diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index 52fa7e09..a2f1cf97 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -5,6 +5,21 @@ using System;
using System.Collections.Generic;
using UnityEngine;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class CtrBearLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()
+ {
+ new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
+ new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_BlueBear;
diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
index 1b30d166..a8130a54 100644
--- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
+++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
@@ -6,6 +6,25 @@ using DG.Tweening;
using System;
using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrFlickLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List()
+ {
+ new GameAction("spawn blocks", delegate { }, 1f, true),
+ new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List()
+ {
+ new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
+ } ),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_BuiltToScaleDS;
diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
index f31ec61e..06d8812c 100644
--- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
+++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
@@ -4,6 +4,31 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbClapLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List()
+ {
+ new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
+ new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
+ new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List()
+ {
+ new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
+ }),
+ new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List()
+ {
+ new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions")
+ }),
+ // This is still here for backwards-compatibility but is hidden in the editor
+ new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_ClappyTrio;
diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs
index f04daf79..8ffe7f21 100644
--- a/Assets/Scripts/Games/CropStomp/CropStomp.cs
+++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs
@@ -5,6 +5,33 @@ using System;
using System.Collections.Generic;
using UnityEngine;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrCropLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("djSchool", "DJ School", "008c97", false, false, new List()
+ {
+ new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
+ new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List()
+ {
+ new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
+ }),
+ new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List()
+ {
+ new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
+ new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
+ }),
+ new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List()
+ {
+ new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
+ }),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_CropStomp;
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs
index f6146d61..da0f9f02 100644
--- a/Assets/Scripts/Games/DJSchool/DJSchool.cs
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs
@@ -3,6 +3,24 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrDjLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List()
+ {
+ new GameAction("spawn blocks", delegate { }, 1f, true),
+ new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List()
+ {
+ new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
+ } ),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_DJSchool;
diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
index 453d65c2..6bf253de 100644
--- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
+++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
@@ -6,6 +6,39 @@ using Starpelly;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class CtrDrummingLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List()
+ {
+ new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true),
+ new GameAction("drum", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); }, 2f, parameters: new List()
+ {
+ new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit")
+ }),
+ new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List()
+ {
+ new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"),
+ new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"),
+ new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"),
+ new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
+ }),
+ new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List()
+ {
+ new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"),
+ new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"),
+ new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit")
+ })
+
+ });
+ }
+ }
+}
+
+
namespace HeavenStudio.Games
{
using Scripts_DrummingPractice;
diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs
index e17e95d5..a8e7096d 100644
--- a/Assets/Scripts/Games/FanClub/FanClub.cs
+++ b/Assets/Scripts/Games/FanClub/FanClub.cs
@@ -5,11 +5,59 @@ using System;
using UnityEngine;
using UnityEngine.Rendering; //don't ask
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrIdolLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List()
+ {
+ new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List()
+ {
+ new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
+ }),
+
+ new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List()
+ {
+ new Param("toggle", false, "Disable call", "Disable the idol's call")
+ },
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
+ ),
+
+ new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List()
+ {
+ new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
+ new Param("toggle", false, "Disable call", "Disable the idol's call")
+ },
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
+ ),
+
+ new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List()
+ {
+ new Param("toggle", false, "Disable call", "Disable the call")
+ },
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
+ ),
+
+ new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List()
+ {
+ new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
+ }),
+
+ new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List()
+ {
+ new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
+ }),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
- // none yet
using Scripts_FanClub;
-
+
public class FanClub : Minigame
{
public enum IdolBopType {
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 8916e602..c1f5603a 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -3,6 +3,19 @@ using System;
using System.Collections.Generic;
using UnityEngine;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbFireworkLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List()
+ {
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_Fireworks;
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
index 0b286bde..30ddc798 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
@@ -6,6 +6,31 @@ using HeavenStudio.Util;
using DG.Tweening;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class RvlForkLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List()
+ {
+ new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List()
+ {
+ new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
+ }),
+ new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
+ new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }),
+ new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
+ // These are still here for backwards-compatibility but are hidden in the editor
+ new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
+ new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true),
+ new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true),
+ new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_ForkLifter;
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 088ddf41..e44dd538 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -4,6 +4,83 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class RvlKarateLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List()
+ {
+ new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
+ new GameAction("hit", delegate
+ {
+ KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
+ }, 2, false, new List()
+ {
+ new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire")
+ }),
+ new GameAction("bulb", delegate {
+ var e = eventCaller.currentEntity;
+ var c = KarateMan.instance.LightBulbColors[e.type];
+ if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA;
+ KarateMan.instance.Shoot(e.beat, 1, tint: c);
+ }, 2, false, new List()
+ {
+ new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
+ new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
+ }),
+ new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
+ new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
+ new GameAction("hit3", delegate
+ {
+ var e = eventCaller.currentEntity;
+ switch ((KarateMan.HitThree)e.type)
+ {
+ case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break;
+ case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break;
+ case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break;
+ default: KarateMan.instance.Hit3(e.beat); break;
+ }
+ }, 1f, false, new List()
+ {
+ new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out")
+ }),
+ new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
+ new GameAction("set background color", delegate {
+ var e = eventCaller.currentEntity;
+ var c = KarateMan.instance.BackgroundColors[e.type];
+ if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
+ KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB);
+ }, 0.5f, false, new List()
+ {
+ new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
+ new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
+ new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
+ new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
+
+ }),
+ new GameAction("set background fx", delegate {
+ KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
+ }, 0.5f, false, new List()
+ {
+ new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
+
+ }),
+ // These are still here for backwards-compatibility but are hidden in the editor
