||
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int[] pitchesPlayer, bool gleeClubPlayer, int sampleJJ, int sampleTonesJJ, int sampleSoshi, int sampleTonesSoshi, bool noRespond)
|
||||
{
|
||||
RiqEntity foundEvent = riffEvents.Find(x => x.beat == beat);
|
||||
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) return;
|
||||
riffUsedBeats.Add(beat);
|
||||
JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length, delegate { JJ.Mute(); })
|
||||
});
|
||||
/*
|
||||
if (noRespond) return;
|
||||
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
|
@ -944,26 +950,16 @@ namespace HeavenStudio.Games
|
|||
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
public void Bend(double beat, float length, int pitchJJ, int pitchSoshi, bool noRespond)
|
||||
public void Bend(double beat, float length, int pitchJJ)
|
||||
{
|
||||
if (riffEvents.Count == 0) return;
|
||||
RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat);
|
||||
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) return;
|
||||
RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length);
|
||||
if (riffEventToCheck == null) return;
|
||||
bendUsedBeats.Add(beat);
|
||||
JJ.BendUp(pitchJJ);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length, delegate { JJ.BendDown(); })
|
||||
});
|
||||
if (noRespond) return;
|
||||
crHandlerInstance.AddEvent(beat, length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi),
|
||||
});
|
||||
}
|
||||
|
||||
public void Mute(int whoMutes)
|
||||
|
@ -994,7 +990,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (GameManager.instance.currentGame == "rockers")
|
||||
{
|
||||
instance.PassTurn(beat, moveCamera);
|
||||
instance.StandalonePassTurn(beat, moveCamera);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1006,15 +1002,29 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void PassTurn(double beat, bool moveCamera)
|
||||
private void StandalonePassTurn(double beat, bool moveCamera)
|
||||
{
|
||||
if (crHandlerInstance != null) PassTurn(beat, moveCamera, crHandlerInstance);
|
||||
}
|
||||
|
||||
private void PassTurn(double beat, bool moveCamera, CallAndResponseHandler handler)
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat -1, delegate
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
|
||||
if (moveCamera)
|
||||
{
|
||||
lastTargetCameraX = GameCamera.additionalPosition.x;
|
||||
targetCameraX = Soshi.transform.localPosition.x;
|
||||
cameraMoveBeat = beat - 1;
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat -0.25, delegate
|
||||
{
|
||||
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = handler.queuedEvents;
|
||||
|
||||
foreach (var crEvent in crEvents)
|
||||
{
|
||||
|
@ -1032,41 +1042,13 @@ namespace HeavenStudio.Games
|
|||
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||
}
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
handler.queuedEvents.Clear();
|
||||
}),
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
JJ.UnHold();
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
{
|
||||
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
|
||||
|
||||
foreach (var crEvent in crEvents)
|
||||
{
|
||||
if (crEvent.tag == "riff")
|
||||
{
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
|
||||
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
|
||||
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
else if (crEvent.tag == "bend")
|
||||
{
|
||||
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
||||
bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
|
||||
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||
}
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
}
|
||||
})
|
||||
});
|
||||
if (moveCamera)
|
||||
{
|
||||
lastTargetCameraX = GameCamera.additionalPosition.x;
|
||||
targetCameraX = Soshi.transform.localPosition.x;
|
||||
cameraMoveBeat = beat - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
if (startBeat > double.MinValue)
|
||||
{
|
||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
|
||||
transform.position = pos;
|
||||
if (startBeat <= beat) transform.position = pos;
|
||||
else transform.position = new Vector3(-80, -80);
|
||||
if (beat >= startBeat + 2) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,6 @@ using HeavenStudio.Util;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -15,26 +14,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("beat intervals", "Start Interval")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length, e["auto"]); },
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
priority = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?")
|
||||
}
|
||||
},
|
||||
new GameAction("small ball", "Small Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 1,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
|
||||
},
|
||||
new GameAction("big ball", "Big Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 1,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("hasGandw", false, "Has Mr. Game & Watch")
|
||||
|
@ -103,8 +99,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("disableBG", "Toggle Background")
|
||||
{
|
||||
function = delegate { WorkingDough.instance.DisableBG(); },
|
||||
defaultLength = 0.5f
|
||||
function = delegate { WorkingDough.instance.DisableBG(eventCaller.currentEntity["ship"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("ship", false, "Spaceship Only", "Will only the spaceship be affected by this event?")
|
||||
}
|
||||
}
|
||||
},
|
||||
new List<string>() {"rvl", "repeat"},
|
||||
|
@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Jukebox;
|
||||
using Scripts_WorkingDough;
|
||||
|
||||
public class WorkingDough : Minigame
|
||||
|
@ -154,6 +155,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator gandwAnim;
|
||||
|
||||
[SerializeField] private GameObject[] bgObjects;
|
||||
[SerializeField] private GameObject shipObject;
|
||||
private bool bgDisabled;
|
||||
|
||||
[Header("Variables")]
|
||||
|
@ -165,14 +167,7 @@ namespace HeavenStudio.Games
|
|||
double gandMovingStartBeat;
|
||||
public bool bigMode;
|
||||
public bool bigModePlayer;
|
||||
static List<QueuedBall> queuedBalls = new List<QueuedBall>();
|
||||
static List<double> passedTurns = new List<double>();
|
||||
struct QueuedBall
|
||||
{
|
||||
public double beat;
|
||||
public bool isBig;
|
||||
public bool hasGandw;
|
||||
}
|
||||
public bool spaceshipRisen = false;
|
||||
public bool spaceshipRising = false;
|
||||
bool liftingDoughDudes;
|
||||
|
@ -215,10 +210,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
void Awake()
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
instance = this;
|
||||
}
|
||||
|
||||
|
@ -228,73 +219,83 @@ namespace HeavenStudio.Games
|
|||
doughDudesHolderAnim.Play("OnGround", 0, 0);
|
||||
}
|
||||
|
||||
public void DisableBG()
|
||||
private bool shipOnly;
|
||||
|
||||
public void DisableBG(bool ship)
|
||||
{
|
||||
shipOnly = ship;
|
||||
bgDisabled = !bgDisabled;
|
||||
foreach (var bgObject in bgObjects)
|
||||
{
|
||||
bgObject.SetActive(!bgDisabled);
|
||||
bgObject.SetActive(!bgDisabled || shipOnly);
|
||||
}
|
||||
shipObject.SetActive(!bgDisabled && !shipOnly);
|
||||
}
|
||||
|
||||
public void SetIntervalStart(double beat, float interval)
|
||||
private static List<RiqEntity> GetAllBallsInBetweenBeat(double beat, double endBeat)
|
||||
{
|
||||
if (!crHandlerInstance.IntervalIsActive())
|
||||
{
|
||||
bigMode = false;
|
||||
BeatAction.New(ballTransporterLeftNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened"))
|
||||
{
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
//Open player transporters
|
||||
/*
|
||||
new BeatAction.Action(beat + interval - 1f, delegate {
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
}),
|
||||
new BeatAction.Action(beat + interval - 1f, delegate {
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
}),*/
|
||||
List<RiqEntity> ballEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "small ball", "big ball" });
|
||||
List<RiqEntity> tempEvents = new();
|
||||
|
||||
//Close npc transporters
|
||||
new BeatAction.Action(beat + interval, delegate {
|
||||
if (bigMode)
|
||||
{
|
||||
NPCBallTransporters.GetComponent<Animator>().Play("NPCExitBigMode", 0, 0);
|
||||
bigMode = false;
|
||||
}
|
||||
}),
|
||||
/*
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 1, delegate {
|
||||
if (bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
|
||||
bigModePlayer = false;
|
||||
}
|
||||
}),
|
||||
*/
|
||||
});
|
||||
foreach (var entity in ballEvents)
|
||||
{
|
||||
if (entity.beat >= beat && entity.beat < endBeat)
|
||||
{
|
||||
tempEvents.Add(entity);
|
||||
}
|
||||
}
|
||||
return tempEvents;
|
||||
}
|
||||
|
||||
public void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 8f, bool autoPassTurn = true)
|
||||
{
|
||||
CallAndResponseHandler newHandler = new();
|
||||
crHandlerInstance = newHandler;
|
||||
crHandlerInstance.StartInterval(beat, interval);
|
||||
List<RiqEntity> relevantBalls = GetAllBallsInBetweenBeat(beat, beat + interval);
|
||||
bool hasBigBall = false;
|
||||
foreach (var ball in relevantBalls)
|
||||
{
|
||||
bool isBig = ball.datamodel == "workingDough/big ball";
|
||||
if (ball.beat >= gameSwitchBeat)
|
||||
{
|
||||
SpawnBall(ball.beat - 1, isBig, isBig && ball["hasGandw"]);
|
||||
OnSpawnBall(ball.beat, isBig, isBig && ball["hasGandw"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnSpawnBallInactive(ball.beat, isBig, isBig && ball["hasGandw"]);
|
||||
}
|
||||
if (isBig) hasBigBall = true;
|
||||
}
|
||||
if (autoPassTurn)
|
||||
{
|
||||
PassTurn(beat + interval, interval, newHandler);
|
||||
}
|
||||
BeatAction.New(ballTransporterLeftNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
bigMode = hasBigBall;
|
||||
if (bigMode)
|
||||
{
|
||||
NPCBallTransporters.GetComponent<Animator>().Play("NPCGoBigMode", 0, 0);
|
||||
}
|
||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened"))
|
||||
{
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public static void PrePassTurn(double beat)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "workingDough")
|
||||
{
|
||||
instance.PassTurn(beat);
|
||||
instance.PassTurnStandalone(beat);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -302,45 +303,61 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void PassTurn(double beat)
|
||||
private void PassTurnStandalone(double beat)
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance);
|
||||
}
|
||||
|
||||
private void PassTurn(double beat, double length, CallAndResponseHandler crHandler)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
if (crHandler.queuedEvents.Count > 0)
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
bool hasBig = false;
|
||||
foreach (var ball in crHandler.queuedEvents)
|
||||
{
|
||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||
{
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
if (ball.tag == "big") hasBig = true;
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate {
|
||||
crHandler.queuedEvents.Clear();
|
||||
bigModePlayer = hasBig;
|
||||
if (bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
|
||||
bigModePlayer = false;
