Spaceball costumes

This commit is contained in:
Starpelly 2021-12-26 02:25:17 -05:00
parent f68931cb9b
commit ba8d5238e2
12 changed files with 649 additions and 141 deletions

View file

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View file

@ -17,48 +17,21 @@ AnimationClip:
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path: Sprite
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data:
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data:
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View file

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@ -1,7 +1,22 @@
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View file

@ -13197,6 +13197,27 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
EligibleHits: [] EligibleHits: []
currentHitInList: 0 currentHitInList: 0
costume: 0
PlayerSprite: {fileID: 198549519}
PlayerSpriteSheets:
- sprites:
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--- !u!95 &1850992748 --- !u!95 &1850992748
Animator: Animator:
serializedVersion: 3 serializedVersion: 3

View file

@ -16,7 +16,7 @@ namespace RhythmHeavenMania
public int track; public int track;
public float length; public float length;
public float valA; public float valA;
public string type; public int type;
public string datamodel; public string datamodel;
public object Clone() public object Clone()

View file

@ -19,7 +19,7 @@ namespace RhythmHeavenMania
private float currentLength; private float currentLength;
private float currentValA; private float currentValA;
private string currentSwitchGame; private string currentSwitchGame;
private string currentType; private int currentType;
public delegate void EventCallback(); public delegate void EventCallback();
@ -90,6 +90,7 @@ namespace RhythmHeavenMania
{ {
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ), new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ), new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ), // new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
}) })
}; };

View file

@ -106,8 +106,6 @@ namespace RhythmHeavenMania.Games.Spaceball
float dist = allCameraEvents[currentZoomIndex].valA * -1; float dist = allCameraEvents[currentZoomIndex].valA * -1;
print(dist);
if (dist > 0) if (dist > 0)
currentZoomCamDistance = 0; currentZoomCamDistance = 0;
else else
@ -115,12 +113,13 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
} }
public void Shoot(float beat, bool high, string type) public void Shoot(float beat, bool high, int type)
{ {
GameObject ball = Instantiate(Ball); GameObject ball = Instantiate(Ball);
ball.transform.parent = Ball.transform.parent; ball.transform.parent = Ball.transform.parent;
ball.SetActive(true); ball.SetActive(true);
ball.GetComponent<SpaceballBall>().startBeat = beat; ball.GetComponent<SpaceballBall>().startBeat = beat;
if (high) if (high)
{ {
ball.GetComponent<SpaceballBall>().high = true; ball.GetComponent<SpaceballBall>().high = true;
@ -131,12 +130,17 @@ namespace RhythmHeavenMania.Games.Spaceball
Jukebox.PlayOneShotGame("spaceball/shoot"); Jukebox.PlayOneShotGame("spaceball/shoot");
} }
if (type == "riceball") if (type == 1)
{ {
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1]; ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
} }
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0); Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
} }
public void Costume(int type)
{
SpaceballPlayer.instance.SetCostume(type);
}
} }
} }

View file

@ -35,9 +35,11 @@ namespace RhythmHeavenMania.Games.Spaceball
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f); float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
if (high) if (high)
anim.Play("BallHigh", -1, normalizedBeatAnim); anim.Play("BallHigh", 0, normalizedBeatAnim);
else else
anim.Play("BallLow", -1, normalizedBeatAnim); anim.Play("BallLow", 0, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength); float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);

View file

@ -14,6 +14,17 @@ namespace RhythmHeavenMania.Games.Spaceball
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>(); public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[SerializeField] private int currentHitInList = 0; [SerializeField] private int currentHitInList = 0;
public int costume;
public SpriteRenderer PlayerSprite;
public List<SpriteSheet> PlayerSpriteSheets = new List<SpriteSheet>();
[System.Serializable]
public class SpriteSheet
{
public List<Sprite> sprites;
}
public static SpaceballPlayer instance { get; set; } public static SpaceballPlayer instance { get; set; }
private void Awake() private void Awake()
@ -37,6 +48,12 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
} }
public void SetCostume(int costume)
{
this.costume = costume;
anim.Play("Idle", 0, 0);
}
public void Swing() public void Swing()
{ {
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count); bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
@ -70,9 +87,15 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
else else
Jukebox.PlayOneShotGame("spaceball/swing"); Jukebox.PlayOneShotGame("spaceball/swing");
anim.Play("Swing", 0, 0); anim.Play("Swing", 0, 0);
} }
public void SetSprite(int id)
{
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
}
private void RemoveBall() private void RemoveBall()
{ {
if (currentHitInList < EligibleHits.Count) if (currentHitInList < EligibleHits.Count)

View file

@ -15,7 +15,7 @@
}, },
{ {
"beat": 4, "beat": 4,
"type": "riceball", "type": 1,
"datamodel": "spaceball/shoot" "datamodel": "spaceball/shoot"
}, },
{ {
@ -40,6 +40,11 @@
"beat": 11, "beat": 11,
"datamodel": "gameManager/switchGame/spaceball" "datamodel": "gameManager/switchGame/spaceball"
}, },
{
"beat": 11,
"type": 1,
"datamodel": "spaceball/costume"
},
{ {
"beat": 14, "beat": 14,
"datamodel": "spaceball/shoot" "datamodel": "spaceball/shoot"
@ -59,7 +64,12 @@
}, },
{ {
"beat": 22, "beat": 22,
"type": "riceball", "type": 2,
"datamodel": "spaceball/costume"
},
{
"beat": 22,
"type": 1,
"datamodel": "spaceball/shootHigh" "datamodel": "spaceball/shootHigh"
}, },
{ {
@ -68,7 +78,6 @@
}, },
{ {
"beat": 28, "beat": 28,
"type": "high",
"datamodel": "spaceball/shootHigh" "datamodel": "spaceball/shootHigh"
}, },
{ {