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Spaceball costumes
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12 changed files with 649 additions and 141 deletions
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tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: a4dc47ccbd9d88640800000000000000
|
||||
internalID: 5082551717538876746
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Spaceball_Player_3_2
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 606
|
||||
y: 0
|
||||
width: 303
|
||||
height: 470
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 8063dec6192055b00800000000000000
|
||||
internalID: 816561731058611720
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Spaceball_Player_3_3
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 909
|
||||
y: 0
|
||||
width: 303
|
||||
height: 470
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 3fff3178de6821880800000000000000
|
||||
internalID: -8641696380238954509
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Spaceball_Player_3_4
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1212
|
||||
y: 0
|
||||
width: 303
|
||||
height: 470
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 14557c252a4e11bd0800000000000000
|
||||
internalID: -2661094518974622399
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
|
@ -13197,6 +13197,27 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
EligibleHits: []
|
||||
currentHitInList: 0
|
||||
costume: 0
|
||||
PlayerSprite: {fileID: 198549519}
|
||||
PlayerSpriteSheets:
|
||||
- sprites:
|
||||
- {fileID: -7969101441138513416, guid: 7fbbca0e969f682488f19a39adc6aa62, type: 3}
|
||||
- {fileID: -3597924984213406025, guid: 7fbbca0e969f682488f19a39adc6aa62, type: 3}
|
||||
- {fileID: -2754269979427108517, guid: 7fbbca0e969f682488f19a39adc6aa62, type: 3}
|
||||
- {fileID: 1484695007764172264, guid: 7fbbca0e969f682488f19a39adc6aa62, type: 3}
|
||||
- {fileID: -4397913084546680220, guid: 7fbbca0e969f682488f19a39adc6aa62, type: 3}
|
||||
- sprites:
|
||||
- {fileID: -4949174322852393655, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||
- {fileID: 3365178227022463474, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||
- {fileID: -7043806042153501721, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||
- {fileID: -6281578518888007599, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||
- {fileID: 8401854151048007729, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||
- sprites:
|
||||
- {fileID: -2958710581570484910, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||
- {fileID: 5082551717538876746, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||
- {fileID: 816561731058611720, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||
- {fileID: -8641696380238954509, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||
- {fileID: -2661094518974622399, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||
--- !u!95 &1850992748
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace RhythmHeavenMania
|
|||
public int track;
|
||||
public float length;
|
||||
public float valA;
|
||||
public string type;
|
||||
public int type;
|
||||
public string datamodel;
|
||||
|
||||
public object Clone()
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace RhythmHeavenMania
|
|||
private float currentLength;
|
||||
private float currentValA;
|
||||
private string currentSwitchGame;
|
||||
private string currentType;
|
||||
private int currentType;
|
||||
|
||||
public delegate void EventCallback();
|
||||
|
||||
|
@ -90,6 +90,7 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
|
||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||
})
|
||||
};
|
||||
|
|
|
@ -106,8 +106,6 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
|
||||
float dist = allCameraEvents[currentZoomIndex].valA * -1;
|
||||
|
||||
print(dist);
|
||||
|
||||
if (dist > 0)
|
||||
currentZoomCamDistance = 0;
|
||||
else
|
||||
|
@ -115,12 +113,13 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
}
|
||||
}
|
||||
|
||||
public void Shoot(float beat, bool high, string type)
|
||||
public void Shoot(float beat, bool high, int type)
|
||||
{
|
||||
GameObject ball = Instantiate(Ball);
|
||||
ball.transform.parent = Ball.transform.parent;
|
||||
ball.SetActive(true);
|
||||
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
||||
|
||||
if (high)
|
||||
{
|
||||
ball.GetComponent<SpaceballBall>().high = true;
|
||||
|
@ -131,12 +130,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
Jukebox.PlayOneShotGame("spaceball/shoot");
|
||||
}
|
||||
|
||||
if (type == "riceball")
|
||||
if (type == 1)
|
||||
{
|
||||
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
|
||||
}
|
||||
|
||||
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
||||
}
|
||||
|
||||
public void Costume(int type)
|
||||
{
|
||||
SpaceballPlayer.instance.SetCostume(type);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,9 +35,11 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
|
||||
|
||||
if (high)
|
||||
anim.Play("BallHigh", -1, normalizedBeatAnim);
|
||||
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
||||
else
|
||||
anim.Play("BallLow", -1, normalizedBeatAnim);
|
||||
anim.Play("BallLow", 0, normalizedBeatAnim);
|
||||
|
||||
anim.speed = 0;
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
||||
|
||||
|
|
|
@ -14,6 +14,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
||||
[SerializeField] private int currentHitInList = 0;
|
||||
|
||||
public int costume;
|
||||
|
||||
public SpriteRenderer PlayerSprite;
|
||||
public List<SpriteSheet> PlayerSpriteSheets = new List<SpriteSheet>();
|
||||
|
||||
[System.Serializable]
|
||||
public class SpriteSheet
|
||||
{
|
||||
public List<Sprite> sprites;
|
||||
}
|
||||
|
||||
public static SpaceballPlayer instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
|
@ -37,6 +48,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
}
|
||||
}
|
||||
|
||||
public void SetCostume(int costume)
|
||||
{
|
||||
this.costume = costume;
|
||||
anim.Play("Idle", 0, 0);
|
||||
}
|
||||
|
||||
public void Swing()
|
||||
{
|
||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||
|
@ -70,9 +87,15 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
}
|
||||
else
|
||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||
|
||||
anim.Play("Swing", 0, 0);
|
||||
}
|
||||
|
||||
public void SetSprite(int id)
|
||||
{
|
||||
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
|
||||
}
|
||||
|
||||
private void RemoveBall()
|
||||
{
|
||||
if (currentHitInList < EligibleHits.Count)
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
},
|
||||
{
|
||||
"beat": 4,
|
||||
"type": "riceball",
|
||||
"type": 1,
|
||||
"datamodel": "spaceball/shoot"
|
||||
},
|
||||
{
|
||||
|
@ -40,6 +40,11 @@
|
|||
"beat": 11,
|
||||
"datamodel": "gameManager/switchGame/spaceball"
|
||||
},
|
||||
{
|
||||
"beat": 11,
|
||||
"type": 1,
|
||||
"datamodel": "spaceball/costume"
|
||||
},
|
||||
{
|
||||
"beat": 14,
|
||||
"datamodel": "spaceball/shoot"
|
||||
|
@ -59,7 +64,12 @@
|
|||
},
|
||||
{
|
||||
"beat": 22,
|
||||
"type": "riceball",
|
||||
"type": 2,
|
||||
"datamodel": "spaceball/costume"
|
||||
},
|
||||
{
|
||||
"beat": 22,
|
||||
"type": 1,
|
||||
"datamodel": "spaceball/shootHigh"
|
||||
},
|
||||
{
|
||||
|
@ -68,7 +78,6 @@
|
|||
},
|
||||
{
|
||||
"beat": 28,
|
||||
"type": "high",
|
||||
"datamodel": "spaceball/shootHigh"
|
||||
},
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue