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diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_2.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_2.anim
index 8fa7eb33..73d28f9b 100644
--- a/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_2.anim
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diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_L.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_L.anim
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diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim
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diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim
index 8b0f7055..37cfa94e 100644
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+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName: agbtap/common
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta b/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
index aa4072db..46ecb3b8 100644
--- a/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
+++ b/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
@@ -1571,7 +1571,7 @@ TextureImporter:
width: 216
height: 248
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1592,7 +1592,7 @@ TextureImporter:
width: 184
height: 216
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1604,6 +1604,132 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: taptrial_main_0
+ rect:
+ serializedVersion: 2
+ x: 1060
+ y: 681
+ width: 220
+ height: 293
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 2a4eca041ab3c0e49bc5f37c9ba798f5
+ internalID: -796690921
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: taptrial_main_1
+ rect:
+ serializedVersion: 2
+ x: 1311
+ y: 682
+ width: 213
+ height: 294
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 45e8e1b6da0cd6c49a7c3eabcf424320
+ internalID: 1850945584
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: taptrial_main_2
+ rect:
+ serializedVersion: 2
+ x: 1538
+ y: 684
+ width: 195
+ height: 292
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 6ed3763615853e2438a84e7ea8e23ca1
+ internalID: -1887236934
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: taptrial_main_3
+ rect:
+ serializedVersion: 2
+ x: 785
+ y: 745
+ width: 194
+ height: 186
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 8235ca5b15fbfa14691d5e92cfd1d184
+ internalID: -1431682805
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: taptrial_main_4
+ rect:
+ serializedVersion: 2
+ x: 773
+ y: 990
+ width: 205
+ height: 170
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 46356e4670d54ac44b526c65fe68d90f
+ internalID: -1412322936
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: taptrial_main_5
+ rect:
+ serializedVersion: 2
+ x: 1105
+ y: 1070
+ width: 151
+ height: 160
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: c213ebc8d3849d04899c172ca30d0adc
+ internalID: -1981152341
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
@@ -1677,6 +1803,12 @@ TextureImporter:
monkey_mouth_1: 5275794459429879604
tap_effect: -465010420825850716
tap_effect_star: 7599070281986493235
+ taptrial_main_0: -796690921
+ taptrial_main_1: 1850945584
+ taptrial_main_2: -1887236934
+ taptrial_main_3: -1431682805
+ taptrial_main_4: -1412322936
+ taptrial_main_5: -1981152341
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Scripts/Common/CanvasScroll.cs b/Assets/Scripts/Common/CanvasScroll.cs
index b783ce4a..ca1b568e 100644
--- a/Assets/Scripts/Common/CanvasScroll.cs
+++ b/Assets/Scripts/Common/CanvasScroll.cs
@@ -21,7 +21,7 @@ namespace HeavenStudio.Common
{
foreach (var img in _imgs)
{
- img.uvRect = new Rect(new Vector2(NormalizedX, NormalizedY) * Tile, img.uvRect.size);
+ img.uvRect = new Rect(Normalized * Tile, img.uvRect.size);
}
}
}
diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs
index 99f1c8aa..611cbac8 100644
--- a/Assets/Scripts/Games/Lockstep/Lockstep.cs
+++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs
@@ -4,8 +4,10 @@ borrowed from other games */
//Don't worry Raffy everyone starts somewhere - Rasmus
using HeavenStudio.Util;
+using Jukebox;
using System;
using System.Collections.Generic;
+using System.Linq;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
@@ -15,7 +17,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("lockstep", "Lockstep \n[WIP]", "f0338d", false, false, new List()
+ return new Minigame("lockstep", "Lockstep", "f0338d", false, false, new List()
{
new GameAction("bop", "Bop")
{
@@ -27,33 +29,38 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle2", false, "Bop (Auto)", "Should the stepswitchers auto bop?"),
},
},
- new GameAction("marching", "Stepping")
+ new GameAction("stepping", "Stepping")
{
- preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e.length);},
- defaultLength = 4f,
- resizable = true
+ preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"]);},
+ parameters = new List()
+ {
+ new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."),
+ new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"),
+ new Param("visual", true, "Background Visual")
+ },
+ preFunctionLength = 1
},
new GameAction("offbeatSwitch", "Switch to Offbeat")
{
- preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitch(e.beat); },
- defaultLength = 3.5f
+ preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitchSound(e.beat, e["ho"], e["sound"]); },
+ defaultLength = 4.5f,
+ parameters = new List()
+ {
+ new Param("sound", true, "Sound Cue"),
+ new Param("ho", true, "Ho Sounds", "Will the sound be present?"),
+ new Param("visual", true, "Background Visual")
+ }
},
new GameAction("onbeatSwitch", "Switch to Onbeat")
{
- preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitch(e.beat); },
- defaultLength = 2f
- },
- new GameAction("hai", "Hai!")
- {
- function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Hai(e.beat); },
- defaultLength = 1f,
- inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Hai(e.beat);}
- },
- new GameAction("ho", "Ho!")
- {
- function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat); },
- defaultLength = 1f,
- inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);}
+ preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitchSound(e.beat, e["hai"], e["sound"]); },
+ defaultLength = 3f,
+ parameters = new List()
+ {
+ new Param("sound", true, "Sound Cue"),
+ new Param("hai", new EntityTypes.Integer(0, 100, 1), "Hai Amount"),
+ new Param("visual", true, "Background Visual")
+ }
},
new GameAction("set colours", "Set Colours")
{
@@ -67,6 +74,32 @@ namespace HeavenStudio.Games.Loaders
new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."),
},
defaultLength = 0.5f,
+ },
+ new GameAction("zoom", "Preset Zooms")
+ {
+ function = delegate { Lockstep.instance.SetZoom(eventCaller.currentEntity["zoom"]); },
+ parameters = new List()
+ {
+ new Param("zoom", Lockstep.ZoomPresets.Regular, "Zoom Level")
+ }
+ },
+ new GameAction("bach", "Show Bach")
+ {
+ defaultLength = 4,
+ resizable = true,
+ },
+ new GameAction("marching", "Force Stepping")
+ {
+ preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"], true, e.length);},
+ parameters = new List()
+ {
+ new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."),
+ new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"),
+ new Param("visual", true, "Background Visual")
+ },
+ preFunctionLength = 1,
+ resizable = true,
+ defaultLength = 4
}
},
new List() {"ntr", "keep"},
@@ -140,7 +173,8 @@ namespace HeavenStudio.Games
[SerializeField] Animator stepswitcherPlayer;
[SerializeField] Animator stepswitcherLeft;
[SerializeField] Animator stepswitcherRight;
-
+ [SerializeField] Animator bach;
+
// master stepper dictates what sprite the slave steppers use
[SerializeField] Animator masterStepperAnim;
[SerializeField] SpriteRenderer masterStepperSprite;
@@ -155,7 +189,7 @@ namespace HeavenStudio.Games
[SerializeField] Material stepperMaterial;
[Header("Properties")]
- static List queuedInputs = new();
+ static List queuedInputs = new();
Sprite masterSprite;
HowMissed currentMissStage;
bool lessSteppers = false;
@@ -168,14 +202,71 @@ namespace HeavenStudio.Games
bool offColorActive;
bool goBop;
public GameEvent bop = new GameEvent();
+ List switches = new();
+ private List bachEvents = new();
public static Lockstep instance;
+ public enum ZoomPresets
+ {
+ Regular,
+ NotThatFar,
+ Far,
+ VeryFar,
+ ExtremelyFar
+ }
+
void Awake()
{
instance = this;
currentBGOnColor = defaultBGColorOn;
currentBGOffColor = defaultBGColorOff;
+ var switchEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch", "offbeatSwitch" });
+
+ foreach (var switchEvent in switchEvents)
+ {
+ switches.Add(switchEvent.beat + switchEvent.length - 1);
+ }
+
+ bachEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "bach" });
+ }
+
+ private bool BachOnBeat(double beat)
+ {
+ return bachEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
+ }
+ public override void OnGameSwitch(double beat)
+ {
+ QueueSwitchBGs(beat);
+ }
+
+ public override void OnPlay(double beat)
+ {
+ QueueSwitchBGs(beat);
+ }
+
+ private void QueueSwitchBGs(double beat)
+ {
+ double nextGameSwitchBeat = double.MaxValue;
+ List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > beat);
+ if (allEnds.Count > 0)
+ {
+ nextGameSwitchBeat = allEnds[0].beat;
+ }
+
+ var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" });
+ foreach (var on in switchEventsOn)
+ {
+ if (on.beat >= nextGameSwitchBeat || !on["visual"]) return;
+ OnbeatSwitch(on.beat, beat);
+ }
+
+ var switchEventsOff = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" });
+ foreach (var off in switchEventsOff)
+ {
+ if (off.beat >= nextGameSwitchBeat || !off["visual"]) return;
+ OffbeatSwitch(off.beat, beat);
+ }
}
void Start() {
@@ -191,15 +282,6 @@ namespace HeavenStudio.Games
UpdateAndRenderSlaves();
}
- void OnDestroy()
- {
- if (queuedInputs.Count > 0) queuedInputs.Clear();
- foreach (var evt in scheduledInputs)
- {
- evt.Disable();
- }
- }
-
void UpdateAndRenderSlaves()
{
foreach (var stepper in slaveSteppers)
@@ -222,7 +304,7 @@ namespace HeavenStudio.Games
}
}
- public void Update()
+ private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
@@ -238,11 +320,14 @@ namespace HeavenStudio.Games
{
foreach (var input in queuedInputs)
{
- ScheduleInput(cond.songPositionInBeatsAsDouble, input - cond.songPositionInBeats, InputType.STANDARD_DOWN, Just, Miss, Nothing);
- BeatAction.New(instance.gameObject, new List()
+ if (input.force)
{
- new BeatAction.Action(input, delegate { EvaluateMarch(); }),
- });
+ ForceMarching(input.beat, input.length, input.sound, input.amount, input.visual);
+ }
+ else
+ {
+ StartMarching(input.beat, input.sound, input.amount, input.visual);
+ }
}
queuedInputs.Clear();
}
@@ -258,10 +343,14 @@ namespace HeavenStudio.Games
{
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
}
- SoundByte.PlayOneShotGame("lockstep/miss");
+ SoundByte.PlayOneShot("miss");
ScoreMiss();
}
}
+ }
+
+ private void LateUpdate()
+ {
if (masterSprite != masterStepperSprite.sprite)
{
masterSprite = masterStepperSprite.sprite;
@@ -269,6 +358,19 @@ namespace HeavenStudio.Games
}
}
+ public void SetZoom(int zoom)
+ {
+ GameCamera.additionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
+ {
+ ZoomPresets.Regular => 0,
+ ZoomPresets.NotThatFar => -4.5f,
+ ZoomPresets.Far => -11,
+ ZoomPresets.VeryFar => -26,
+ ZoomPresets.ExtremelyFar => -63,
+ _ => throw new System.NotImplementedException()
+ });
+ }
+
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
goBop = autoBop;
@@ -287,83 +389,255 @@ namespace HeavenStudio.Games
}
}
- public void Hai(double beat)
+ public static void OnbeatSwitchSound(double beat, int hais, bool sound)
{
- SoundByte.PlayOneShotGame("lockstep/switch1", beat);
+ if (sound)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.04629629629),
+ new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.04629629629)
+ }, forcePlay: true);
+ }
+
+ if (hais > 0)
+ {
+ List haisList = new();
+
+ for (int i = 0; i < hais; i++)
+ {
+ haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.02314814814));
+ }
+
+ double nextOffBeat = double.MaxValue;
+ var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" });
+ switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat));
+ for (int i = 0; i < switchEventsOn.Count; i++)
+ {
+ if (switchEventsOn[i].beat > beat)
+ {
+ nextOffBeat = switchEventsOn[i].beat;
+ break;
+ }
+ }
+
+ var haisActual = haisList.FindAll(x => x.beat < nextOffBeat);
+
+ MultiSound.Play(haisActual.ToArray(), true, true);
+ }
}
- public void Ho(double beat)
+ private void OnbeatSwitch(double beat, double gameswitchBeat)
{
- SoundByte.PlayOneShotGame("lockstep/switch4", beat);
+ List allActions = new List()
+ {
+ new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(false); }),
+ new BeatAction.Action(beat + 0.5f, delegate { ChangeBeatBackGroundColour(true); }),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ ChangeBeatBackGroundColour(false);
+ }),
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ ChangeBeatBackGroundColour(true);
+ }),
+ new BeatAction.Action(beat + 1.75f, delegate { if (!marchRecursing) MarchRecursive(beat + 2f); }),
+ new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(false); }),
+ };
+ List actions = new();
+ foreach (var action in allActions)
+ {
+ if (action.beat >= gameswitchBeat) actions.Add(action);
+ }
+ if (actions.Count > 0) BeatAction.New(instance.gameObject, actions);
}
- public static void OnbeatSwitch(double beat)
+ public static void OffbeatSwitchSound(double beat, bool hoSound, bool sound)
{
- MultiSound.Play(new MultiSound.Sound[]
+ if (sound)
{
- new MultiSound.Sound("lockstep/switch5", beat),
- new MultiSound.Sound("lockstep/switch6", beat + 0.5f),
- new MultiSound.Sound("lockstep/switch5", beat + 1f),
- new MultiSound.Sound("lockstep/switch6", beat + 1.5f)
- }, forcePlay: true);
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.02314814814),
+ new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.02314814814),
+ new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.02314814814),
+ new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.03086419753),
+ }, forcePlay: true);
+ }
+ if (hoSound)
+ {
+ List hos = new List
+ {
+ new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.03086419753),
+ new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.03086419753),
+ };
- BeatAction.New(instance.gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }),
- new BeatAction.Action(beat + 0.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }),
- new BeatAction.Action(beat + 1f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }),
- new BeatAction.Action(beat + 1.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }),
- new BeatAction.Action(beat + 2f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }),
- });
+ double nextOnBeat = double.MaxValue;
+ var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" });
+ switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat));
+ for (int i = 0; i < switchEventsOn.Count; i++)
+ {
+ if (switchEventsOn[i].beat > beat)
+ {
+ nextOnBeat = switchEventsOn[i].beat;
+ break;
+ }
+ }
+
+ var hosActual = hos.FindAll(x => x.beat < nextOnBeat);
+
+ MultiSound.Play(hosActual.ToArray(), true, true);
+ }
}
- public static void OffbeatSwitch(double beat)
+ private void OffbeatSwitch(double beat, double gameswitchBeat)
{
- MultiSound.Play(new MultiSound.Sound[]
+ List allActions = new List()
{
- new MultiSound.Sound("lockstep/switch1", beat),
- new MultiSound.Sound("lockstep/switch1", beat + 1f),
- new MultiSound.Sound("lockstep/switch1", beat + 2f),
- new MultiSound.Sound("lockstep/switch2", beat + 3f),
- new MultiSound.Sound("lockstep/switch3", beat + 3.5f),
- }, forcePlay: true);
-
- BeatAction.New(instance.gameObject, new List()
+ new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(true); }),
+ new BeatAction.Action(beat + 1f, delegate { ChangeBeatBackGroundColour(false); }),
+ new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(true); }),
+ new BeatAction.Action(beat + 3f, delegate
+ {
+ ChangeBeatBackGroundColour(false);
+ }),
+ new BeatAction.Action(beat + 3.25f, delegate { if (!marchRecursing) MarchRecursive(beat + 3.5f); }),
+ new BeatAction.Action(beat + 3.5f, delegate { ChangeBeatBackGroundColour(true); }),
+ };
+ List actions = new();
+ foreach (var action in allActions)
{
- new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }),
- new BeatAction.Action(beat + 1f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }),
- new BeatAction.Action(beat + 2f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }),
- new BeatAction.Action(beat + 3f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }),
- new BeatAction.Action(beat + 3.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }),
- });
+ if (action.beat >= gameswitchBeat) actions.Add(action);
+ }
+ if (actions.Count > 0) BeatAction.New(instance.gameObject, actions);
}
- public static void Marching(double beat, float length)
+ private struct QueuedMarch
+ {
+ public double beat;
+ public float length;
+ public bool sound;
+ public int amount;
+ public bool visual;
+ public bool force;
+ }
+ public static void Marching(double beat, bool sound, int amount, bool visual, bool force = false, float length = 0)
{
if (GameManager.instance.currentGame == "lockstep")
{
- List actions = new List();
- for (int i = 0; i < length; i++)
+ if (force)
{
- Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing);
- actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }));
+ instance.ForceMarching(beat, length, sound, amount, visual);
+ }
+ else
+ {
+ instance.StartMarching(beat, sound, amount, visual);
}
- BeatAction.New(instance.gameObject, actions);
}
else
{
- for (int i = 0; i < length; i++)
+ queuedInputs.Add(new QueuedMarch
{
- queuedInputs.Add(beat + i);
- }
+ amount = amount,
+ beat = beat,
+ sound = sound,
+ visual = visual,
+ length = length,
+ force = force
+ });
}
}
- public void EvaluateMarch()
+ private void ForceMarching(double beat, float length, bool sound, int amount, bool visual)
{
- var cond = Conductor.instance;
- var beatAnimCheck = Math.Round(cond.songPositionInBeatsAsDouble * 2);
- if (beatAnimCheck % 2 != 0)
+ bool offBeat = beat % 1 != 0;
+ if (sound)
+ {
+ MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
+ for (int i = 0; i < amount; i++)
+ {
+ sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814);
+ }
+ MultiSound.Play(sounds, true, true);
+ }
+ List steps = new()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ if (visual) ChangeBeatBackGroundColour(offBeat);
+ if (BachOnBeat(beat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
+ EvaluateMarch(offBeat);
+ })
+ };
+ ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
+ for (int i = 1; i < length; i++)
+ {
+ double stepBeat = beat + i;
+ steps.Add(new BeatAction.Action(stepBeat, delegate
+ {
+ if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
+ EvaluateMarch(offBeat);
+ }));
+ ScheduleInput(stepBeat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
+ }
+ BeatAction.New(gameObject, steps);
+ }
+
+ private void StartMarching(double beat, bool sound, int amount, bool visual)
+ {
+ if (marchRecursing) return;
+ bool offBeat = beat % 1 != 0;
+ if (visual)
+ {
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(offBeat); })
+ });
+ }
+ if (sound)
+ {
+ MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
+ for (int i = 0; i < amount; i++)
+ {
+ sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814);
+ }
+ MultiSound.Play(sounds, true, true);
+ }
+ MarchRecursive(beat);
+ }
+
+ private bool marchRecursing;
+ private void MarchRecursive(double beat)
+ {
+ marchRecursing = true;
+ if (NextStepIsSwitch(beat)) beat -= 0.5;
+ bool offBeat = beat % 1 != 0;
+ bool bachOnBeat = BachOnBeat(beat);
+ ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ EvaluateMarch(offBeat);
+ MarchRecursive(beat + 1);
+ if (bachOnBeat) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
+ }),
+ });
+ }
+
+ private bool NextStepIsSwitch(double beat)
+ {
+ return switches.Contains(beat - 0.5);
+ }
+
+ public void EvaluateMarch(bool offBeat)
+ {
+ if (offBeat)
{
PlayStepperAnim("OffbeatMarch", false, 0.5f);
}
@@ -373,59 +647,46 @@ namespace HeavenStudio.Games
}
}
- public void Just(PlayerActionEvent caller, float state)
+ private void JustOn(PlayerActionEvent caller, float state)
{
currentMissStage = HowMissed.NotMissed;
- var cond = Conductor.instance;
+ stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
if (state >= 1f || state <= -1f)
{
- double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
- if (beatAnimCheck % 1.0 >= 0.5)
- {
- SoundByte.PlayOneShotGame("lockstep/tink");
- stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
- }
- else
- {
- SoundByte.PlayOneShotGame("lockstep/tink");
- stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
- }
+ SoundByte.PlayOneShot("nearMiss");
return;
}
- Success(cond.songPositionInBeatsAsDouble);
+ SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}");
+ SoundByte.PlayOneShotGame("lockstep/drumOn");
}
- public void Success(double beat)
+ private void JustOff(PlayerActionEvent caller, float state)
{
- double beatAnimCheck = beat - 0.25;
- if (beatAnimCheck % 1.0 >= 0.5)
+ currentMissStage = HowMissed.NotMissed;
+ stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ if (state >= 1f || state <= -1f)
{
- SoundByte.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
- stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
- }
- else
- {
- SoundByte.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
- stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ SoundByte.PlayOneShot("nearMiss");
+ return;
}
+ SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}");
+ SoundByte.PlayOneShotGame("lockstep/drumOff");
}
- public void Miss(PlayerActionEvent caller)
+ private void MissOn(PlayerActionEvent caller)
{
- var beatAnimCheck = Math.Round(caller.startBeat * 2);
-
- if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff)
- {
- stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
- SoundByte.PlayOneShotGame("lockstep/wayOff");
- currentMissStage = HowMissed.MissedOff;
- }
- else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn)
- {
- stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
- SoundByte.PlayOneShotGame("lockstep/wayOff");
- currentMissStage = HowMissed.MissedOn;
- }
+ if (currentMissStage == HowMissed.MissedOn) return;
+ stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
+ SoundByte.PlayOneShotGame("lockstep/wayOff");
+ currentMissStage = HowMissed.MissedOn;
+ }
+
+ private void MissOff(PlayerActionEvent caller)
+ {
+ if (currentMissStage == HowMissed.MissedOff) return;
+ stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
+ SoundByte.PlayOneShotGame("lockstep/wayOff");
+ currentMissStage = HowMissed.MissedOff;
}
public void ChangeBeatBackGroundColour(bool off)
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
index f8b61d89..14d04303 100644
--- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
@@ -18,10 +18,11 @@ namespace HeavenStudio.Games.Scripts_SneakySpirits
public void Init(double spawnBeat, float length)
{
+ if (length == 0) length = 1;
BeatAction.New(game.gameObject, new List()
{
- new BeatAction.Action(spawnBeat + 0.001f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
- new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
+ new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }),
+ new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }),
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
});
}
diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
index beef9b92..e74e2ba2 100644
--- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
+++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
@@ -3,7 +3,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
-using static HeavenStudio.Games.SpaceDance;
using HeavenStudio.Common;
namespace HeavenStudio.Games.Loaders
@@ -16,7 +15,8 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("turn right", "Turn Right")
{
- function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["whoSpeaks"], e["gramps"]); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["gramps"]); },
+ preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.TurnRightSfx(e.beat, e["whoSpeaks"]); },
defaultLength = 2.0f,
parameters = new List()
{
@@ -26,7 +26,8 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("sit down", "Sit Down")
{
- function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["whoSpeaks"], e["gramps"]); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["gramps"]); },
+ preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.SitDownSfx(e.beat, e["whoSpeaks"]); },
defaultLength = 2.0f,
parameters = new List()
{
@@ -36,7 +37,8 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("punch", "Punch")
{
- function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["whoSpeaks"], e["gramps"]); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["gramps"]); },
+ preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.PunchSfx(e.beat, e["whoSpeaks"]); },
defaultLength = 2.0f,
parameters = new List()
{
@@ -46,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("shootingStar", "Shooting Star")
{
- function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, e["ease"]); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, (EasingFunction.Ease)e["ease"]); },
defaultLength = 2f,
resizable = true,
parameters = new List()
@@ -94,8 +96,8 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); },
defaultLength = 1f,
parameters = new List() {
- new Param("x", new EntityTypes.Float(-5f, 5f, 0), "Horizontal", "How fast does the background move horizontally?"),
- new Param("y", new EntityTypes.Float(-5f, 5f, 0), "Vertical", "How fast does the background move vertically?"),
+ new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal", "How fast does the background move horizontally?"),
+ new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical", "How fast does the background move vertically?"),
}
},
},
@@ -155,11 +157,10 @@ namespace HeavenStudio.Games
bool grampsSniffing;
[SerializeField] CanvasScroll scroll;
- float scrollBeat;
- float scrollOffsetX;
- float scrollOffsetY;
- float currentScrollLengthX;
- float currentScrollLengthY;
+ float xScrollMultiplier = 0;
+ float yScrollMultiplier = 0;
+ [SerializeField] private float xBaseSpeed = 1;
+ [SerializeField] private float yBaseSpeed = 1;
public GameEvent bop = new GameEvent();
@@ -177,10 +178,8 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
- float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
- float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
- scroll.NormalizedX = -scrollOffsetX - normalizedX;
- scroll.NormalizedY = -scrollOffsetY - normalizedY;
+ scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
+ scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop)
@@ -216,7 +215,6 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("spaceDance/inputBad");
DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
Gramps.Play("GrampsOhFuck", 0, 0);
- // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
}
if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
{
@@ -236,11 +234,8 @@ namespace HeavenStudio.Games
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
{
- scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
- scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
- currentScrollLengthX = scrollSpeedX;
- currentScrollLengthY = scrollSpeedY;
- scrollBeat = Time.realtimeSinceStartup;
+ xScrollMultiplier = scrollSpeedX;
+ yScrollMultiplier = scrollSpeedY;
}
public void GrampsAnimations(double beat, int type, bool looping)
@@ -373,12 +368,8 @@ namespace HeavenStudio.Games
isShootingStar = true;
}
- public void DoTurnRight(double beat, int whoSpeaks, bool grampsTurns)
+ public static void TurnRightSfx(double beat, int whoSpeaks)
{
- canBop = false;
- if (grampsTurns) grampsCanBop = false;
- ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
-
List soundsToPlay = new List()
{
new MultiSound.Sound("spaceDance/voicelessTurn", beat),
@@ -390,43 +381,50 @@ namespace HeavenStudio.Games
soundsToPlay.AddRange(new List()
{
new MultiSound.Sound("spaceDance/dancerTurn", beat),
- new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f),
+ new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f),
});
break;
case (int)WhoSpeaks.Gramps:
soundsToPlay.AddRange(new List()
{
new MultiSound.Sound("spaceDance/otherTurn", beat),
- new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f),
+ new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List()
{
new MultiSound.Sound("spaceDance/dancerTurn", beat),
- new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f),
+ new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f),
new MultiSound.Sound("spaceDance/otherTurn", beat),
- new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f),
+ new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray());
+ }
+
+ public void DoTurnRight(double beat, bool grampsTurns)
+ {
+ canBop = false;
+ if (grampsTurns) grampsCanBop = false;
+ ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
new BeatAction.Action(beat, delegate
- {
+ {
+ DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);
+ Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);
+ Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);
Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f);
if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f);
}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate
{
+ Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);
+ Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);
Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
}),
@@ -435,11 +433,8 @@ namespace HeavenStudio.Games
}
- public void DoSitDown(double beat, int whoSpeaks, bool grampsSits)
+ public static void SitDownSfx(double beat, int whoSpeaks)
{
- canBop = false;
- if (grampsSits) grampsCanBop = false;
- ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
List soundsToPlay = new List()
{
new MultiSound.Sound("spaceDance/voicelessSit", beat),
@@ -450,48 +445,55 @@ namespace HeavenStudio.Games
case (int)WhoSpeaks.Dancers:
soundsToPlay.AddRange(new List()
{
- new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f),
- new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f),
- new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f),
+ new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f),
+ new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f),
+ new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f),
});
break;
case (int)WhoSpeaks.Gramps:
soundsToPlay.AddRange(new List()
{
- new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f),
- new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f),
+ new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f),
+ new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f),
new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List()
{
- new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f),
- new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f),
- new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f),
- new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f),
- new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f),
+ new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f),
+ new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f),
+ new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f),
+ new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f),
+ new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f),
new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray());
+ }
+
+ public void DoSitDown(double beat, bool grampsSits)
+ {
+ canBop = false;
+ if (grampsSits) grampsCanBop = false;
+ ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
new BeatAction.Action(beat, delegate
- {
+ {
+ DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);
+ Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);
+ Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);
Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f);
if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f);
}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate
- {
+ {
+ Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);
+ Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);
Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
}),
@@ -500,11 +502,8 @@ namespace HeavenStudio.Games
}
- public void DoPunch(double beat, int whoSpeaks, bool grampsPunches)
+ public static void PunchSfx(double beat, int whoSpeaks)
{
- canBop = false;
- if (grampsPunches) grampsCanBop = false;
- ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
List soundsToPlay = new List()
{
new MultiSound.Sound("spaceDance/voicelessPunch", beat),
@@ -548,40 +547,51 @@ namespace HeavenStudio.Games
}
MultiSound.Play(soundsToPlay.ToArray());
+ }
+
+ public void DoPunch(double beat, bool grampsPunches)
+ {
+ canBop = false;
+ if (grampsPunches) grampsCanBop = false;
+ ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat, delegate
- {
+ new BeatAction.Action(beat, delegate
+ {
+ DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);
Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
}),
- new BeatAction.Action(beat + 0.5f, delegate { DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
- new BeatAction.Action(beat + 0.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
- new BeatAction.Action(beat + 0.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
- new BeatAction.Action(beat + 0.5f, delegate
- {
+ new BeatAction.Action(beat + 0.5f, delegate
+ {
+ DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
+ Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
+ Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f);
}),
- new BeatAction.Action(beat + 1f, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
- new BeatAction.Action(beat + 1f, delegate
- {
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);
Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
}),
- new BeatAction.Action(beat + 1.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);}),
- new BeatAction.Action(beat + 1.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);}),
- new BeatAction.Action(beat + 1.5f, delegate
- {
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);
+ Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);
Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f);
if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f);
}),
+ new BeatAction.Action(beat + 2.5, delegate
+ {
+ canBop = true; grampsCanBop = true;
+ })
});
}
diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
index bddff566..bac983ef 100644
--- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
@@ -98,8 +98,8 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
defaultLength = 1f,
parameters = new List() {
- new Param("x", new EntityTypes.Float(-5f, 5f, 0.09f), "Horizontal", "How fast does the background move horizontally?"),
- new Param("y", new EntityTypes.Float(-5f, 5f, 0.32f), "Vertical", "How fast does the background move vertically?"),
+ new Param("x", new EntityTypes.Float(-10f, 10, 0.1f), "Horizontal", "How fast does the background move horizontally?"),
+ new Param("y", new EntityTypes.Float(-10, 10f, 0.3f), "Vertical", "How fast does the background move vertically?"),
}
},
new GameAction("stopBall", "Stop Ball")
@@ -202,11 +202,10 @@ namespace HeavenStudio.Games
[SerializeField] SuperCurveObject.Path[] ballPaths;
public bool ballDispensed;
double lastDispensedBeat;
- float scrollBeat;
- float scrollOffsetX;
- float scrollOffsetY;
- float currentScrollLengthX = 0.09f;
- float currentScrollLengthY = 0.32f;
+ float xScrollMultiplier = 0.1f;
+ float yScrollMultiplier = 0.3f;
+ [SerializeField] private float xBaseSpeed = 1;
+ [SerializeField] private float yBaseSpeed = 1;
Tween bgColorTween;
Tween dotColorTween;
#region Space Kicker Position Easing
@@ -244,10 +243,8 @@ namespace HeavenStudio.Games
private void Update()
{
var cond = Conductor.instance;
- float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
- float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
- backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
- backgroundSprite.NormalizedY = scrollOffsetY + normalizedY;
+ backgroundSprite.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
+ backgroundSprite.NormalizedY += yBaseSpeed * yScrollMultiplier * Time.deltaTime;
float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength);
if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0)
@@ -341,11 +338,8 @@ namespace HeavenStudio.Games
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
{
- scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
- scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
- currentScrollLengthX = scrollSpeedX;
- currentScrollLengthY = scrollSpeedY;
- scrollBeat = Time.realtimeSinceStartup;
+ xScrollMultiplier = scrollSpeedX;
+ yScrollMultiplier = scrollSpeedY;
}
public void EaseSpaceKickersPositions(double beat, float length, int ease, float xDistance, float yDistance, float zDistance)
diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs
deleted file mode 100644
index 88fbe8ce..00000000
--- a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ScrollForTap : MonoBehaviour
-{
- public float scrollSpeedX;
- public float scrollSpeedY;
- Vector3 startPos;
-
- public float lengthX;
- public float lengthY = 43.20976f;
-
- private void Start()
- {
- startPos = transform.localPosition;
- UpdatePos();
- }
-
- private void Update()
- {
- UpdatePos();
- }
-
- private void UpdatePos()
- {
- float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX);
- float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY);
- transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY);
- }
-}
diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta
deleted file mode 100644
index 026e7a54..00000000
--- a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d04c124402523b64abce470b1c6ced10
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index 7a156e23..9e674315 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -2,8 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using DG.Tweening;
-
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
@@ -26,61 +24,60 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("tap", "Tap")
{
-
function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); },
defaultLength = 2.0f
},
new GameAction("double tap", "Double Tap")
{
-
function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); },
defaultLength = 2.0f
},
new GameAction("triple tap", "Triple Tap")
{
-
function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
defaultLength = 4.0f
},
new GameAction("jump tap prep", "Prepare Stance")
{
-
- function = delegate { TapTrial.instance.JumpTapPrep(eventCaller.currentEntity.beat); },
+ function = delegate { TapTrial.instance.JumpPrepare(); },
},
new GameAction("jump tap", "Jump Tap")
{
-
- function = delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); },
- defaultLength = 2.0f
- },
- new GameAction("final jump tap", "Final Jump Tap")
- {
-
- function = delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); },
- defaultLength = 2.0f
+ function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, e["final"]); },
+ defaultLength = 2.0f,
+ parameters = new List()
+ {
+ new Param("final", false, "Final")
+ }
},
new GameAction("scroll event", "Scroll Background")
{
-
- function = delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["flash"]); },
- defaultLength = .5f,
+ function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Scroll(e["toggle"], e["flash"], e["m"]); },
+ defaultLength = 1f,
parameters = new List()
{
new Param("toggle", true, "Scroll FX", "Will scroll"),
- new Param("flash", false, "Flash FX", "Will flash to white"),
+ new Param("flash", true, "Flash FX", "Will flash to white"),
+ new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier")
}
},
new GameAction("giraffe events", "Giraffe Animations")
{
-
- function = delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity["instant"]); },
- defaultLength = .5f,
+ function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.GiraffeAnims(e.beat, e.length, e["toggle"], e["instant"]); },
+ resizable = true,
parameters = new List()
{
- new Param("toggle", true, "Enter?", "Giraffe will enter the scene"),
- new Param("instant", false, "Instant", "Will the giraffe enter/exit instantly?")
+ new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"),
+ new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?")
}
- }
+ },
+ // backwards-compatibility
+ new GameAction("final jump tap", "Final Jump Tap")
+ {
+ function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, true); },
+ defaultLength = 2.0f,
+ hidden = true
+ },
},
new List() {"agb", "normal"},
"agbtap", "en",
@@ -92,35 +89,30 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
- using Scripts_TapTrial;
using HeavenStudio.Common;
+ using Scripts_TapTrial;
public class TapTrial : Minigame
{
- [Header("References")]
- public TapTrialPlayer player;
- //public GameObject tap;
- [SerializeField] List monkeys;
- [SerializeField] List monkey_roots;
- [SerializeField] GameObject player_root;
- //temporary
- [SerializeField] List monkey_effects;
- [SerializeField] List player_effects;
- [SerializeField] Scroll scrollBG;
- [SerializeField] SpriteRenderer flash;
- [SerializeField] ScrollForTap scroll;
- [SerializeField] GameObject giraffe;
- bool goBop = true, isPrep;
- bool hasJumped, isFinalJump;
- public double jumpStartTime = double.MinValue;
- float jumpPos;
- public bool crIsRunning;
- [SerializeField] GameObject bg;
- bool giraffeIsIn;
+ [Header("Components")]
+ [SerializeField] private TapTrialPlayer player;
+ [SerializeField] private Animator monkeyL, monkeyR, giraffe;
+ [SerializeField] private ParticleSystem monkeyTapLL, monkeyTapLR, monkeyTapRL, monkeyTapRR;
+ [SerializeField] private Transform rootPlayer, rootMonkeyL, rootMonkeyR;
+ [SerializeField] private CanvasScroll bgScroll;
+ [SerializeField] private SpriteRenderer flash;
+ [Header("Values")]
+ [SerializeField] private float jumpHeight = 4f;
+ [SerializeField] private float monkeyJumpHeight = 3f;
+ [SerializeField] private float maxFlashOpacity = 0.8f;
- public GameEvent bop = new GameEvent();
+ private GameEvent bop = new();
+ private bool canBop = true;
+ private bool shouldBop = true;
- public static TapTrial instance { get; set; }
+ private double jumpStartBeat = double.MinValue;
+
+ public static TapTrial instance;
private void Awake()
{
@@ -129,387 +121,365 @@ namespace HeavenStudio.Games
private void Update()
{
- if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
{
- if (goBop) SingleBop();
- }
-
- jumpPos = Conductor.instance.GetPositionFromBeat(jumpStartTime, 1f);
- if (Conductor.instance.songPositionInBeatsAsDouble >= jumpStartTime && Conductor.instance.songPositionInBeatsAsDouble < jumpStartTime + 1f)
- {
- float yMul = jumpPos * 2f - 1f;
- float yWeight = -(yMul * yMul) + 1f;
- monkey_roots[0].transform.localPosition = new Vector3(0, 1.5f * yWeight);
- monkey_roots[1].transform.localPosition = new Vector3(0, 1.5f * yWeight);
- if (!isFinalJump)
+ if (shouldBop && cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
- player_root.transform.localPosition = new Vector3(0f, 2.5f * yWeight);
+ SingleBop();
+ }
+ GiraffeUpdate(cond);
+ JumpUpdate(cond);
+ ScrollUpdate(cond);
+ }
+ }
+
+ public void Scroll(bool scroll, bool flash, float multiplier)
+ {
+ scrolling = scroll;
+ flashing = flash;
+ scrollMultiplier = multiplier;
+ ResetScroll();
+ }
+
+ public void ResetScroll()
+ {
+ currentScrollSpeed = 0;
+ currentNormalizedY = 0;
+ flash.color = new Color(1, 1, 1, 0);
+ }
+
+ private bool scrolling;
+ private bool flashing;
+ [SerializeField] private float maxScrollSpeed = 0.25f;
+ [SerializeField] private float accelerationSpeed = 0.01f;
+ private float currentScrollSpeed = 0;
+ private float currentNormalizedY = 0;
+ private float scrollMultiplier = 1;
+ private void ScrollUpdate(Conductor cond)
+ {
+ if (!scrolling)
+ {
+ bgScroll.Normalized = Vector2.zero;
+ ResetScroll();
+ return;
+ }
+ currentNormalizedY += currentScrollSpeed * Time.deltaTime;
+ bgScroll.NormalizedY = currentNormalizedY * scrollMultiplier;
+ if (flashing) flash.color = new Color(1, 1, 1, Mathf.Lerp(0, maxFlashOpacity, currentNormalizedY));
+ currentScrollSpeed += accelerationSpeed * Time.deltaTime;
+ currentScrollSpeed = Mathf.Min(maxScrollSpeed, currentScrollSpeed);
+ }
+
+ private void GiraffeUpdate(Conductor cond)
+ {
+ float normalizedGiraffeBeat = cond.GetPositionFromBeat(animStartBeat, animLength);
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(currentEase);
+
+ if (normalizedGiraffeBeat <= 1f && normalizedGiraffeBeat >= 0f)
+ {
+ switch (currentAnim)
+ {
+ case GiraffeAnimation.Enter:
+ giraffe.DoNormalizedAnimation("Enter", func(0, 1, normalizedGiraffeBeat));
+ break;
+ case GiraffeAnimation.Exit:
+ giraffe.DoNormalizedAnimation("Exit", func(0, 1, normalizedGiraffeBeat));
+ break;
+ default: break;
+ }
+ }
+ }
+
+ private void JumpUpdate(Conductor cond)
+ {
+ float normalizedJumpBeat = cond.GetPositionFromBeat(jumpStartBeat, 1);
+
+ if (normalizedJumpBeat >= 0 && normalizedJumpBeat <= 1)
+ {
+ if (normalizedJumpBeat >= 0.5f)
+ {
+ float normalizedUp = cond.GetPositionFromBeat(jumpStartBeat, 0.5);
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad);
+ float newPlayerY = func(0, jumpHeight, normalizedUp);
+ float newMonkeyY = func(0, monkeyJumpHeight, normalizedUp);
+ rootPlayer.localPosition = new Vector3(0, newPlayerY);
+ rootMonkeyL.localPosition = new Vector3(0, newMonkeyY);
+ rootMonkeyR.localPosition = new Vector3(0, newMonkeyY);
}
else
{
- player_root.transform.localPosition = new Vector3(0f, 3.5f * yWeight);
+ float normalizedDown = cond.GetPositionFromBeat(jumpStartBeat + 0.5, 0.5);
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
+ float newPlayerY = func(jumpHeight, 0, normalizedDown);
+ float newMonkeyY = func(monkeyJumpHeight, 0, normalizedDown);
+ rootPlayer.localPosition = new Vector3(0, newPlayerY);
+ rootMonkeyL.localPosition = new Vector3(0, newMonkeyY);
+ rootMonkeyR.localPosition = new Vector3(0, newMonkeyY);
}
-
}
else
{
- monkey_roots[0].transform.localPosition = new Vector3(0, 0);
- monkey_roots[1].transform.localPosition = new Vector3(0, 0);
- player_root.transform.localPosition = new Vector3(0, 0);
- if (hasJumped)
- {
- //Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f / 4);
- }
- hasJumped = false;
- if (PlayerInput.Pressed() && !IsExpectingInputNow())
- {
- player.anim.Play("Tap", 0, 0);
- SoundByte.PlayOneShotGame("tapTrial/tonk");
- }
+ rootPlayer.localPosition = Vector3.zero;
+ rootMonkeyL.localPosition = Vector3.zero;
+ rootMonkeyR.localPosition = Vector3.zero;
}
}
- void SingleBop()
+ public enum GiraffeAnimation
{
- if (!isPrep)
+ Enter,
+ Exit,
+ Blink
+ }
+ private GiraffeAnimation currentAnim = GiraffeAnimation.Enter;
+ private double animStartBeat = -1;
+ private float animLength = 0;
+ private EasingFunction.Ease currentEase = EasingFunction.Ease.Linear;
+
+ public void GiraffeAnims(double beat, float length, int type, int ease)
+ {
+ animStartBeat = beat;
+ animLength = length;
+ currentAnim = (GiraffeAnimation)type;
+ currentEase = (EasingFunction.Ease)ease;
+ if (currentAnim == GiraffeAnimation.Blink) giraffe.DoScaledAnimationAsync("Blink", 0.5f);
+ }
+
+ public void Bop(double beat, float length, bool bop, bool autoBop)
+ {
+ shouldBop = autoBop;
+ if (bop)
{
- if (monkeys[0].GetCurrentAnimatorStateInfo(0).IsName("Idle")) monkeys[0].DoScaledAnimationAsync("Bop", 0.5f);
- if (monkeys[1].GetCurrentAnimatorStateInfo(0).IsName("Idle")) monkeys[1].DoScaledAnimationAsync("Bop", 0.5f);
- if (player.anim.GetCurrentAnimatorStateInfo(0).IsName("Idle")) player.anim.DoScaledAnimationAsync("Bop", 0.5f);
+ List actions = new();
+ for (int i = 0; i < length; i++)
+ {
+ actions.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); }));
+ }
+ BeatAction.New(gameObject, actions);
}
}
- public void Bop(double beat, float length, bool isBopping, bool autoBop)
+ private void SingleBop()
{
- goBop = autoBop;
- if (isBopping)
- {
- for (int i = 0; i < length; i++)
- {
- BeatAction.New(instance.gameObject, new List()
- {
- new BeatAction.Action(beat + i, delegate { SingleBop(); })
- });
- }
- }
+ if (!canBop) return;
+ PlayMonkeyAnimationScaledAsync("Bop", 0.5f);
+ player.Bop();
}
public void Tap(double beat)
{
- isPrep = true;
- SoundByte.PlayOneShotGame("tapTrial/ook");
- player.anim.DoScaledAnimationAsync("TapPrepare", 0.5f);
-
- //Monkey Tap Prepare Anim
- BeatAction.New(gameObject, new List()
+ canBop = false;
+ BeatAction.New(instance.gameObject, new List()
{
- new BeatAction.Action(beat, delegate { monkeys[0].DoScaledAnimationAsync("TapPrepare", 0.5f); }),
- new BeatAction.Action(beat, delegate { monkeys[1].DoScaledAnimationAsync("TapPrepare", 0.5f); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[0].DoScaledAnimationAsync("Tap", 0.6f); particleEffectMonkeys(); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[1].DoScaledAnimationAsync("Tap", 0.6f); }),
+ new BeatAction.Action(beat, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("TapPrepare", 0.5f);
+ player.PrepareTap();
+ }),
+ new BeatAction.Action(beat + 1, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("Tap", 0.5f);
+ MonkeyParticles(true);
+ }),
+ new BeatAction.Action(beat + 1.5, delegate
+ {
+ canBop = true;
+ })
});
- //CreateTap(beat);
- ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
- BeatAction.New(gameObject, new List()
+ MultiSound.Play(new MultiSound.Sound[]
{
- new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
+ new MultiSound.Sound("tapTrial/ook", beat),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f),
});
+
+ ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustTap, Miss, Empty);
}
public void DoubleTap(double beat)
{
- isPrep = true;
+ canBop = false;
