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a/Assets/Scripts/Beatmap.cs +++ b/Assets/Scripts/BeatmapFormats/Beatmap.cs @@ -67,7 +67,7 @@ namespace HeavenStudio return JsonConvert.DeserializeObject(JsonConvert.SerializeObject(this)); } - public object this[string propertyName] + public dynamic this[string propertyName] { get { diff --git a/Assets/Scripts/Beatmap.cs.meta b/Assets/Scripts/BeatmapFormats/Beatmap.cs.meta similarity index 83% rename from Assets/Scripts/Beatmap.cs.meta rename to Assets/Scripts/BeatmapFormats/Beatmap.cs.meta index 635d9c74..ba21c2d4 100644 --- a/Assets/Scripts/Beatmap.cs.meta +++ b/Assets/Scripts/BeatmapFormats/Beatmap.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 457977a51a5961a40b33da038cd88e9d +guid: 9ec74fe21af663f4d9645852eb4cfb88 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs new file mode 100644 index 00000000..dd4b557b --- /dev/null +++ b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs @@ -0,0 +1,391 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using UnityEngine; + +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +using HeavenStudio.Util; + +namespace HeavenStudio +{ + [Serializable] + public class DynamicBeatmap + { + public static int CurrentRiqVersion = 0; + public float bpm; + + [JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)] + [DefaultValue(100)] public int musicVolume; // In percent (1-100) + + public Dictionary properties = + new Dictionary() { + // software version (MajorMinorPatch, revision) + {"productversion", 000}, + {"productsubversion", 0}, + // file format version + {"riqversion", CurrentRiqVersion}, + // mapper set properties? (future: use this to flash the button) + {"propertiesmodified", false}, + + ////// CATEGORY 1: SONG INFO + // general chart info + {"remixtitle", "New Remix"}, // chart name + {"remixauthor", "Your Name"}, // charter's name + {"remixdesc", "Remix Description"}, // chart description + {"remixlevel", 1}, // chart difficulty (maybe offer a suggestion but still have the mapper determine it) + {"remixtempo", 120f}, // avg. chart tempo + {"remixtags", ""}, // chart tags + {"icontype", 0}, // chart icon (presets, custom - future) + {"iconurl", ""}, // custom icon location (future) + + // chart song info + {"idolgenre", "Song Genre"}, // song genre + {"idolsong", "Song Name"}, // song name + {"idolcredit", "Artist"}, // song artist + + ////// CATEGORY 2: PROLOGUE AND EPILOGUE + // chart prologue + {"prologuetype", 0}, // prologue card animation (future) + {"prologuecaption", "Remix"}, // prologue card sub-title (future) + + // chart results screen messages + {"resultcaption", "Rhythm League Notes"}, // result screen header + {"resultcommon_hi", "Good rhythm."}, // generic "Superb" message (one-liner, or second line for single-type) + {"resultcommon_ok", "Eh. Passable."}, // generic "OK" message (one-liner, or second line for single-type) + {"resultcommon_ng", "Try harder next time."}, // generic "Try Again" message (one-liner, or second line for single-type) + + // the following are shown / hidden in-editor depending on the tags of the games used + {"resultnormal_hi", "You show strong fundamentals."}, // "Superb" message for normal games (two-liner) + {"resultnormal_ng", "Work on your fundamentals."}, // "Try Again" message for normal games (two-liner) + + {"resultkeep_hi", "You kept the beat well."}, // "Superb" message for keep-the-beat games (two-liner) + {"resultkeep_ng", "You had trouble keeping the beat."}, // "Try Again" message for keep-the-beat games (two-liner) + + {"resultaim_hi", "You had great aim."}, // "Superb" message for aim games (two-liner) + {"resultaim_ng", "Your aim was a little shaky."}, // "Try Again" message for aim games (two-liner) + + {"resultrepeat_hi", "You followed the example well."}, // "Superb" message for call-and-response games (two-liner) + {"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner) + }; + + public List entities = new List(); + public List tempoChanges = new List(); + public List volumeChanges = new List(); + public List beatmapSections = new List(); + public float firstBeatOffset; + + [Serializable] + public class DynamicEntity : ICloneable + { + public float beat; + public int track; + [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length; + [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing; + public Dictionary DynamicData = new Dictionary(); + + public string datamodel; + [JsonIgnore] public Editor.Track.TimelineEventObj eventObj; + + public object Clone() + { + return this.MemberwiseClone(); + } + + public DynamicEntity DeepCopy() + { + DynamicEntity copy = (DynamicEntity)this.MemberwiseClone(); + copy.DynamicData = new Dictionary(this.DynamicData); + return copy; + } + + public dynamic this[string propertyName] + { + get + { + switch (propertyName) + { + case "beat": + return beat; + case "track": + return track; + case "length": + return length; + case "swing": + return swing; + case "datamodel": + return datamodel; + default: + if (DynamicData.ContainsKey(propertyName)) + return DynamicData[propertyName]; + else + { + Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0)); + Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName); + return param.parameter; + } + } + } + set + { + switch (propertyName) + { + case "beat": + case "track": + case "length": + case "swing": + case "datamodel": + UnityEngine.Debug.LogWarning($"Property name {propertyName} is reserved and cannot be set."); + break; + default: + if (DynamicData.ContainsKey(propertyName)) + DynamicData[propertyName] = value; + else + UnityEngine.Debug.LogError($"This entity does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}"); + break; + } + + } + } + + public void CreateProperty(string name, dynamic defaultValue) + { + if (!DynamicData.ContainsKey(name)) + DynamicData.Add(name, defaultValue); + } + } + + [Serializable] + public class TempoChange : ICloneable + { + public float beat; + public float length; + public float tempo; + + public object Clone() + { + return this.MemberwiseClone(); + } + } + + [Serializable] + public class VolumeChange : ICloneable + { + public float beat; + public float length; + public float volume; + + public object Clone() + { + return this.MemberwiseClone(); + } + } + + [Serializable] + public class ChartSection : ICloneable + { + public float beat; + public bool startPerfect; + public string sectionName; + public bool isCheckpoint; // really don't think we need this but who knows + + public object Clone() + { + return this.MemberwiseClone(); + } + } + + public dynamic this[string propertyName] + { + get + { + return properties[propertyName] ?? null; + } + set + { + if (properties.ContainsKey(propertyName)) + { + properties[propertyName] = value; + } + else + { + UnityEngine.Debug.LogError($"This beatmap does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}"); + } + } + } + + /// + /// converts from the old "rhmania" / "tengoku" format to the new "riq" format + /// + /// a deserialized .rhmania or .tengoku beatmap + /// a .riq beatmap + public static DynamicBeatmap BeatmapConverter(Beatmap beatmap) + { + DynamicBeatmap dynamicBeatmap = new DynamicBeatmap(); + dynamicBeatmap.bpm = beatmap.bpm; + dynamicBeatmap.musicVolume = beatmap.musicVolume; + dynamicBeatmap.firstBeatOffset = beatmap.firstBeatOffset; + + Minigames.Minigame game; + Minigames.GameAction action; + System.Type type, pType; + foreach (var e in beatmap.entities) + { + game = EventCaller.instance.GetMinigame(e.datamodel.Split(0)); + action = EventCaller.instance.GetGameAction(game, e.datamodel.Split(1)); + + // Debug.Log($"{game.name} {action.displayName} @ beat {e.beat}"); + + Dictionary dynamicData = new Dictionary(); + //check each param of the action + if (action.parameters != null) + { + foreach (var param in action.parameters) + { + type = param.parameter.GetType(); + pType = e[param.propertyName].GetType(); + // Debug.Log($"adding parameter {param.propertyName} of type {type}"); + if (!dynamicData.ContainsKey(param.propertyName)) + { + if (pType == type) + { + dynamicData.Add(param.propertyName, e[param.propertyName]); + } + else + { + if (type == typeof(EntityTypes.Integer)) + dynamicData.Add(param.propertyName, (int) e[param.propertyName]); + else if (type == typeof(EntityTypes.Float)) + dynamicData.Add(param.propertyName, (float) e[param.propertyName]); + else if (type.IsEnum && param.propertyName != "ease") + dynamicData.Add(param.propertyName, (int) e[param.propertyName]); + else if (pType == typeof(Newtonsoft.Json.Linq.JObject)) + dynamicData.Add(param.propertyName, e[param.propertyName].ToObject(type)); + else + dynamicData.Add(param.propertyName, Convert.ChangeType(e[param.propertyName], type)); + } + } + else + { + Debug.LogWarning($"Property {param.propertyName} already exists in the entity's dynamic data! Skipping..."); + } + } + } + + dynamicBeatmap.entities.Add(new DynamicEntity() + { + beat = e.beat, + track = e.track, + length = e.length, + swing = e.swing, + datamodel = e.datamodel, + DynamicData = dynamicData + }); + } + foreach (var tempoChange in beatmap.tempoChanges) + { + dynamicBeatmap.tempoChanges.Add(new TempoChange() + { + beat = tempoChange.beat, + length = tempoChange.length, + tempo = tempoChange.tempo + }); + } + foreach (var volumeChange in beatmap.volumeChanges) + { + dynamicBeatmap.volumeChanges.Add(new VolumeChange() + { + beat = volumeChange.beat, + length = volumeChange.length, + volume = volumeChange.volume + }); + } + return dynamicBeatmap; + } + + /// + /// FUTURE: converts from a karateka mania chart ("bor") to the "riq" format + /// + /// a rawtext .bor chart + /// a .riq beatmap + /// not implemented yet + public static DynamicBeatmap KManiaBorConverter(String bor) + { + return null; + } + + /// + /// updates an "riq" beatmap + /// + /// old beatmap + /// version of old beatmap + /// updated beatmap + /// not implemented yet + public static DynamicBeatmap BeatmapUpdater(DynamicBeatmap beatmap, int version) + { + return beatmap; + } + + /// + /// processes an riq beatmap after it is loaded + /// + public void PostProcess() + { + DynamicBeatmap beatmapModel = new DynamicBeatmap(); + Minigames.Minigame game; + Minigames.GameAction action; + System.Type type, pType; + foreach (var e in entities) + { + game = EventCaller.instance.GetMinigame(e.datamodel.Split(0)); + action = EventCaller.instance.GetGameAction(game, e.datamodel.Split(1)); + Dictionary dynamicData = new Dictionary(); + //check each param of the action + if (action.parameters != null) + { + foreach (var param in action.parameters) + { + if (!dynamicData.ContainsKey(param.propertyName)) + { + type = param.parameter.GetType(); + pType = e[param.propertyName].GetType(); + if (pType == type) + { + dynamicData.Add(param.propertyName, e[param.propertyName]); + } + else + { + if (type == typeof(EntityTypes.Integer)) + dynamicData.Add(param.propertyName, (int)e[param.propertyName]); + else if (type == typeof(EntityTypes.Float)) + dynamicData.Add(param.propertyName, (float)e[param.propertyName]); + else if (type == typeof(EasingFunction.Ease) && pType == typeof(string)) + dynamicData.Add(param.propertyName, Enum.Parse(typeof(EasingFunction.Ease), (string)e[param.propertyName])); + else if (type.IsEnum) + dynamicData.Add(param.propertyName, (int)e[param.propertyName]); + else if (pType == typeof(Newtonsoft.Json.Linq.JObject)) + dynamicData.Add(param.propertyName, e[param.propertyName].ToObject(type)); + else + dynamicData.Add(param.propertyName, Convert.ChangeType(e[param.propertyName], type)); + } + } + else + { + Debug.LogWarning($"Property {param.propertyName} already exists in the entity's dynamic data! Skipping..."); + } + } + } + e.DynamicData = dynamicData; + } + //go thru each property of the model beatmap and add any missing keyvalue pair + foreach (var prop in beatmapModel.properties) + { + if (!properties.ContainsKey(prop.Key)) + { + properties.Add(prop.Key, prop.Value); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs.meta b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs.meta new file mode 100644 index 00000000..d1fd7530 --- /dev/null +++ b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca2149f692fc3d84ba6526d33c132822 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index 7f60d3cf..0e2dd774 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -245,9 +245,17 @@ namespace HeavenStudio return tempoChanges; } + private List GetSortedTempoChanges(DynamicBeatmap chart) + { + //iterate over all tempo changes, adding to counter + List tempoChanges = chart.tempoChanges; + tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat)); //sorts all tempo changes by ascending time (GameManager already does this but juste en cas...) + return tempoChanges; + } + public float GetSongPosFromBeat(float beat) { - Beatmap chart = GameManager.instance.Beatmap; + var chart = GameManager.instance.Beatmap; SetBpm(chart.bpm); //initial counter @@ -257,7 +265,7 @@ namespace HeavenStudio float lastTempoChangeBeat = 0f; //iterate over all tempo changes, adding to counter - List tempoChanges = GetSortedTempoChanges(chart); + var tempoChanges = GetSortedTempoChanges(chart); foreach (var t in tempoChanges) { if (t.beat > beat) @@ -297,12 +305,12 @@ namespace HeavenStudio public float GetBeatFromSongPos(float seconds) { // Debug.Log("Getting beat of seconds " + seconds); - Beatmap chart = GameManager.instance.Beatmap; + var chart = GameManager.instance.Beatmap; float lastTempoChangeBeat = 0f; float lastBpm = chart.bpm; float counterSeconds = -firstBeatOffset; - List tempoChanges = GetSortedTempoChanges(chart); + var tempoChanges = GetSortedTempoChanges(chart); foreach (var t in tempoChanges) { float beatToNext = t.beat - lastTempoChangeBeat; diff --git a/Assets/Scripts/Datamodel.cs b/Assets/Scripts/Datamodel.cs index 2c241457..d2c78672 100644 --- a/Assets/Scripts/Datamodel.cs +++ b/Assets/Scripts/Datamodel.cs @@ -10,5 +10,11 @@ namespace HeavenStudio { return s.Split('/')[index]; } + + public static string GetExtension(this string s) + { + string[] split = s.Split('.'); + return split[split.Length - 1]; + } } } \ No newline at end of file diff --git a/Assets/Scripts/DebugUI.cs b/Assets/Scripts/DebugUI.cs index 6a1449c0..80ace75f 100644 --- a/Assets/Scripts/DebugUI.cs +++ b/Assets/Scripts/DebugUI.cs @@ -71,7 +71,6 @@ namespace HeavenStudio SetText(currEvent, $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].datamodel}"); SetText(eventLength, $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].length}"); - SetText(eventType, $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].type}"); } } diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index d8449e32..7d687e1d 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -9,16 +9,14 @@ namespace HeavenStudio public class EventCaller : MonoBehaviour { public Transform GamesHolder; - public Beatmap.Entity currentEntity = new Beatmap.Entity(); + public DynamicBeatmap.DynamicEntity currentEntity = new DynamicBeatmap.DynamicEntity(); public string currentSwitchGame; public delegate void EventCallback(); public static EventCaller instance { get; private set; } - public List minigames = new List() - { - }; + public List minigames = new List(); public Minigames.Minigame GetMinigame(string gameName) { @@ -30,11 +28,16 @@ namespace HeavenStudio return game.actions.Find(c => c.actionName == action); } + public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param) + { + return GetGameAction(game, action).parameters.Find(c => c.propertyName == param); + } + public void Init() { instance = this; - currentEntity = new Beatmap.Entity(); + currentEntity = new DynamicBeatmap.DynamicEntity(); Minigames.Init(this); @@ -60,7 +63,7 @@ namespace HeavenStudio } - public void CallEvent(Beatmap.Entity entity, bool gameActive) + public void CallEvent(DynamicBeatmap.DynamicEntity entity, bool gameActive) { string[] details = entity.datamodel.Split('/'); Minigames.Minigame game = minigames.Find(c => c.name == details[0]); @@ -86,10 +89,10 @@ namespace HeavenStudio } } - public static List GetAllInGameManagerList(string gameName, string[] include) + public static List GetAllInGameManagerList(string gameName, string[] include) { - List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); - List temp2 = new List(); + List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); + List temp2 = new List(); for (int i = 0; i < temp1.Count; i++) { if (include.Any(temp1[i].datamodel.Split('/')[1].Contains)) @@ -100,10 +103,10 @@ namespace HeavenStudio return temp2; } - public static List GetAllInGameManagerListExclude(string gameName, string[] exclude) + public static List GetAllInGameManagerListExclude(string gameName, string[] exclude) { - List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); - List temp2 = new List(); + List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); + List temp2 = new List(); for (int i = 0; i < temp1.Count; i++) { if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains)) @@ -114,18 +117,18 @@ namespace HeavenStudio return temp2; } - public static List GetAllPlayerEntities(string gameName) + public static List GetAllPlayerEntities(string gameName) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName); } - public static List GetAllPlayerEntitiesExcept(string gameName) + public static List GetAllPlayerEntitiesExcept(string gameName) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName); } // elaborate as fuck, boy - public static List GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat) + public static List GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat); } diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index 45aa8f73..49c224aa 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -12,10 +12,10 @@ namespace HeavenStudio public static GameCamera instance { get; private set; } public new Camera camera; - private List positionEvents = new List(); - private List rotationEvents = new List(); - private List scaleEvents = new List(); - private List shakeEvents = new List(); + private List positionEvents = new List(); + private List rotationEvents = new List(); + private List scaleEvents = new List(); + private List shakeEvents = new List(); /** default cam position, for quick-resetting @@ -125,15 +125,15 @@ namespace HeavenStudio float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length); if (prog >= 0f) { - EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease); - float dx = func(positionLast.x, e.valA, Mathf.Min(prog, 1f)); - float dy = func(positionLast.y, e.valB, Mathf.Min(prog, 1f)); - float dz = func(positionLast.z, -e.valC, Mathf.Min(prog, 1f)); + EasingFunction.Function func = EasingFunction.GetEasingFunction((EasingFunction.Ease) e["ease"]); + float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)); + float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)); + float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)); position = new Vector3(dx, dy, dz); } if (prog > 1f) { - positionLast = new Vector3(e.valA, e.valB, -e.valC); + positionLast = new Vector3(e["valA"], e["valB"], -e["valC"]); } } } @@ -145,16 +145,16 @@ namespace HeavenStudio float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length); if (prog >= 0f) { - EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease); - float dx = func(rotEluerLast.x, e.valA, Mathf.Min(prog, 