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prep settings menu for real
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3 changed files with 1581 additions and 98 deletions
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@ -97,6 +97,24 @@ namespace HeavenStudio
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fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
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fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
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fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
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fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
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}
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}
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public static void WindowFullScreen()
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{
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Debug.Log("WindowFullScreen");
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// Toggle fullscreen
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Screen.fullScreen = !Screen.fullScreen;
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if (Screen.fullScreen)
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{
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// Set the resolution to the display's current resolution
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Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true);
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}
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else
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{
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Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, false);
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}
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}
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}
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}
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}
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}
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@ -467,6 +467,11 @@ namespace HeavenStudio.Editor
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}
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}
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}
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}
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public void WindowFullScreen()
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{
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GlobalGameManager.WindowFullScreen();
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}
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private void UpdateEditorStatus(bool updateTime)
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private void UpdateEditorStatus(bool updateTime)
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{
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{
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if (discordDuringTesting || !Application.isEditor)
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if (discordDuringTesting || !Application.isEditor)
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