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function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.PassTurn(e.beat, e.length); }, - resizable = true, - preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat, e.length); } + preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat); }, }, new GameAction("next vegetable", "Swap Vegetable") { @@ -349,44 +347,72 @@ namespace HeavenStudio.Games crHandlerInstance.StartInterval(beat, interval); } - public void PassTurn(double beat, float length) + public void PassTurn(double beat) { if (crHandlerInstance.queuedEvents.Count > 0) { - hairsLeft = crHandlerInstance.queuedEvents.Count; - foreach (var crEvent in crHandlerInstance.queuedEvents) + BeatAction.New(instance.gameObject, new List() { - if (crEvent.tag == "Hair") + new BeatAction.Action(beat - 1, delegate { - Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); - } - else if (crEvent.tag == "Long") + hairsLeft = crHandlerInstance.queuedEvents.Count; + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + else if (crEvent.tag == "Long") + { + LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + } + crHandlerInstance.queuedEvents.Clear(); + }), + new BeatAction.Action(beat, delegate { - LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); - } - } - crHandlerInstance.queuedEvents.Clear(); + if (crHandlerInstance.queuedEvents.Count > 0) + { + hairsLeft += crHandlerInstance.queuedEvents.Count; + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + else if (crEvent.tag == "Long") + { + LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + } + crHandlerInstance.queuedEvents.Clear(); + } + }) + }); } } - public static void PrePassTurn(double beat, float length) + public static void PrePassTurn(double beat) { if (GameManager.instance.currentGame == "rhythmTweezers") { - instance.SetPassTurnValues(beat + length); + instance.SetPassTurnValues(beat); + instance.PassTurn(beat); } else { - passedTurns.Add(beat + length); + passedTurns.Add(beat); } } private void SetPassTurnValues(double startBeat) { if (crHandlerInstance.intervalLength <= 0) return; - passTurnBeat = startBeat - 1f; + passTurnBeat = startBeat - 1; passTurnEndBeat = startBeat + crHandlerInstance.intervalLength; } @@ -489,6 +515,7 @@ namespace HeavenStudio.Games foreach (var turn in passedTurns) { SetPassTurnValues(turn); + PassTurn(turn); } passedTurns.Clear(); } diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 19d634a3..d7ebccd3 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -113,12 +113,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); }, - resizable = true, + preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); }, parameters = new List { new Param("moveCamera", true, "Move Camera", "Should the camera move?") - } + }, + preFunctionLength = 1 }, new GameAction("cmon", "C'mon!") { @@ -322,6 +322,7 @@ namespace HeavenStudio.Games using Scripts_Rockers; using Starpelly; using System; + using UnityEngine.UIElements; public class Rockers : Minigame { @@ -529,6 +530,14 @@ namespace HeavenStudio.Games return tempEvents; } + struct QueuedPassTurn + { + public double beat; + public bool moveCamera; + } + + private static List passedTurns = new List(); + private void Start() { if (PlayerInput.Pressing()) @@ -593,6 +602,15 @@ namespace HeavenStudio.Games queuedPreInterval.Clear(); } + if (passedTurns.Count > 0) + { + foreach (var turn in passedTurns) + { + PassTurn(turn.beat, turn.moveCamera); + } + passedTurns.Clear(); + } + float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f); if (normalizedBeat >= 0f && normalizedBeat <= 1f) @@ -972,14 +990,29 @@ namespace HeavenStudio.Games } } - public void PassTurn(double beat, float length, bool moveCamera) + public static void PrePassTurn(double beat, bool moveCamera) + { + if (GameManager.instance.currentGame == "rockers") + { + instance.PassTurn(beat, moveCamera); + } + else + { + passedTurns.Add(new QueuedPassTurn + { + beat = beat, + moveCamera = moveCamera + }); + } + } + + private void PassTurn(double beat, bool moveCamera) { if (crHandlerInstance.queuedEvents.Count > 0) { - BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + (length / 2), delegate + new BeatAction.Action(beat -1, delegate { List crEvents = crHandlerInstance.queuedEvents; @@ -988,26 +1021,51 @@ namespace HeavenStudio.Games if (crEvent.tag == "riff") { RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat, + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); } else if (crEvent.tag == "bend") { RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } crHandlerInstance.queuedEvents.Clear(); }), - new BeatAction.Action(beat + length, delegate { JJ.UnHold(); }) + new BeatAction.Action(beat, delegate + { + JJ.UnHold(); + if (crHandlerInstance.queuedEvents.Count > 0) + { + List crEvents = crHandlerInstance.queuedEvents; + + foreach (var crEvent in crEvents) + { + if (crEvent.tag == "riff") + { + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, + (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + else if (crEvent.tag == "bend") + { + RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + } + } + crHandlerInstance.queuedEvents.Clear(); + } + }) }); if (moveCamera) { lastTargetCameraX = GameCamera.additionalPosition.x; targetCameraX = Soshi.transform.localPosition.x; - cameraMoveBeat = beat; + cameraMoveBeat = beat - 1; } } } diff --git a/Assets/Scripts/Games/WorkingDough/BGBall.cs b/Assets/Scripts/Games/WorkingDough/BGBall.cs index 4dee431e..1bfdcf7b 100644 --- a/Assets/Scripts/Games/WorkingDough/BGBall.cs +++ b/Assets/Scripts/Games/WorkingDough/BGBall.cs @@ -7,50 +7,34 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public class BGBall : MonoBehaviour + public class BGBall : SuperCurveObject { - public double startBeat; - public float firstBeatsToTravel = 3f; - public float secondBeatsToTravel = 1f; - public float thirdBeatsToTravel = 3f; - public enum CurveStage + private double startBeat = double.MinValue; + private Path path; + [SerializeField] private GameObject gandw; + + public void Init(double beat, bool hasGandw) { - Conveyer = 0, - StartFall = 1, - Fall = 2 + startBeat = beat; + path = WorkingDough.instance.GetPath("BGBall"); + if (gandw != null) gandw.SetActive(hasGandw); + Update(); } - public CurveStage currentCurveStage; - [NonSerialized] public BezierCurve3D firstCurve; - [NonSerialized] public BezierCurve3D secondCurve; - [NonSerialized] public BezierCurve3D thirdCurve; private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - switch (currentCurveStage) + if (cond.isPlaying && !cond.isPaused) { - case CurveStage.Conveyer: - flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel); - transform.position = firstCurve.GetPoint(flyPos); - if (flyPos > 1f) - { - currentCurveStage = CurveStage.StartFall; - } - break; - case CurveStage.StartFall: - flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel); - transform.position = secondCurve.GetPoint(flyPos); - if (flyPos > 1f) currentCurveStage = CurveStage.Fall; - break; - case CurveStage.Fall: - flyPos = cond.GetPositionFromBeat(startBeat + secondBeatsToTravel + firstBeatsToTravel, thirdBeatsToTravel); - - transform.position = thirdCurve.GetPoint(flyPos); - if (flyPos > 1f) GameObject.Destroy(gameObject); - break; + double beat = cond.songPositionInBeats; + if (startBeat != double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat); + transform.position = pos; + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat))); + if (beat >= startBeat + 9) Destroy(gameObject); + } } } } diff --git a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs index 0475fcc3..4548c5f9 100644 --- a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs @@ -7,55 +7,33 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public enum FlyingStage + public class NPCDoughBall : SuperCurveObject { - EnteringUp = 0, - EnteringDown = 1, - ExitingUp = 2, - ExitingDown = 3 - } - public class NPCDoughBall : MonoBehaviour - { - public double startBeat; + private double startBeat = double.MinValue; + private Path path; + [SerializeField] private GameObject gandw; - public FlyingStage currentFlyingStage = FlyingStage.EnteringUp; - - - [NonSerialized] public BezierCurve3D enterUpCurve; - [NonSerialized] public BezierCurve3D enterDownCurve; - [NonSerialized] public BezierCurve3D exitUpCurve; - [NonSerialized] public BezierCurve3D exitDownCurve; + public void Init(double beat, bool hasGandw) + { + startBeat = beat; + path = WorkingDough.instance.GetPath("NPCBall"); + if (gandw != null) gandw.SetActive(hasGandw); + Update(); + } private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - switch (currentFlyingStage) { - case FlyingStage.EnteringUp: - flyPos = cond.GetPositionFromBeat(startBeat, 0.5f); - transform.position = enterUpCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown; - break; - case FlyingStage.EnteringDown: - flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f); - - transform.position = enterDownCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp; - break; - case FlyingStage.ExitingUp: - flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f); - - transform.position = exitUpCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown; - break; - case FlyingStage.ExitingDown: - flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f); - - transform.position = exitDownCurve.GetPoint(flyPos); - if (flyPos > 1f) GameObject.Destroy(gameObject); - break; + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (startBeat > double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat); + transform.position = pos; + if (beat >= startBeat + 2) Destroy(gameObject); + } } } } diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 30bfccc1..f216a18f 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -7,36 +7,199 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public class PlayerEnterDoughBall : MonoBehaviour + public class PlayerEnterDoughBall : SuperCurveObject { - public double startBeat; - public float firstBeatsToTravel = 0.5f; - public float secondBeatsToTravel = 0.5f; - public bool goingDown = false; - public bool deletingAutomatically = true; - [NonSerialized] public BezierCurve3D firstCurve; - [NonSerialized] public BezierCurve3D secondCurve; + private enum State + { + None, + Entering, + Hit, + Barely, + Miss, + Weak + } + private State currentState; + + private double startBeat; + + private bool big; + + private Path enterPath; + private Path hitPath; + private Path barelyPath; + private Path missPath; + private Path weakPath; + + private WorkingDough game; + + private PlayerActionEvent wrongInput; + private PlayerActionEvent rightInput; + + [SerializeField] private GameObject gandw; + + private void Awake() + { + game = WorkingDough.instance; + } + + public void Init(double beat, bool isBig, bool hasGandw) + { + startBeat = beat; + big = isBig; + enterPath = game.GetPath("PlayerEnter"); + hitPath = game.GetPath("PlayerHit"); + barelyPath = game.GetPath("PlayerBarely"); + missPath = game.GetPath("PlayerMiss"); + weakPath = game.GetPath("PlayerWeak"); + rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty); + wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty); + currentState = State.Entering; + if (gandw != null) gandw.SetActive(hasGandw); + Update(); + } private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - if (goingDown) + if (cond.isPlaying && !cond.isPaused) { - flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel); + Vector3 pos = new Vector3(); + double beat = cond.songPositionInBeats; + switch (currentState) + { + case State.None: + break; + case State.Entering: + pos = GetPathPositionFromBeat(enterPath, Math.Max(beat, startBeat), startBeat); + break; + case State.Hit: + pos = GetPathPositionFromBeat(hitPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Miss: + pos = GetPathPositionFromBeat(missPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Weak: + pos = GetPathPositionFromBeat(weakPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Barely: + pos = GetPathPositionFromBeat(barelyPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 2) + { + Destroy(gameObject); + } + break; + } + transform.position = pos; + } + } - transform.position = secondCurve.GetPoint(flyPos); - if (flyPos > 1f) if (deletingAutomatically) GameObject.Destroy(gameObject); + private void Just(PlayerActionEvent caller, float state) + { + wrongInput.Disable(); + double beat = Conductor.instance.songPositionInBeats; + startBeat = beat; + game.playerImpact.SetActive(true); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.1f, delegate { game.playerImpact.SetActive(false); }), + }); + if (state >= 1f || state <= -1f) + { + currentState = State.Barely; + SoundByte.PlayOneShot("miss"); + if (big) + { + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + } + else + { + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + } + Update(); + return; + } + currentState = State.Hit; + if (big) + { + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + SoundByte.PlayOneShotGame("workingDough/hitBigPlayer"); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + game.backgroundAnimator.Play("BackgroundFlash", 0, 0); } else { - flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel); - transform.position = firstCurve.GetPoint(flyPos); - if (flyPos > 1f) goingDown = true; + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + } + bool hasGandw = gandw.activeSelf; + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }), + new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }), + new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }), + }); + Update(); + } + + private void WrongInput(PlayerActionEvent caller, float state) + { + double beat = Conductor.instance.songPositionInBeats; + rightInput.Disable(); + game.playerImpact.SetActive(true); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.1f, delegate { game.playerImpact.SetActive(false); }), + }); + if (big) + { + currentState = State.Weak; + startBeat = beat; + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + SoundByte.PlayOneShotGame("workingDough/tooBig"); + Update(); + } + else + { + GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + SoundByte.PlayOneShotGame("workingDough/tooSmall"); + Destroy(gameObject); } } + + private void Miss(PlayerActionEvent caller) + { + double beat = caller.timer + caller.startBeat; + currentState = State.Miss; + startBeat = beat; + Update(); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.25f, delegate { game.missImpact.SetActive(true); }), + new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), + new BeatAction.Action(beat + 0.35f, delegate { game.missImpact.SetActive(false); }), + }); + } + + private void Empty(PlayerActionEvent caller) { } } } diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index feebb413..99d0a321 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -15,25 +15,35 @@ namespace HeavenStudio.Games.Loaders { new GameAction("beat intervals", "Start Interval") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.SetIntervalStart(e.beat, e.length); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); }, defaultLength = 8f, resizable = true, - priority = 2 + priority = 2, }, new GameAction("small ball", "Small Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }, - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); }, + preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); } }, new GameAction("big ball", "Big Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }, - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); }, + preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); }, + parameters = new List() + { + new Param("hasGandw", false, "Has Mr. Game & Watch") + } + }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); }, + preFunctionLength = 1 }, new GameAction("launch spaceship", "Launch Spaceship") { @@ -91,6 +101,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, priority = 0 }, + new GameAction("disableBG", "Toggle Background") + { + function = delegate { WorkingDough.instance.DisableBG(); }, + defaultLength = 0.5f + } }, new List() {"rvl", "repeat"}, "rvldough", "en", @@ -103,6 +118,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_WorkingDough; + public class WorkingDough : Minigame { [Header("Components")] @@ -113,22 +129,22 @@ namespace HeavenStudio.Games [SerializeField] GameObject ballTransporterRightPlayer; //Close and open animations [SerializeField] GameObject ballTransporterLeftPlayer; //Close and open animations [SerializeField] GameObject npcImpact; - [SerializeField] GameObject playerImpact; + public GameObject playerImpact; [SerializeField] GameObject smallBallNPC; [SerializeField] GameObject bigBallNPC; [SerializeField] Transform ballHolder; [SerializeField] SpriteRenderer arrowSRLeftNPC; [SerializeField] SpriteRenderer arrowSRRightNPC; [SerializeField] SpriteRenderer arrowSRLeftPlayer; - [SerializeField] SpriteRenderer arrowSRRightPlayer; + public SpriteRenderer arrowSRRightPlayer; [SerializeField] GameObject NPCBallTransporters; [SerializeField] GameObject PlayerBallTransporters; [SerializeField] GameObject playerEnterSmallBall; [SerializeField] GameObject playerEnterBigBall; - [SerializeField] GameObject missImpact; - [SerializeField] Transform breakParticleHolder; - [SerializeField] GameObject