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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Added Mr. Upbeat fall animation
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5 changed files with 522 additions and 54 deletions
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: Head
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 1
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inSlope: Infinity
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weightedMode: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Body/FallSmear
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classID: 1
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.016666668
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Body/FallFX
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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|
|
|
@ -64,10 +64,10 @@ TextureImporter:
|
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second: mrupbeat_fall_2
|
||||
- first:
|
||||
213: -1109266650601169752
|
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second: mrupbeat_fall_3
|
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second: mrupbeat_fall_2
|
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- first:
|
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213: -3983884386284601651
|
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second: mrupbeat_fall_4
|
||||
second: mrupbeat_fall_3
|
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externalObjects: {}
|
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serializedVersion: 11
|
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mipmaps:
|
||||
|
@ -521,8 +521,8 @@ TextureImporter:
|
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y: 433
|
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width: 110
|
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height: 77
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.23131311, y: 0.2206722}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
|
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|
@ -542,8 +542,8 @@ TextureImporter:
|
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y: 361
|
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width: 110
|
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height: 69
|
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.25480798, y: 0.24740025}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
|
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|
@ -557,35 +557,14 @@ TextureImporter:
|
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weights: []
|
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- serializedVersion: 2
|
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name: mrupbeat_fall_2
|
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rect:
|
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serializedVersion: 2
|
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x: 1
|
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y: 289
|
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width: 110
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height: 69
|
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alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
|
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tessellationDetail: 0
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bones: []
|
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spriteID: e225b6e00cc3a42b0800000000000000
|
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internalID: -5599596391108488658
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vertices: []
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indices:
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edges: []
|
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weights: []
|
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- serializedVersion: 2
|
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name: mrupbeat_fall_3
|
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rect:
|
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serializedVersion: 2
|
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x: 1
|
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y: 225
|
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width: 110
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height: 61
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.19380306, y: 0.24692748}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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|
@ -598,15 +577,15 @@ TextureImporter:
|
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edges: []
|
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weights: []
|
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- serializedVersion: 2
|
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name: mrupbeat_fall_4
|
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name: mrupbeat_fall_3
|
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rect:
|
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serializedVersion: 2
|
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x: 1
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y: 161
|
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width: 110
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height: 61
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.1929862, y: 0.21257469}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
|
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|
|
|
@ -17,7 +17,7 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
|||
public GameEvent beat = new GameEvent();
|
||||
public GameEvent offbeat = new GameEvent();
|
||||
public bool canGo = false;
|
||||
private int beatCount = 0;
|
||||
public int beatCount = 0;
|
||||
|
||||
public static MrUpbeat instance;
|
||||
|
||||
|
@ -26,13 +26,15 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
|||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
canGo = false;
|
||||
man.stepTimes = 0;
|
||||
SetInterval(0);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (canGo)
|
||||
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
||||
//else
|
||||
// metronome.transform.eulerAngles = new Vector3(0, 0, 200);
|
||||
|
||||
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||
for(int i=0; i<gos.Count; i++)
|
||||
{
|
||||
|
@ -46,6 +48,11 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
|||
}
|
||||
}
|
||||
|
||||
if (canGo)
|
||||
{
|
||||
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
|
||||
{
|
||||
if(beatCount % 2 == 0)
|
||||
|
@ -63,14 +70,6 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
base.OnGameSwitch();
|
||||
canGo = false;
|
||||
man.stepTimes = 0;
|
||||
SetInterval(0);
|
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}
|
||||
|
||||
public void SetInterval(float beat)
|
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{
|
||||
beatCount = 0;
|
||||
|
|
|
@ -29,7 +29,10 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
|||
|
||||
if(game.canGo && normalizedBeat > Minigame.LateTime())
|
||||
{
|
||||
//Fall();
|
||||
if ((game.beatCount % 2 == 0 && stepTimes % 2 == 0) || (game.beatCount % 2 == 1 && stepTimes % 2 == 1))
|
||||
{
|
||||
Fall();
|
||||
}
|
||||
targetBeat += 100f;
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue