Dynamic editor theme (WIP), read desc for more info

Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
This commit is contained in:
Braedon 2022-01-13 21:33:51 -05:00
parent 75c98a87fb
commit bf7d7110bc
18 changed files with 539 additions and 66 deletions

View File

@ -2,9 +2,9 @@ using UnityEngine;
namespace Starpelly
{
public class Colors
public static class Colors
{
public static string Color2Hex(Color32 color)
public static string Color2Hex(this Color32 color)
{
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
return hex;
@ -13,7 +13,7 @@ namespace Starpelly
/// <summary>
/// Converts a Hexadecimal Color to an RGB Color.
/// </summary>
public static Color Hex2RGB(string hex)
public static Color Hex2RGB(this string hex)
{
try
{

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mouseHovering: 0
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@ -80,7 +80,7 @@ namespace RhythmHeavenMania
musicSource.PlayScheduled(Time.time);
}
GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
}
public void Pause()

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@ -141,9 +141,13 @@ namespace RhythmHeavenMania
private IEnumerator PlayCo(float beat)
{
yield return null;
bool paused = Conductor.instance.isPaused;
Conductor.instance.Play(beat);
if (!paused)
{
SetCurrentEventToClosest(beat);
}
}
public void Pause()
{

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@ -70,6 +70,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Swing()
{
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
var EligibleHits = KarateMan.instance.EligibleHits;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);

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@ -4,6 +4,8 @@ using UnityEngine;
using RhythmHeavenMania.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Spaceball
{
public class SpaceballBall : MonoBehaviour
@ -83,6 +85,34 @@ namespace RhythmHeavenMania.Games.Spaceball
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
Destroy(this.gameObject);
}
if (PlayerInput.Pressed())
{
if (e.perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
}
else if (e.late || e.early)
{
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
}
}
public void MakeEligible(bool early, bool perfect, bool late)

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@ -58,36 +58,6 @@ namespace RhythmHeavenMania.Games.Spaceball
{
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
if (canHit)
{
if (EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
}
else
{
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
RemoveBall();
}
else
Jukebox.PlayOneShotGame("spaceball/swing");
anim.Play("Swing", 0, 0);
@ -97,14 +67,5 @@ namespace RhythmHeavenMania.Games.Spaceball
{
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
}
private void RemoveBall()
{
if (currentHitInList < EligibleHits.Count)
{
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
}
}
}

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@ -1,6 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
@ -24,6 +27,9 @@ namespace RhythmHeavenMania.Editor
private void Start()
{
DrawVisual();
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
}
private void Update()

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@ -4,6 +4,8 @@ using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
namespace RhythmHeavenMania.Editor
{
public class Editor : MonoBehaviour

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
namespace RhythmHeavenMania.Editor
{
public class EditorTheme : MonoBehaviour
{
public TextAsset ThemeTXT;
public static Theme theme;
[Header("Components")]
[SerializeField] private Image[] Layers;
private void Awake()
{
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
}
private void Start()
{
Layers[0].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer1Col);
Layers[1].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer2Col);
Layers[2].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer3Col);
Layers[3].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer4Col);
}
}
}

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@ -1,9 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
@ -114,10 +116,11 @@ namespace RhythmHeavenMania.Editor
{
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
{
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white;
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
}
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = Color.cyan;
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
private void DestroyEvents()

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@ -0,0 +1,29 @@
using System;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
[Serializable]
public class Theme
{
public string name;
public Properties properties;
[Serializable]
public class Properties
{
public string Layer1Col;
public string Layer2Col;
public string Layer3Col;
public string Layer4Col;
public string EventSelectedCol;
public string EventNormalCol;
public string BeatMarkerCol;
public string CurrentTimeMarkerCol;
public string BoxSelectionCol;
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 80e5467f2435b6b4089b73747ac8fc71
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -43,6 +43,12 @@ namespace RhythmHeavenMania.Editor
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
}
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
}
#endregion

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@ -31,8 +31,6 @@ namespace RhythmHeavenMania.Editor
[Header("Colors")]
public Color NormalCol;
public Color SelectedCol;
public Color DeleteCol;
private void Update()
{
@ -56,20 +54,16 @@ namespace RhythmHeavenMania.Editor
#endregion
SetColor(GetTrack());
if (selected)
{
SetColor(1);
if (Input.GetKeyDown(KeyCode.Delete))
{
Selections.instance.Deselect(this);
Timeline.instance.DestroyEventObject(entity);
}
}
else
{
SetColor(0);
}
if (Conductor.instance.NotStopped())
{
@ -137,7 +131,7 @@ namespace RhythmHeavenMania.Editor
{
entity.beat = this.transform.localPosition.x;
GameManager.instance.SortEventsList();
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
entity.track = GetTrack();
}
#region ClickEvents
@ -203,19 +197,27 @@ namespace RhythmHeavenMania.Editor
switch (type)
{
case 0:
c = NormalCol;
c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
break;
case 1:
c = SelectedCol;
c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
break;
case 2:
c = DeleteCol;
c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
break;
case 3:
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
break;
}
transform.GetChild(0).GetComponent<Image>().color = c;
}
public int GetTrack()
{
return (int)(this.transform.localPosition.y / 51.34f) * -1;
}
private void OnDestroy()
{
// better safety net than canada's healthcare system

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@ -0,0 +1,18 @@
{
"name": "Rhythm Heaven Mania Default Editor Theme",
"properties": {
"Layer1Col": "E1F1DD",
"Layer2Col": "CDC7BE",
"Layer3Col": "87A7B3",
"Layer4Col": "766161",
"EventSelectedCol": "ffbc36",
"EventNormalCol": "FFFFFF",
"BeatMarkerCol": "ffbc36",
"CurrentTimeMarkerCol": "ffc95c",
"BoxSelectionCol": "ffd175"
}
}

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@ -0,0 +1,7 @@
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