BTSDS: Piano!!!

This commit is contained in:
Jenny Crowe 2022-03-07 02:16:31 -07:00
parent 94bbed77cd
commit c6f0da37a2
5 changed files with 81 additions and 21 deletions

View file

@ -224,7 +224,7 @@ namespace RhythmHeavenMania
SetCurrentEventToClosest(beat);
}
for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject);
KillAllSounds();
}
public void Pause()
@ -237,6 +237,13 @@ namespace RhythmHeavenMania
Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat);
KillAllSounds();
}
public void KillAllSounds()
{
for (int i = 0; i < SoundObjects.Count; i++)
Destroy(SoundObjects[i].gameObject);
}
#endregion

View file

@ -184,5 +184,16 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
shooterAnim.Play("Shoot", 0, 0);
elevatorAnim.Play("MakeRod", 0, 0);
}
public void PlayPiano(float beat, float length, int semiTones)
{
var pianoPitch = Mathf.Pow(2f, (1f / 12f) * semiTones);
var pianoSource = Jukebox.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, true);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { Jukebox.KillLoop(pianoSource, 0.1f); })
});
}
}
}

View file

@ -352,9 +352,13 @@ namespace RhythmHeavenMania
new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
} ),
}),
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
{
new GameAction("spawn blocks", delegate { }, 1f, true)
new GameAction("spawn blocks", delegate { }, 1f, true),
new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List<Param>()
{
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
} ),
}),
new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
{

View file

@ -40,7 +40,7 @@ namespace RhythmHeavenMania.Util
FindJukebox().GetComponent<AudioSource>().volume = volume;
}
public static AudioSource PlayOneShot(string name, float beat = -1)
public static AudioSource PlayOneShot(string name, float beat = -1, float pitch = 1f, bool looping = false)
{
GameObject oneShot = new GameObject("oneShot");
@ -52,6 +52,8 @@ namespace RhythmHeavenMania.Util
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip;
snd.beat = beat;
snd.pitch = pitch;
snd.looping = looping;
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
GameManager.instance.SoundObjects.Add(oneShot);
@ -59,7 +61,7 @@ namespace RhythmHeavenMania.Util
return audioSource;
}
public static AudioSource PlayOneShotScheduled(string name, double targetTime)
public static AudioSource PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, bool looping = false)
{
GameObject oneShot = new GameObject("oneShotScheduled");
@ -71,6 +73,8 @@ namespace RhythmHeavenMania.Util
var clip = Resources.Load<AudioClip>($"Sfx/{name}");
audioSource.clip = clip;
snd.clip = clip;
snd.pitch = pitch;
snd.looping = looping;
snd.scheduled = true;
snd.scheduledTime = targetTime;
@ -81,25 +85,30 @@ namespace RhythmHeavenMania.Util
return audioSource;
}
public static AudioSource PlayOneShotGame(string name, float beat = -1)
public static AudioSource PlayOneShotGame(string name, float beat = -1, float pitch = 1f, bool looping = false)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
return PlayOneShot($"games/{name}", beat);
return PlayOneShot($"games/{name}", beat, pitch, looping);
}
return null;
}
public static AudioSource PlayOneShotScheduledGame(string name, double targetTime)
public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, bool looping = false)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
return PlayOneShotScheduled($"games/{name}", targetTime);
return PlayOneShotScheduled($"games/{name}", targetTime, pitch, looping);
}
return null;
}
public static void KillLoop(AudioSource source, float fadeTime)
{
source.GetComponent<Sound>().KillLoop(fadeTime);
}
}
}

View file

@ -13,6 +13,8 @@ namespace RhythmHeavenMania.Util
public bool scheduled;
public double scheduledTime;
public bool looping;
private AudioSource audioSource;
private int pauseTimes = 0;
@ -29,6 +31,7 @@ namespace RhythmHeavenMania.Util
audioSource = GetComponent<AudioSource>();
audioSource.clip = clip;
audioSource.pitch = pitch;
audioSource.loop = looping;
if (beat == -1 && !scheduled)
{
@ -43,15 +46,17 @@ namespace RhythmHeavenMania.Util
startTime = Conductor.instance.songPosition;
if (!scheduled)
if (!scheduled && !looping)
StartCoroutine(NotRelyOnBeatSound());
}
private void Update()
{
if (playIndex < 1)
{
if (scheduled)
{
if (AudioSettings.dspTime > scheduledTime && playIndex < 1)
if (AudioSettings.dspTime > scheduledTime)
{
StartCoroutine(NotRelyOnBeatSound());
playIndex++;
@ -59,18 +64,42 @@ namespace RhythmHeavenMania.Util
}
else if (!playInstant)
{
if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
if (Conductor.instance.songPositionInBeats > beat)
{
audioSource.PlayScheduled(Time.time);
playIndex++;
}
}
}
}
IEnumerator NotRelyOnBeatSound()
{
if (!looping) // Looping sounds are destroyed manually.
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
}
}
public void KillLoop(float fadeTime)
{
StartCoroutine(FadeLoop(fadeTime));
}
float loopFadeTimer = 0f;
IEnumerator FadeLoop(float fadeTime)
{
float startingVol = audioSource.volume;
while (loopFadeTimer < fadeTime)
{
loopFadeTimer += Time.deltaTime;
audioSource.volume = Mathf.Max((1f - (loopFadeTimer / fadeTime)) * startingVol, 0f);
yield return null;
}
Destroy(this.gameObject);
}
}
}