breakParticleEffect; - [SerializeField] Animator backgroundAnimator; + public GameObject missImpact; + public Transform breakParticleHolder; + public GameObject breakParticleEffect; + public Animator backgroundAnimator; [SerializeField] Animator conveyerAnimator; [SerializeField] GameObject smallBGBall; [SerializeField] GameObject bigBGBall; @@ -137,103 +153,114 @@ namespace HeavenStudio.Games [SerializeField] Animator doughDudesHolderAnim; [SerializeField] Animator gandwAnim; + [SerializeField] private GameObject[] bgObjects; + private bool bgDisabled; + [Header("Variables")] - public bool intervalStarted; - double intervalStartBeat; float risingLength = 4f; double risingStartBeat; float liftingLength = 4f; double liftingStartBeat; - public static float beatInterval = 8f; float gandMovingLength = 4f; double gandMovingStartBeat; public bool bigMode; public bool bigModePlayer; static List queuedBalls = new List(); + static List passedTurns = new List(); struct QueuedBall { public double beat; public bool isBig; + public bool hasGandw; } - static List queuedIntervals = new List(); - struct QueuedInterval - { - public double beat; - public float interval; - } - private List currentBalls = new List(); - public bool shouldMiss = true; public bool spaceshipRisen = false; public bool spaceshipRising = false; bool liftingDoughDudes; string liftingAnimName; - bool ballTriggerSetInterval = true; bool gandwHasEntered = true; bool gandwMoving; string gandwMovingAnimName; [Header("Curves")] - public BezierCurve3D npcEnterUpCurve; - public BezierCurve3D npcEnterDownCurve; - public BezierCurve3D npcExitUpCurve; - public BezierCurve3D npcExitDownCurve; - public BezierCurve3D playerEnterUpCurve; - public BezierCurve3D playerEnterDownCurve; - public BezierCurve3D playerExitUpCurve; - public BezierCurve3D playerExitDownCurve; - public BezierCurve3D playerMissCurveFirst; - public BezierCurve3D playerMissCurveSecond; - public BezierCurve3D playerBarelyCurveFirst; - public BezierCurve3D playerBarelyCurveSecond; - public BezierCurve3D playerWrongInputTooWeakFirstCurve; - public BezierCurve3D playerWrongInputTooWeakSecondCurve; - public BezierCurve3D firstBGCurveBig; - public BezierCurve3D secondBGCurveBig; - public BezierCurve3D thirdBGCurveBig; - public BezierCurve3D firstBGCurveSmall; - public BezierCurve3D secondBGCurveSmall; - public BezierCurve3D thirdBGCurveSmall; + [SerializeField] SuperCurveObject.Path[] ballBouncePaths; + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.preview) + { + smallBallNPC.GetComponent().DrawEditorGizmo(path); + } + } + } + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } [Header("Resources")] public Sprite whiteArrowSprite; public Sprite redArrowSprite; public static WorkingDough instance; + private static CallAndResponseHandler crHandlerInstance; void Awake() { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } instance = this; } void Start() { - shouldMiss = true; - ballTriggerSetInterval = true; conveyerAnimator.Play("ConveyerBelt", 0, 0); doughDudesHolderAnim.Play("OnGround", 0, 0); } + public void DisableBG() + { + bgDisabled = !bgDisabled; + foreach (var bgObject in bgObjects) + { + bgObject.SetActive(!bgDisabled); + } + } + public void SetIntervalStart(double beat, float interval) { - Debug.Log("Start Interval"); - if (!intervalStarted) + if (!crHandlerInstance.IntervalIsActive()) { - instance.ballTriggerSetInterval = false; - intervalStarted = true; bigMode = false; BeatAction.New(ballTransporterLeftNPC, new List() { - //Open player transporters + new BeatAction.Action(beat - 1, delegate + { + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) + { + instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); + if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); + } + }), + //Open player transporters + /* new BeatAction.Action(beat + interval - 1f, delegate { - ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); }), new BeatAction.Action(beat + interval - 1f, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - }), - - //End interval - new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }), - new BeatAction.Action(beat + interval, delegate {ballTriggerSetInterval = true; }), + }),*/ //Close npc transporters new BeatAction.Action(beat + interval, delegate { @@ -243,6 +270,7 @@ namespace HeavenStudio.Games bigMode = false; } }), + /* new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), @@ -256,29 +284,74 @@ namespace HeavenStudio.Games bigModePlayer = false; } }), + */ }); } - beatInterval = interval; - intervalStartBeat = beat; + crHandlerInstance.StartInterval(beat, interval); } - public void SpawnBall(double beat, bool isBig) + public static void PrePassTurn(double beat) { - if (!intervalStarted && ballTriggerSetInterval) + if (GameManager.instance.currentGame == "workingDough") { - SetIntervalStart(beat, beatInterval); + instance.PassTurn(beat); } + else + { + passedTurns.Add(beat); + } + } + + private void PassTurn(double beat) + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); + ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); + } + crHandlerInstance.queuedEvents.Clear(); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); + } + crHandlerInstance.queuedEvents.Clear(); + } + }), + new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), + new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), + new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), + //Close player transporters + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); }), + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { + if (bigModePlayer) + { + PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); + bigModePlayer = false; + } + }), + }); + } + } + + public void SpawnBall(double beat, bool isBig, bool hasGandw) + { var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.exitUpCurve = npcExitUpCurve; - ballComponent.enterUpCurve = npcEnterUpCurve; - ballComponent.exitDownCurve = npcExitDownCurve; - ballComponent.enterDownCurve = npcEnterDownCurve; - spawnedBall.SetActive(true); + ballComponent.Init(beat, hasGandw); + if (isBig && !bigMode) { @@ -286,9 +359,6 @@ namespace HeavenStudio.Games bigMode = true; } - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat + 1f), - }); arrowSRLeftNPC.sprite = redArrowSprite; BeatAction.New(doughDudesNPC, new List() @@ -303,43 +373,7 @@ namespace HeavenStudio.Games }); } - public void InstantExitBall(double beat, bool isBig, double offSet) - { - var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat - 1f; - ballComponent.exitUpCurve = npcExitUpCurve; - ballComponent.enterUpCurve = npcEnterUpCurve; - ballComponent.exitDownCurve = npcExitDownCurve; - ballComponent.enterDownCurve = npcEnterDownCurve; - ballComponent.currentFlyingStage = (FlyingStage)(2 - (int)Math.Abs(offSet)); - - if (isBig && !bigMode) - { - bigMode = true; - } - - if (beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat), - }); - } - - BeatAction.New(doughDudesNPC, new List() - { - new BeatAction.Action(beat - offSet, delegate { spawnedBall.SetActive(true); }), - new BeatAction.Action(beat, delegate { doughDudesNPC.GetComponent().Play(isBig ? "BigDoughJump" : "SmallDoughJump", 0, 0); } ), - new BeatAction.Action(beat, delegate { npcImpact.SetActive(true); } ), - new BeatAction.Action(beat + 0.1f, delegate { npcImpact.SetActive(false); }), - new BeatAction.Action(beat + 0.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }), - }); - } - - public static void PreSpawnBall(double beat, bool isBig) + public static void PreSpawnBall(double beat, bool isBig, bool hasGandw) { double spawnBeat = beat - 1f; beat -= 1f; @@ -349,14 +383,14 @@ namespace HeavenStudio.Games { new BeatAction.Action(spawnBeat, delegate { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !instance.intervalStarted && instance.ballTriggerSetInterval) + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled) { instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); } }), - new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }), + new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }), // new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }), }); } @@ -366,39 +400,50 @@ namespace HeavenStudio.Games { beat = beat + 1f, isBig = isBig, + hasGandw = hasGandw }); } } - public void OnSpawnBall(double beat, bool isBig) + public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw) { - beat -= 1f; - BeatAction.New(instance.gameObject, new List() + if (crHandlerInstance == null) { - new BeatAction.Action(beat + beatInterval, delegate { instance.SpawnPlayerBall(beat + beatInterval, isBig); }), + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw) }); } - public void OnSpawnBallInactive(double beat, bool isBig) + public void OnSpawnBall(double beat, bool isBig, bool hasGandw) { - queuedBalls.Add(new QueuedBall() + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List() { - beat = beat + 1f, - isBig = isBig, + new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw) }); + SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther"); + SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther"); } - public void SpawnPlayerBall(double beat, bool isBig) + public static void InactiveInterval(double beat, float interval) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.StartInterval(beat, interval); + } + + public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) { var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = playerEnterUpCurve; - ballComponent.secondCurve = playerEnterDownCurve; - ballComponent.deletingAutomatically = false; - currentBalls.Add(spawnedBall); + spawnedBall.SetActive(true); + ballComponent.Init(beat, isBig, hasGandw); if (isBig && !bigModePlayer) { @@ -406,76 +451,33 @@ namespace HeavenStudio.Games bigModePlayer = true; } - //shouldMiss = true; - if (isBig) - { - ScheduleInput(beat, 1, InputType.STANDARD_ALT_DOWN, JustBig, MissBig, Nothing); - ScheduleUserInput(beat, 1, InputType.STANDARD_DOWN, WrongInputBig, Nothing, Nothing); - } - else - { - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustSmall, MissSmall, Nothing); - ScheduleUserInput(beat, 1, InputType.STANDARD_ALT_DOWN, WrongInputSmall, Nothing, Nothing); - } - - BeatAction.New(doughDudesPlayer, new List() { - new BeatAction.Action(beat, delegate { spawnedBall.SetActive(true); }), new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }), new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }), }); } - public void SpawnPlayerBallResult(double beat, bool isBig, BezierCurve3D firstCurve, BezierCurve3D secondCurve, float firstBeatsToTravel, float secondBeatsToTravel) - { - var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = firstCurve; - ballComponent.secondCurve = secondCurve; - ballComponent.firstBeatsToTravel = firstBeatsToTravel; - ballComponent.secondBeatsToTravel = secondBeatsToTravel; - - spawnedBall.SetActive(true); - } - public static void PreSetIntervalStart(double beat, float interval) { - beat -= 1f; if (GameManager.instance.currentGame == "workingDough") { // instance.ballTriggerSetInterval = false; // beatInterval = interval; - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat, delegate - { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - // new BeatAction.Action(beat + 1, delegate { if (instance != null) instance.SetIntervalStart(beat + 1, interval); }), - }); + instance.SetIntervalStart(beat, interval); } else { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat + 1f, - interval = interval, - }); + InactiveInterval(beat, interval); } } void