1f)); - float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f)); - float dz = func(-rotEluerLast.z, e.valC, Mathf.Min(prog, 1f)); + EasingFunction.Function func = EasingFunction.GetEasingFunction((EasingFunction.Ease) e["ease"]); + float dx = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f)); + float dy = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f)); + float dz = func(-rotEluerLast.z, e["valC"], Mathf.Min(prog, 1f)); rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢 } if (prog > 1f) { - rotEluerLast = new Vector3(e.valA, e.valB, -e.valC); + rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]); } } } @@ -167,7 +167,7 @@ namespace HeavenStudio if (prog >= 0f) { float fac = Mathf.Cos(Time.time * 80f) * 0.5f; - shakeResult = new Vector3(fac * e.valA, fac * e.valB); + shakeResult = new Vector3(fac * e["valA"], fac * e["valB"]); } if (prog > 1f) { diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index c5983495..61a1515a 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -13,8 +13,8 @@ namespace HeavenStudio public class GameManager : MonoBehaviour { [Header("Lists")] - public Beatmap Beatmap = new Beatmap(); - [HideInInspector] public List playerEntities = new List(); + public DynamicBeatmap Beatmap = new DynamicBeatmap(); + [HideInInspector] public List playerEntities = new List(); private List preloadedGames = new List(); public List SoundObjects = new List(); @@ -75,7 +75,7 @@ namespace HeavenStudio if (txt != null) { string json = txt.text; - Beatmap = JsonConvert.DeserializeObject(json); + Beatmap = JsonConvert.DeserializeObject(json); } else { @@ -116,25 +116,39 @@ namespace HeavenStudio public void NewRemix() { - Beatmap = new Beatmap(); + Beatmap = new DynamicBeatmap(); Beatmap.bpm = 120f; Beatmap.musicVolume = 100; Beatmap.firstBeatOffset = 0f; Conductor.instance.musicSource.clip = null; } - public void LoadRemix(string json = "") + public void LoadRemix(string json = "", string type = "riq", int version = 0) { - SortEventsList(); if (json != "") { - Beatmap = JsonConvert.DeserializeObject(json); + switch (type) + { + case "tengoku": + case "rhmania": + Beatmap toConvert = JsonConvert.DeserializeObject(json); + Beatmap = DynamicBeatmap.BeatmapConverter(toConvert); + break; + case "riq": + Beatmap = JsonConvert.DeserializeObject(json); + Beatmap.PostProcess(); + break; + default: + NewRemix(); + break; + } } else { NewRemix(); } + SortEventsList(); Conductor.instance.SetBpm(Beatmap.bpm); Conductor.instance.SetVolume(Beatmap.musicVolume); Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; @@ -213,7 +227,7 @@ namespace HeavenStudio // Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats); if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent]) { - // Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo); + // Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + DynamicBeatmap.tempoChanges[currentTempoEvent].tempo); Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo); Conductor.instance.timeSinceLastTempoChange = Time.time; currentTempoEvent++; @@ -323,6 +337,7 @@ namespace HeavenStudio { Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat)); Beatmap.tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat)); + Beatmap.volumeChanges.Sort((x, y) => x.beat.CompareTo(y.beat)); } public void SetCurrentEventToClosest(float beat) diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 7b947d42..6947b821 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -16,26 +16,45 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("airRally", "Air Rally", "008c97", false, false, new List() { - new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List() + new GameAction("set distance", "Set Distance") { - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") - }), + function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + } + }, //new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false), - new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List() - { - new Param("toggle", false, "Silent", "Make Forthington Silent"), - }), - new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List() - { - new Param("toggle", false, "Count", "Make Forthington Count"), - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") - }), - new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List() - { - new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"), - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") - }), - + new GameAction("rally", "Rally") + { + function = delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); }, + defaultLength = 2f, + resizable = true, + parameters = new List() + { + new Param("toggle", false, "Silent", "Make Forthington Silent"), + } + }, + new GameAction("ba bum bum bum", "Ba Bum Bum Bum") + { + function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, + defaultLength = 7f, + parameters = new List() + { + new Param("toggle", false, "Count", "Make Forthington Count"), + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + } + }, + new GameAction("forthington voice lines", "Forthington Voice Lines") + { + function = delegate { AirRally.instance.ForthVoice(e.currentEntity["type"], e.currentEntity["type2"]); }, + parameters = new List() + { + new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"), + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + } + } }); } } diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 1f5e0a69..6ffee5cd 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -13,8 +13,16 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List() { - new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), - new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), + new GameAction("donut", "Donut") + { + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, + defaultLength = 3, + }, + new GameAction("cake", "Cake") + { + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, + defaultLength = 4, + }, }); } } diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index a8130a54..eca6583c 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -15,11 +15,19 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List() { - new GameAction("spawn blocks", delegate { }, 1f, true), - new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List() + new GameAction("spawn blocks", "Spawn Blocks") { - new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") - } ), + resizable = true + }, + new GameAction("play piano", "Play Note") + { + function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); }, + resizable = true, + parameters = new List() + { + new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") + } + }, }); } } @@ -79,7 +87,7 @@ namespace HeavenStudio.Games elevatorAnim.Play("MakeRod", 0, 1f); } - List spawnedBlockEvents = new List(); + List spawnedBlockEvents = new List(); void Update() { if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 9555292f..2e1d94ad 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -12,18 +12,38 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List() { - new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1, true), - new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ), - new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List() + new GameAction("clap", "Clap") { - new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") - }), - new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List() + function = delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + resizable = true + }, + new GameAction("bop", "Bop") { - new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lion Count", "The amount of lions") - }), + function = delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } + }, + new GameAction("prepare", "Prepare Stance") + { + function = delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity["toggle"] ? 3 : 0); }, + parameters = new List() + { + new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") + } + }, + new GameAction("change lion count", "Change Lion Count") + { + function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity["valA"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lion Count", "The amount of lions") + } + }, // This is still here for backwards-compatibility but is hidden in the editor - new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true), + new GameAction("prepare_alt", "") + { + function = delegate { ClappyTrio.instance.Prepare(3); }, + hidden = true + }, }); } } @@ -59,7 +79,7 @@ namespace HeavenStudio.Games } public override void OnGameSwitch(float beat) { - Beatmap.Entity changeLion = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat); + DynamicBeatmap.DynamicEntity changeLion = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat); if(changeLion != null) { EventCaller.instance.CallEvent(changeLion, true); diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index c1923e09..eca4cafa 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -14,40 +14,63 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List() { - new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List() + new GameAction("toss", "Toss Coin") { - new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"), - }), + function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); }, + defaultLength = 7, + parameters = new List() + { + new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"), + } + }, + new GameAction("set background color", "Set Background Color") + { + function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e["colorA"], 0f); CoinToss.instance.ChangeBackgroundColor(e["colorB"], 0f, true); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to"), + new Param("colorB", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to") + } + }, + new GameAction("fade background color", "Fade Background Color") + { + function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); CoinToss.instance.FadeBackgroundColor(e["colorC"], e["colorD"], e.length, true); }, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "BG Start Color", "The starting color in the fade"), + new Param("colorB", CoinToss.defaultBgColor, "BG End Color", "The ending color in the fade"), + new Param("colorC", Color.white, "FG Start Color", "The starting color in the fade"), + new Param("colorD", CoinToss.defaultFgColor, "FG End Color", "The ending color in the fade") + } + }, - new GameAction("set background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); CoinToss.instance.ChangeBackgroundColor(e.colorB, 0f, true); }, 0.5f, false, new List() - { - new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to"), - new Param("colorB", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to") - } ), - new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); CoinToss.instance.FadeBackgroundColor(e.colorC, e.colorD, e.length, true); }, 1f, true, new List() - { - new Param("colorA", Color.white, "BG Start Color", "The starting color in the fade"), - new Param("colorB", CoinToss.defaultBgColor, "BG End Color", "The ending color in the fade"), - new Param("colorC", Color.white, "FG Start Color", "The starting color in the fade"), - new Param("colorD", CoinToss.defaultFgColor, "FG End Color", "The ending color in the fade") - } ), - - - //left in for backwards-compatibility, but cannot be placed - - new GameAction("set foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); }, 0.5f, false, new List - + new GameAction("set foreground color", "") { - new Param("colorA", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to") + function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e["colorA"], 0f, true); }, + defaultLength = 0.5f, + parameters = new List + + { + new Param("colorA", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to") - }, hidden: true ), + }, + hidden = true + }, - new GameAction("fade foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length, true); }, 1f, true, new List() + new GameAction("fade foreground color", "") { - new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), - new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade") - }, hidden: true ), + function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length, true); }, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), + new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade") + }, + hidden = true + }, }, new List() {"ntr", "aim"}, "ntrcoin", "en", diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 72926f72..7b00ed7d 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -13,9 +13,21 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List() { - new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false, inactiveFunction: delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }), - new GameAction("veggies", delegate { }, 4f, true), - new GameAction("mole", delegate { }, 2f, false), + new GameAction("start marching", "Start Marching") + { + function = delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, + defaultLength = 2f, + inactiveFunction = delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); } + }, + new GameAction("veggies", "Veggies") + { + defaultLength = 4f, + resizable = true + }, + new GameAction("mole", "Mole") + { + defaultLength = 2f + }, }); } } @@ -162,7 +174,7 @@ namespace HeavenStudio.Games } } - List cuedMoleSounds = new List(); + List cuedMoleSounds = new List(); private void Update() { var cond = Conductor.instance; @@ -317,7 +329,7 @@ namespace HeavenStudio.Games return; } inactiveStart = beat; - Beatmap.Entity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp"); + DynamicBeatmap.DynamicEntity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp"); if (gameSwitch == null) return; int length = Mathf.CeilToInt((gameSwitch.beat - beat)/2); diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 1c07e5bd..65960238 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -12,39 +12,65 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("djSchool", "DJ School", "008c97", false, false, new List() { - //new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List() + new GameAction("bop", "Bop") { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") - }), - new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, - inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); }, - parameters: new List() + function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") + } + }, + new GameAction("and stop ooh", "And Stop!") { - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") - }), - new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, - inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); }, - parameters: new List() + function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); }, + defaultLength = 2.5f, + inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); }, + parameters = new List() + { + new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + } + }, + new GameAction("break c'mon ooh", "Break, C'mon!") { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") - }), - new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List() + function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); }, + defaultLength = 3f, + inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); }, + parameters = new List() + { + new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), + new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + } + }, + new GameAction("scratch-o hey", "Scratch-o") { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat") - }), - new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, - inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, - parameters: new List() + function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), + new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat") + } + }, + new GameAction("dj voice lines", "DJ Yellow Banter") { - new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"), - }), - new GameAction("sound FX", delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); }, .5f, false, new List() + function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, + defaultLength = 2f, + inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, + parameters = new List() + { + new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"), + } + }, + new GameAction("sound FX", "Scratchy Music") { - new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects") - }) + function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects") + } + } }, new List() {"ntr", "normal"}, "ntrdj", "en", diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 6bf253de..bc490923 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -14,25 +14,44 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List() { - new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true), - new GameAction("drum", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); }, 2f, parameters: new List() + new GameAction("bop", "Bop") { - new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit") - }), - new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List() + function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, + defaultLength = 0.5f, + resizable = true + }, + new GameAction("drum", "Hit Drum") { - new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"), - new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"), - new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), - new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") - }), - new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() + function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e["toggle"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit") + } + }, + new GameAction("set mii", "Set Miis") { - new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"), - new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"), - new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit") - }) - + function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e["type"], e["type2"], e["type3"], e["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"), + new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"), + new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), + new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") + } + }, + new GameAction("set background color", "Set Background Color") + { + function = delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e["colorA"], e["colorB"], e["colorC"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"), + new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"), + new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit") + } + } }); } } @@ -81,7 +100,7 @@ namespace HeavenStudio.Games public override void OnGameSwitch(float beat) { - Beatmap.Entity changeMii = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "drummingPractice/set mii" && c.beat <= beat); + var changeMii = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "drummingPractice/set mii" && c.beat <= beat); if(changeMii != null) { EventCaller.instance.CallEvent(changeMii, true); diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 0998b081..5594d2fc 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -13,49 +13,76 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() { - new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List() + new GameAction("bop", "Bop") { - new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), - }), - - new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List() + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"]); }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), + } + }, + new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); }, + defaultLength = 8, + parameters = new List() { new Param("toggle", false, "Disable call", "Disable the idol's call") }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);} - ), - - new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);} + }, + new GameAction("I suppose", "I Suppose!") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"]); }, + defaultLength = 6, + parameters = new List() { new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("toggle", false, "Disable call", "Disable the idol's call") }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);} - ), - - new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);} + }, + new GameAction("double clap", "Double Clap") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); }, + defaultLength = 4, + parameters = new List() { new Param("toggle", false, "Disable call", "Disable the call") }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); } - ), - - new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); } + }, + new GameAction("play idol animation", "Idol Coreography") { - new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") - }), - - new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"]); }, + resizable = true, + parameters = new List() + { + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") + } + }, + new GameAction("play stage animation", "Stage Coreography") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); }, + resizable = true, + parameters = new List() + { + new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") + } + }, + new GameAction("set performance type", "Coreography Type") { - new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") - }), - new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List() + function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]);}, + defaultLength = 0.5f, + parameters = new List() { new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use") }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); } - ), + inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } + }, }, new List() {"ntr", "normal"}, "ntridol", "jp", diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 80384be0..896f7d46 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -11,28 +11,60 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() { - new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List() + new GameAction("beat intervals", "Start Interval") { - new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") - }), - new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), - new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), - new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List + function = delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("alien speak", "Alien Speak") { - new Param("toggle", false, "Stay", "If it's the end of the remix/song") - }), - new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List() + function = delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity["valA"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") + } + }, + new GameAction("alien turnover", "Alien Turnover") { - new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), - new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), - }), - new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List() + function = delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f, + }, + new GameAction("alien success", "Confirm Response") { - new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") - }), + function = delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, + }, + new GameAction("mission control", "Show Mission Control") + { + function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.missionControlDisplay(e.beat, e["toggle"], e.length); }, + resizable = true, + parameters = new List + { + new Param("toggle", false, "Stay", "If it's the end of the remix/song") + } + }, + new GameAction("look at", "Look At") + { + function = delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), + new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), + } + }, + new GameAction("live bar beat", "Live Bar Beat") + { + function = delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") + } + }, - //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List + //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity["type"]); }, .5f, false, new List //{ // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), //}), diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 30ddc798..c1426e04 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -14,18 +14,54 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List() { - new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List() + new GameAction("flick", "Flick Food") { - new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked") - }), - new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), - new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }), - new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }), + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e["type"]); }, + defaultLength = 3, + parameters = new List() + { + new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked") + } + }, + new GameAction("prepare", "Prepare Hand") + { + function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, + defaultLength = 0.5f + }, + new GameAction("gulp", "Swallow") + { + function = delegate { ForkLifter.playerInstance.Eat(); } + }, + new GameAction("sigh", "Sigh") + { + + function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); } + }, // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true), - new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true), - new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true), - new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true), + new GameAction("pea", "") + { + function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, + defaultLength = 3, + hidden = true + }, + new GameAction("topbun", "") + { + function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, + defaultLength = 3, + hidden = true + }, + new GameAction("burger", "") + { + function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, + defaultLength = 3, + hidden = true + }, + new GameAction("bottombun", "") + { + function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, + defaultLength = 3, + hidden = true + }, }); } } diff --git a/Assets/Scripts/Games/Global/Flash.cs b/Assets/Scripts/Games/Global/Flash.cs index e0c0cd25..1271caee 100644 --- a/Assets/Scripts/Games/Global/Flash.cs +++ b/Assets/Scripts/Games/Global/Flash.cs @@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Global [SerializeField] private Color currentCol; - private List allFadeEvents = new List(); + private List allFadeEvents = new List(); private void Awake() { @@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Global if (allFadeEvents.Count > 0) { - Beatmap.Entity startEntity = null; + DynamicBeatmap.DynamicEntity startEntity = null; for (int i = 0; i < allFadeEvents.Count; i++) { @@ -85,14 +85,14 @@ namespace HeavenStudio.Games.Global { if (!override_) { - Color colA = startEntity.colorA; - Color colB = startEntity.colorB; + Color colA = startEntity["colorA"]; + Color colB = startEntity["colorB"]; - startCol = new Color(colA.r, colA.g, colA.b, startEntity.valA); - endCol = new Color(colB.r, colB.g, colB.b, startEntity.valB); + startCol = new Color(colA.r, colA.g, colA.b, startEntity["valA"]); + endCol = new Color(colB.r, colB.g, colB.b, startEntity["valB"]); } - SetFade(startEntity.beat, startEntity.length, startCol, endCol, startEntity.ease); + SetFade(startEntity.beat, startEntity.length, startCol, endCol, (EasingFunction.Ease) startEntity["ease"]); } } } diff --git a/Assets/Scripts/Games/Global/Textbox.cs b/Assets/Scripts/Games/Global/Textbox.cs index 9628798d..78056ea6 100644 --- a/Assets/Scripts/Games/Global/Textbox.cs +++ b/Assets/Scripts/Games/Global/Textbox.cs @@ -27,10 +27,10 @@ namespace HeavenStudio.Games.Global Bottom, } - private List textboxEvents = new List(); - private List openCaptionsEvents = new List(); - private List idolEvents = new List(); - private List closedCaptionsEvents = new List(); + private List textboxEvents = new List(); + private List openCaptionsEvents = new List(); + private List idolEvents = new List(); + private List closedCaptionsEvents = new List(); Textbox instance; @@ -114,11 +114,11 @@ namespace HeavenStudio.Games.Global if (prog >= 0f && prog <= 1f) { TextboxEnabler.SetActive(true); - TextboxObject.SetText(e.text1); - TextboxObject.Resize(e.valA, e.valB); + TextboxObject.SetText(e["text1"]); + TextboxObject.Resize(e["valA"], e["valB"]); // ouch - switch (e.type) + switch (e["type"]) { case (int) TextboxAnchor.TopLeft: TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor); @@ -170,12 +170,12 @@ namespace HeavenStudio.Games.Global if (prog >= 0f && prog <= 1f) { OpenCaptionsEnabler.SetActive(true); - OpenCaptionsLabel.text = e.text1; + OpenCaptionsLabel.text = e["text1"]; - OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e.valA, 2.5f * e.valB); + OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e["valA"], 2.5f * e["valB"]); // ouch - switch (e.type) + switch (e["type"]) { case (int) TextboxAnchor.TopLeft: OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor); @@ -228,8 +228,8 @@ namespace HeavenStudio.Games.Global if (prog >= 0f && prog <= 1f) { float inp = cond.GetPositionFromBeat(e.beat, 1); - IdolSongLabel.text = e.text1; - IdolArtistLabel.text = e.text2; + IdolSongLabel.text = e["text1"]; + IdolArtistLabel.text = e["text2"]; IdolAnimator.Play("IdolShow", -1, Mathf.Min(inp, 1)); IdolAnimator.speed = 0; @@ -264,18 +264,18 @@ namespace HeavenStudio.Games.Global if (prog >= 0f && prog <= 1f) { ClosedCaptionsEnabler.SetActive(true); - ClosedCaptionsLabel.text = e.text1; + ClosedCaptionsLabel.text = e["text1"]; - ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e.valA); - ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e.valA); + ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e["valA"]); + ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e["valA"]); - switch (e.type) + switch (e["type"]) { case (int) ClosedCaptionsAnchor.Bottom: - ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e.valA/2); + ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e["valA"]/2); break; default: - ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e.valA/2); + ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e["valA"]/2); break; } diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 2e1547e2..93c8ccac 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -13,58 +13,97 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() { - new GameAction("bop", delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List() + new GameAction("bop", "Bop") + { + function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() { new Param("toggle", true, "Bop", "Whether to bop to the beat or not") }, - inactiveFunction: delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity.toggle); } - ), - new GameAction("hit", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e.type, e.type2); }, 2, false, - new List() + inactiveFunction = delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity["toggle"]); } + }, + new GameAction("hit", "Toss Object") { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"]); }, + defaultLength = 2, + parameters = new List() { new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire"), new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit") - }), - new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e.type, e.colorA, e.type2); }, 2, false, - new List() + } + }, + new GameAction("bulb", "Toss Lightbulb") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"]); }, + defaultLength = 2, + parameters = new List() { new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom"), new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit") - }), - new GameAction("kick", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Kick(e.beat, e.toggle, e.type); }, 4f, false, - new List() + }, + }, + new GameAction("kick", "Special: Kick") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Kick(e.beat, e["toggle"], e["type"]); }, + defaultLength = 4f, + parameters = new List() { new Param("toggle", false, "Contains Ball", "Barrel contains a ball instead of a bomb?"), new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "The facial expression to set Joe to on hit") } - ), - new GameAction("combo", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Combo(e.beat, e.type); }, 4f, false, - new List() + }, + new GameAction("combo", "Special: Combo") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Combo(e.beat, e["type"]); }, + defaultLength = 4, + parameters = new List() { new Param("type", KarateMan.KarateManFaces.Happy, "Success Expression", "The facial expression to set Joe to on hit") } - ), - new GameAction("hitX", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false, - new List() + }, + new GameAction("hitX", "Warnings") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e["type"]); }, + defaultLength = 1f, + parameters = new List() { new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.DoWordSound(e.beat, e.type); } - ), - new GameAction("special camera", delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e.toggle); }, 8f, true, new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoWordSound(e.beat, e["type"]); } + }, + new GameAction("special camera", "Special Camera") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); }, + defaultLength = 8f, + resizable = true, + parameters = new List() { new Param("toggle", true, "Return Camera", "Camera zooms back in?"), }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e.toggle); } - ), - new GameAction("prepare", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Prepare(e.beat, e.length);}, 1f, true), - new GameAction("set gameplay modifiers", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e.type, e.toggle); }, 0.5f, false, new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); } + }, + new GameAction("prepare", "Preparation Stance") { - new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use"), - new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"), - }), - new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); KarateMan.instance.SetBgTexture(e.type4, e.type5, e.colorC, e.colorD); }, 0.5f, true, new List() + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Prepare(e.beat, e.length);}, + resizable = true + }, + new GameAction("set gameplay modifiers", "Gameplay Modifiers") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e["type"], e["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use"), + new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"), + } + }, + new GameAction("set background effects", "Background Appearance") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]); KarateMan.instance.SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]); }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() { new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), @@ -77,43 +116,96 @@ namespace HeavenStudio.Games.Loaders new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.SetBgEffectsUnloaded(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3, e.type4, e.type5, e.colorC, e.colorD); } - ), - new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.SetBgEffectsUnloaded(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"], e["type4"], e["type5"], e["colorC"], e["colorD"]); } + }, + new GameAction("set object colors", "Object Colors") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); }, + defaultLength = 0.5f, + parameters = new List() { new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "The color to use for Karate Joe's body"), new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"), new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"), }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); } - ), - new GameAction("particle effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e.type, e.valA, e.valB); }, 0.5f, false, new List() + inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); } + }, + new GameAction("particle effects", "Particle Effects") { - new Param("type", KarateMan.ParticleType.None, "Particle Type", "The type of particle effect to spawn. Using \"None\" will stop all effects"), - new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "The strength of the particle wind"), - new Param("valB", new EntityTypes.Float(1f, 16f, 1f), "Particle Intensity", "The intensity of the particle effect") - }), - new GameAction("force facial expression", delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity.type); }, 0.5f, false, new List() + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e["type"], e["valA"], e["valB"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", KarateMan.ParticleType.None, "Particle Type", "The type of particle effect to spawn. Using \"None\" will stop all effects"), + new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "The strength of the particle wind"), + new Param("valB", new EntityTypes.Float(1f, 16f, 1f), "Particle Intensity", "The intensity of the particle effect") + } + }, + new GameAction("force facial expression", "Set Facial Expression") { - new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "The facial expression to force Joe to. Special moves may override this") - }), + function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "The facial expression to force Joe to. Special moves may override this") + } + }, // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("pot", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Pot); }, 2, hidden: true), - new GameAction("rock", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Rock); }, 2, hidden: true), - new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Ball); }, 2, hidden: true), - new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true), - new GameAction("hit4", delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, hidden: true), - new GameAction("bgfxon", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst, e.beat, e.length); }, hidden: true), - new GameAction("bgfxoff", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None, e.beat, e.length); }, hidden: true), - new GameAction("hit3", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false, - new List() + new GameAction("pot", "") + { + function = delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Pot); }, + defaultLength = 2, + hidden = true + }, + new GameAction("rock", "") + { + function = delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Rock); }, + defaultLength = 2, + hidden = true + }, + new GameAction("ball", "") + { + function = delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Ball); }, + defaultLength = 2, + hidden = true + }, + new GameAction("tacobell", "") + { + function = delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.TacoBell); }, + defaultLength = 2, + hidden = true + }, + new GameAction("bgfxon", "") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst, e.beat, e.length); }, + hidden = true + }, + new GameAction("bgfxoff", "") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None, e.beat, e.length); }, + hidden = true + }, + new GameAction("hit3", "") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e["type"]); }, + parameters = new List() { new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") }, - hidden: true), - new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.currentBgEffect); }, 0.5f, false, - new List() + hidden = true + }, + new GameAction("hit4", "") + { + function = delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, + hidden = true + }, + new GameAction("set background color", "") + { + + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], (int) KarateMan.currentBgEffect); }, + defaultLength = 0.5f, + parameters = new List() { new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), @@ -121,22 +213,32 @@ namespace HeavenStudio.Games.Loaders new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), }, - hidden: true), - new GameAction("set background fx", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx(e.type, e.beat, e.length); }, 0.5f, false, new List() - { - new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") + hidden = true }, - hidden: true), - - new GameAction("set background texture", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgTexture(e.type, e.type2, e.colorA, e.colorB); }, 0.5f, false, new List() + new GameAction("set background fx", "") { - new Param("type", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"), - new Param("type2", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"), - new Param("colorA", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"), - new Param("colorB", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx(e["type"], e.beat, e.length); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") + }, + hidden = true }, - hidden: true), + new GameAction("set background texture", "") + { + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgTexture(e["type"], e["type2"], e["colorA"], e["colorB"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"), + new Param("type2", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"), + new Param("colorA", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"), + new Param("colorB", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), + }, + hidden = true + }, }, new List() {"agb", "ntr", "rvl", "ctr", "pco", "normal"}, "karate", "en", @@ -440,8 +542,8 @@ namespace HeavenStudio.Games BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0); } - static List allHits = new List(); - static List allEnds = new List(); + static List allHits = new List(); + static List allEnds = new List(); public static int CountHitsToEnd(float fromBeat) { allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" }); @@ -452,7 +554,7 @@ namespace HeavenStudio.Games float endBeat = Single.MaxValue; //get the beat of the closest end event - foreach (Beatmap.Entity end in allEnds) + foreach (var end in allEnds) { if (end.beat > fromBeat) { @@ -467,7 +569,7 @@ namespace HeavenStudio.Games string type; for (int i = 0; i < allHits.Count; i++) { - Beatmap.Entity h = allHits[i]; + var h = allHits[i]; if (h.beat >= fromBeat) { if (h.beat < endBeat) @@ -704,8 +806,8 @@ namespace HeavenStudio.Games var e = bgfx[i]; if (e.beat > beat) break; - SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); - SetBgTexture(e.type4, e.type5, e.colorC, e.colorD); + SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]); + SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]); } var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera"); for (int i = 0; i < camfx.Count; i++) @@ -713,7 +815,7 @@ namespace HeavenStudio.Games var e = camfx[i]; if (e.beat > beat) break; - DoSpecialCamera(e.beat, e.length, e.toggle); + DoSpecialCamera(e.beat, e.length, e["toggle"]); } // has issues when creating a new hitx entity so this is deactivated for now // var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX"); @@ -723,7 +825,7 @@ namespace HeavenStudio.Games // if (e.beat > beat) // break; // Debug.Log("hitx"); - // DoWord(e.beat, e.type, false); + // DoWord(e.beat, e["type"], false); // } } diff --git a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs index 49c208d2..04e1cfa1 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs @@ -37,6 +37,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan static float PeriodHigh = 15 / 60f; int noriMode = (int)KarateMan.NoriMode.None; + bool playedJust = false; int inputsToSwitch = 0; //takes 12% of inputs to fill the nori bar @@ -69,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan NoriHolder = NoriHolderTengoku; NoriManiaInk00.SetActive(false); NoriManiaInk01.SetActive(false); + playedJust = false; break; case (int) KarateMan.NoriMode.Mania: MaxNori = 10; @@ -77,6 +79,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan NoriHolder = NoriHolderMania00; NoriManiaInk00.SetActive(true); NoriManiaInk01.SetActive(false); + playedJust = false; inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat); break; @@ -85,6 +88,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan Nori = 0; NoriManiaInk00.SetActive(false); NoriManiaInk01.SetActive(false); + playedJust = false; return; } @@ -136,8 +140,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f); } } - if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f) + if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f && !playedJust) { + playedJust = true; Jukebox.PlayOneShotGame("karateman/nori_just"); } UpdateHeartColours(); @@ -176,6 +181,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f) { + playedJust = false; Jukebox.PlayOneShotGame("karateman/nori_ng"); } UpdateHeartColours(); @@ -189,6 +195,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { if (Nori >= MaxNori) Jukebox.PlayOneShotGame("karateman/nori_through"); + playedJust = false; Nori = 0; foreach (Animator anim in NoriHeartAnimators) { @@ -215,6 +222,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } } + if (KarateMan.instance.NoriPerformance < 0.6f) + playedJust = false; UpdateHeartColours(); } diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index f497af3d..d1b2b82e 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -15,12 +15,28 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List() { - new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true, inactiveFunction: delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }), - new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true), - new GameAction("ding!", delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); }, 0.5f, parameters: new List() + new GameAction("prepare", "Prepare") { - new Param("toggle", false, "Applause") - }), + function = delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f, + resizable = true, + inactiveFunction = delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); } + }, + new GameAction("go", "Start Stepping") + { + function = delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("ding!", "Finish Stepping") + { + function = delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", false, "Applause") + } + }, }); } } @@ -66,7 +82,7 @@ namespace HeavenStudio.Games private void Update() { - List gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go"); + List gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go"); for (int i = 0; i < gos.Count; i++) { if ((gos[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (gos[i].beat + gos[i].length) - 0.15f > Conductor.instance.songPositionInBeats) @@ -102,7 +118,7 @@ namespace HeavenStudio.Games public override void OnGameSwitch(float beat) { - foreach (Beatmap.Entity entity in GameManager.instance.Beatmap.entities) + foreach (var entity in GameManager.instance.Beatmap.entities) { if (entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. { diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index 39e73fde..1e6e82c8 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -15,25 +15,38 @@ namespace HeavenStudio.Games.Loaders return new Minigame("pajamaParty", "Pajama Party", "965076", false, false, new List() { // both same timing - new GameAction("jump (side to middle)", delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);}, 4f, false, - inactiveFunction: delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);} - ), - new GameAction("jump (back to front)", delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);}, 4f, false, - inactiveFunction: delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);} - ), + new GameAction("jump (side to middle)", "Side to Middle Jumps") + { + function = delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);}, + defaultLength = 4f, + inactiveFunction = delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);} + }, + new GameAction("jump (back to front)", "Back to Front Jumps") + { + function =delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);}, + defaultLength = 4f, + inactiveFunction = delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);} + }, //idem - new GameAction("slumber", delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e.toggle, e.type);}, 8f, false, parameters: new List() + new GameAction("slumber", "Slumber") + { + function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]);}, + defaultLength = 8f, + parameters = new List() { new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") }, - inactiveFunction: delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e.toggle);} - ), - new GameAction("throw", delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);}, 8f, false, - inactiveFunction: delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);} - ), - //cosmetic - // new GameAction("open / close background", delegate { }, 2f, true), + inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"]);} + }, + new GameAction("throw", "Throw Pillows") + { + function = delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);}, + defaultLength = 8f, + inactiveFunction = delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);} + }, + // todo cosmetic crap + // background stuff // do shit with mako's face? (talking?) }, new List() {"ctr", "normal"}, diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index c4dfbcb7..0886a3d5 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -14,24 +14,65 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List() { - new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f), - new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f), - new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true), - new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true), - new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), - new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), - new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), - new GameAction("camera", delegate { - var e = eventCaller.currentEntity; - var rotation = new Vector3(0, e.valA, 0); - RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2); - }, 4, true, new List() { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"), - new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"), - new Param("type", Ease.Linear, "Ease", "The easing function to use"), - new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") - } ), + new GameAction("bop", "Bop") + { + function = delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + defaultLength = 0.5f, + resizable = true + }, + new GameAction("whistle", "Whistle") + { + function = delegate { RhythmRally.instance.PlayWhistle(); }, + defaultLength = 0.5f + }, + new GameAction("toss ball", "Toss Ball") + { + function = delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, + defaultLength = 2f + }, + new GameAction("rally", "Rally") + { + function = delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("slow rally", "Slow Rally") + { + function = delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, + defaultLength = 8f, + resizable = true + }, + new GameAction("fast rally", "Fast Rally") + { + function = delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, + defaultLength = 6f + }, + new GameAction("superfast rally", "Superfast Rally") + { + function = delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, + defaultLength = 12f + }, + new GameAction("pose", "End Pose") + { + function = delegate { RhythmRally.instance.Pose(); }, + defaultLength = 0.5f + }, + new GameAction("camera", "Camera Controls") + { + function = delegate { + var e = eventCaller.currentEntity; + var rotation = new Vector3(0, e["valA"], 0); + RhythmRally.instance.ChangeCameraAngle(rotation, e["valB"], e.length, (Ease)e["type"], (RotateMode)e["type2"]); + }, + defaultLength = 4, + resizable = true, + parameters = new List() { + new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"), + new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"), + new Param("type", Ease.Linear, "Ease", "The easing function to use"), + new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") + } + }, }); } } @@ -218,7 +259,7 @@ namespace HeavenStudio.Games // Check if the opponent should swing. if (!served && timeBeforeNextHit <= 0f) { - List rallies = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally"); + var rallies = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally"); for (int i = 0; i < rallies.Count; i++) { var rally = rallies[i]; diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 25b567e0..8931558e 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List() { - new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false), - new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false), - new GameAction("crane (both)", delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, 4.0f, false), - new GameAction("offbeat bell", delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, 1.0f, false), + new GameAction("crane (far)", "Far Crane") + { + function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, + defaultLength = 4.0f, + }, + new GameAction("crane (close)", "Close Crane") + { + function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, + defaultLength = 3.0f, + }, + new GameAction("crane (both)", "Both Cranes") + { + function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, + defaultLength = 4.0f, + }, + new GameAction("offbeat bell", "Offbeat Warning") + { + function = delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, + }, }); } } diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 9c6254b8..952d1d77 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -15,32 +15,74 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List() { - new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List() + new GameAction("start interval", "Start Interval") { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - } ), - new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List() + function = delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("short hair", "Short Hair") { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - } ), - new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true), - new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), - new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List() + + function = delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f + }, + new GameAction("long hair", "Curly Hair") { - new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to") - } ), - new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List() + function = delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f + }, + new GameAction("next vegetable", "Swap Vegetable") { - new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), - new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade") - } ), + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e["type"], e["colorA"], e["colorB"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), + new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), + new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") + } + }, + new GameAction("change vegetable", "Change Vegetable (Instant)") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), + new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), + new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") + } + }, + new GameAction("set tweezer delay", "Offset Tweezer") + { + function = delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, + resizable = true + }, + new GameAction("reset tweezer delay", "Reset Tweezer Offset") + { + function = delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, + defaultLength = 0.5f + }, + new GameAction("set background color", "Background Colour") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e["colorA"], 0f); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to") + } + }, + new GameAction("fade background color", "Background Fade") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), + new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade") + } + } }); } } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index f45d9694..930d452b 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -14,15 +14,19 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List() { - new GameAction("spawn object", delegate + new GameAction("spawn object", "Toss Object") { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, (int) eventCaller.currentEntity.valA); - }, 8, false, new List() - { - new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"), - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the object spills out when sliced"), - }), - //new GameAction("start bopping", delegate { SamuraiSliceNtr.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1), + function = delegate + { + SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]); + }, + defaultLength = 8, + parameters = new List() + { + new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"), + new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the object spills out when sliced"), + } + }, }, new List() {"ntr", "normal"}, "ntrsamurai", "en", diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 6f1c647c..73079024 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "000000", false, false, new List() { - new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("punch", delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("bop", delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, 1.0f, false), + new GameAction("turn right", "Turn Right") + { + function = delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f, + }, + new GameAction("sit down", "Sit Down") + { + function = delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f, + }, + new GameAction("punch", "Punch") + { + function = delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f, + }, + new GameAction("bop", "Bop") + { + function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, + }, }); } } diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs index b9c07f60..257e67e0 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Ball.cs @@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer return; } - List highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); + var highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); int numHighKicks = 0; //determine what state the ball was in for the previous kick. for(int i = 0; i < highKicks.Count; i++) diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 5023918f..e5e55af6 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -183,7 +183,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer // } // } - List highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); + var highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); for (int i = 0; i < highKicks.Count; i++) { if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 59c3e546..48101ffc 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -12,17 +12,30 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List() { - new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity.toggle); }, 2f, - parameters: new List() + new GameAction("ball dispense", "Ball Dispense") + { + function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); }, + defaultLength = 2f, + parameters = new List() { new Param("toggle", false, "Disable Sound", "Disables the dispense sound") }, - inactiveFunction: delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }), - new GameAction("high kick-toe!", delegate { }, 3f, false, new List() + inactiveFunction = delegate { if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } } + }, + new GameAction("high kick-toe!", "High Kick-Toe!") { - new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") - }), - new GameAction("keep-up", delegate { }, 4f, true, hidden: true), + defaultLength = 3f, + parameters = new List() + { + new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") + } + }, + // This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however) + new GameAction("keep-up", "") + { + defaultLength = 4f, + resizable = true + }, }); } } @@ -69,7 +82,7 @@ namespace HeavenStudio.Games public override void OnGameSwitch(float beat) { - foreach(Beatmap.Entity entity in GameManager.instance.Beatmap.entities) + foreach(var entity in GameManager.instance.Beatmap.entities) { if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. { diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 4b6cd9d0..e54a1171 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -12,25 +12,51 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() { - new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false, new List() + new GameAction("shoot", "Pitch Ball") { - new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") - } ), - new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3, false, new List() + function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); }, + defaultLength = 2, + parameters = new List() + { + new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") + } + }, + new GameAction("shootHigh", "Pitch High Ball") { - new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") - } ), - new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List() + function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); }, + defaultLength = 3, + parameters = new List() + { + new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") + } + }, + new GameAction("costume", "Change Batter Costume") { - new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") - } ), - new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ), - new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List() + function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); }, + parameters = new List() + { + new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") + } + }, + new GameAction("alien", "Show Alien") { - new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") - } ), - new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ), + function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } + }, + new GameAction("camera", "Zoom Camera") + { + function = delegate { Spaceball.instance.OverrideCurrentZoom(); }, + defaultLength = 4, + resizable = true, + parameters = new List() + { + new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") + } + }, + new GameAction("prepare dispenser", "Dispenser Prepare") + { + function = delegate { Spaceball.instance.PrepareDispenser(); }, + }, }); } } @@ -68,7 +94,7 @@ namespace HeavenStudio.Games public Sprite[] Balls; - private List allCameraEvents = new List(); + private List allCameraEvents = new List(); public Alien alien; @@ -95,7 +121,7 @@ namespace HeavenStudio.Games { instance = this; var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" }); - List tempEvents = new List(); + List tempEvents = new List(); for (int i = 0; i < camEvents.Count; i++) { if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats) @@ -161,26 +187,26 @@ namespace HeavenStudio.Games if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (currentZoomIndex - 1 >= 0) - lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1; + lastCamDistance = allCameraEvents[currentZoomIndex - 1]["valA"] * -1; else { if (currentZoomIndex == 0) lastCamDistance = -10; else - lastCamDistance = allCameraEvents[0].valA * -1; + lastCamDistance = allCameraEvents[0]["valA"] * -1; } currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; currentZoomCamLength = allCameraEvents[currentZoomIndex].length; - float dist = allCameraEvents[currentZoomIndex].valA * -1; + float dist = allCameraEvents[currentZoomIndex]["valA"] * -1; if (dist > 0) currentZoomCamDistance = 0; else currentZoomCamDistance = dist; - lastEase = allCameraEvents[currentZoomIndex].ease; + lastEase = (EasingFunction.Ease) allCameraEvents[currentZoomIndex]["ease"]; } } diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 69abb491..8e0469b3 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -14,26 +14,72 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("tapTrial", "Tap Trial \n[WIP]", "93ffb3", false, false, new List() { - new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List() + new GameAction("bop", "Bop") { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") - }), - new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), - new GameAction("jump tap prep", delegate { TapTrial.instance.JumpTapPrep(eventCaller.currentEntity.beat); }, 1.0f, false), - new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("scroll event", delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); }, .5f, false, new List() + function = delegate { TapTrial.instance.Bop(eventCaller.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") + } + }, + new GameAction("tap", "Tap") { - new Param("toggle", false, "Scroll FX", "Will scroll"), - new Param("toggle", false, "Flash FX", "Will flash to white"), - }), - new GameAction("giraffe events", delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); }, .5f, false, new List() + + function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f + }, + new GameAction("double tap", "Double Tap") { - new Param("toggle", false, "Enter", "Giraffe will enter the scene"), - new Param("toggle", false, "Exit", "Giraffe will exit the scene"), - }) + + function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f + }, + new GameAction("triple tap", "Triple Tap") + { + + function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, + defaultLength = 4.0f + }, + new GameAction("jump tap prep", "Prepare Stance") + { + + function = delegate { TapTrial.instance.JumpTapPrep(eventCaller.currentEntity.beat); }, + }, + new GameAction("jump tap", "Jump Tap") + { + + function = delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f + }, + new GameAction("final jump tap", "Final Jump Tap") + { + + function = delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, + defaultLength = 2.0f + }, + new GameAction("scroll event", "Scroll Background") + { + + function = delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", false, "Scroll FX", "Will scroll"), + new Param("toggle", false, "Flash FX", "Will flash to white"), + } + }, + new GameAction("giraffe events", "Giraffe Animations") + { + + function = delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", false, "Enter", "Giraffe will enter the scene"), + new Param("toggle", false, "Exit", "Giraffe will exit the scene"), + } + } }); } } diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index abc5b749..0f1f8bfa 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -12,11 +12,20 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "000000", false, false, new List() { - new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List() + new GameAction("curtains", "Curtains") { - new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"), - }), + function = delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f + }, + new GameAction("SFX", "SFX") + { + function = delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e["toggle"]); }, + defaultLength = 2.5f, + parameters = new List() + { + new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"), + } + }, }); } diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index 8d40c21e..c7373cf8 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -15,14 +15,24 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List() { - new GameAction("toss", delegate + new GameAction("toss", "Toss Object") { - TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); - }, 3, false, new List() + function = delegate + { + TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); + }, + defaultLength = 3, + parameters = new List() + { + new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss") + } + }, + new GameAction("bop", "") { - new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss") - }), - new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true, hidden: true), + function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, + resizable = true, + hidden = true + }, }); } } @@ -100,7 +110,7 @@ namespace HeavenStudio.Games if (timeToEvent > 0f && timeToEvent <= 1f) { string anim = "WarnBall"; - switch (e.type) + switch (e["type"]) { case (int) TrickObjType.Plane: anim = "WarnPlane"; diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 16315f38..f5966238 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -15,8 +15,17 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List() { - new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false), + new GameAction("start interval", "Start Interval") + { + function = delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("plant", "Plant") + { + function = delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, + defaultLength = 0.5f, + }, }); } } @@ -51,7 +60,7 @@ namespace HeavenStudio.Games instance = this; wizard.Init(); - Beatmap.Entity nextStart = GameManager.instance.Beatmap.entities.Find(c => c.datamodel == "wizardsWaltz/start interval" && c.beat + c.length >= Conductor.instance.songPositionInBeats); + var nextStart = GameManager.instance.Beatmap.entities.Find(c => c.datamodel == "wizardsWaltz/start interval" && c.beat + c.length >= Conductor.instance.songPositionInBeats); if (nextStart != null) { diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs index deb74105..4d7edbb5 100644 --- a/Assets/Scripts/LevelEditor/Commands/Block.cs +++ b/Assets/Scripts/LevelEditor/Commands/Block.cs @@ -127,7 +127,7 @@ namespace HeavenStudio.Editor.Commands deletedObj = eventObj; Selections.instance.Deselect(eventObj); Timeline.instance.DestroyEventObject(eventObj.entity); - // Beatmap.Entity e = deletedObjs[i].entity; + // DynamicBeatmap.DynamicEntity e = deletedObjs[i].entity; // Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID); } } @@ -166,7 +166,7 @@ namespace HeavenStudio.Editor.Commands { for (int i = 0; i < deletedObjs.Count; i++) { - Beatmap.Entity e = deletedObjs[i].entity; + DynamicBeatmap.DynamicEntity e = deletedObjs[i].entity; eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID); } } @@ -190,7 +190,7 @@ namespace HeavenStudio.Editor.Commands { for (int i = 0; i < copiedObjs.Count; i++) { - Beatmap.Entity e = copiedObjs[i].entity; + DynamicBeatmap.DynamicEntity e = copiedObjs[i].entity; eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID); } } diff --git a/Assets/Scripts/LevelEditor/DialogHelpers.meta b/Assets/Scripts/LevelEditor/DialogHelpers.meta new file mode 100644 index 00000000..3f0e1cc2 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37f86271d7b215d48a41243e6b22ae5b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs new file mode 100644 index 00000000..ad446629 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Editor.Track; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public class Dialog : MonoBehaviour + { + [SerializeField] protected GameObject dialog; + public void ForceState(bool onoff = false) + { + Editor.instance.canSelect = onoff; + Editor.instance.inAuthorativeMenu = !onoff; + dialog.SetActive(onoff); + } + + public static void ResetAllDialogs() + { + foreach(var dialog in FindObjectsOfType()) + { + dialog.ForceState(false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta new file mode 100644 index 00000000..5d6f17e5 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e317d304732b562489c993ae93ce2265 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs b/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs similarity index 100% rename from Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs rename to Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs.meta b/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs.meta similarity index 100% rename from Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs.meta rename to Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs.meta diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs b/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs new file mode 100644 index 00000000..ae11c500 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Editor.Track; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public abstract class TabsContent : MonoBehaviour + { + public abstract void OnOpenTab(); + public abstract void OnCloseTab(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs.meta b/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs.meta new file mode 100644 index 00000000..bcfa1c3a --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c95e3e333c0372d498ab6cdad5a6ac1d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs b/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs similarity index 50% rename from Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs rename to Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs index 6b4e9bd4..8592cba5 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs +++ b/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs @@ -15,10 +15,28 @@ namespace HeavenStudio.Editor { if (activeContent != null) { + activeContent.GetComponent().OnCloseTab(); activeContent.SetActive(false); } activeContent = content; activeContent.SetActive(true); + activeContent.GetComponent().OnOpenTab(); + } + + public void OpenContent() + { + if (activeContent != null) + { + activeContent.GetComponent().OnOpenTab(); + } + } + + public void CloseContent() + { + if (activeContent != null) + { + activeContent.GetComponent().OnCloseTab(); + } } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs.meta b/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs.meta similarity index 100% rename from Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs.meta rename to Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs.meta diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index dc345fea..3645aca8 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -52,10 +52,14 @@ namespace HeavenStudio.Editor [SerializeField] private Button FullScreenBTN; [SerializeField] private Button TempoFinderBTN; [SerializeField] private Button SnapDiagBTN; + [SerializeField] private Button ChartParamBTN; [SerializeField] private Button EditorThemeBTN; [SerializeField] private Button EditorSettingsBTN; + [Header("Dialogs")] + [SerializeField] private Dialog[] Dialogs; + [Header("Tooltip")] public TMP_Text tooltipText; @@ -68,8 +72,11 @@ namespace HeavenStudio.Editor public bool discordDuringTesting = false; public bool canSelect = true; public bool editingInputField = false; + public bool inAuthorativeMenu = false; public bool isCursorEnabled = true; + public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } } + private byte[] MusicBytes; public static Editor instance { get; private set; } @@ -111,6 +118,7 @@ namespace HeavenStudio.Editor Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview [Tab]"); Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder"); Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings"); + Tooltip.AddTooltip(ChartParamBTN.gameObject, "Remix Properties"); Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings [Ctrl+Shift+O]"); UpdateEditorStatus(true); @@ -119,7 +127,7 @@ namespace HeavenStudio.Editor public void LateUpdate() { #region Keyboard Shortcuts - if (!editingInputField) + if (isShortcutsEnabled) { if (Input.GetKeyDown(KeyCode.Tab)) { @@ -160,7 +168,7 @@ namespace HeavenStudio.Editor { if (Input.GetKeyDown(KeyCode.N)) { - NewRemix(); + NewBTN.onClick.Invoke(); } else if (Input.GetKeyDown(KeyCode.O)) { @@ -299,18 +307,31 @@ namespace HeavenStudio.Editor try { if (clip != null) - MusicBytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1); + MusicBytes = OggVorbis.VorbisPlugin.GetOggVorbis(clip, 1); else { MusicBytes = null; Debug.LogWarning("Failed to load music file! The stream is currently empty."); } } - catch (System.Exception) + catch (System.ArgumentNullException) { + clip = null; MusicBytes = null; Debug.LogWarning("Failed to load music file! The stream is currently empty."); } + catch (System.ArgumentOutOfRangeException) + { + clip = null; + MusicBytes = null; + Debug.LogWarning("Failed to load music file! The stream is malformed."); + } + catch (System.ArgumentException) + { + clip = null; + MusicBytes = null; + Debug.LogWarning("Failed to load music file! Only 1 or 2 channels are supported!."); + } return clip; } @@ -339,7 +360,7 @@ namespace HeavenStudio.Editor { var extensions = new[] { - new ExtensionFilter("Heaven Studio Remix File", "tengoku") + new ExtensionFilter("Heaven Studio Remix File", "riq") }; StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) => @@ -376,13 +397,17 @@ namespace HeavenStudio.Editor public void NewRemix() { + if (Timeline.instance != null) + Timeline.instance?.Stop(0); + else + GameManager.instance.Stop(0); MusicBytes = null; LoadRemix(""); } - public void LoadRemix(string json = "") + public void LoadRemix(string json = "", string type = "riq") { - GameManager.instance.LoadRemix(json); + GameManager.instance.LoadRemix(json, type); Timeline.instance.LoadRemix(); Timeline.instance.TempoInfo.UpdateStartingBPMText(); Timeline.instance.VolumeInfo.UpdateStartingVolumeText(); @@ -396,7 +421,9 @@ namespace HeavenStudio.Editor { var extensions = new[] { - new ExtensionFilter("Heaven Studio Remix File", new string[] { "tengoku", "rhmania" }) + new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }), + new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }), + new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" }) }; StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) => @@ -405,6 +432,7 @@ namespace HeavenStudio.Editor if (path == string.Empty) return; loadedMusic = false; + string extension = path.GetExtension(); using var zipFile = File.Open(path, FileMode.Open); using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read); @@ -416,7 +444,7 @@ namespace HeavenStudio.Editor { using var stream = entry.Open(); using var reader = new StreamReader(stream); - LoadRemix(reader.ReadToEnd()); + LoadRemix(reader.ReadToEnd(), extension); break; } @@ -435,7 +463,10 @@ namespace HeavenStudio.Editor } if (!loadedMusic) + { Conductor.instance.musicSource.clip = null; + MusicBytes = null; + } currentRemixPath = path; remixName = Path.GetFileName(path); diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index c0e1c16d..091f70ee 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -20,7 +20,7 @@ namespace HeavenStudio.Editor [SerializeField] private GameObject ColorP; [SerializeField] private GameObject StringP; - public Beatmap.Entity entity; + public DynamicBeatmap.DynamicEntity entity; public bool active; @@ -61,13 +61,13 @@ namespace HeavenStudio.Editor Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame.Replace("\n", "")}"); } - public void StartParams(Beatmap.Entity entity) + public void StartParams(DynamicBeatmap.DynamicEntity entity) { active = true; AddParams(entity); } - private void AddParams(Beatmap.Entity entity) + private void AddParams(DynamicBeatmap.DynamicEntity entity) { var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0)); int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1))); @@ -99,46 +99,70 @@ namespace HeavenStudio.Editor private void AddParam(string propertyName, object type, string caption, string tooltip = "") { GameObject prefab = IntegerP; + GameObject input; var objType = type.GetType(); if (objType == typeof(EntityTypes.Integer)) { prefab = IntegerP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } else if (objType == typeof(EntityTypes.Float)) { prefab = FloatP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } else if(type is bool) { prefab = BooleanP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } else if (objType.IsEnum) { prefab = DropdownP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } else if (objType == typeof(Color)) { prefab = ColorP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } else if(objType == typeof(string)) { prefab = StringP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); } + else + { + Debug.LogError("Can't make property interface of type: " + type.GetType()); + return; + } + } + private GameObject InitPrefab(GameObject prefab, string tooltip = "") + { GameObject input = Instantiate(prefab); input.transform.SetParent(this.gameObject.transform); input.SetActive(true); input.transform.localScale = Vector2.one; - if(tooltip != "") - { + if(tooltip != string.Empty) Tooltip.AddTooltip(input, "", tooltip); - } - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); + return input; } private void DestroyParams() diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 99ef48e4..91af6a2f 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -14,188 +14,16 @@ namespace HeavenStudio.Editor public class EventPropertyPrefab : MonoBehaviour { public TMP_Text caption; - [SerializeField] private EventParameterManager parameterManager; + public EventParameterManager parameterManager; + public string propertyName; - [Header("Integer and Float")] - [Space(10)] - public Slider slider; - public TMP_InputField inputField; + public void SetProperties(string propertyName, object type, string caption) {} - [Header("Boolean")] - [Space(10)] - public Toggle toggle; - - [Header("Dropdown")] - [Space(10)] - public TMP_Dropdown dropdown; - - [Header("Color")] - [Space(10)] - public Button ColorBTN; - public RectTransform ColorTable; - public bool colorTableActive; - public ColorPreview colorPreview; - - [Header("String")] //why wasn't this a thing before - [Space(10)] - public TMP_InputField inputFieldString; - - private string propertyName; - - public void SetProperties(string propertyName, object type, string caption) + public void InitProperties(string propertyName, string caption) { + this.parameterManager = EventParameterManager.instance; this.propertyName = propertyName; this.caption.text = caption; - - switch (type) - { - case EntityTypes.Integer integer: - slider.minValue = integer.min; - slider.maxValue = integer.max; - - slider.wholeNumbers = true; - slider.value = Convert.ToSingle(parameterManager.entity[propertyName]); - inputField.text = slider.value.ToString(); - - slider.onValueChanged.AddListener( - _ => - { - inputField.text = slider.value.ToString(); - parameterManager.entity[propertyName] = (int) slider.value; - } - ); - - inputField.onSelect.AddListener( - _ => - Editor.instance.editingInputField = true - ); - - inputField.onEndEdit.AddListener( - _ => - { - slider.value = Convert.ToSingle(inputField.text); - parameterManager.entity[propertyName] = (int) slider.value; - Editor.instance.editingInputField = false; - } - ); - break; - - case EntityTypes.Float fl: - slider.minValue = fl.min; - slider.maxValue = fl.max; - - slider.value = Convert.ToSingle(parameterManager.entity[propertyName]); - inputField.text = slider.value.ToString("G"); - - slider.onValueChanged.AddListener( - _ => - { - var newValue = (float) Math.Round(slider.value, 4); - inputField.text = newValue.ToString("G"); - parameterManager.entity[propertyName] = newValue; - } - ); - - inputField.onSelect.AddListener( - _ => - Editor.instance.editingInputField = true - ); - - inputField.onEndEdit.AddListener( - _ => - { - slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4); - parameterManager.entity[propertyName] = slider.value; - Editor.instance.editingInputField = false; - } - ); - break; - - case bool _: - // ' (bool)type ' always results in false - toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]); - - toggle.onValueChanged.AddListener( - _ => parameterManager.entity[propertyName] = toggle.isOn - ); - break; - - case Color _: - colorPreview.colorPicker.onColorChanged += _ => - parameterManager.entity[propertyName] = colorPreview.colorPicker.color; - - var paramCol = (Color) parameterManager.entity[propertyName]; - - ColorBTN.onClick.AddListener( - () => - { - ColorTable.gameObject.SetActive(true); - colorTableActive = true; - colorPreview.ChangeColor(paramCol); - } - ); - - colorPreview.ChangeColor(paramCol); - ColorTable.gameObject.SetActive(false); - break; - - case string _: - inputFieldString.text = (string) parameterManager.entity[propertyName]; - - inputFieldString.onSelect.AddListener( - _ => - Editor.instance.editingInputField = true - ); - inputFieldString.onEndEdit.AddListener( - _ => - {; - parameterManager.entity[propertyName] = inputFieldString.text; - Editor.instance.editingInputField = false; - } - ); - break; - - case Enum enumKind: - var enumType = enumKind.GetType(); - var enumVals = Enum.GetValues(enumType); - var enumNames = Enum.GetNames(enumType).ToList(); - - // Can we assume non-holey enum? - // If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName] - var currentlySelected = (int) parameterManager.entity[propertyName]; - var selected = enumVals - .Cast() - .ToList() - .FindIndex(val => (int) val == currentlySelected); - - dropdown.AddOptions(enumNames); - dropdown.value = selected; - - dropdown.onValueChanged.AddListener(_ => - parameterManager.entity[propertyName] = (int) enumVals.GetValue(dropdown.value) - ); - break; - - default: - throw new ArgumentOutOfRangeException( - nameof(type), type, "I don't know how to make a property of this type!" - ); - } - } - - private void Update() - { - if (colorTableActive) - { - if (!Editor.MouseInRectTransform(ColorTable)) - { - if (Input.GetMouseButtonDown(0)) - { - ColorTable.gameObject.SetActive(false); - colorTableActive = false; - } - } - } } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 234067f5..b5147b65 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -140,7 +140,7 @@ namespace HeavenStudio.Editor if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name))) { GameObject sg = Instantiate(EventRef, eventsParent); - sg.GetComponent().text = "switchGame"; + sg.GetComponent().text = "Switch Game"; sg.SetActive(true); sg.GetComponent().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); } @@ -149,7 +149,7 @@ namespace HeavenStudio.Editor { if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue; GameObject g = Instantiate(EventRef, eventsParent); - g.GetComponent().text = mg.actions[i].actionName; + g.GetComponent().text = mg.actions[i].displayName; g.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta new file mode 100644 index 00000000..bbab429e --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28745dfd251ff86468a98978665f553b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs.meta new file mode 100644 index 00000000..001ae135 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b86ddd3d47bb04e48a61db47242e02ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs new file mode 100644 index 00000000..5aae8e62 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class BoolPropertyPrefab : EventPropertyPrefab + { + [Header("Boolean")] + [Space(10)] + public Toggle toggle; + + new public void SetProperties(string propertyName, object type, string caption) + { + InitProperties(propertyName, caption); + + // ' (bool)type ' always results in false + toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]); + + toggle.onValueChanged.AddListener( + _ => parameterManager.entity[propertyName] = toggle.isOn + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs.meta new file mode 100644 index 00000000..7c9775b8 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9aa690f14ccbf9e4bb6bd339d500c3e7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs new file mode 100644 index 00000000..1de8499b --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class ColorPropertyPrefab : EventPropertyPrefab + { + [Header("Color")] + [Space(10)] + public Button ColorBTN; + public RectTransform ColorTable; + public bool colorTableActive; + public ColorPreview colorPreview; + + new public void SetProperties(string propertyName, object type, string caption) + { + InitProperties(propertyName, caption); + + colorPreview.colorPicker.onColorChanged += _ => + parameterManager.entity[propertyName] = colorPreview.colorPicker.color; + + Color paramCol = parameterManager.entity[propertyName]; + + ColorBTN.onClick.AddListener( + () => + { + ColorTable.gameObject.SetActive(true); + colorTableActive = true; + colorPreview.ChangeColor(paramCol); + } + ); + + colorPreview.ChangeColor(paramCol); + ColorTable.gameObject.SetActive(false); + } + + private void Update() + { + if (colorTableActive) + { + if (!Editor.MouseInRectTransform(ColorTable)) + { + if (Input.GetMouseButtonDown(0)) + { + ColorTable.gameObject.SetActive(false); + colorTableActive = false; + } + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs.meta new file mode 100644 index 00000000..9d361838 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1c576a0586b70d4395de537078023d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs new file mode 100644 index 00000000..f0edf4af --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class EnumPropertyPrefab : EventPropertyPrefab + { + [Header("Dropdown")] + [Space(10)] + public TMP_Dropdown dropdown; + + new public void SetProperties(string propertyName, object type, string caption) + { + InitProperties(propertyName, caption); + + var enumType = type.GetType(); + var enumVals = Enum.GetValues(enumType); + var enumNames = Enum.GetNames(enumType).ToList(); + + // Can we assume non-holey enum? + // If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName] + var currentlySelected = (int) parameterManager.entity[propertyName]; + var selected = enumVals + .Cast() + .ToList() + .FindIndex(val => (int) val == currentlySelected); + + dropdown.AddOptions(enumNames); + dropdown.value = selected; + + dropdown.onValueChanged.AddListener(_ => + parameterManager.entity[propertyName] = (int) enumVals.GetValue(dropdown.value) + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta new file mode 100644 index 00000000..20cada82 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8ada001011e54c74b87c04d7186d5f3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs new file mode 100644 index 00000000..1ce2d4da --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs @@ -0,0 +1,101 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class NumberPropertyPrefab : EventPropertyPrefab + { + [Header("Integer and Float")] + [Space(10)] + public Slider slider; + public TMP_InputField inputField; + + new public void SetProperties(string propertyName, object type, string caption) + { + InitProperties(propertyName, caption); + + switch (type) + { + case EntityTypes.Integer integer: + slider.minValue = integer.min; + slider.maxValue = integer.max; + + slider.wholeNumbers = true; + slider.value = Convert.ToSingle(parameterManager.entity[propertyName]); + inputField.text = slider.value.ToString(); + + slider.onValueChanged.AddListener( + _ => + { + inputField.text = slider.value.ToString(); + parameterManager.entity[propertyName] = (int) slider.value; + } + ); + + inputField.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + + inputField.onEndEdit.AddListener( + _ => + { + slider.value = Convert.ToSingle(inputField.text); + parameterManager.entity[propertyName] = (int) slider.value; + Editor.instance.editingInputField = false; + } + ); + break; + + case EntityTypes.Float fl: + slider.minValue = fl.min; + slider.maxValue = fl.max; + + slider.value = Convert.ToSingle(parameterManager.entity[propertyName]); + inputField.text = slider.value.ToString("G"); + + slider.onValueChanged.AddListener( + _ => + { + var newValue = (float) Math.Round(slider.value, 4); + inputField.text = newValue.ToString("G"); + parameterManager.entity[propertyName] = newValue; + } + ); + + inputField.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + + inputField.onEndEdit.AddListener( + _ => + { + slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4); + parameterManager.entity[propertyName] = slider.value; + Editor.instance.editingInputField = false; + } + ); + break; + + default: + throw new ArgumentOutOfRangeException( + nameof(type), type, "I don't know how to make a property of this type!" + ); + } + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs.meta new file mode 100644 index 00000000..ec9e23c6 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e9ad350a96f5644dbb1e4686a6bcaed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs new file mode 100644 index 00000000..58da4e8f --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class StringPropertyPrefab : EventPropertyPrefab + { + [Header("String")] //why wasn't this a thing before + [Space(10)] + public TMP_InputField inputFieldString; + + new public void SetProperties(string propertyName, object type, string caption) + { + InitProperties(propertyName, caption); + + inputFieldString.text = (string) parameterManager.entity[propertyName]; + + inputFieldString.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + inputFieldString.onEndEdit.AddListener( + _ => + {; + parameterManager.entity[propertyName] = inputFieldString.text; + Editor.instance.editingInputField = false; + } + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs.meta new file mode 100644 index 00000000..f373b691 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c01fcc0bb14adee46a4869c1c009850e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/NewRemixDialog.meta b/Assets/Scripts/LevelEditor/NewRemixDialog.meta new file mode 100644 index 00000000..a1fcb03b --- /dev/null +++ b/Assets/Scripts/LevelEditor/NewRemixDialog.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb311ef0878d3e342bdfb042366b90e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs new file mode 100644 index 00000000..d3cf895e --- /dev/null +++ b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Editor; + +public class NewRemixDialog : Dialog +{ + public void SwitchNewDialog() + { + if(dialog.activeSelf) { + dialog.SetActive(false); + } else { + ResetAllDialogs(); + dialog.SetActive(true); + } + } + + public void Confirm() + { + Editor.instance.NewRemix(); + if(dialog.activeSelf) { + dialog.SetActive(false); + } + } +} diff --git a/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs.meta b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs.meta new file mode 100644 index 00000000..f6848089 --- /dev/null +++ b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e1b2b36751952147bb6126f9ffd6086 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog.meta new file mode 100644 index 00000000..aaf07173 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad016dbf1f5b3ef4cad714464aaec76a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs.meta new file mode 100644 index 00000000..b4530c7d --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eccea73a04818a844bc25e6308bc1d05 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs new file mode 100644 index 00000000..ad034dae --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class BoolChartPropertyPrefab : RemixPropertyPrefab + { + [Header("Boolean")] + [Space(10)] + public Toggle toggle; + + new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) + { + InitProperties(diag, propertyName, caption); + + // ' (bool)type ' always results in false + toggle.isOn = Convert.ToBoolean(parameterManager.chart[propertyName]); + + toggle.onValueChanged.AddListener( + _ => parameterManager.chart[propertyName] = toggle.isOn + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs.meta new file mode 100644 index 00000000..e077a855 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5765785c18f751f4196e09d11dd30ff3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs new file mode 100644 index 00000000..c1c08257 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class ColorChartPropertyPrefab : RemixPropertyPrefab + { + [Header("Color")] + [Space(10)] + public Button ColorBTN; + public RectTransform ColorTable; + public bool colorTableActive; + public ColorPreview colorPreview; + + new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) + { + InitProperties(diag, propertyName, caption); + + colorPreview.colorPicker.onColorChanged += _ => + parameterManager.chart[propertyName] = colorPreview.colorPicker.color; + + Color paramCol = parameterManager.chart[propertyName]; + + ColorBTN.onClick.AddListener( + () => + { + ColorTable.gameObject.SetActive(true); + colorTableActive = true; + colorPreview.ChangeColor(paramCol); + } + ); + + colorPreview.ChangeColor(paramCol); + ColorTable.gameObject.SetActive(false); + } + + private void Update() + { + if (colorTableActive) + { + if (!Editor.MouseInRectTransform(ColorTable)) + { + if (Input.GetMouseButtonDown(0)) + { + ColorTable.gameObject.SetActive(false); + colorTableActive = false; + } + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs.meta new file mode 100644 index 00000000..aa82341d --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 83f718678c662f9448813df185f1283f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs new file mode 100644 index 00000000..9a66e55c --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class EnumChartPropertyPrefab : RemixPropertyPrefab + { + [Header("Dropdown")] + [Space(10)] + public TMP_Dropdown dropdown; + + new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) + { + InitProperties(diag, propertyName, caption); + + var enumType = type.GetType(); + var enumVals = Enum.GetValues(enumType); + var enumNames = Enum.GetNames(enumType).ToList(); + + // Can we assume non-holey enum? + // If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName] + var currentlySelected = (int) parameterManager.chart[propertyName]; + var selected = enumVals + .Cast() + .ToList() + .FindIndex(val => (int) val == currentlySelected); + + dropdown.AddOptions(enumNames); + dropdown.value = selected; + + dropdown.onValueChanged.AddListener(_ => + parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value) + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs.meta new file mode 100644 index 00000000..40e71924 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bddf1f894c08d91429a4a36f21a3c10e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs new file mode 100644 index 00000000..54f164de --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs @@ -0,0 +1,101 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class NumberChartPropertyPrefab : RemixPropertyPrefab + { + [Header("Integer and Float")] + [Space(10)] + public Slider slider; + public TMP_InputField inputField; + + new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) + { + InitProperties(diag, propertyName, caption); + + switch (type) + { + case EntityTypes.Integer integer: + slider.minValue = integer.min; + slider.maxValue = integer.max; + + slider.wholeNumbers = true; + slider.value = Convert.ToSingle(parameterManager.chart[propertyName]); + inputField.text = slider.value.ToString(); + + slider.onValueChanged.AddListener( + _ => + { + inputField.text = slider.value.ToString(); + parameterManager.chart[propertyName] = (int) slider.value; + } + ); + + inputField.