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Tap Trial: Player tap animation
This commit is contained in:
parent
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commit
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30 changed files with 9638 additions and 36 deletions
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|
||||||
|
- serializedVersion: 2
|
||||||
|
name: monkey_body_5
|
||||||
|
rect:
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|
serializedVersion: 2
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x: 434
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|
y: 858
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|
width: 76
|
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|
height: 76
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|
alignment: 0
|
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|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
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|
outline: []
|
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|
physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: eb3697d865a67a490800000000000000
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internalID: -7735096915012262978
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|
vertices: []
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|
indices:
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|
edges: []
|
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|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: monkey_body_6
|
||||||
|
rect:
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|
serializedVersion: 2
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|
x: 778
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|
y: 938
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|
width: 68
|
||||||
|
height: 68
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|
alignment: 0
|
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|
pivot: {x: 0, y: 0}
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|
border: {x: 0, y: 0, z: 0, w: 0}
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|
outline: []
|
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|
physicsShape: []
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|
tessellationDetail: 0
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|
bones: []
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|
spriteID: 5bfa8eff636ba5960800000000000000
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|
internalID: 7591580469224320949
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|
vertices: []
|
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
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|
name: monkey_body_7
|
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|
rect:
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|
serializedVersion: 2
|
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|
x: 706
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|
y: 938
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|
width: 68
|
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|
height: 68
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|
alignment: 0
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|
pivot: {x: 0, y: 0}
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|
border: {x: 0, y: 0, z: 0, w: 0}
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|
outline: []
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physicsShape: []
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|
tessellationDetail: 0
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bones: []
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spriteID: 6829bf739d57df100800000000000000
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internalID: 143400338953310854
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vertices: []
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
- serializedVersion: 2
|
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|
name: monkey_body_8
|
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|
rect:
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|
serializedVersion: 2
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|
x: 634
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|
y: 938
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|
width: 68
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|
height: 68
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 362bdd7a835c80a40800000000000000
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internalID: 5334730605745517155
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vertices: []
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
- serializedVersion: 2
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|
name: monkey_body_9
|
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|
rect:
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|
serializedVersion: 2
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|
x: 562
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|
y: 938
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|
width: 68
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|
height: 68
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: e64d1454448ada050800000000000000
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internalID: 5813487705178362990
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vertices: []
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indices:
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|
edges: []
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|
weights: []
|
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|
- serializedVersion: 2
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|
name: monkey_body_10
|
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|
rect:
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|
serializedVersion: 2
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|
x: 498
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|
y: 938
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width: 60
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|
height: 84
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 503c9ea485469f030800000000000000
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indices:
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|
edges: []
|
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|
weights: []
|
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|
- serializedVersion: 2
|
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|
name: monkey_body_11
|
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|
rect:
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|
serializedVersion: 2
|
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|
x: 434
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|
y: 938
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width: 60
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|
height: 68
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: f71c88dc424a33240800000000000000
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internalID: 4770336908289556863
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|
vertices: []
|
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: monkey_arm_0
|
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|
rect:
|
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|
serializedVersion: 2
|
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|
x: 850
|
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|
y: 938
|
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|
width: 52
|
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|
height: 60
|
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|
alignment: 0
|
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|
pivot: {x: 0, y: 0}
|
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|
border: {x: 0, y: 0, z: 0, w: 0}
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|
outline: []
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|
physicsShape: []
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|
tessellationDetail: 0
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|
bones: []
|
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spriteID: d6df21e764f85eee0800000000000000
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|
internalID: -1232421390090306195
|
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|
vertices: []
|
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: monkey_arm_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 906
|
||||||
|
y: 938
|
||||||
|
width: 60
|
||||||
|
height: 52
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
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|
outline: []
|
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|
physicsShape: []
|
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|
tessellationDetail: 0
|
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|
bones: []
|
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|
spriteID: 122c5f4597b861ad0800000000000000
|
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|
internalID: -2731842770720931295
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
@ -2,9 +2,57 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.TapTrial
|
namespace RhythmHeavenMania.Games.TapTrial
|
||||||
{
|
{
|
||||||
public class TapTrial : Minigame
|
public class TapTrial : Minigame
|
||||||
{
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public TapTrialPlayer player;
|
||||||
|
|
||||||
|
public static TapTrial instance { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tap(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("tapTrial/ook", beat),
|
||||||
|
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
|
||||||
|
});
|
||||||
|
|
||||||
|
GameObject beatAction = new GameObject();
|
||||||
|
beatAction.transform.SetParent(this.transform);
|
||||||
|
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoubleTap(float beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TripleTap(float beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpTap(float beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FinalJumpTap(float beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
Normal file
15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.TapTrial
|
||||||
|
{
|
||||||
|
public class TapTrialPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[System.NonSerialized] public Animator anim;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6892e03a2f2994b48a4b076fdfae805d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -228,7 +228,7 @@ namespace RhythmHeavenMania
|
||||||
} ),
|
} ),
|
||||||
}),
|
}),
|
||||||
|
|
||||||
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
|
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||||
new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
|
new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
|
||||||
|
@ -241,8 +241,13 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
new GameAction("spawn blocks", delegate { }, 1f, true)
|
new GameAction("spawn blocks", delegate { }, 1f, true)
|
||||||
}),
|
}),
|
||||||
new Minigame("tapTrial", "Tap Trial", "B888F8", false, false, new List<GameAction>()
|
new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
|
||||||
|
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||||
|
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
|
||||||
|
new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||||
|
new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue