Fixed stuff also scaled now yippee

This commit is contained in:
Rapandrasmus 2023-06-15 20:13:11 +02:00
parent 16ce508b03
commit c6fb8880a0
2 changed files with 51 additions and 47 deletions

View file

@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
} }
private State currentState; private State currentState;
private double startBeat; private double startBeat = double.MinValue;
private bool big; private bool big;
@ -63,6 +63,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
var cond = Conductor.instance; var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused) if (cond.isPlaying && !cond.isPaused)
{
if (startBeat > double.MinValue)
{ {
Vector3 pos = new Vector3(); Vector3 pos = new Vector3();
double beat = cond.songPositionInBeats; double beat = cond.songPositionInBeats;
@ -102,7 +104,9 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
} }
break; break;
} }
transform.position = pos; if (startBeat <= beat) transform.position = pos;
else transform.position = new Vector3(-80, -80);
}
} }
} }
@ -123,12 +127,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
if (big) if (big)
{ {
SoundByte.PlayOneShotGame("workingDough/bigPlayer"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
} }
else else
{ {
SoundByte.PlayOneShotGame("workingDough/smallPlayer"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
} }
Update(); Update();
return; return;
@ -138,14 +142,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{ {
SoundByte.PlayOneShotGame("workingDough/bigPlayer"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
SoundByte.PlayOneShotGame("workingDough/hitBigPlayer"); SoundByte.PlayOneShotGame("workingDough/hitBigPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
game.backgroundAnimator.Play("BackgroundFlash", 0, 0); game.backgroundAnimator.Play("BackgroundFlash", 0, 0);
} }
else else
{ {
SoundByte.PlayOneShotGame("workingDough/smallPlayer"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
} }
bool hasGandw = false; bool hasGandw = false;
if (gandw != null) hasGandw = gandw.activeSelf; if (gandw != null) hasGandw = gandw.activeSelf;
@ -171,7 +175,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{ {
currentState = State.Weak; currentState = State.Weak;
startBeat = beat; startBeat = beat;
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
SoundByte.PlayOneShotGame("workingDough/smallPlayer"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
SoundByte.PlayOneShotGame("workingDough/tooBig"); SoundByte.PlayOneShotGame("workingDough/tooBig");
Update(); Update();
@ -179,7 +183,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
else else
{ {
GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder); GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder);
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
SoundByte.PlayOneShotGame("workingDough/bigPlayer"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
SoundByte.PlayOneShotGame("workingDough/tooSmall"); SoundByte.PlayOneShotGame("workingDough/tooSmall");
Destroy(gameObject); Destroy(gameObject);

View file

@ -365,7 +365,7 @@ namespace HeavenStudio.Games
{ {
//Jump and play sound //Jump and play sound
new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }), new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }),
new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().DoScaledAnimationAsync(isBig ? "BigDoughJump" :"SmallDoughJump", 0.5f); }),
new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }), new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }),
new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }), new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }),
new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }), new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }),
@ -532,12 +532,12 @@ namespace HeavenStudio.Games
} }
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{ {
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
SoundByte.PlayOneShotGame("workingDough/smallPlayer"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
} }
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
{ {
doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
SoundByte.PlayOneShotGame("workingDough/bigPlayer"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
} }
} }