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + + inputField.onEndEdit.AddListener( + _ => + { + slider.value = Convert.ToSingle(inputField.text); + parameterManager.chart[propertyName] = (int) slider.value; + Editor.instance.editingInputField = false; + } + ); + break; + + case EntityTypes.Float fl: + slider.minValue = fl.min; + slider.maxValue = fl.max; + + slider.value = Convert.ToSingle(parameterManager.chart[propertyName]); + inputField.text = slider.value.ToString("G"); + + slider.onValueChanged.AddListener( + _ => + { + var newValue = (float) Math.Round(slider.value, 4); + inputField.text = newValue.ToString("G"); + parameterManager.chart[propertyName] = newValue; + } + ); + + inputField.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + + inputField.onEndEdit.AddListener( + _ => + { + slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4); + parameterManager.chart[propertyName] = slider.value; + Editor.instance.editingInputField = false; + } + ); + break; + + default: + throw new ArgumentOutOfRangeException( + nameof(type), type, "I don't know how to make a property of this type!" + ); + } + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs.meta new file mode 100644 index 00000000..ac331387 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3541b2824368eef4b94655619c05c3bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs new file mode 100644 index 00000000..8a142ab0 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; +using HeavenStudio.Editor; + +namespace HeavenStudio.Editor +{ + public class StringChartPropertyPrefab : RemixPropertyPrefab + { + [Header("String")] //why wasn't this a thing before + [Space(10)] + public TMP_InputField inputFieldString; + + new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) + { + InitProperties(diag, propertyName, caption); + + inputFieldString.text = (string) parameterManager.chart[propertyName]; + + inputFieldString.onSelect.AddListener( + _ => + Editor.instance.editingInputField = true + ); + inputFieldString.onEndEdit.AddListener( + _ => + {; + parameterManager.chart[propertyName] = inputFieldString.text; + Editor.instance.editingInputField = false; + } + ); + } + + private void Update() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs.meta new file mode 100644 index 00000000..286c6585 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d094b0b57b4a1945a8ca587d9478b75 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs new file mode 100644 index 00000000..07c53e7f --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs @@ -0,0 +1,96 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Editor.Track; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public class RemixPropertiesDialog : Dialog + { + [Header("General References")] + [SerializeField] TabsManager tabsManager; + + [Header("Containers")] + [SerializeField] ChartInfoProperties[] containers; + + public DynamicBeatmap chart; + + private void Start() { } + + public void SwitchPropertiesDialog() + { + if (dialog.activeSelf) + { + tabsManager.CloseContent(); + Editor.instance.canSelect = true; + Editor.instance.inAuthorativeMenu = false; + dialog.SetActive(false); + } + else + { + ResetAllDialogs(); + + foreach (var container in containers) + { + container.Init(this); + } + + tabsManager.OpenContent(); + Editor.instance.canSelect = false; + Editor.instance.inAuthorativeMenu = true; + dialog.SetActive(true); + + chart = GameManager.instance.Beatmap; + chart["propertiesmodified"] = true; + } + } + + public void SetupDialog(PropertyTag[] tags, ChartInfoProperties container) + { + chart = GameManager.instance.Beatmap; + chart["propertiesmodified"] = true; + + foreach (PropertyTag property in tags) + { + if (chart.properties.ContainsKey(property.tag)) + { + container.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly); + } + else + { + if (property.tag == "divider") + { + container.AddDivider(this); + } + else if (property.tag == "header") + { + container.AddHeader(this, property.label); + } + else if (property.tag == "subheader") + { + container.AddSubHeader(this, property.label); + } + else + { + Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping..."); + } + } + } + } + + private void CleanDialog() {} + + private void Update() {} + + [Serializable] + public class PropertyTag + { + public string tag; + public string label; + public bool isReadOnly; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs.meta new file mode 100644 index 00000000..075b8395 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eedc1c2d03f4b22478ebb914e36371d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs new file mode 100644 index 00000000..e3a3d78a --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Linq; +using TMPro; +using Starpelly; + +using HeavenStudio.Util; + +namespace HeavenStudio.Editor +{ + public class RemixPropertyPrefab : MonoBehaviour + { + public TMP_Text caption; + public RemixPropertiesDialog parameterManager; + public string propertyName; + + public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {} + + public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption) + { + this.parameterManager = diag; + this.propertyName = propertyName; + this.caption.text = caption; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs.meta new file mode 100644 index 00000000..8f855936 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2483aa618d773c143857f608a2d2d32a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs.meta new file mode 100644 index 00000000..5cafbd77 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 814063e92ed9584478db2112bd34ca75 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs new file mode 100644 index 00000000..08bdb86c --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs @@ -0,0 +1,132 @@ +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +namespace HeavenStudio.Editor +{ + public class ChartInfoProperties : TabsContent + { + [Header("General References")] + [SerializeField] private GameObject propertyHolder; + RemixPropertiesDialog dialog; + + [Header("Property Prefabs")] + [SerializeField] private GameObject IntegerP; + [SerializeField] private GameObject FloatP; + [SerializeField] private GameObject BooleanP; + [SerializeField] private GameObject DropdownP; + [SerializeField] private GameObject ColorP; + [SerializeField] private GameObject StringP; + + [Header("Layout Prefabs")] + [SerializeField] private GameObject DividerP; + [SerializeField] private GameObject HeaderP; + [SerializeField] private GameObject SubHeaderP; + + [Header("Editable Properties")] + [SerializeField] RemixPropertiesDialog.PropertyTag[] tags; + + public void Init(RemixPropertiesDialog diag) + { + dialog = diag; + } + + public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "") + { + GameObject prefab = IntegerP; + GameObject input; + + var objType = type.GetType(); + + if (objType == typeof(EntityTypes.Integer)) + { + prefab = IntegerP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else if (objType == typeof(EntityTypes.Float)) + { + prefab = FloatP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else if (type is bool) + { + prefab = BooleanP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else if (objType.IsEnum) + { + prefab = DropdownP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else if (objType == typeof(Color)) + { + prefab = ColorP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else if (objType == typeof(string)) + { + prefab = StringP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(diag, propertyName, type, caption); + } + else + { + Debug.LogError("Can't make property interface of type: " + type.GetType()); + return; + } + } + + public void AddDivider(RemixPropertiesDialog diag) + { + InitPrefab(DividerP); + } + + public void AddHeader(RemixPropertiesDialog diag, string text) + { + var input = InitPrefab(HeaderP); + input.GetComponent().InitProperties(diag, "", text); + } + + public void AddSubHeader(RemixPropertiesDialog diag, string text) + { + var input = InitPrefab(SubHeaderP); + input.GetComponent().InitProperties(diag, "", text); + } + + private GameObject InitPrefab(GameObject prefab, string tooltip = "") + { + GameObject input = Instantiate(prefab); + input.transform.SetParent(propertyHolder.transform); + input.SetActive(true); + input.transform.localScale = Vector2.one; + + if(tooltip != string.Empty) + Tooltip.AddTooltip(input, "", tooltip); + + return input; + } + + public override void OnOpenTab() + { + dialog.SetupDialog(tags, this); + } + + public override void OnCloseTab() + { + foreach (Transform child in propertyHolder.transform) { + Destroy(child.gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs.meta b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs.meta new file mode 100644 index 00000000..d2c83316 --- /dev/null +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4567e0acf98a9ef48b747da3b836a1a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs index 236a1433..a9c5e2f0 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs @@ -7,19 +7,21 @@ using TMPro; namespace HeavenStudio.Editor { - public class SettingsDialog : MonoBehaviour + public class SettingsDialog : Dialog { - [SerializeField] private GameObject settingsMenu; - //this may all be moved to a different script in the future - private void Start() {} public void SwitchSettingsDialog() { - if(settingsMenu.activeSelf) { - settingsMenu.SetActive(false); + if(dialog.activeSelf) { + Editor.instance.canSelect = true; + Editor.instance.inAuthorativeMenu = false; + dialog.SetActive(false); } else { - settingsMenu.SetActive(true); + ResetAllDialogs(); + Editor.instance.canSelect = false; + Editor.instance.inAuthorativeMenu = true; + dialog.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/ControllerSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/ControllerSettings.cs index 2fc2adfb..e883751b 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/ControllerSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/ControllerSettings.cs @@ -12,7 +12,7 @@ using static JSL; namespace HeavenStudio.Editor { - public class ControllerSettings : MonoBehaviour + public class ControllerSettings : TabsContent { [SerializeField] private TMP_Text numConnectedLabel; [SerializeField] private TMP_Text currentControllerLabel; @@ -245,5 +245,13 @@ namespace HeavenStudio.Editor yield return new WaitForSeconds(0.25f); JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f); } + + public override void OnOpenTab() + { + } + + public override void OnCloseTab() + { + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs index 21b9a731..3c34ed4e 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs @@ -9,7 +9,7 @@ using TMPro; namespace HeavenStudio.Editor { - public class CreditsLegalSettings : MonoBehaviour + public class CreditsLegalSettings : TabsContent { private int SecretCounter = 0; private bool SecretActive = false; @@ -50,5 +50,13 @@ namespace HeavenStudio.Editor SecretActive = false; secretContent.CloseDanceWindow(); } + + public override void OnOpenTab() + { + } + + public override void OnCloseTab() + { + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs index 4de43ffa..af5460c6 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs @@ -6,7 +6,7 @@ using TMPro; namespace HeavenStudio.Editor { - public class DispAudioSettings : MonoBehaviour + public class DispAudioSettings : TabsContent { public TMP_Dropdown resolutionsDropdown; public GameObject customSetter; @@ -71,5 +71,13 @@ namespace HeavenStudio.Editor volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2); GlobalGameManager.ChangeMasterVolume(volSlider.value); } + + public override void OnOpenTab() + { + } + + public override void OnCloseTab() + { + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs index 1d05e73e..26b084e7 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs @@ -4,7 +4,7 @@ using TMPro; namespace HeavenStudio.Editor { - public class EditorSettings : MonoBehaviour + public class EditorSettings : TabsContent { public Toggle cursorCheckbox; @@ -16,5 +16,13 @@ namespace HeavenStudio.Editor GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled; } } + + public override void OnOpenTab() + { + } + + public override void OnCloseTab() + { + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs b/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs index a51b852a..98001e1a 100644 --- a/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs +++ b/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs @@ -7,9 +7,8 @@ using TMPro; namespace HeavenStudio.Editor { - public class SnapDialog : MonoBehaviour + public class SnapDialog : Dialog { - [SerializeField] private GameObject snapSetter; [SerializeField] private TMP_Text snapText; private Timeline timeline; @@ -22,10 +21,11 @@ namespace HeavenStudio.Editor public void SwitchSnapDialog() { - if(snapSetter.activeSelf) { - snapSetter.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); } else { - snapSetter.SetActive(true); + ResetAllDialogs(); + dialog.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs b/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs index 459c6c5c..efefdbfe 100644 --- a/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs +++ b/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs @@ -4,9 +4,8 @@ using UnityEngine; namespace HeavenStudio.Editor { - public class TempoFinder : MonoBehaviour + public class TempoFinder : Dialog { - [SerializeField] private GameObject tempoFinder; private bool pressed; private float timePressed; [SerializeField] private BPMText bpmText; @@ -17,12 +16,13 @@ namespace HeavenStudio.Editor } public void SwitchTempoDialog() { - if(tempoFinder.activeSelf) { - tempoFinder.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); timePressed = 0; bpmText.ResetText(); } else { - tempoFinder.SetActive(true); + ResetAllDialogs(); + dialog.SetActive(true); } } public void TapBPM() diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs index adfa9495..153ad772 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -29,7 +29,7 @@ namespace HeavenStudio.Editor.Track for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++) { - Beatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i]; + DynamicBeatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i]; AddTempoChange(false, tempoChange); } } @@ -140,7 +140,7 @@ namespace HeavenStudio.Editor.Track tempoTimelineObjs.Clear(); } - public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) + public void AddTempoChange(bool create, DynamicBeatmap.TempoChange tempoChange_ = null) { GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); @@ -157,7 +157,7 @@ namespace HeavenStudio.Editor.Track tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y); tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y); - Beatmap.TempoChange tempoC = new Beatmap.TempoChange(); + DynamicBeatmap.TempoChange tempoC = new DynamicBeatmap.TempoChange(); tempoC.beat = tempoChange.transform.localPosition.x; tempoC.tempo = GameManager.instance.Beatmap.bpm; diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs index 8e48f86b..886e7c6c 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Editor.Track [SerializeField] private TMP_Text tempoTXT; [SerializeField] private RectTransform raycastRect; - public Beatmap.TempoChange tempoChange; + public DynamicBeatmap.TempoChange tempoChange; private float startPosX; private bool moving = false; diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 71f35d14..de7dc326 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -273,7 +273,7 @@ namespace HeavenStudio.Editor.Track SliderControl(); #region Keyboard Shortcuts - if (!userIsEditingInputField) + if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled) { if (Input.GetKeyDown(KeyCode.Space)) @@ -503,11 +503,13 @@ namespace HeavenStudio.Editor.Track #region Functions - public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "") + public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), DynamicBeatmap.DynamicEntity entity = null, bool addEvent = false, string eventId = "") { + var game = EventCaller.instance.GetMinigame(eventName.Split(0)); + var action = EventCaller.instance.GetGameAction(game, eventName.Split(1)); GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent); g.transform.localPosition = pos; - g.transform.GetChild(3).GetComponent().text = eventName.Split('/')[1]; + g.transform.GetChild(3).GetComponent().text = action.displayName; TimelineEventObj eventObj = g.GetComponent(); @@ -559,11 +561,11 @@ namespace HeavenStudio.Editor.Track if (addEvent) { - Beatmap.Entity tempEntity = entity; + DynamicBeatmap.DynamicEntity tempEntity = entity; if (entity == null) { - Beatmap.Entity en = new Beatmap.Entity(); + DynamicBeatmap.DynamicEntity en = new DynamicBeatmap.DynamicEntity(); en.datamodel = eventName; en.eventObj = eventObj; @@ -572,9 +574,8 @@ namespace HeavenStudio.Editor.Track tempEntity = en; - // default param value - var game = EventCaller.instance.GetMinigame(eventName.Split(0)); - var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters; + // default param values + var ep = action.parameters; if (ep != null) { @@ -591,8 +592,13 @@ namespace HeavenStudio.Editor.Track { returnVal = ((EntityTypes.Float)ep[i].parameter).val; } + else if (propertyType.IsEnum) + { + returnVal = (int) ep[i].parameter; + } - tempEntity[ep[i].propertyName] = returnVal; + //tempEntity[ep[i].propertyName] = returnVal; + tempEntity.CreateProperty(ep[i].propertyName, returnVal); } } } @@ -613,7 +619,7 @@ namespace HeavenStudio.Editor.Track private List duplicatedEventObjs = new List(); public TimelineEventObj CopyEventObject(TimelineEventObj e) { - Beatmap.Entity clone = e.entity.DeepCopy(); + DynamicBeatmap.DynamicEntity clone = e.entity.DeepCopy(); TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID()); duplicatedEventObjs.Add(dup); @@ -626,7 +632,7 @@ namespace HeavenStudio.Editor.Track duplicatedEventObjs = new List(); } - public void DestroyEventObject(Beatmap.Entity entity) + public void DestroyEventObject(DynamicBeatmap.DynamicEntity entity) { if (EventParameterManager.instance.entity == entity) EventParameterManager.instance.Disable(); diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 60fba269..311fd4da 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -29,7 +29,7 @@ namespace HeavenStudio.Editor.Track // private GameObject moveTemp; [Header("Properties")] - public Beatmap.Entity entity; + public DynamicBeatmap.DynamicEntity entity; public float length; public bool eligibleToMove = false; private bool lastVisible; diff --git a/Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs b/Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs index e800c5ee..af1ec65c 100644 --- a/Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Editor.Track [SerializeField] private TMP_Text volumeTXT; [SerializeField] private RectTransform raycastRect; - public Beatmap.VolumeChange volumeChange; + public DynamicBeatmap.VolumeChange volumeChange; private float startPosX; private bool moving = false; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 61fc1455..3691f940 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -136,35 +136,56 @@ namespace HeavenStudio public class GameAction { public string actionName; - public EventCallback function; - public float defaultLength; - public bool resizable; - public List parameters; - public bool hidden; - public EventCallback inactiveFunction; + public string displayName; + public EventCallback function = delegate { }; + public float defaultLength = 1; + public bool resizable = false; + public List parameters = null; + public bool hidden = false; + public EventCallback inactiveFunction = delegate { }; + public EventCallback preFunction = delegate { }; /// /// Creates a block that can be used in the editor. The block's function and attributes are defined in the parentheses. /// Note: Every parameter after the second one is an optional parameter. You can change optional parameters by adding (name): (value) after the second parameter. /// - /// Name of the block - /// What the block does when read during playback - /// Only does this if the game that it is associated with is loaded. + /// Entity model name + /// Name of the block used in the UI /// How long the block appears in the editor /// Allows the user to resize the block /// Extra parameters for this block that change how it functions. - /// Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline. + /// What the block does when read during playback + /// Only does this if the game that it is associated with is loaded. /// What the block does when read while the game it's associated with isn't loaded. - public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false, List parameters = null, bool hidden = false, EventCallback inactiveFunction = null) + /// What the block does when the GameManager seeks to this cue for pre-scheduling. + /// Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline. + public GameAction(string actionName, string displayName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback prescheduleFunction = null, bool hidden = false) { this.actionName = actionName; - this.function = function; + if (displayName == String.Empty) this.displayName = actionName; + else this.displayName = displayName; this.defaultLength = defaultLength; this.resizable = resizable; this.parameters = parameters; this.hidden = hidden; - if(inactiveFunction == null) inactiveFunction = delegate { }; - this.inactiveFunction = inactiveFunction; + + this.function = function ?? delegate { }; + this.inactiveFunction = inactiveFunction ?? delegate { }; + this.preFunction = prescheduleFunction ?? delegate { }; + + //todo: converting to new versions of GameActions + } + + /// + /// Shorthand constructor for a GameAction with only required data + /// + /// Entity model name + /// Name of the block used in the UI + public GameAction(string actionName, string displayName) + { + this.actionName = actionName; + if (displayName == String.Empty) this.displayName = actionName; + else this.displayName = displayName; } } @@ -179,7 +200,7 @@ namespace HeavenStudio /// /// A parameter that changes the function of a GameAction. /// - /// The name of the variable that's being changed. Must be one of the variables in + /// The name of the variable that's being changed. /// The value of the parameter /// The name shown in the editor. Can be anything you want. public Param(string propertyName, object parameter, string propertyCaption, string tooltip = "") @@ -192,6 +213,7 @@ namespace HeavenStudio } public delegate void EventCallback(); + public delegate void ParamChangeCallback(string paramName, object paramValue, DynamicBeatmap.DynamicEntity entity); // overengineered af but it's a modified version of // https://stackoverflow.com/a/19877141 @@ -216,48 +238,44 @@ namespace HeavenStudio { new Minigame("gameManager", "Game Manager", "", false, true, new List() { - new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }), - new GameAction("end", delegate { - Debug.Log("end"); - if (Timeline.instance != null) - Timeline.instance?.Stop(0); - else - GameManager.instance.Stop(0); - }), - new GameAction("skill star", delegate { }, 1f, true), - - new GameAction("toggle inputs", delegate - { - GameManager.instance.ToggleInputs(eventCaller.currentEntity.toggle); - }, 0.5f, true, new List() - { - new Param("toggle", true, "Enable Inputs") - }), + new GameAction("switchGame", "Switch Game", 0.5f, false, + function: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, + inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); } + ), + new GameAction("end", "End Remix", + function: delegate { + Debug.Log("end"); + if (Timeline.instance != null) + Timeline.instance?.Stop(0); + else + GameManager.instance.Stop(0); + } + ), + new GameAction("skill star", "Skill Star", 1f, true), + new GameAction("toggle inputs", "Toggle Inputs", 0.5f, true, + new List() + { + new Param("toggle", true, "Enable Inputs") + }, + delegate + { + GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); + } + ), - // DEPRECATED! Now in VFX - new GameAction("flash", delegate - { - - /*Color colA = eventCaller.currentEntity.colorA; - Color colB = eventCaller.currentEntity.colorB; - - Color startCol = new Color(colA.r, colA.g, colA.b, eventCaller.currentEntity.valA); - Color endCol = new Color(colB.r, colB.g, colB.b, eventCaller.currentEntity.valB); - - GameManager.instance.fade.SetFade(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, startCol, endCol, eventCaller.currentEntity.ease);*/ - - }, 1f, true, new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", EasingFunction.Ease.Linear, "Ease") - }, hidden: true ), - - new GameAction("move camera", delegate - { - }, 1f, true, new List() + // These are still here for backwards-compatibility but are hidden in the editor + new GameAction("flash", "", 1f, true, + new List() + { + new Param("colorA", Color.white, "Start Color"), + new Param("colorB", Color.white, "End Color"), + new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), + new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + }, + hidden: true + ), + new GameAction("move camera", "", 1f, true, new List() { new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), @@ -265,10 +283,7 @@ namespace HeavenStudio new Param("ease", EasingFunction.Ease.Linear, "Ease Type") }, hidden: true ), - - new GameAction("rotate camera", delegate - { - }, 1f, true, new List() + new GameAction("rotate camera", "", 1f, true, new List() { new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), @@ -280,119 +295,131 @@ namespace HeavenStudio new Minigame("countIn", "Count-Ins", "", false, true, new List() { - new GameAction("4 beat count-in", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e.type); }, 4f, true, new List() - { - new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in") - }), - new GameAction("8 beat count-in", delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e.type); }, 8f, true, new List() - { - new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in") - }), - new GameAction("count", delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e.type, e.toggle); }, 1f, false, new List() - { - new Param("type", SoundEffects.CountNumbers.One, "Number", "The sound to play"), - new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") - }), - new GameAction("cowbell", delegate { SoundEffects.Cowbell(); }, 1f), - new GameAction("ready!", delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, e.length / 2f); }, 2f, true), - new GameAction("and", delegate {SoundEffects.And(); }, 0.5f), - new GameAction("go!", delegate { SoundEffects.Go(eventCaller.currentEntity.toggle); }, 1f, false, new List() - { - new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") - }), + new GameAction("4 beat count-in", "4 Beat Count-In", 4f, true, + new List() + { + new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in") + }, + delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); } + ), + new GameAction("8 beat count-in", "8 Beat Count-In", 8f, true, + new List() + { + new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in") + }, + delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); } + ), + new GameAction("count", "Count", 1f, false, + new List() + { + new Param("type", SoundEffects.CountNumbers.One, "Number", "The sound to play"), + new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") + }, + delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e["type"], e["toggle"]); } + ), + new GameAction("cowbell", "Cowbell", + function: delegate { SoundEffects.Cowbell(); } + ), + new GameAction("ready!", "Ready!", 2f, true, + function: delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, e.length / 2f); } + ), + new GameAction("and", "And", 0.5f, + function: delegate { SoundEffects.And(); } + ), + new GameAction("go!", "Go!", 1f, false, + new List() + { + new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") + }, + function: delegate { SoundEffects.Go(eventCaller.currentEntity["toggle"]); } + ), + // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("4 beat count-in (alt)", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length, 1); }, 4f, hidden: true), - new GameAction("4 beat count-in (cowbell)", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length, 2); }, 4f, hidden: true), - new GameAction("8 beat count-in (alt)", delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length, 1); }, 4f, hidden: true), - new GameAction("8 beat count-in (cowbell)", delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length, 2); }, 4f, hidden: true), - new GameAction("one", delegate { SoundEffects.Count(0, false); }, 1f, hidden: true), - new GameAction("one (alt)", delegate { SoundEffects.Count(0, true); }, 1f, hidden: true), - new GameAction("two", delegate { SoundEffects.Count(1, false); }, 1f, hidden: true), - new GameAction("two (alt)", delegate { SoundEffects.Count(1, true); }, 1f, hidden: true), - new GameAction("three", delegate { SoundEffects.Count(2, false); }, 1f, hidden: true), - new GameAction("three (alt)", delegate { SoundEffects.Count(2, true); }, 1f, hidden: true), - new GameAction("four", delegate { SoundEffects.Count(3, false); }, 1f, hidden: true), - new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true), - new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true), + new GameAction("4 beat count-in (alt)", "", 4f, function: delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length, 1); }, hidden: true), + new GameAction("4 beat count-in (cowbell)", "", 4f, function: delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length, 2); }, hidden: true), + new GameAction("8 beat count-in (alt)", "", 8f, function: delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length, 1); }, hidden: true), + new GameAction("8 beat count-in (cowbell)", "", 8f, function: delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length, 2); }, hidden: true), + + new GameAction("one", "", function: delegate { SoundEffects.Count(0, false); }, hidden: true), + new GameAction("two", "", function: delegate { SoundEffects.Count(1, false); }, hidden: true), + new GameAction("three", "", function: delegate { SoundEffects.Count(2, false); }, hidden: true), + new GameAction("four", "", function: delegate { SoundEffects.Count(3, false); }, hidden: true), + new GameAction("one (alt)", "", function: delegate { SoundEffects.Count(0, true); }, hidden: true), + new GameAction("two (alt)", "", function: delegate { SoundEffects.Count(1, true); }, hidden: true), + new GameAction("three (alt)", "", function: delegate { SoundEffects.Count(2, true); }, hidden: true), + new GameAction("four (alt)", "", function: delegate { SoundEffects.Count(3, true); }, hidden: true), + new GameAction("go! (alt)", "", function: delegate { SoundEffects.Go(true); }, hidden: true), }), new Minigame("vfx", "Visual Effects", "", false, true, new List() { - new GameAction("flash", delegate - { + new GameAction("flash", "Flash", 1f, true, + new List() + { + new Param("colorA", Color.white, "Start Color"), + new Param("colorB", Color.white, "End Color"), + new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), + new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + ), + new GameAction("move camera", "Move Camera", 1f, true, new List() + { + new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), + new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), + new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), + new Param("ease", EasingFunction.Ease.Linear, "Ease Type") + } + ), + new GameAction("rotate camera", "Rotate Camera", 1f, true, new List() + { + new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), + new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), + new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), + new Param("ease", EasingFunction.Ease.Linear, "Ease Type") + } + ), - /*Color colA = eventCaller.currentEntity.colorA; - Color colB = eventCaller.currentEntity.colorB; + new GameAction("screen shake", "Screen Shake", 1f, true, + new List() + { + new Param("valA", new EntityTypes.Float(0, 10, 0), "Horizontal Intensity"), + new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity") + } + ), - Color startCol = new Color(colA.r, colA.g, colA.b, eventCaller.currentEntity.valA); - Color endCol = new Color(colB.r, colB.g, colB.b, eventCaller.currentEntity.valB); - - GameManager.instance.fade.SetFade(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, startCol, endCol, eventCaller.currentEntity.ease);*/ - - }, 1f, true, new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", EasingFunction.Ease.Linear, "Ease") - }, hidden: false ), - - new GameAction("move camera", delegate {}, 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), - new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), - new Param("ease", EasingFunction.Ease.Linear, "Ease Type") - } ), - - new GameAction("rotate camera", delegate {}, 1f, true, new List() - { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), - new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), - new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), - new Param("ease", EasingFunction.Ease.Linear, "Ease Type") - } ), - - new GameAction("screen shake", delegate {}, 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(0, 10, 0), "Horizontal Intensity"), - new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity") - } ), - - new GameAction("display textbox", delegate - { - }, 1f, true, new List() - { - new Param("text1", "", "Text", "The text to display in the textbox (Rich Text is supported!)"), - new Param("type", Games.Global.Textbox.TextboxAnchor.TopMiddle, "Anchor", "Where to anchor the textbox"), - new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Textbox Width", "Textbox width multiplier"), - new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Textbox Height", "Textbox height multiplier") - } ), - new GameAction("display open captions", delegate - { - }, 1f, true, new List() - { - new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"), - new Param("type", Games.Global.Textbox.TextboxAnchor.BottomMiddle, "Anchor", "Where to anchor the captions"), - new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Captions Width", "Captions width multiplier"), - new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Captions Height", "Captions height multiplier") - } ), - new GameAction("display closed captions", delegate - { - }, 1f, true, new List() - { - new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"), - new Param("type", Games.Global.Textbox.ClosedCaptionsAnchor.Top, "Anchor", "Where to anchor the captions"), - new Param("valA", new EntityTypes.Float(0.5f, 4, 1), "Captions Height", "Captions height multiplier") - } ), - new GameAction("display song artist", delegate - { - }, 1f, true, new List() - { - new Param("text1", "", "Title", "Text to display in the upper label (Rich Text is supported!)"), - new Param("text2", "", "Artist", "Text to display in the lower label (Rich Text is supported!)"), - } ), + new GameAction("display textbox", "Display Textbox", 1f, true, new List() + { + new Param("text1", "", "Text", "The text to display in the textbox (Rich Text is supported!)"), + new Param("type", Games.Global.Textbox.TextboxAnchor.TopMiddle, "Anchor", "Where to anchor the textbox"), + new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Textbox Width", "Textbox width multiplier"), + new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Textbox Height", "Textbox height multiplier") + } + ), + new GameAction("display open captions", "Display Open Captions", 1f, true, + new List() + { + new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"), + new Param("type", Games.Global.Textbox.TextboxAnchor.BottomMiddle, "Anchor", "Where to anchor the captions"), + new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Captions Width", "Captions width multiplier"), + new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Captions Height", "Captions height multiplier") + } + ), + new GameAction("display closed captions", "Display Closed Captions", 1f, true, + new List() + { + new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"), + new Param("type", Games.Global.Textbox.ClosedCaptionsAnchor.Top, "Anchor", "Where to anchor the captions"), + new Param("valA", new EntityTypes.Float(0.5f, 4, 1), "Captions Height", "Captions height multiplier") + } + ), + new GameAction("display song artist", "Display Song Info", 1f, true, + new List() + { + new Param("text1", "", "Title", "Text to display in the upper label (Rich Text is supported!)"), + new Param("text2", "", "Artist", "Text to display in the lower label (Rich Text is supported!)"), + } + ), }), }; diff --git a/Assets/Scripts/Util/EntityTypes.cs b/Assets/Scripts/Util/EntityTypes.cs index 4fb79a84..8db25e71 100644 --- a/Assets/Scripts/Util/EntityTypes.cs +++ b/Assets/Scripts/Util/EntityTypes.cs @@ -1,7 +1,10 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using Newtonsoft.Json; + namespace HeavenStudio { public class EntityTypes