mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Fan Club: add fast kamone
This commit is contained in:
parent
e880c21c3f
commit
c1ea34dc8d
15 changed files with 6223 additions and 18 deletions
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|
@ -81,6 +81,8 @@ namespace HeavenStudio.Games
|
||||||
public enum KamoneResponseType {
|
public enum KamoneResponseType {
|
||||||
Through,
|
Through,
|
||||||
Jump,
|
Jump,
|
||||||
|
ThroughFast,
|
||||||
|
JumpFast,
|
||||||
}
|
}
|
||||||
public enum StageAnimations {
|
public enum StageAnimations {
|
||||||
Reset,
|
Reset,
|
||||||
|
@ -450,15 +452,41 @@ namespace HeavenStudio.Games
|
||||||
const float CALL_LENGTH = 2.5f;
|
const float CALL_LENGTH = 2.5f;
|
||||||
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||||
{
|
{
|
||||||
if (!noSound)
|
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
BeatAction.Action call0;
|
||||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
BeatAction.Action call1;
|
||||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
DisableResponse(beat, 2f);
|
||||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||||
});
|
{
|
||||||
|
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); });
|
||||||
|
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); });
|
||||||
|
|
||||||
|
if (!noSound)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); });
|
||||||
|
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); });
|
||||||
|
|
||||||
|
if (!noSound)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
responseToggle = true;
|
responseToggle = true;
|
||||||
DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
|
DisableBop(beat, (doJump) ? 6.25f : 5.25f);
|
||||||
DisableSpecBop(beat + 0.5f, 6f);
|
DisableSpecBop(beat + 0.5f, 6f);
|
||||||
|
|
||||||
Prepare(beat + 1f);
|
Prepare(beat + 1f);
|
||||||
|
@ -468,8 +496,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
call0,
|
||||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
call1,
|
||||||
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
||||||
|
|
||||||
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
||||||
|
@ -477,7 +505,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
||||||
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
||||||
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
||||||
if (responseType == (int) KamoneResponseType.Jump)
|
if (doJump)
|
||||||
{
|
{
|
||||||
DoIdolJump(beat + 5f);
|
DoIdolJump(beat + 5f);
|
||||||
}
|
}
|
||||||
|
@ -501,11 +529,22 @@ namespace HeavenStudio.Games
|
||||||
wantKamone = beat;
|
wantKamone = beat;
|
||||||
wantKamoneType = responseType;
|
wantKamoneType = responseType;
|
||||||
if (noSound) return;
|
if (noSound) return;
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
{
|
||||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
||||||
}, forcePlay:true);
|
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
||||||
|
}, forcePlay:true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||||
|
}, forcePlay:true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||||
|
|
Loading…
Reference in a new issue