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Merge pull request #34 from CarsonKompon/editor-controls-update
Added WASD to Editor, Made Autoplay P as a result
This commit is contained in:
commit
c1a2679688
1 changed files with 4 additions and 4 deletions
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@ -173,7 +173,7 @@ namespace RhythmHeavenMania.Editor.Track
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Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
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Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
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Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome <color=#adadad>[M]</color>");
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Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome <color=#adadad>[M]</color>");
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Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay <color=#adadad>[A]</color>");
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Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay <color=#adadad>[P]</color>");
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Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
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Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
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Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
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Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
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@ -258,7 +258,7 @@ namespace RhythmHeavenMania.Editor.Track
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.A))
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if (Input.GetKeyDown(KeyCode.P))
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{
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{
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AutoPlayToggle();
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AutoPlayToggle();
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}
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}
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@ -292,11 +292,11 @@ namespace RhythmHeavenMania.Editor.Track
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float moveSpeed = 750;
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float moveSpeed = 750;
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if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
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if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
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if (Input.GetKey(KeyCode.LeftArrow))
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if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
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{
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{
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TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
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TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
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}
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}
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else if (Input.GetKey(KeyCode.RightArrow))
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else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
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{
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{
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TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
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TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
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}
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}
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