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Spaceball costumes
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12 changed files with 649 additions and 141 deletions
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||||||
|
- {fileID: -6281578518888007599, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||||
|
- {fileID: 8401854151048007729, guid: 345cdeebdf48fd6428df7c685385b267, type: 3}
|
||||||
|
- sprites:
|
||||||
|
- {fileID: -2958710581570484910, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||||
|
- {fileID: 5082551717538876746, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||||
|
- {fileID: 816561731058611720, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||||
|
- {fileID: -8641696380238954509, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||||
|
- {fileID: -2661094518974622399, guid: c37344be03f682348ace55262e2f57d2, type: 3}
|
||||||
--- !u!95 &1850992748
|
--- !u!95 &1850992748
|
||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace RhythmHeavenMania
|
||||||
public int track;
|
public int track;
|
||||||
public float length;
|
public float length;
|
||||||
public float valA;
|
public float valA;
|
||||||
public string type;
|
public int type;
|
||||||
public string datamodel;
|
public string datamodel;
|
||||||
|
|
||||||
public object Clone()
|
public object Clone()
|
||||||
|
|
|
@ -19,7 +19,7 @@ namespace RhythmHeavenMania
|
||||||
private float currentLength;
|
private float currentLength;
|
||||||
private float currentValA;
|
private float currentValA;
|
||||||
private string currentSwitchGame;
|
private string currentSwitchGame;
|
||||||
private string currentType;
|
private int currentType;
|
||||||
|
|
||||||
public delegate void EventCallback();
|
public delegate void EventCallback();
|
||||||
|
|
||||||
|
@ -90,6 +90,7 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
||||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
||||||
|
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
|
||||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
|
@ -106,8 +106,6 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
float dist = allCameraEvents[currentZoomIndex].valA * -1;
|
float dist = allCameraEvents[currentZoomIndex].valA * -1;
|
||||||
|
|
||||||
print(dist);
|
|
||||||
|
|
||||||
if (dist > 0)
|
if (dist > 0)
|
||||||
currentZoomCamDistance = 0;
|
currentZoomCamDistance = 0;
|
||||||
else
|
else
|
||||||
|
@ -115,12 +113,13 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shoot(float beat, bool high, string type)
|
public void Shoot(float beat, bool high, int type)
|
||||||
{
|
{
|
||||||
GameObject ball = Instantiate(Ball);
|
GameObject ball = Instantiate(Ball);
|
||||||
ball.transform.parent = Ball.transform.parent;
|
ball.transform.parent = Ball.transform.parent;
|
||||||
ball.SetActive(true);
|
ball.SetActive(true);
|
||||||
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
||||||
|
|
||||||
if (high)
|
if (high)
|
||||||
{
|
{
|
||||||
ball.GetComponent<SpaceballBall>().high = true;
|
ball.GetComponent<SpaceballBall>().high = true;
|
||||||
|
@ -131,12 +130,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
Jukebox.PlayOneShotGame("spaceball/shoot");
|
Jukebox.PlayOneShotGame("spaceball/shoot");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == "riceball")
|
if (type == 1)
|
||||||
{
|
{
|
||||||
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
|
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Costume(int type)
|
||||||
|
{
|
||||||
|
SpaceballPlayer.instance.SetCostume(type);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -35,9 +35,11 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
|
||||||
|
|
||||||
if (high)
|
if (high)
|
||||||
anim.Play("BallHigh", -1, normalizedBeatAnim);
|
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
||||||
else
|
else
|
||||||
anim.Play("BallLow", -1, normalizedBeatAnim);
|
anim.Play("BallLow", 0, normalizedBeatAnim);
|
||||||
|
|
||||||
|
anim.speed = 0;
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
||||||
|
|
||||||
|
|
|
@ -14,6 +14,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
||||||
[SerializeField] private int currentHitInList = 0;
|
[SerializeField] private int currentHitInList = 0;
|
||||||
|
|
||||||
|
public int costume;
|
||||||
|
|
||||||
|
public SpriteRenderer PlayerSprite;
|
||||||
|
public List<SpriteSheet> PlayerSpriteSheets = new List<SpriteSheet>();
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class SpriteSheet
|
||||||
|
{
|
||||||
|
public List<Sprite> sprites;
|
||||||
|
}
|
||||||
|
|
||||||
public static SpaceballPlayer instance { get; set; }
|
public static SpaceballPlayer instance { get; set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -37,6 +48,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCostume(int costume)
|
||||||
|
{
|
||||||
|
this.costume = costume;
|
||||||
|
anim.Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
public void Swing()
|
public void Swing()
|
||||||
{
|
{
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
@ -70,9 +87,15 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||||
|
|
||||||
anim.Play("Swing", 0, 0);
|
anim.Play("Swing", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetSprite(int id)
|
||||||
|
{
|
||||||
|
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
|
||||||
|
}
|
||||||
|
|
||||||
private void RemoveBall()
|
private void RemoveBall()
|
||||||
{
|
{
|
||||||
if (currentHitInList < EligibleHits.Count)
|
if (currentHitInList < EligibleHits.Count)
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 4,
|
"beat": 4,
|
||||||
"type": "riceball",
|
"type": 1,
|
||||||
"datamodel": "spaceball/shoot"
|
"datamodel": "spaceball/shoot"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -40,6 +40,11 @@
|
||||||
"beat": 11,
|
"beat": 11,
|
||||||
"datamodel": "gameManager/switchGame/spaceball"
|
"datamodel": "gameManager/switchGame/spaceball"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"beat": 11,
|
||||||
|
"type": 1,
|
||||||
|
"datamodel": "spaceball/costume"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"beat": 14,
|
"beat": 14,
|
||||||
"datamodel": "spaceball/shoot"
|
"datamodel": "spaceball/shoot"
|
||||||
|
@ -59,7 +64,12 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 22,
|
"beat": 22,
|
||||||
"type": "riceball",
|
"type": 2,
|
||||||
|
"datamodel": "spaceball/costume"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 22,
|
||||||
|
"type": 1,
|
||||||
"datamodel": "spaceball/shootHigh"
|
"datamodel": "spaceball/shootHigh"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -68,7 +78,6 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 28,
|
"beat": 28,
|
||||||
"type": "high",
|
|
||||||
"datamodel": "spaceball/shootHigh"
|
"datamodel": "spaceball/shootHigh"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue