Merge pull request #648 from blank3times/master

Fix golden hour time of day settings being labelled "noon"
This commit is contained in:
minenice55 2024-01-21 18:24:17 +00:00 committed by GitHub
commit bb4098665d
2 changed files with 17 additions and 17 deletions

View file

@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
@ -337,9 +337,9 @@ namespace HeavenStudio.Games
[SerializeField] private Material bgMat;
[SerializeField] private Material objectMat;
[SerializeField] private Material cloudMat;
[SerializeField] private Color noonColor;
[SerializeField] private Color twilightColor;
[SerializeField] private Color nightColor;
[SerializeField] private Color noonColorCloud;
[SerializeField] private Color twilightColorCloud;
[SerializeField] private Color nightColorCloud;
private DayNightCycle lastTime = DayNightCycle.Day;
private DayNightCycle currentTime = DayNightCycle.Day;
@ -684,20 +684,20 @@ namespace HeavenStudio.Games
timeEase = ease;
objectsColorFrom = lastTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
objectsColorTo = currentTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
bgColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
@ -705,7 +705,7 @@ namespace HeavenStudio.Games
bgColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
@ -713,7 +713,7 @@ namespace HeavenStudio.Games
cloudColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
@ -721,7 +721,7 @@ namespace HeavenStudio.Games
cloudColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
@ -759,7 +759,7 @@ namespace HeavenStudio.Games
public enum DayNightCycle
{
Day = 0,
Noon = 1,
Twilight = 1,
Night = 2
}

View file

@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new()
{
new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.")
new("d", DoubleDate.DayTime.Sunset, "Time", "Set the time of day.")
}
}
},
@ -123,7 +123,7 @@ namespace HeavenStudio.Games
[Header("Variables")]
[SerializeField] private Color _skyColor;
[SerializeField] private Color noonColor;
[SerializeField] private Color sunsetColor;
[SerializeField] private float _animSpeed = 1.25f;
[SerializeField] public float cloudSpeed;
[SerializeField] public float cloudDistance;
@ -192,7 +192,7 @@ namespace HeavenStudio.Games
public enum DayTime
{
Day,
Noon
Sunset
}
private void DayTimeCheck(double beat)
@ -206,9 +206,9 @@ namespace HeavenStudio.Games
public void SetTime(int time)
{
if (time == (int)DayTime.Noon)
if (time == (int)DayTime.Sunset)
{
doubleDateCellAnim.SetColor("_Color", noonColor);
doubleDateCellAnim.SetColor("_Color", sunsetColor);
bgSquare.color = squareColor;
bgGradient.sprite = bgLong;
return;
@ -246,7 +246,7 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("doubleDate", "bop", "autoBop");
doubleDateCellAnim.SetColor("_Color", noonColor);
doubleDateCellAnim.SetColor("_Color", sunsetColor);
squareColor = bgSquare.color;
}
@ -508,4 +508,4 @@ namespace HeavenStudio.Games
return shadow;
}
}
}
}