+ new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
+ new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
+ new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
+ new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true),
+ new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
+ new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
+ new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
+
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_KarateMan;
diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
index 26635336..f497af3d 100644
--- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
+++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
@@ -7,6 +7,25 @@ using Starpelly;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbUpbeatLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List()
+ {
+ new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true, inactiveFunction: delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }),
+ new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true),
+ new GameAction("ding!", delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); }, 0.5f, parameters: new List()
+ {
+ new Param("toggle", false, "Applause")
+ }),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_MrUpbeat;
diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
index 9c95aa97..c4dfbcb7 100644
--- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
+++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
@@ -5,6 +5,38 @@ using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrPingpongLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List()
+ {
+ new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
+ new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f),
+ new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
+ new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
+ new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
+ new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
+ new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
+ new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
+ new GameAction("camera", delegate {
+ var e = eventCaller.currentEntity;
+ var rotation = new Vector3(0, e.valA, 0);
+ RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2);
+ }, 4, true, new List() {
+ new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
+ new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
+ new Param("type", Ease.Linear, "Ease", "The easing function to use"),
+ new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
+ } ),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_RhythmRally;
diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
index 34ff6192..fd467d23 100644
--- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
+++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
@@ -7,6 +7,45 @@ using DG.Tweening;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbHairLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List()
+ {
+ new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
+ new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
+ new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
+ new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List()
+ {
+ new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
+ new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
+ new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
+ } ),
+ new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List()
+ {
+ new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
+ new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
+ new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
+ } ),
+ new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
+ new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
+ new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List()
+ {
+ new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to")
+ } ),
+ new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List()
+ {
+ new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
+ new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade")
+ } ),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_RhythmTweezers;
diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
index e5b0306a..2d7b908b 100644
--- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
@@ -4,6 +4,26 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrSoccerLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List()
+ {
+ new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f,
+ inactiveFunction: delegate { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); }),
+ new GameAction("keep-up", delegate { }, 4f, true),
+ new GameAction("high kick-toe!", delegate { }, 3f, false, new List()
+ {
+ new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
+ }),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_SpaceSoccer;
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 6a2d69b2..6bcf6846 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -4,6 +4,32 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbBatterLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List()
+ {
+ new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
+ new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
+ new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List()
+ {
+ new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
+ } ),
+ new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
+ new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List()
+ {
+ new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
+ } ),
+ new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_Spaceball;
diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index 9710137f..2185cb81 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -4,6 +4,24 @@ using UnityEngine;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbTapLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List()
+ {
+ new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
+ new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
+ new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
+ new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
+ new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_TapTrial;
diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
index b66d7830..16315f38 100644
--- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
+++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
@@ -7,6 +7,21 @@ using Starpelly;
using HeavenStudio.Util;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbWaltzLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List()
+ {
+ new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
+ new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
+ });
+ }
+ }
+}
+
namespace HeavenStudio.Games
{
using Scripts_WizardsWaltz;
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 3fe5c910..1e31ad94 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -7,6 +7,10 @@ using HeavenStudio.Util;
using HeavenStudio.Games;
+using System;
+using System.Linq;
+using System.Reflection;
+
namespace HeavenStudio
{
public class Minigames
@@ -92,6 +96,28 @@ namespace HeavenStudio
public delegate void EventCallback();
+ // overengineered af but it's a modified version of
+ // https://stackoverflow.com/a/19877141
+ static List> loadRunners;
+ static void BuildLoadRunnerList() {
+ foreach(var load in System.Reflection.Assembly.GetExecutingAssembly()
+ .GetTypes()
+ .Where(x => x.Namespace == "HeavenStudio.Games.Loaders")
+ .ToList())
+ Debug.Log("Loading Runner..." + load.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static));
+
+ loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
+ .GetTypes()
+ .Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null)
+ .Select(t => (Func) Delegate.CreateDelegate(
+ typeof(Func),
+ null,
+ t.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static),
+ false
+ ))
+ .ToList();
+ }
+
public static void Init(EventCaller eventCaller)
{
eventCaller.minigames = new List()
@@ -165,322 +191,12 @@ namespace HeavenStudio
new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true),
new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true),
}),
- new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List()
- {
- new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List()
- {
- new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
- }),
- new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
- new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }),
- new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
- // These are still here for backwards-compatibility but are hidden in the editor
- new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
- new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true),
- new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true),
- new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true),
-
- }),
- new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List()
- {
- new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
- new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
- new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List()
- {
- new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
- }),
- new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List()
- {
- new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions")
- }),
- // This is still here for backwards-compatibility but is hidden in the editor
- new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),
- }),
- new Minigame("spaceball", "Spaceball", "00A518", false, false, new List()
- {
- new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
- new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
- new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List()
- {
- new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
- } ),
- new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
- new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List()
- {
- new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
- new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
- } ),
- new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
- }),
- new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List()
- {
- new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
- new GameAction("hit", delegate
- {
- KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
- }, 2, false, new List()
- {
- new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire")
- }),
- new GameAction("bulb", delegate {
- var e = eventCaller.currentEntity;
- var c = KarateMan.instance.LightBulbColors[e.type];
- if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA;
- KarateMan.instance.Shoot(e.beat, 1, tint: c);
- }, 2, false, new List()
- {
- new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
- new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
- }),
- new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
- new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
- new GameAction("hit3", delegate
- {
- var e = eventCaller.currentEntity;
- switch ((KarateMan.HitThree)e.type)
- {
- case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break;
- case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break;
- case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break;
- default: KarateMan.instance.Hit3(e.beat); break;
- }
- }, 1f, false, new List()
- {
- new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out")
- }),
- new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
- new GameAction("set background color", delegate {
- var e = eventCaller.currentEntity;
- var c = KarateMan.instance.BackgroundColors[e.type];
- if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
- KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB);
- }, 0.5f, false, new List()
- {
- new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
- new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
- new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
- new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
-
- }),
- new GameAction("set background fx", delegate {
- KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
- }, 0.5f, false, new List()
- {
- new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
-
- }),
- // These are still here for backwards-compatibility but are hidden in the editor
- new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
- new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
- new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
- new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true),
- new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
- new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
- new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
-
- }),
- new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List()
- {
- new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f,
- inactiveFunction: delegate { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); }),
- new GameAction("keep-up", delegate { }, 4f, true),
- new GameAction("high kick-toe!", delegate { }, 3f, false, new List()
- {
- new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
- }),
- }),
- new Minigame("djSchool", "DJ School", "008c97", false, false, new List()
- {
- new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
- new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List()
- {
- new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
- }),
- new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List()
- {
- new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
- new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
- }),
- new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List()
- {
- new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
- }),
- }),
- new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List()
- {
- new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
- new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
- new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
- new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List()
- {
- new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
- new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
- new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
- } ),
- new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List()
- {
- new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
- new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
- new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
- } ),
- new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
- new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
- new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List()
- {
- new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to")
- } ),
- new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List()
- {
- new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
- new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade")
- } ),
- }),
-
- new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List()
- {
- new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
- new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f),
- new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
- new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
- new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
- new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
- new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
- new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
- new GameAction("camera", delegate {
- var e = eventCaller.currentEntity;
- var rotation = new Vector3(0, e.valA, 0);
- RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2);
- }, 4, true, new List() {
- new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
- new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
- new Param("type", Ease.Linear, "Ease", "The easing function to use"),
- new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
- } ),
- }),
- new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List()
- {
- new GameAction("spawn blocks", delegate { }, 1f, true),
- new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List()
- {
- new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
- } ),
- }),
- new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List()
- {
- new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
- new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
- new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
- new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
- new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
- }),
- new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List()
- {
- new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false, inactiveFunction: delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }),
- new GameAction("veggies", delegate { }, 4f, true),
- new GameAction("mole", delegate { }, 2f, false),
- }),
- new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List()
- {
- new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
- new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
- }),
- new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List()
- {
- new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true, inactiveFunction: delegate { MrUpbeat.Beep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }),
- new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true),
- new GameAction("ding!", delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); }, 0.5f, parameters: new List()
- {
- new Param("toggle", false, "Applause")
- }),
- }),
- new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List()
- {
- new GameAction("bop", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length); }, 0.5f, true),
- new GameAction("drum", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); }, 2f, parameters: new List()
- {
- new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit")
- }),
- new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List()
- {
- new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"),
- new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"),
- new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"),
- new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
- }),
- new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List()
- {
- new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"),
- new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"),
- new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit")
- })
-
- }),
- new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()
- {
- new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
- new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
- }),
- new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List()
- {
- }),
- new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List()
- {
- new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List()
- {
- new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
- }),
-
- new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List()
- {
- new Param("toggle", false, "Disable call", "Disable the idol's call")
- },
- inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
- ),
-
- new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List()
- {
- new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
- new Param("toggle", false, "Disable call", "Disable the idol's call")
- },
- inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
- ),
-
- new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List()
- {
- new Param("toggle", false, "Disable call", "Disable the call")
- },
- inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
- ),
-
- new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List()
- {
- new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
- }),
-
- new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List()
- {
- new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
- }),
- }),
- /*new Minigame("spaceDance", "Space Dance", "B888F8", new List()
- {
- }),
- new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List()
- {
- }),
- new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List()
- {
- }),
- new Minigame("airRally", "Air Rally", "B888F8", new List()
- {
- }),
- new Minigame("ringside", "Ringside", "B888F8", new List()
- {
- }),
- new Minigame("workingDough", "Working Dough", "B888F8", new List()
- {
- })*/
};
+
+ BuildLoadRunnerList();
+
+ foreach(var load in loadRunners)
+ eventCaller.minigames.Add(load(eventCaller));
}
}
}
\ No newline at end of file