OnDestroy() { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); + if (crHandlerInstance != null && !Conductor.instance.isPlaying) + { + crHandlerInstance = null; + } if (queuedBalls.Count > 0) queuedBalls.Clear(); foreach (var evt in scheduledInputs) { @@ -483,250 +485,68 @@ namespace HeavenStudio.Games } } + public override void OnGameSwitch(double beat) + { + if (queuedBalls.Count > 0) + { + foreach (var ball in queuedBalls) + { + if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); + if (!crHandlerInstance.IntervalIsActive()) + { + ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); + ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0); + } + if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); + + } + queuedBalls.Clear(); + } + } + void Update() { Conductor cond = Conductor.instance; if (!cond.isPlaying || cond.isPaused) { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); if (queuedBalls.Count > 0) queuedBalls.Clear(); } - if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); - if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); - if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); - if (queuedIntervals.Count > 0) + if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); + if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); + if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); + if (passedTurns.Count > 0) { - foreach (var interval in queuedIntervals) + foreach (var passTurn in passedTurns) { - ballTriggerSetInterval = false; - beatInterval = interval.interval; - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }), - }); - + PassTurn(passTurn); } - queuedIntervals.Clear(); - } - if (queuedBalls.Count > 0) - { - foreach (var ball in queuedBalls) - { - double offSet = ball.beat - cond.songPositionInBeatsAsDouble; - double spawnOffset = offSet > 1f ? offSet - 1 : 0; - if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { - if (!intervalStarted && ballTriggerSetInterval) - { - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - SetIntervalStart(ball.beat, beatInterval); - } - }), - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { InstantExitBall(ball.beat, ball.isBig, offSet); }), - new BeatAction.Action(ball.beat + beatInterval - 1, delegate { SpawnPlayerBall(ball.beat + beatInterval - 1, ball.isBig); }), - }); - - } - queuedBalls.Clear(); + passedTurns.Clear(); } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/PlayerSmallJump"); + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); } else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/PlayerBigJump"); + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); } } - void WrongInputBig(PlayerActionEvent caller, float state) - { - double beat = caller.startBeat + caller.timer; - shouldMiss = false; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/BigBallTooWeak"); - SpawnPlayerBallResult(beat, true, playerWrongInputTooWeakFirstCurve, playerWrongInputTooWeakSecondCurve, 0.5f, 1f); - playerImpact.SetActive(true); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - } - - void WrongInputSmall(PlayerActionEvent caller, float state) - { - double beat = caller.startBeat + caller.timer; - shouldMiss = false; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - GameObject.Instantiate(breakParticleEffect, breakParticleHolder); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/BreakBall"); - playerImpact.SetActive(true); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - } - - void MissBig(PlayerActionEvent caller) - { - if (!shouldMiss) - { - shouldMiss = true; - return; - } - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - - double beat = caller.startBeat + caller.timer; - SpawnPlayerBallResult(beat, true, playerMissCurveFirst, playerMissCurveSecond, 0.25f, 0.75f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.25f, delegate { missImpact.SetActive(true); }), - new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), - new BeatAction.Action(beat + 0.35f, delegate { missImpact.SetActive(false); }), - }); - } - void MissSmall(PlayerActionEvent caller) - { - if (!shouldMiss) - { - shouldMiss = true; - return; - } - - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - double beat = caller.startBeat + caller.timer; - SpawnPlayerBallResult(beat, false, playerMissCurveFirst, playerMissCurveSecond, 0.25f, 0.75f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.25f, delegate { missImpact.SetActive(true); }), - new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), - new BeatAction.Action(beat + 0.35f, delegate { missImpact.SetActive(false); }), - }); - } - - void JustSmall(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "workingDough") return; - double beat = caller.startBeat + caller.timer; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("workingDough/SmallBarely"); - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, false, playerBarelyCurveFirst, playerBarelyCurveSecond, 0.75f, 1f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - return; - } - Success(false, beat); - } - - void JustBig(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "workingDough") return; - double beat = caller.startBeat + caller.timer; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("workingDough/BigBarely"); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, true, playerBarelyCurveFirst, playerBarelyCurveSecond, 0.75f, 1f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - return; - } - Success(true, beat); - } - - void Success(bool isBig, double beat) - { - if (isBig) - { - SoundByte.PlayOneShotGame("workingDough/rightBig"); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - backgroundAnimator.Play("BackgroundFlash", 0, 0); - } - else - { - SoundByte.PlayOneShotGame("workingDough/rightSmall"); - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - } - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, isBig, playerExitUpCurve, playerExitDownCurve, 0.5f, 0.5f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - new BeatAction.Action(beat + 0.9f, delegate { arrowSRRightPlayer.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { arrowSRRightPlayer.sprite = whiteArrowSprite; }), - new BeatAction.Action(beat + 2f, delegate { SpawnBGBall(beat + 2f, isBig); }), - }); - } - - void SpawnBGBall(double beat, bool isBig) + public void SpawnBGBall(double beat, bool isBig, bool hasGandw) { var objectToSpawn = isBig ? bigBGBall : smallBGBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = isBig ? firstBGCurveBig : firstBGCurveSmall; - ballComponent.secondCurve = isBig ? secondBGCurveBig : secondBGCurveSmall; - ballComponent.thirdCurve = isBig ? thirdBGCurveBig : thirdBGCurveSmall; - spawnedBall.SetActive(true); + ballComponent.Init(beat, hasGandw); BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), + new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), }); } @@ -750,6 +570,7 @@ namespace HeavenStudio.Games public void LaunchShip(double beat, float length) { + if (bgDisabled) return; spaceshipRisen = true; if (!spaceshipLights.activeSelf) { @@ -761,12 +582,12 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }), new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }), - new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/Rocket"); }), }); } public void RiseUpShip(double beat, float length) - { + { + if (bgDisabled) return; spaceshipRisen = true; spaceshipRising = true; risingLength = length; @@ -785,6 +606,7 @@ namespace HeavenStudio.Games public void GANDWEnterOrExit(double beat, float length, bool shouldExit) { + if (bgDisabled) return; gandwMoving = true; gandwHasEntered = false; gandMovingLength = length; @@ -800,10 +622,9 @@ namespace HeavenStudio.Games public void InstantGANDWEnterOrExit(bool shouldExit) { + if (bgDisabled) return; gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0); gandwHasEntered = shouldExit ? false : true; } - - void Nothing (PlayerActionEvent caller) {} } } diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 4c80ecd0..47a766be 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 88d8cde6..e13bb652 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,219 +1,219 @@ ManifestFileVersion: 0 -CRC: 569579403 +CRC: 2726306962 AssetBundleManifest: AssetBundleInfos: Info_0: Name: ctrpillow/common Dependencies: {} Info_1: - Name: ntrsamurai/common + Name: karate/common Dependencies: {} Info_2: - Name: rvlbooks/locale.en + Name: agbmarcher/common Dependencies: {} Info_3: - Name: agbmarcher/locale.jp - Dependencies: {} - Info_4: - Name: ntridol/common - Dependencies: {} - Info_5: Name: ntrdj/common Dependencies: Dependency_0: rvldate/common + Info_4: + Name: ctrpillow/locale.en + Dependencies: {} + Info_5: + Name: ntrsamurai/common + Dependencies: {} Info_6: - Name: ctrpillow/locale.jp + Name: ntridol/common Dependencies: {} Info_7: - Name: karate/common + Name: rvlbooks/locale.en Dependencies: {} Info_8: - Name: ctrcatchy/common + Name: ntridol/locale.jp Dependencies: {} Info_9: Name: rvlbooks/common Dependencies: {} Info_10: - Name: agbmarcher/common + Name: ctrcatchy/common Dependencies: {} Info_11: - Name: ntridol/locale.jp - Dependencies: {} - Info_12: Name: agbmarcher/locale.en Dependencies: {} - Info_13: - Name: ctrpillow/locale.en - Dependencies: {} - Info_14: + Info_12: Name: karate/locale.en Dependencies: {} + Info_13: + Name: agbmarcher/locale.jp + Dependencies: {} + Info_14: + Name: ctrpillow/locale.ko + Dependencies: {} Info_15: - Name: ntrcoin/common + Name: ctrpillow/locale.jp Dependencies: {} Info_16: - Name: ctrpillow/locale.ko + Name: ntrcoin/common Dependencies: {} Info_17: Name: ntrsamurai/locale.en Dependencies: {} Info_18: - Name: ntrassembly/common + Name: ntrsoccer/common Dependencies: {} Info_19: - Name: rvlinterview/locale.en + Name: rvlfork/common Dependencies: {} Info_20: Name: rvlseal/locale.en Dependencies: {} Info_21: - Name: agbtoss/common + Name: agbspacedance/locale.jp Dependencies: {} Info_22: - Name: rvlrotation/common + Name: rvlseal/common Dependencies: {} Info_23: - Name: rvlbadminton/locale.en - Dependencies: {} - Info_24: - Name: agbhair/common - Dependencies: {} - Info_25: Name: agbclap/common Dependencies: {} - Info_26: - Name: ctrinterpreter/common + Info_24: + Name: ntrshugyo/locale.en Dependencies: {} - Info_27: - Name: ntrboxshow/common - Dependencies: {} - Info_28: - Name: agbexplode/common - Dependencies: {} - Info_29: - Name: rvllegs/common - Dependencies: {} - Info_30: - Name: agbquiz/common - Dependencies: - Dependency_0: karate/common - Info_31: - Name: agboffbeat/common - Dependencies: {} - Info_32: - Name: ntrpingpong/common - Dependencies: {} - Info_33: - Name: ntrcork/common - Dependencies: {} - Info_34: - Name: agbspacedance/common - Dependencies: {} - Info_35: - Name: ctrbear/common - Dependencies: {} - Info_36: - Name: ntrbackbeat/common - Dependencies: {} - Info_37: + Info_25: Name: ntrninja/common Dependencies: {} - Info_38: - Name: ntrsoccer/locale.en - Dependencies: {} - Info_39: - Name: ctrintro/common - Dependencies: {} - Info_40: - Name: rvlrocket/common - Dependencies: {} - Info_41: - Name: pcosomen/common - Dependencies: {} - Info_42: + Info_26: Name: agbbatter/common Dependencies: Dependency_0: karate/common - Info_43: - Name: agbspacedance/locale.jp + Info_27: + Name: pcomeat/common Dependencies: {} - Info_44: - Name: agbghost/common - Dependencies: {} - Info_45: - Name: ntrchorus/common - Dependencies: {} - Info_46: - Name: ctrteppan/common - Dependencies: {} - Info_47: + Info_28: Name: rvldough/common Dependencies: {} - Info_48: - Name: rvlseesaw/common + Info_29: + Name: rvlrocket/common Dependencies: {} - Info_49: - Name: rvlfork/common + Info_30: + Name: ctrinterpreter/common Dependencies: {} - Info_50: - Name: ntrtunnel/locale.en - Dependencies: {} - Info_51: - Name: rvlinterview/common - Dependencies: {} - Info_52: - Name: rvlseal/common - Dependencies: {} - Info_53: - Name: ntrshugyo/common - Dependencies: {} - Info_54: - Name: ntrstomp/common - Dependencies: {} - Info_55: - Name: rvlbadminton/common - Dependencies: {} - Info_56: - Name: ntrboxshow/locale.en - Dependencies: {} - Info_57: - Name: ntrsoccer/common - Dependencies: {} - Info_58: - Name: agbwizard/common - Dependencies: {} - Info_59: + Info_31: Name: rvlseesaw/locale.en Dependencies: {} - Info_60: - Name: rvldate/common - Dependencies: - Dependency_0: ntrdj/common - Info_61: + Info_32: + Name: rvlseesaw/common + Dependencies: {} + Info_33: + Name: agbwizard/common + Dependencies: {} + Info_34: + Name: rvldrum/common + Dependencies: {} + Info_35: + Name: agbtoss/common + Dependencies: {} + Info_36: + Name: rvlinterview/common + Dependencies: {} + Info_37: + Name: ntrbackbeat/common + Dependencies: {} + Info_38: + Name: rvlinterview/locale.en + Dependencies: {} + Info_39: + Name: agbexplode/common + Dependencies: {} + Info_40: + Name: rvlrotation/locale.en + Dependencies: {} + Info_41: + Name: ctrteppan/common + Dependencies: {} + Info_42: + Name: ctrbear/common + Dependencies: {} + Info_43: + Name: ntrboxshow/locale.en + Dependencies: {} + Info_44: + Name: agbhair/common + Dependencies: {} + Info_45: + Name: rvlbadminton/common + Dependencies: {} + Info_46: + Name: rvllegs/common + Dependencies: {} + Info_47: + Name: rvlbadminton/locale.en + Dependencies: {} + Info_48: Name: agbtap/common Dependencies: Dependency_0: ntridol/common - Info_62: - Name: ntrshugyo/locale.en - Dependencies: {} - Info_63: - Name: rvldrum/common - Dependencies: {} - Info_64: + Info_49: Name: ntrchorus/locale.en Dependencies: {} - Info_65: + Info_50: + Name: agbspacedance/common + Dependencies: {} + Info_51: + Name: rvldate/common + Dependencies: + Dependency_0: ntrdj/common + Info_52: + Name: rvlrotation/common + Dependencies: {} + Info_53: + Name: ntrboxshow/common + Dependencies: {} + Info_54: + Name: ntrassembly/common + Dependencies: {} + Info_55: + Name: ntrpingpong/common + Dependencies: {} + Info_56: + Name: agbquiz/common + Dependencies: + Dependency_0: karate/common + Info_57: + Name: ctrintro/common + Dependencies: {} + Info_58: + Name: agboffbeat/common + Dependencies: {} + Info_59: Name: mobtrick/common Dependencies: {} - Info_66: - Name: pcomeat/common + Info_60: + Name: ntrcork/common Dependencies: {} - Info_67: - Name: rvlrotation/locale.en + Info_61: + Name: ntrchorus/common Dependencies: {} - Info_68: + Info_62: Name: rvllegs/locale.en Dependencies: {} - Info_69: + Info_63: + Name: ntrshugyo/common + Dependencies: {} + Info_64: + Name: pcosomen/common + Dependencies: {} + Info_65: + Name: ntrstomp/common + Dependencies: {} + Info_66: + Name: agbghost/common + Dependencies: {} + Info_67: + Name: ntrtunnel/locale.en + Dependencies: {} + Info_68: Name: ntrtunnel/common Dependencies: {} + Info_69: + Name: ntrsoccer/locale.en + Dependencies: {} diff --git a/Assets/StreamingAssets/agbbatter/common b/Assets/StreamingAssets/agbbatter/common index 7b27f10b..ff51b638 100644 Binary files a/Assets/StreamingAssets/agbbatter/common and b/Assets/StreamingAssets/agbbatter/common differ diff --git a/Assets/StreamingAssets/agbbatter/common.manifest b/Assets/StreamingAssets/agbbatter/common.manifest index d8776312..24ca8d4e 100644 --- a/Assets/StreamingAssets/agbbatter/common.manifest +++ b/Assets/StreamingAssets/agbbatter/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 3559125235 +CRC: 3295541411 Hashes: AssetFileHash: serializedVersion: 2 - Hash: f6232133bc3c123d088efd0b61878f97 + Hash: d691f8e7ab026ae0af6a7d5b7ae9768b TypeTreeHash: serializedVersion: 2 - Hash: 3c21c7b04832853cd27601d2dee6bffc + Hash: 4f2ec9d4a37fcaf8265a07a3a5b7905b HashAppended: 0 ClassTypes: - Class: 1 @@ -96,4 +96,4 @@ Assets: - Assets/Resources/Sprites/Games/Spaceball/baseball.png - Assets/Resources/Sprites/Games/Spaceball/Animations/Idle.anim Dependencies: -- C:/Users/bdlaw/Documents/GitHub/HeavenStudio-AstrlJelly/Assets/StreamingAssets/karate/common +- C:/Users/rasmu/OneDrive/Dokumenter/GitHub/HeavenStudio/Assets/StreamingAssets/karate/common diff --git a/Assets/StreamingAssets/agbexplode/common b/Assets/StreamingAssets/agbexplode/common index 21a9de1a..012ad50d 100644 Binary files a/Assets/StreamingAssets/agbexplode/common and b/Assets/StreamingAssets/agbexplode/common differ diff --git a/Assets/StreamingAssets/agbexplode/common.manifest b/Assets/StreamingAssets/agbexplode/common.manifest index edd39fd7..eb5baeb6 100644 --- a/Assets/StreamingAssets/agbexplode/common.manifest +++ b/Assets/StreamingAssets/agbexplode/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 3324159491 +CRC: 4285283603 Hashes: AssetFileHash: serializedVersion: 2 - 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Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeave.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim -- Assets/Resources/Sfx/games/workingDough/Splash.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/BackgroundBlack.anim -- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunched.anim -- Assets/Resources/Sfx/games/workingDough/BallMiss.wav -- Assets/Resources/Sfx/games/workingDough/Blunt.wav +- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeft.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClose.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.controller @@ -98,14 +85,12 @@ Assets: - Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCExitBigMode.anim - 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