mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 13:03:05 +00:00
Merge pull request #55 from jakobwcrowe/master
DJ School: Additional gameplay implementation and tuning.
This commit is contained in:
commit
be791c55eb
5 changed files with 218 additions and 50 deletions
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@ -52,6 +52,33 @@ AnimatorState:
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--- !u!1102 &-1143804635325942891
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AnimatorState:
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serializedVersion: 6
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Unhold
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m_Speed: -1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 5013820772242190312}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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--- !u!1101 &-295531023391595954
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -148,6 +175,28 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &5013820772242190312
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -4698968861401447970}
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m_Solo: 0
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m_Mute: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1107 &6962450605454016305
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AnimatorStateMachine:
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serializedVersion: 6
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@ -159,7 +208,7 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -7055007684483605004}
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m_Position: {x: 430, y: -30, z: 0}
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m_Position: {x: 490, y: -90, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1884598382658345919}
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m_Position: {x: 580, y: -160, z: 0}
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@ -172,6 +221,9 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: 7914765862687888288}
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m_Position: {x: 330, y: -170, z: 0}
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- serializedVersion: 1
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m_Position: {x: 490, y: -30, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -124,8 +124,8 @@ namespace RhythmHeavenMania
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}
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}
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// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
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private void LateUpdate()
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// LateUpdate works a bit better(?) but causes some bugs (like issues with bop animations).
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private void Update()
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{
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if (Beatmap.entities.Count < 1)
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return;
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@ -7,6 +7,13 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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public class DJSchool : Minigame
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{
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public enum DJVoice
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{
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Standard,
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Cool,
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Hyped
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}
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[Header("Components")]
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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@ -32,9 +39,11 @@ namespace RhythmHeavenMania.Games.DJSchool
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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if (student.anim.IsAnimationNotPlaying())
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{
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@ -49,6 +58,12 @@ namespace RhythmHeavenMania.Games.DJSchool
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}
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if (djYellowAnim.IsAnimationNotPlaying())
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{
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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PostScratchoFace();
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}
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if (djYellowHolding)
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{
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djYellowAnim.Play("HoldBop", 0, 0);
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@ -75,20 +90,18 @@ namespace RhythmHeavenMania.Games.DJSchool
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string[] sounds = new string[] { };
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if (type == 0)
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switch (type)
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{
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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case 0:
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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break;
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case 1:
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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break;
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case 2:
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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break;
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}
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else if (type == 1)
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{
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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}
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else if (type == 2)
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{
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SetDJYellowHead(2);
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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@ -105,11 +118,11 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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SetDJYellowHead(1);
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}),
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});
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student.holdBeat = beat;
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student.eligible = true;
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student.ResetState();
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}
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@ -131,11 +144,11 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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SetDJYellowHead(1);
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}),
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});
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student.holdBeat = beat - 0.5f;
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student.eligible = true;
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student.ResetState();
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}
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@ -177,12 +190,44 @@ namespace RhythmHeavenMania.Games.DJSchool
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});
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student.swipeBeat = beat;
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student.eligible = true;
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student.ResetState();
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}
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private void SetDJYellowHead(int type)
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public void SetDJYellowHead(int type, bool resetAfterBeats = false)
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{
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headSprite.sprite = headSprites[type];
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if (resetAfterBeats)
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{
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
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{
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Idle")
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|| yellowState.IsName("IdleBop")
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|| yellowState.IsName("IdleBop2")
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|| yellowState.IsName("BreakCmon"))
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{
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SetDJYellowHead(0);
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}
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})
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});
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}
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}
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public void PostScratchoFace()
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{
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if (student.missed)
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{
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student.missed = false;
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SetDJYellowHead(3, true);
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}
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else
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{
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SetDJYellowHead(2, true);
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}
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}
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}
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}
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@ -16,6 +16,9 @@ namespace RhythmHeavenMania.Games.DJSchool
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public float holdBeat;
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public float swipeBeat;
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public bool isHolding;
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public bool shouldBeHolding;
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public bool eligible;
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public bool missed;
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[Header("Components")]
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[SerializeField] private SpriteRenderer flash;
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@ -24,49 +27,88 @@ namespace RhythmHeavenMania.Games.DJSchool
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[SerializeField] private GameObject TurnTable;
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[SerializeField] private GameObject slamFX;
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private Animator tableAnim;
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private DJSchool game;
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private void Start()
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{
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game = DJSchool.instance;
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anim = GetComponent<Animator>();
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TurnTable.GetComponent<Animator>().speed = 0;
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tableAnim = TurnTable.GetComponent<Animator>();
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tableAnim.speed = 0;
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}
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private void Update()
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{
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if (!isHolding)
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float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
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float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
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if (eligible)
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{
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float normalizedBeatHold = Conductor.instance.GetPositionFromBeat(holdBeat, 2);
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StateCheck(normalizedBeat);
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StateCheck(normalizedBeatHold);
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if (PlayerInput.Pressed())
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if (normalizedBeat > Minigame.LateTime())
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{
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if (state.perfect)
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eligible = false;
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missed = true;
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if (shouldBeHolding)
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{
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Hold(true);
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shouldBeHolding = false;
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}
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else
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{
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Hold(false);
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shouldBeHolding = true;
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game.SetDJYellowHead(3);
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}
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}
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}
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else if (isHolding)
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if (!isHolding)
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{
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float normalizedBeatSwipe = Conductor.instance.GetPositionFromBeat(swipeBeat, 2);
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StateCheck(normalizedBeatSwipe);
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print(normalizedBeatSwipe); ;
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if (PlayerInput.PressedUp())
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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if (!shouldBeHolding && state.perfect && eligible)
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{
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Swipe();
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Hold(true);
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eligible = false;
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}
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else
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{
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UnHold();
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if (!shouldBeHolding)
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eligible = false;
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Hold(false);
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missed = true;
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game.SetDJYellowHead(3, true);
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}
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}
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}
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else
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{
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if (PlayerInput.PressedUp())
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{
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if (shouldBeHolding && state.perfect && eligible)
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{
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Swipe(true);
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eligible = false;
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}
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else
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{
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if (shouldBeHolding)
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{
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Swipe(false);
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eligible = false;
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}
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else
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{
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UnHold();
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}
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missed = true;
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game.SetDJYellowHead(3);
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}
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}
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}
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@ -76,6 +118,13 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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isHolding = true;
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if (ace)
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{
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missed = false;
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shouldBeHolding = true;
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game.SetDJYellowHead(1);
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}
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Jukebox.PlayOneShotGame("djSchool/recordStop");
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anim.Play("Hold", 0, 0);
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@ -91,29 +140,51 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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isHolding = false;
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anim.speed = -1;
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anim.Play("Hold", 0, 0);
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anim.Play("Unhold", 0, 0);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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public void Swipe()
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public void Swipe(bool ace)
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{
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isHolding = false;
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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if (ace)
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{
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missed = false;
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shouldBeHolding = false;
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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FlashFX(false);
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}
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else
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{
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// Missed record swipe sound should play here.
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}
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anim.Play("Swipe", 0, 0);
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FlashFX(false);
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TurnTable.GetComponent<Animator>().speed = 1;
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TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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Instantiate(slamFX).SetActive(true);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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public override void OnAce()
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{
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if (!shouldBeHolding)
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{
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Hold(true);
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}
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else
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{
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Swipe(true);
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}
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eligible = false;
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}
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private void FlashFX(bool inverse)
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{
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GameObject prefab = flashFX;
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@ -191,11 +191,11 @@ namespace RhythmHeavenMania
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new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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new Param("type", DJSchool.DJVoice.Standard, "Voice"),
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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new Param("type", DJSchool.DJVoice.Standard, "Voice"),
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}),
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}),
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new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()
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