mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
Seperate build actions (#229)
* Update main.yml * Create macos.yml * Create linux.yml * Rename main.yml to windows.yml * Update README.md
This commit is contained in:
parent
1d18d6a510
commit
c2f7fa1a32
4 changed files with 112 additions and 6 deletions
54
.github/workflows/linux.yml
vendored
Normal file
54
.github/workflows/linux.yml
vendored
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
name: Build Linux
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build for ${{ matrix.targetPlatform }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneLinux64
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
# with:
|
||||||
|
# lfs: true
|
||||||
|
|
||||||
|
# Cache resued Library files to speed up compilation
|
||||||
|
- uses: actions/cache@v2
|
||||||
|
with:
|
||||||
|
path: Library
|
||||||
|
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-
|
||||||
|
|
||||||
|
# Test (No tests yet, leaving this here for future.)
|
||||||
|
# - name: Run tests
|
||||||
|
# uses: game-ci/unity-test-runner@v2
|
||||||
|
# env:
|
||||||
|
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
# with:
|
||||||
|
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
# Build project with Unity
|
||||||
|
- name: Build project
|
||||||
|
uses: game-ci/unity-builder@v2
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
with:
|
||||||
|
unityVersion: auto
|
||||||
|
buildName: Heaven Studio
|
||||||
|
buildsPath: build
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
|
||||||
|
# Output
|
||||||
|
- uses: actions/upload-artifact@v2
|
||||||
|
with:
|
||||||
|
name: ${{ matrix.targetPlatform }}-build
|
||||||
|
path: ./build/${{ matrix.targetPlatform }}/
|
|
@ -1,4 +1,4 @@
|
||||||
name: Build my project ✨
|
name: Build MacOS
|
||||||
|
|
||||||
on: [push]
|
on: [push]
|
||||||
|
|
||||||
|
@ -10,8 +10,6 @@ jobs:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
matrix:
|
matrix:
|
||||||
targetPlatform:
|
targetPlatform:
|
||||||
- StandaloneWindows64
|
|
||||||
- StandaloneLinux64
|
|
||||||
- StandaloneOSX
|
- StandaloneOSX
|
||||||
|
|
||||||
steps:
|
steps:
|
54
.github/workflows/windows.yml
vendored
Normal file
54
.github/workflows/windows.yml
vendored
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
name: Build Windows
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build for ${{ matrix.targetPlatform }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneWindows64
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
# with:
|
||||||
|
# lfs: true
|
||||||
|
|
||||||
|
# Cache resued Library files to speed up compilation
|
||||||
|
- uses: actions/cache@v2
|
||||||
|
with:
|
||||||
|
path: Library
|
||||||
|
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-
|
||||||
|
|
||||||
|
# Test (No tests yet, leaving this here for future.)
|
||||||
|
# - name: Run tests
|
||||||
|
# uses: game-ci/unity-test-runner@v2
|
||||||
|
# env:
|
||||||
|
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
# with:
|
||||||
|
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
# Build project with Unity
|
||||||
|
- name: Build project
|
||||||
|
uses: game-ci/unity-builder@v2
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
with:
|
||||||
|
unityVersion: auto
|
||||||
|
buildName: Heaven Studio
|
||||||
|
buildsPath: build
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
|
||||||
|
# Output
|
||||||
|
- uses: actions/upload-artifact@v2
|
||||||
|
with:
|
||||||
|
name: ${{ matrix.targetPlatform }}-build
|
||||||
|
path: ./build/${{ matrix.targetPlatform }}/
|
|
@ -25,9 +25,9 @@
|
||||||
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
|
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
|
||||||
|
|
||||||
|
|
||||||
- [Windows](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneWindows64-build.zip)
|
- [Windows](https://nightly.link/megaminerjenny/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip)
|
||||||
- [Linux](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneLinux64-build.zip)
|
- [Linux](https://nightly.link/megaminerjenny/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip)
|
||||||
- [MacOS](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneOSX-build.zip)
|
- [MacOS](https://nightly.link/megaminerjenny/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip)
|
||||||
#### Important Notes:
|
#### Important Notes:
|
||||||
- The prebuilt binaries are compressed in tar format, you may need to use 7-Zip or WinRAR on Windows to extract them.
|
- The prebuilt binaries are compressed in tar format, you may need to use 7-Zip or WinRAR on Windows to extract them.
|
||||||
- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
|
- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
|
||||||
|
|
Loading…
Reference in a new issue