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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
BTSDS: Piano!!!
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parent
94bbed77cd
commit
c6f0da37a2
5 changed files with 81 additions and 21 deletions
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@ -224,7 +224,7 @@ namespace RhythmHeavenMania
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SetCurrentEventToClosest(beat);
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}
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for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject);
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KillAllSounds();
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}
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public void Pause()
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@ -237,6 +237,13 @@ namespace RhythmHeavenMania
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Conductor.instance.Stop(beat);
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SetCurrentEventToClosest(beat);
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onBeatChanged?.Invoke(beat);
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KillAllSounds();
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}
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public void KillAllSounds()
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{
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for (int i = 0; i < SoundObjects.Count; i++)
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Destroy(SoundObjects[i].gameObject);
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}
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#endregion
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@ -184,5 +184,16 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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shooterAnim.Play("Shoot", 0, 0);
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elevatorAnim.Play("MakeRod", 0, 0);
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}
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public void PlayPiano(float beat, float length, int semiTones)
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{
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var pianoPitch = Mathf.Pow(2f, (1f / 12f) * semiTones);
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var pianoSource = Jukebox.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, true);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate { Jukebox.KillLoop(pianoSource, 0.1f); })
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});
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}
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}
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}
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@ -352,9 +352,13 @@ namespace RhythmHeavenMania
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new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
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} ),
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}),
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
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new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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new GameAction("spawn blocks", delegate { }, 1f, true),
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new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
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} ),
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}),
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new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
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{
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@ -40,7 +40,7 @@ namespace RhythmHeavenMania.Util
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FindJukebox().GetComponent<AudioSource>().volume = volume;
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}
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public static AudioSource PlayOneShot(string name, float beat = -1)
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public static AudioSource PlayOneShot(string name, float beat = -1, float pitch = 1f, bool looping = false)
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{
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GameObject oneShot = new GameObject("oneShot");
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@ -52,6 +52,8 @@ namespace RhythmHeavenMania.Util
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AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
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snd.clip = clip;
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snd.beat = beat;
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snd.pitch = pitch;
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snd.looping = looping;
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// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
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GameManager.instance.SoundObjects.Add(oneShot);
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@ -59,7 +61,7 @@ namespace RhythmHeavenMania.Util
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return audioSource;
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}
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public static AudioSource PlayOneShotScheduled(string name, double targetTime)
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public static AudioSource PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, bool looping = false)
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{
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GameObject oneShot = new GameObject("oneShotScheduled");
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@ -71,6 +73,8 @@ namespace RhythmHeavenMania.Util
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var clip = Resources.Load<AudioClip>($"Sfx/{name}");
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audioSource.clip = clip;
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snd.clip = clip;
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snd.pitch = pitch;
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snd.looping = looping;
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snd.scheduled = true;
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snd.scheduledTime = targetTime;
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@ -81,25 +85,30 @@ namespace RhythmHeavenMania.Util
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return audioSource;
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}
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public static AudioSource PlayOneShotGame(string name, float beat = -1)
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public static AudioSource PlayOneShotGame(string name, float beat = -1, float pitch = 1f, bool looping = false)
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{
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if (GameManager.instance.currentGame == name.Split('/')[0])
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{
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return PlayOneShot($"games/{name}", beat);
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return PlayOneShot($"games/{name}", beat, pitch, looping);
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}
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return null;
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}
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public static AudioSource PlayOneShotScheduledGame(string name, double targetTime)
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public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, bool looping = false)
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{
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if (GameManager.instance.currentGame == name.Split('/')[0])
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{
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return PlayOneShotScheduled($"games/{name}", targetTime);
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return PlayOneShotScheduled($"games/{name}", targetTime, pitch, looping);
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}
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return null;
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}
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public static void KillLoop(AudioSource source, float fadeTime)
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{
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source.GetComponent<Sound>().KillLoop(fadeTime);
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}
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}
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}
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@ -13,6 +13,8 @@ namespace RhythmHeavenMania.Util
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public bool scheduled;
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public double scheduledTime;
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public bool looping;
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private AudioSource audioSource;
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private int pauseTimes = 0;
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@ -29,6 +31,7 @@ namespace RhythmHeavenMania.Util
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audioSource = GetComponent<AudioSource>();
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audioSource.clip = clip;
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audioSource.pitch = pitch;
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audioSource.loop = looping;
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if (beat == -1 && !scheduled)
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{
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@ -43,15 +46,17 @@ namespace RhythmHeavenMania.Util
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startTime = Conductor.instance.songPosition;
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if (!scheduled)
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if (!scheduled && !looping)
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StartCoroutine(NotRelyOnBeatSound());
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}
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private void Update()
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{
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if (playIndex < 1)
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{
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if (scheduled)
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{
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if (AudioSettings.dspTime > scheduledTime && playIndex < 1)
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if (AudioSettings.dspTime > scheduledTime)
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{
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StartCoroutine(NotRelyOnBeatSound());
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playIndex++;
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@ -59,18 +64,42 @@ namespace RhythmHeavenMania.Util
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}
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else if (!playInstant)
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{
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if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
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if (Conductor.instance.songPositionInBeats > beat)
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{
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audioSource.PlayScheduled(Time.time);
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playIndex++;
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}
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}
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}
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}
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IEnumerator NotRelyOnBeatSound()
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{
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if (!looping) // Looping sounds are destroyed manually.
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{
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yield return new WaitForSeconds(clip.length);
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Destroy(this.gameObject);
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}
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}
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public void KillLoop(float fadeTime)
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{
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StartCoroutine(FadeLoop(fadeTime));
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}
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float loopFadeTimer = 0f;
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IEnumerator FadeLoop(float fadeTime)
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{
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float startingVol = audioSource.volume;
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while (loopFadeTimer < fadeTime)
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{
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loopFadeTimer += Time.deltaTime;
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audioSource.volume = Mathf.Max((1f - (loopFadeTimer / fadeTime)) * startingVol, 0f);
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yield return null;
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}
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Destroy(this.gameObject);
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}
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}
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}
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