diff --git a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs
index 5e6499d4..6b5efb42 100644
--- a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs
+++ b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs
@@ -356,7 +356,7 @@ namespace HeavenStudio
if (game == null)
{
Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game...");
- game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n[inferred from remix.json]", "", false, true, new List());
+ game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n[inferred from remix.json]", "", false, false, new List(), inferred: true);
EventCaller.instance.minigames.Add(game);
if (Editor.Editor.instance != null)
Editor.Editor.instance.AddIcon(game);
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 0d7aafb1..7c68ea78 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -709,18 +709,13 @@ namespace HeavenStudio
{
if (gameInfo.fxOnly)
{
- var gameEntities = Beatmap.entities.FindAll(c => {
- var gameName = c.datamodel.Split(0);
- var newGameInfo = GetGameInfo(gameName);
- if (newGameInfo == null)
- return false;
- else
- return !newGameInfo.fxOnly;
- }).ToList();
- if (gameEntities.Count != 0)
- name = gameEntities[0].datamodel.Split(0);
- else
- name = "noGame";
+ var gameInfos = Beatmap.entities
+ .Select(x => x.datamodel.Split(0))
+ .Select(x => GetGameInfo(x))
+ .Where(x => x != null)
+ .Where(x => !x.fxOnly)
+ .Select(x => x.LoadableName);
+ name = gameInfos.FirstOrDefault() ?? "noGame";
}
else
{
@@ -729,6 +724,7 @@ namespace HeavenStudio
//game is packed in an assetbundle, load from that instead
return gameInfo.GetCommonAssetBundle().LoadAsset(name);
}
+ name = gameInfo.LoadableName;
}
}
return Resources.Load($"Games/{name}");
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index b34445ba..d349a301 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -33,11 +33,13 @@ namespace HeavenStudio
public string defaultLocale = "en";
public string wantAssetBundle = "";
public List supportedLocales;
+ public bool inferred;
public bool usesAssetBundle => (wantAssetBundle != "");
public bool hasLocales => (supportedLocales.Count > 0);
public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded);
public bool SequencesPreloaded => soundSequences != null;
+ public string LoadableName => inferred ? "noGame" : name;
private AssetBundle bundleCommon = null;
private bool commonLoaded = false;
@@ -55,7 +57,7 @@ namespace HeavenStudio
set => soundSequences = value;
}
- public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null)
+ public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false)
{
this.name = name;
this.displayName = displayName;
@@ -68,6 +70,7 @@ namespace HeavenStudio
this.wantAssetBundle = assetBundle;
this.defaultLocale = defaultLocale;
this.supportedLocales = supportedLocales ?? new List();
+ this.inferred = inferred;
}
public AssetBundle GetLocalizedAssetBundle()