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} + Vector3 originalScale = currentGameO.transform.localScale; currentGameO.transform.parent = eventCaller.GamesHolder.transform; + currentGameO.transform.localScale = originalScale; currentGameO.name = game; SetCurrentGame(game, useMinigameColor); diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 3d908c53..64f3d4da 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -221,18 +221,6 @@ namespace HeavenStudio.Games return default(SuperCurveObject.Path); } - void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; - rightCrumbAppearThreshold = 15; - leftCrumbAppearThreshold = 30; - eatenTreats = 0; - } - private void Awake() { instance = this; @@ -357,7 +345,7 @@ namespace HeavenStudio.Games if (_allEmotionsStretch.Count == 0) return; UpdateEmotions(); var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat); - + if (allEmosBeforeBeat.Count == 0) return; if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) { headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); diff --git a/Assets/Scripts/Games/GleeClub/ChorusKid.cs b/Assets/Scripts/Games/GleeClub/ChorusKid.cs index cae0aab3..9c9ba7e1 100644 --- a/Assets/Scripts/Games/GleeClub/ChorusKid.cs +++ b/Assets/Scripts/Games/GleeClub/ChorusKid.cs @@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub anim.SetBool("Mega", true); anim.Play("OpenMouth", 0, 0); shouldMegaClose = true; - if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); + if (currentSound != null) currentSound.Stop(); SoundByte.PlayOneShotGame("gleeClub/LoudWailStart"); currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true); BeatAction.New(game, new List() @@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub anim.SetBool("Mega", false); shouldMegaClose = false; anim.Play("OpenMouth", 0, 0); - if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); + if (currentSound != null) currentSound.Stop(); currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true); } @@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub if (!singing || disappeared) return; singing = false; anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0); - if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); + if (currentSound != null) currentSound.Stop(); if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail"); } } diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index 752d7b84..6fb61256 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -1065,8 +1065,7 @@ namespace HeavenStudio.Games if (currentSpecialKid != null) currentSpecialKid.crouch = false; currentSpecialKid = GetCurrentReceiver(); - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - GetCurrentReceiver().Crouch(); + GetCurrentReceiver().Crouch(); GetSpecialBasedOnReceiver().SetActive(true); switch (currentReceiver) diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs b/Assets/Scripts/Games/TossBoys/TossKid.cs index 851f68a9..420a4c1b 100644 --- a/Assets/Scripts/Games/TossBoys/TossKid.cs +++ b/Assets/Scripts/Games/TossBoys/TossKid.cs @@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys DoAnimationScaledAsync("Whiff", 0.5f); SoundByte.PlayOneShotGame("tossBoys/whiff"); } - crouch = false; preparing = false; } @@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys crouch = true; } - public void UnCrouch() - { - DoAnimationScaledAsync("Idle", 1f); - crouch = false; - } - public void PopBall() { DoAnimationScaledAsync("Slap", 0.5f); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 7fb7006c..733a09ef 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -818,6 +818,22 @@ namespace HeavenStudio new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" ) } ), + new("stretch camera", "Stretch Camera") + { + resizable = true, + parameters = new() + { + new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width"), + new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height"), + new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width"), + new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height"), + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" }) + }), + new Param("axis", GameCamera.CameraAxis.All, "Axis") + } + }, new GameAction("camera background color", "Camera Background Color", 1, true, new List() { new Param("color", Color.black, "Start Color"), diff --git a/Assets/Scripts/StretchCameraVFX.cs b/Assets/Scripts/StretchCameraVFX.cs new file mode 100644 index 00000000..dacf0eb6 --- /dev/null +++ b/Assets/Scripts/StretchCameraVFX.cs @@ -0,0 +1,52 @@ +using Jukebox; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio +{ + public class StretchCameraVFX : MonoBehaviour + { + private List _events = new(); + + private void Start() + { + GameManager.instance.onBeatChanged += OnBeatChanged; + } + + public void OnBeatChanged(double beat) + { + _events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" }); + Update(); + } + + private void Update() + { + float newX = 1f; + float newY = 1f; + foreach (var e in _events) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0f) break; + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + switch ((StaticCamera.ViewAxis)e["axis"]) + { + case StaticCamera.ViewAxis.All: + newX = func(e["x1"], e["x2"], clampNormal); + newY = func(e["y1"], e["y2"], clampNormal); + break; + case StaticCamera.ViewAxis.X: + newX = func(e["x1"], e["x2"], clampNormal); + break; + case StaticCamera.ViewAxis.Y: + newY = func(e["y1"], e["y2"], clampNormal); + break; + } + } + EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f); + } + } +} + diff --git a/Assets/Scripts/StretchCameraVFX.cs.meta b/Assets/Scripts/StretchCameraVFX.cs.meta new file mode 100644 index 00000000..78b3dbbf --- /dev/null +++ b/Assets/Scripts/StretchCameraVFX.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c41d0b7047b9b1d4e91d4cf101fa025b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: