From be41ff3014df9bf57a411499b06b63b73daf41d5 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Tue, 12 Apr 2022 12:14:46 -0400 Subject: [PATCH] Internal: separate minigame definitions --- Assets/Scripts/Games/BlueBear/BlueBear.cs | 15 + .../Games/BuiltToScaleDS/BuiltToScaleDS.cs | 19 + Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs | 25 ++ Assets/Scripts/Games/CropStomp/CropStomp.cs | 27 ++ Assets/Scripts/Games/DJSchool/DJSchool.cs | 18 + .../DrummingPractice/DrummingPractice.cs | 33 ++ Assets/Scripts/Games/FanClub/FanClub.cs | 52 ++- Assets/Scripts/Games/Fireworks/Fireworks.cs | 13 + Assets/Scripts/Games/ForkLifter/ForkLifter.cs | 25 ++ Assets/Scripts/Games/KarateMan/KarateMan.cs | 77 ++++ Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs | 19 + .../Scripts/Games/RhythmRally/RhythmRally.cs | 32 ++ .../Games/RhythmTweezers/RhythmTweezers.cs | 39 ++ .../Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 20 + Assets/Scripts/Games/Spaceball/Spaceball.cs | 26 ++ Assets/Scripts/Games/TapTrial/TapTrial.cs | 18 + .../Games/WizardsWaltz/WizardsWaltz.cs | 15 + Assets/Scripts/Minigames.cs | 346 ++---------------- 18 files changed, 502 insertions(+), 317 deletions(-) diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 52fa7e09..a2f1cf97 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -5,6 +5,21 @@ using System; using System.Collections.Generic; using UnityEngine; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrBearLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List() + { + new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), + new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_BlueBear; diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index 1b30d166..a8130a54 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -6,6 +6,25 @@ using DG.Tweening; using System; using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrFlickLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List() + { + new GameAction("spawn blocks", delegate { }, 1f, true), + new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List() + { + new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") + } ), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_BuiltToScaleDS; diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index f31ec61e..06d8812c 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -4,6 +4,31 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbClapLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List() + { + new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true), + new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ), + new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List() + { + new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") + }), + new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List() + { + new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions") + }), + // This is still here for backwards-compatibility but is hidden in the editor + new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_ClappyTrio; diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index f04daf79..8ffe7f21 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -5,6 +5,33 @@ using System; using System.Collections.Generic; using UnityEngine; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrCropLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("djSchool", "DJ School", "008c97", false, false, new List() + { + new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List() + { + new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + }), + new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List() + { + new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), + new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + }), + new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List() + { + new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), + }), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_CropStomp; diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index f6146d61..da0f9f02 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -3,6 +3,24 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrDjLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List() + { + new GameAction("spawn blocks", delegate { }, 1f, true), + new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List() + { + new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") + } ), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_DJSchool; diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 453d65c2..6bf253de 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -6,6 +6,39 @@ using Starpelly; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrDrummingLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List() + { + new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true), + new GameAction("drum", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); }, 2f, parameters: new List() + { + new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit") + }), + new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List() + { + new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"), + new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"), + new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), + new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") + }), + new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() + { + new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"), + new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"), + new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit") + }) + + }); + } + } +} + + namespace HeavenStudio.Games { using Scripts_DrummingPractice; diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index e17e95d5..a8e7096d 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -5,11 +5,59 @@ using System; using UnityEngine; using UnityEngine.Rendering; //don't ask +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrIdolLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() + { + new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List() + { + new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), + }), + + new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List() + { + new Param("toggle", false, "Disable call", "Disable the idol's call") + }, + inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);} + ), + + new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List() + { + new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), + new Param("toggle", false, "Disable call", "Disable the idol's call") + }, + inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);} + ), + + new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List() + { + new Param("toggle", false, "Disable call", "Disable the call") + }, + inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); } + ), + + new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List() + { + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") + }), + + new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() + { + new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") + }), + }); + } + } +} + namespace HeavenStudio.Games { - // none yet using Scripts_FanClub; - + public class FanClub : Minigame { public enum IdolBopType { diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 8916e602..c1f5603a 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -3,6 +3,19 @@ using System; using System.Collections.Generic; using UnityEngine; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbFireworkLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List() + { + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_Fireworks; diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 0b286bde..30ddc798 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -6,6 +6,31 @@ using HeavenStudio.Util; using DG.Tweening; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlForkLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List() + { + new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List() + { + new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked") + }), + new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), + new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }), + new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }), + // These are still here for backwards-compatibility but are hidden in the editor + new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true), + new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true), + new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true), + new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_ForkLifter; diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 088ddf41..e44dd538 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -4,6 +4,83 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlKarateLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() + { + new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + new GameAction("hit", delegate + { + KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); + }, 2, false, new List() + { + new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire") + }), + new GameAction("bulb", delegate { + var e = eventCaller.currentEntity; + var c = KarateMan.instance.LightBulbColors[e.type]; + if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA; + KarateMan.instance.Shoot(e.beat, 1, tint: c); + }, 2, false, new List() + { + new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), + new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom") + }), + new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f), + new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), + new GameAction("hit3", delegate + { + var e = eventCaller.currentEntity; + switch ((KarateMan.HitThree)e.type) + { + case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break; + case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break; + case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break; + default: KarateMan.instance.Hit3(e.beat); break; + } + }, 1f, false, new List() + { + new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out") + }), + new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true), + new GameAction("set background color", delegate { + var e = eventCaller.currentEntity; + var c = KarateMan.instance.BackgroundColors[e.type]; + if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA; + KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB); + }, 0.5f, false, new List() + { + new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), + new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), + new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), + new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), + + }), + new GameAction("set background fx", delegate { + KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type); + }, 0.5f, false, new List() + { + new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") + + }), + // These are still here for backwards-compatibility but are hidden in the editor + new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true), + new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true), + new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true), + new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true), + new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true), + new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true), + new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true), + + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_KarateMan; diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 26635336..f497af3d 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -7,6 +7,25 @@ using Starpelly; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbUpbeatLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List() + { + new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true, inactiveFunction: delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }), + new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true), + new GameAction("ding!", delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); }, 0.5f, parameters: new List() + { + new Param("toggle", false, "Applause") + }), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_MrUpbeat; diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 9c95aa97..c4dfbcb7 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -5,6 +5,38 @@ using NaughtyBezierCurves; using DG.Tweening; using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrPingpongLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List() + { + new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f), + new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f), + new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true), + new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true), + new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), + new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), + new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), + new GameAction("camera", delegate { + var e = eventCaller.currentEntity; + var rotation = new Vector3(0, e.valA, 0); + RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2); + }, 4, true, new List() { + new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"), + new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"), + new Param("type", Ease.Linear, "Ease", "The easing function to use"), + new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") + } ), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_RhythmRally; diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 34ff6192..fd467d23 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -7,6 +7,45 @@ using DG.Tweening; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbHairLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List() + { + new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), + new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f), + new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f), + new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List() + { + new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), + new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), + new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") + } ), + new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List() + { + new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), + new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), + new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") + } ), + new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true), + new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), + new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List() + { + new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to") + } ), + new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), + new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade") + } ), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_RhythmTweezers; diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index e5b0306a..2d7b908b 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -4,6 +4,26 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrSoccerLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List() + { + new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f, + inactiveFunction: delegate { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); }), + new GameAction("keep-up", delegate { }, 4f, true), + new GameAction("high kick-toe!", delegate { }, 3f, false, new List() + { + new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") + }), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_SpaceSoccer; diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 6a2d69b2..6bcf6846 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -4,6 +4,32 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbBatterLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() + { + new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false), + new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3), + new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List() + { + new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") + } ), + new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ), + new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List() + { + new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") + } ), + new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_Spaceball; diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 9710137f..2185cb81 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -4,6 +4,24 @@ using UnityEngine; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbTapLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List() + { + new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), + new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_TapTrial; diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index b66d7830..16315f38 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -7,6 +7,21 @@ using Starpelly; using HeavenStudio.Util; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbWaltzLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List() + { + new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), + new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false), + }); + } + } +} + namespace HeavenStudio.Games { using Scripts_WizardsWaltz; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 3fe5c910..1e31ad94 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -7,6 +7,10 @@ using HeavenStudio.Util; using HeavenStudio.Games; +using System; +using System.Linq; +using System.Reflection; + namespace HeavenStudio { public class Minigames @@ -92,6 +96,28 @@ namespace HeavenStudio public delegate void EventCallback(); + // overengineered af but it's a modified version of + // https://stackoverflow.com/a/19877141 + static List> loadRunners; + static void BuildLoadRunnerList() { + foreach(var load in System.Reflection.Assembly.GetExecutingAssembly() + .GetTypes() + .Where(x => x.Namespace == "HeavenStudio.Games.Loaders") + .ToList()) + Debug.Log("Loading Runner..." + load.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static)); + + loadRunners = System.Reflection.Assembly.GetExecutingAssembly() + .GetTypes() + .Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null) + .Select(t => (Func) Delegate.CreateDelegate( + typeof(Func), + null, + t.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static), + false + )) + .ToList(); + } + public static void Init(EventCaller eventCaller) { eventCaller.minigames = new List() @@ -165,322 +191,12 @@ namespace HeavenStudio new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true), new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true), }), - new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List() - { - new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List() - { - new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked") - }), - new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), - new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }), - new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }), - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true), - new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true), - new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true), - new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true), - - }), - new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List() - { - new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true), - new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ), - new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List() - { - new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") - }), - new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List() - { - new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions") - }), - // This is still here for backwards-compatibility but is hidden in the editor - new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true), - }), - new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() - { - new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false), - new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3), - new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List() - { - new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") - } ), - new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ), - new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List() - { - new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") - } ), - new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ), - }), - new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() - { - new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("hit", delegate - { - KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); - }, 2, false, new List() - { - new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire") - }), - new GameAction("bulb", delegate { - var e = eventCaller.currentEntity; - var c = KarateMan.instance.LightBulbColors[e.type]; - if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA; - KarateMan.instance.Shoot(e.beat, 1, tint: c); - }, 2, false, new List() - { - new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), - new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom") - }), - new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f), - new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), - new GameAction("hit3", delegate - { - var e = eventCaller.currentEntity; - switch ((KarateMan.HitThree)e.type) - { - case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break; - case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break; - case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break; - default: KarateMan.instance.Hit3(e.beat); break; - } - }, 1f, false, new List() - { - new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out") - }), - new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true), - new GameAction("set background color", delegate { - var e = eventCaller.currentEntity; - var c = KarateMan.instance.BackgroundColors[e.type]; - if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA; - KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB); - }, 0.5f, false, new List() - { - new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), - new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), - new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), - new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), - - }), - new GameAction("set background fx", delegate { - KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type); - }, 0.5f, false, new List() - { - new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") - - }), - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true), - new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true), - new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true), - new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true), - new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true), - new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true), - new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true), - - }), - new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List() - { - new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f, - inactiveFunction: delegate { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); }), - new GameAction("keep-up", delegate { }, 4f, true), - new GameAction("high kick-toe!", delegate { }, 3f, false, new List() - { - new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") - }), - }), - new Minigame("djSchool", "DJ School", "008c97", false, false, new List() - { - new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List() - { - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") - }), - new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List() - { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") - }), - new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List() - { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - }), - }), - new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List() - { - new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List() - { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - } ), - new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List() - { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - } ), - new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true), - new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), - new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List() - { - new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to") - } ), - new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List() - { - new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), - new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade") - } ), - }), - - new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List() - { - new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f), - new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f), - new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true), - new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true), - new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), - new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), - new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), - new GameAction("camera", delegate { - var e = eventCaller.currentEntity; - var rotation = new Vector3(0, e.valA, 0); - RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2); - }, 4, true, new List() { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"), - new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"), - new Param("type", Ease.Linear, "Ease", "The easing function to use"), - new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") - } ), - }), - new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List() - { - new GameAction("spawn blocks", delegate { }, 1f, true), - new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List() - { - new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") - } ), - }), - new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List() - { - new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), - new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), - new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), - }), - new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List() - { - new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false, inactiveFunction: delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }), - new GameAction("veggies", delegate { }, 4f, true), - new GameAction("mole", delegate { }, 2f, false), - }), - new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List() - { - new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false), - }), - new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List() - { - new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true, inactiveFunction: delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }), - new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true), - new GameAction("ding!", delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); }, 0.5f, parameters: new List() - { - new Param("toggle", false, "Applause") - }), - }), - new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List() - { - new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true), - new GameAction("drum", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); }, 2f, parameters: new List() - { - new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit") - }), - new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List() - { - new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"), - new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"), - new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), - new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") - }), - new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() - { - new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"), - new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"), - new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit") - }) - - }), - new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List() - { - new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), - new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), - }), - new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List() - { - }), - new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() - { - new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List() - { - new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), - }), - - new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List() - { - new Param("toggle", false, "Disable call", "Disable the idol's call") - }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);} - ), - - new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List() - { - new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), - new Param("toggle", false, "Disable call", "Disable the idol's call") - }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);} - ), - - new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List() - { - new Param("toggle", false, "Disable call", "Disable the call") - }, - inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); } - ), - - new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List() - { - new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") - }), - - new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() - { - new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") - }), - }), - /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() - { - }), - new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List() - { - }), - new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List() - { - }), - new Minigame("airRally", "Air Rally", "B888F8", new List() - { - }), - new Minigame("ringside", "Ringside", "B888F8", new List() - { - }), - new Minigame("workingDough", "Working Dough", "B888F8", new List() - { - })*/ }; + + BuildLoadRunnerList(); + + foreach(var load in loadRunners) + eventCaller.minigames.Add(load(eventCaller)); } } } \ No newline at end of file