mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
Merge pull request #148 from ThatZeoMan/misc-adjustments
Misc adjustments
This commit is contained in:
commit
bd027977c7
2 changed files with 4 additions and 4 deletions
|
@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1, true),
|
||||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List<Param>()
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List<Param>()
|
||||||
{
|
{
|
||||||
|
|
|
@ -81,9 +81,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
),
|
),
|
||||||
new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List<Param>()
|
new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("colorA", new Color(), "Joe Body Color", "The color to use for Karate Joe's body"),
|
new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "The color to use for Karate Joe's body"),
|
||||||
new Param("colorB", new Color(), "Joe Highlight Color", "The color to use for Karate Joe's highlights"),
|
new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"),
|
||||||
new Param("colorC", new Color(), "Item Color", "The color to use for the thrown items"),
|
new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"),
|
||||||
},
|
},
|
||||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }
|
inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }
|
||||||
),
|
),
|
||||||
|
|
Loading…
Reference in a new issue