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("DoubleTapPrepare", 0.5f);
+ player.PrepareTap(true);
+ }),
+ new BeatAction.Action(beat + 0.5, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("DoubleTapPrepare_2", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f);
+ MonkeyParticles(false);
+ }),
+ new BeatAction.Action(beat + 1.5, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f);
+ MonkeyParticles(false);
+ canBop = true;
+ }),
+ });
+
MultiSound.Play(new MultiSound.Sound[]
{
- new MultiSound.Sound("tapTrial/ookook", beat),
- new MultiSound.Sound("tapTrial/ookook", beat + 0.5f)
+ new MultiSound.Sound("tapTrial/ookook", beat),
+ new MultiSound.Sound("tapTrial/ookook", beat + 0.5),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 1.5, 1.4f, 0.5f),
});
- player.anim.DoScaledAnimationAsync("DoubleTapPrepare", 0.5f);
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTapPrepare", 0.5f); }),
- new BeatAction.Action(beat + .5f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTapPrepare_2", 0.5f); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTap", 0.6f); particleEffectMonkeys(); }),
- new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTap", 0.6f); particleEffectMonkeys(); }),
- new BeatAction.Action(beat + 1.99f, delegate {monkeys[0].Play("Idle", 0, 0); }),
- });
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTapPrepare", 0.5f); }),
- new BeatAction.Action(beat + .5f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTapPrepare_2", 0.5f); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTap", 0.6f); }),
- new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTap", 0.6f); }),
- new BeatAction.Action(beat + 1.99f, delegate {monkeys[1].Play("Idle", 0, 0); }),
- });
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
- });
-
- ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
- ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
+ ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty);
+ ScheduleInput(beat, 1.5, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty);
}
public void TripleTap(double beat)
{
- isPrep = true;
+ canBop = false;
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ player.PrepareTripleTap(beat);
+ PlayMonkeyAnimationScaledAsync("PostPrepare_1", 0.5f);
+ }),
+ new BeatAction.Action(beat + 0.5, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("PostPrepare_2", 0.5f);
+ }),
+ new BeatAction.Action(beat + 2, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("PostTap", 0.5f);
+ MonkeyParticles(true);
+ }),
+ new BeatAction.Action(beat + 2.5, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("PostTap_2", 0.5f);
+ MonkeyParticles(false);
+ }),
+ new BeatAction.Action(beat + 3, delegate
+ {
+ PlayMonkeyAnimationScaledAsync("PostTap", 0.5f);
+ MonkeyParticles(true);
+ }),
+ });
+
MultiSound.Play(new MultiSound.Sound[]
{
- new MultiSound.Sound("tapTrial/ooki1", beat),
- new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
+ new MultiSound.Sound("tapTrial/ooki1", beat),
+ new MultiSound.Sound("tapTrial/ooki2", beat + 0.5),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 2, 1.4f, 0.5f),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 2.5, 1.4f, 0.5f),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 3, 1.4f, 0.5f),
});
- player.tripleOffset = 0;
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
- new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
- });
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
- new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
- new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
- new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap_2", 0, 0); }),
- new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
- });
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
- new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
- new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
- new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap_2", 0, 0);}),
- new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
- });
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + 2f, delegate { particleEffectMonkeys(); }),
- new BeatAction.Action(beat + 2.5f, delegate { particleEffectMonkeys(); }),
- new BeatAction.Action(beat + 3f, delegate { particleEffectMonkeys(); }),
- });
-
- ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty);
- ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty);
- ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty);
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + 4f, delegate { isPrep = false; })
- });
+ ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty);
+ ScheduleInput(beat, 2.5, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty);
+ ScheduleInput(beat, 3, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty);
}
- public void JumpTap(double beat)
+ public void JumpPrepare()
{
- isPrep = true;
- hasJumped = true;
- SoundByte.PlayOneShotGame("tapTrial/jumptap1");
-
- player.anim.Play("JumpTap", 0, 0);
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeatsAsDouble;}),
- new BeatAction.Action(beat, delegate {monkeys[0].Play("JumpTap", 0, 0); }),
- new BeatAction.Action(beat, delegate {monkeys[1].Play("JumpTap", 0, 0); }),
- new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); monkeys[0].Play("Jumpactualtap", 0, 0); monkeys[1].Play("Jumpactualtap", 0, 0); }),
- new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }),
- });
-
- ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpTap, OnJumpTapMiss, OnEmpty); //why would it be .95f? no idea, sounds fine w/ 1f
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + 2f, delegate { isPrep = false; })
- });
+ canBop = false;
+ player.PrepareJump();
+ PlayMonkeyAnimationScaledAsync("JumpPrepare", 0.5f);
}
- public void JumpTapPrep(double beat)
+ public void JumpTap(double beat, bool final)
{
- isPrep = true;
- monkeys[0].Play("JumpPrepare", 0, 0);
- monkeys[1].Play("JumpPrepare", 0, 0);
- player.anim.Play("JumpPrepare", 0, 0);
- }
-
- public void FinalJumpTap(double beat)
- {
- isPrep = true;
- hasJumped = true;
- isFinalJump = true;
- SoundByte.PlayOneShotGame("tapTrial/jumptap2");
-
- player.anim.Play("FinalJump");
+ canBop = false;
+ jumpStartBeat = beat;
BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeatsAsDouble;}),
- new BeatAction.Action(beat, delegate {monkeys[0].Play("Jump", 0, 0); }),
- new BeatAction.Action(beat, delegate {monkeys[1].Play("Jump", 0, 0); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("FinalJumpTap", 0, 0); particleEffectMonkeys(); particleEffectMonkeys_2(); }),
- new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("FinalJumpTap", 0, 0); }),
- });
-
- ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpFinalTap, OnFinalJumpTapMiss, OnEmpty);
-
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + 2f, delegate { isPrep = false; })
- });
- }
-
- public void giraffeEvent(bool instant)
- {
- float animTime = 0;
- if (instant) animTime = 1;
- if (!giraffeIsIn)
- {
- giraffe.SetActive(true);
- giraffe.GetComponent().Play("Enter", 0, animTime);
- giraffeIsIn = true;
- }
- else if (giraffeIsIn)
- {
- giraffe.GetComponent().Play("Exit", 0, animTime);
- giraffeIsIn = false;
- }
- }
-
- public void scrollEvent(bool isScrolling, bool flashToWhite)
- {
- if (isScrolling)
- {
- if (!crIsRunning) // if coroutine is not running, play the following once
+ new BeatAction.Action(beat, delegate
{
- if (flashToWhite)
- {
- Sequence sequence = DOTween.Sequence();
- sequence.Append(flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, .8f), 2f));
- //sequence.Kill();
- }
- StartCoroutine(timer());
- }
- }
- else //should be the reverse of the code above
- {
- scrollBG.enabled = false;
- scrollBG.scrollSpeedY = 0;
- }
- }
-
-
- #region Player Action Scripts
- public void OnTap(PlayerActionEvent caller, float beat)
- {
- SoundByte.PlayOneShotGame("tapTrial/tap");
- player.anim.DoScaledAnimationAsync("Tap", 0.6f);
- player_effects[0].GetComponent().Play();
- }
- public void OnDoubleTap(PlayerActionEvent caller, float beat)
- {
- SoundByte.PlayOneShotGame("tapTrial/tap");
- player.anim.DoScaledAnimationAsync("DoubleTap", 0.6f);
- player_effects[1].GetComponent().Play();
- }
-
- public void OnTapMiss(PlayerActionEvent caller)
- {
- SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f);
- }
-
- public void OnJumpTapMiss(PlayerActionEvent caller)
- {
- SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f);
- player.anim.Play("JumpTap_Miss", 0, 0);
- }
-
- public void OnFinalJumpTapMiss(PlayerActionEvent caller)
- {
- SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f);
- player.anim.Play("FinalJump_Miss", 0, 0);
- }
-
- public void OnEmpty(PlayerActionEvent caller)
- {
- //empty
- }
- public void OnTripleTap(PlayerActionEvent caller, float beat)
- {
- if (player.tripleOffset % 2 == 0)
- {
- BeatAction.New(gameObject, new List()
+ player.Jump(final);
+ PlayMonkeyAnimationScaledAsync(final ? "Jump" : "JumpTap", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1, delegate
{
- new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_L", 0, 0); })
- });
- player.tripleOffset += 1;
- }
- else
- {
- BeatAction.New(gameObject, new List()
+ PlayMonkeyAnimationScaledAsync(final ? "FinalJumpTap" : "Jumpactualtap", 0.5f);
+ MonkeyParticles(true);
+ MonkeyParticles(false);
+ }),
+ new BeatAction.Action(beat + 1.5, delegate
{
- new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_R", 0, 0); })
- });
- player.tripleOffset += 1;
- }
- player_effects[0].GetComponent().Play();
- SoundByte.PlayOneShotGame("tapTrial/tap");
- }
- public void OnJumpTap(PlayerActionEvent caller, float beat)
- {
- SoundByte.PlayOneShotGame("tapTrial/tap");
- player.anim.Play("JumpTap_Success", 0, 0);
- player_effects[0].GetComponent().Play();
- player_effects[1].GetComponent().Play();
- }
- public void OnJumpFinalTap(PlayerActionEvent caller, float beat)
- {
- SoundByte.PlayOneShotGame("tapTrial/tap");
- player.anim.Play("FinalJump_Tap");
- player_effects[0].GetComponent().Play();
- player_effects[1].GetComponent().Play();
- isFinalJump = false;
- }
- #endregion
+ canBop = final;
+ })
+ });
- #region Misc. Functions
- public void particleEffectMonkeys()
- {
- monkey_effects[0].GetComponent().Play();
- monkey_effects[1].GetComponent().Play();
- }
-
- public void particleEffectMonkeys_2()
- {
- monkey_effects[2].GetComponent().Play();
- monkey_effects[3].GetComponent().Play();
- }
-
- IEnumerator timer()
- {
- crIsRunning = true;
- while (scroll.scrollSpeedY < 20)
+ MultiSound.Play(new MultiSound.Sound[]
{
- scroll.scrollSpeedY += 5f;
- yield return new WaitForSecondsRealtime(.5f);
- }
- }
- #endregion
+ new MultiSound.Sound(final ? "tapTrial/jumptap2" : "tapTrial/jumptap1", beat),
+ new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f),
+ });
- //this is the orig way for input handling
- //public void CreateTap(float beat, int type = 0)
- //{
- // GameObject _tap = Instantiate(tap);
- // _tap.transform.parent = tap.transform.parent;
- // _tap.SetActive(true);
- // Tap t = _tap.GetComponent();
- // t.startBeat = beat;
- // t.type = type;
- //}
+ ScheduleInput(beat, 1, InputType.STANDARD_DOWN, final ? JustJumpTapFinal : JustJumpTap, final ? MissJumpFinal : MissJump, Empty);
+ }
+
+ private void JustJumpTap(PlayerActionEvent caller, float state)
+ {
+ player.JumpTap(state < 1f && state > -1f, false);
+ }
+
+ private void JustJumpTapFinal(PlayerActionEvent caller, float state)
+ {
+ player.JumpTap(state < 1f && state > -1f, true);
+ }
+
+ private void MissJump(PlayerActionEvent caller)
+ {
+ player.JumpTapMiss(false);
+ if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
+ ResetScroll();
+ }
+
+ private void MissJumpFinal(PlayerActionEvent caller)
+ {
+ player.JumpTapMiss(true);
+ if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
+ ResetScroll();
+ }
+
+ private void JustTap(PlayerActionEvent caller, float state)
+ {
+ player.Tap(state < 1f && state > -1f);
+ }
+
+ private void JustDoubleTap(PlayerActionEvent caller, float state)
+ {
+ player.Tap(state < 1f && state > -1f, true);
+ }
+
+ private void JustTripleTap(PlayerActionEvent caller, float state)
+ {
+ player.TripleTap(state < 1f && state > -1f);
+ }
+
+ private void Miss(PlayerActionEvent caller)
+ {
+ if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
+ ResetScroll();
+ }
+
+ private void Empty(PlayerActionEvent caller) { }
+
+ private void PlayMonkeyAnimationScaledAsync(string name, float timeScale)
+ {
+ monkeyL.DoScaledAnimationAsync(name, timeScale);
+ monkeyR.DoScaledAnimationAsync(name, timeScale);
+ }
+
+ private void MonkeyParticles(bool left)
+ {
+ ParticleSystem spawnedEffectL = Instantiate(left ? monkeyTapLL : monkeyTapLR, transform);
+ spawnedEffectL.Play();
+
+ ParticleSystem spawnedEffectR = Instantiate(left ? monkeyTapRL : monkeyTapRR, transform);
+ spawnedEffectR.Play();
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
index 7d96c96b..5c0e4f08 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
@@ -1,53 +1,163 @@
using UnityEngine;
-
+using System;
using HeavenStudio.Util;
+using System.Collections;
+using System.Collections.Generic;
namespace HeavenStudio.Games.Scripts_TapTrial
{
public class TapTrialPlayer : MonoBehaviour
{
- [Header("References")]
- [System.NonSerialized] public Animator anim;
+ private enum TapState
+ {
+ Tap,
+ DoubleTap,
+ TripleTap,
+ Jumping
+ }
+ private TapState state = TapState.Tap;
+ private int tripleTaps = 0;
+ private Animator anim;
+ [SerializeField] private ParticleSystem tapEffectLeft;
+ [SerializeField] private ParticleSystem tapEffectRight;
- public int tripleOffset = 0;
+ private TapTrial game;
private void Awake()
{
anim = GetComponent();
+ game = TapTrial.instance;
}
private void Update()
{
- if (PlayerInput.Pressed())
+ if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
- Tap(false, 0);
+ WhiffTap();
}
}
- public void Tap(bool hit, int type)
+ public void Bop()
{
- if (hit)
- SoundByte.PlayOneShotGame("tapTrial/tap");
- else
- SoundByte.PlayOneShotGame("tapTrial/tonk");
+ anim.DoScaledAnimationAsync("Bop", 0.5f);
+ }
-
- switch (type)
+ private void WhiffTap()
+ {
+ switch (state)
{
- case 0:
- anim.Play("Tap", 0, 0);
+ case TapState.Tap:
+ game.ScoreMiss();
+ game.ResetScroll();
+ Tap(false, false);
break;
- case 1:
- anim.Play("DoubleTap", 0, 0);
+ case TapState.DoubleTap:
+ game.ScoreMiss();
+ game.ResetScroll();
+ Tap(false, true);
break;
- case 2:
- if(tripleOffset % 2 == 0)
- anim.Play("DoubleTap", 0, 0);
- else
- anim.Play("Tap", 0, 0);
- tripleOffset++;
+ case TapState.TripleTap:
+ game.ScoreMiss();
+ game.ResetScroll();
+ break;
+ case TapState.Jumping:
break;
}
}
+
+ public void PrepareJump()
+ {
+ anim.DoScaledAnimationAsync("JumpPrepare", 0.5f);
+ state = TapState.Jumping;
+ }
+
+ public void Jump(bool final)
+ {
+ anim.DoScaledAnimationAsync(final ? "FinalJump" : "JumpTap", 0.5f);
+ state = TapState.Jumping;
+ }
+
+ public void JumpTap(bool ace, bool final)
+ {
+ if (ace)
+ {
+ SoundByte.PlayOneShotGame("tapTrial/tap");
+ SpawnTapEffect(true);
+ SpawnTapEffect(false);
+ }
+ else
+ {
+ SoundByte.PlayOneShot("nearMiss");
+ game.ResetScroll();
+ }
+ anim.DoScaledAnimationAsync(final ? "FinalJump_Tap" : "JumpTap_Success", 0.5f);
+ }
+
+ public void JumpTapMiss(bool final)
+ {
+ anim.DoScaledAnimationAsync(final ? "FinalJump_Miss" : "JumpTap_Miss", 0.5f);
+ }
+
+ public void PrepareTap(bool doubleTap = false)
+ {
+ anim.DoScaledAnimationAsync(doubleTap ? "DoubleTapPrepare" : "TapPrepare", 0.5f);
+ state = doubleTap ? TapState.DoubleTap : TapState.Tap;
+ }
+
+ public void Tap(bool ace, bool doubleTap = false)
+ {
+ if (ace)
+ {
+ SoundByte.PlayOneShotGame("tapTrial/tap");
+ SpawnTapEffect(!doubleTap);
+ }
+ else
+ {
+ SoundByte.PlayOneShot("nearMiss");
+ game.ResetScroll();
+ }
+ anim.DoScaledAnimationAsync(doubleTap ? "DoubleTap" : "Tap", 0.5f);
+ }
+
+ public void PrepareTripleTap(double beat)
+ {
+ anim.DoScaledAnimationAsync("PosePrepare_1", 0.5f);
+ state = TapState.TripleTap;
+ tripleTaps = 0;
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat + 0.5, delegate
+ {
+ anim.DoScaledAnimationAsync("PosePrepare_2", 0.5f);
+ })
+ });
+ }
+
+ public void TripleTap(bool ace)
+ {
+ bool tapLeft = tripleTaps % 2 == 0;
+ tripleTaps++;
+
+ if (ace)
+ {
+ SoundByte.PlayOneShotGame("tapTrial/tap");
+ SpawnTapEffect(tapLeft);
+ }
+ else
+ {
+ SoundByte.PlayOneShot("nearMiss");
+ game.ResetScroll();
+ }
+
+ anim.DoScaledAnimationAsync(tapLeft ? "PoseTap_L" : "PoseTap_R", 0.5f);
+ }
+
+
+
+ private void SpawnTapEffect(bool left)
+ {
+ ParticleSystem spawnedTap = Instantiate(left ? tapEffectLeft : tapEffectRight, game.transform);
+ spawnedTap.Play();
+ }
}
}
\ No newline at end of file