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerGoBigMode", 0, 0);
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0);
|
||||
if (crHandlerInstance == null || !crHandlerInstance.IntervalIsActive())
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0);
|
||||
}
|
||||
if (bigMode)
|
||||
{
|
||||
NPCBallTransporters.GetComponent<Animator>().Play("NPCExitBigMode", 0, 0);
|
||||
bigMode = false;
|
||||
}
|
||||
}),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + length + 1, delegate
|
||||
{
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0);
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0);
|
||||
if (bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
|
||||
bigModePlayer = false;
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public void SpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
|
@ -351,19 +368,10 @@ namespace HeavenStudio.Games
|
|||
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
||||
spawnedBall.SetActive(true);
|
||||
ballComponent.Init(beat, hasGandw);
|
||||
|
||||
|
||||
if (isBig && !bigMode)
|
||||
{
|
||||
NPCBallTransporters.GetComponent<Animator>().Play("NPCGoBigMode", 0, 0);
|
||||
bigMode = true;
|
||||
}
|
||||
|
||||
|
||||
arrowSRLeftNPC.sprite = redArrowSprite;
|
||||
BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
//Jump and play sound
|
||||
new BeatAction.Action(beat, delegate { arrowSRLeftNPC.sprite = redArrowSprite; }),
|
||||
new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }),
|
||||
new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().DoScaledAnimationAsync(isBig ? "BigDoughJump" :"SmallDoughJump", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }),
|
||||
|
@ -373,43 +381,11 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
double spawnBeat = beat - 1f;
|
||||
beat -= 1f;
|
||||
if (GameManager.instance.currentGame == "workingDough")
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(spawnBeat, delegate
|
||||
{
|
||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
|
||||
{
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
|
||||
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedBalls.Add(new QueuedBall()
|
||||
{
|
||||
beat = beat + 1f,
|
||||
isBig = isBig,
|
||||
hasGandw = hasGandw
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
crHandlerInstance = new CallAndResponseHandler();
|
||||
}
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
|
@ -423,17 +399,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||
});
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
|
||||
}
|
||||
|
||||
public static void InactiveInterval(double beat, float interval)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
crHandlerInstance.StartInterval(beat, interval);
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat);
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat);
|
||||
}
|
||||
|
||||
public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
|
||||
|
@ -445,12 +412,6 @@ namespace HeavenStudio.Games
|
|||
spawnedBall.SetActive(true);
|
||||
ballComponent.Init(beat, isBig, hasGandw);
|
||||
|
||||
if (isBig && !bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerGoBigMode", 0, 0);
|
||||
bigModePlayer = true;
|
||||
}
|
||||
|
||||
BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }),
|
||||
|
@ -458,17 +419,30 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void PreSetIntervalStart(double beat, float interval)
|
||||
private struct QueuedInterval
|
||||
{
|
||||
public double beat;
|
||||
public float interval;
|
||||
public bool auto;
|
||||
}
|
||||
private static List<QueuedInterval> queuedIntervals = new();
|
||||
|
||||
public static void PreSetIntervalStart(double beat, float interval, bool auto)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "workingDough")
|
||||
{
|
||||
// instance.ballTriggerSetInterval = false;
|
||||
// beatInterval = interval;
|
||||
instance.SetIntervalStart(beat, interval);
|
||||
instance.SetIntervalStart(beat, beat, interval, auto);
|
||||
}
|
||||
else
|
||||
{
|
||||
InactiveInterval(beat, interval);
|
||||
queuedIntervals.Add(new QueuedInterval
|
||||
{
|
||||
beat = beat,
|
||||
interval = interval,
|
||||
auto = auto
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -478,7 +452,6 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
|
@ -487,38 +460,26 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
if (queuedBalls.Count > 0)
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
{
|
||||
foreach (var ball in queuedBalls)
|
||||
if (queuedIntervals.Count > 0)
|
||||
{
|
||||
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
|
||||
if (!crHandlerInstance.IntervalIsActive())
|
||||
foreach (var interval in queuedIntervals)
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
SetIntervalStart(interval.beat, beat, interval.interval, interval.auto);
|
||||
}
|
||||
if (ball.beat > beat - 1)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(ball.beat - 1, delegate { SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); })
|
||||
});
|
||||
}
|
||||
|
||||
queuedIntervals.Clear();
|
||||
}
|
||||
queuedBalls.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
if (!cond.isPlaying || cond.isPaused)
|
||||
{
|
||||
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
||||
}
|
||||
|
||||
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||
if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
||||
if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||
|
@ -526,7 +487,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var passTurn in passedTurns)
|
||||
{
|
||||
PassTurn(passTurn);
|
||||
PassTurnStandalone(passTurn);
|
||||
}
|
||||
passedTurns.Clear();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue