mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-12 20:55:08 +00:00
quick mr upbeat fix (#547)
This commit is contained in:
parent
959b010c77
commit
c0312fc6d4
1 changed files with 22 additions and 21 deletions
|
@ -219,16 +219,17 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void Ding(double beat, bool applause, bool stopBlipping, bool playDing)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat - 0.5, delegate {
|
||||
instance.stopStepping = true;
|
||||
if (stopBlipping) instance.stopBlipping = true;
|
||||
if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true);
|
||||
if (applause) SoundByte.PlayOneShot("applause", beat: beat);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
}),
|
||||
new BeatAction.Action(beat + 0.5, delegate {
|
||||
instance.stopStepping = false;
|
||||
instance.stopBlipping = false;
|
||||
})
|
||||
}),
|
||||
});
|
||||
if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true);
|
||||
if (applause) SoundByte.PlayOneShot("applause", beat: beat);
|
||||
}
|
||||
|
||||
public static void PrePrepare(double beat, float length, bool forceOffbeat)
|
||||
|
@ -256,7 +257,7 @@ namespace HeavenStudio.Games
|
|||
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
|
||||
ScheduleInput(beat, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing);
|
||||
BeatAction.New(this, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + 1, delegate { RecursiveStepping(beat + 1); })
|
||||
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
|
||||
});
|
||||
stepIterate++;
|
||||
}
|
||||
|
@ -341,7 +342,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void Count(int number)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("mrUpbeat/"+ (number < 4 ? number + 1 : "a"), forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("mrUpbeat/" + (number < 4 ? number + 1 : "a"), forcePlay: true);
|
||||
}
|
||||
|
||||
public static void CountIn(double beat, float length, bool a)
|
||||
|
@ -349,12 +350,12 @@ namespace HeavenStudio.Games
|
|||
var sound = new List<MultiSound.Sound>();
|
||||
if (a) sound.Add(new MultiSound.Sound("mrUpbeat/a", beat - (0.5f * (length/4))));
|
||||
for (int i = 0; i < 4; i++) {
|
||||
sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length/4)), offset: (i == 3 ? 0.05 : 0)));
|
||||
sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length / 4)), offset: (i == 3) ? 0.05 : 0));
|
||||
}
|
||||
|
||||
MultiSound.Play(sound.ToArray(), forcePlay: true);
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) {}
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue